This scenario is designed for players 1-4 and is extremely punishing. (More players planned) Take control of the remnants of the Chernarussian Guerilla Resistance in their fight against both NATO and Russian forces, both bolstered by their own subfactions. The outbreak caused a total collapse of communication between NATO and CDF. Survivors were killed through negligence and blame was racketed back and forth. a large proportion of the CDF broke away from NATO and were declared an illegitimate faction and hunted down. Very few of the leaders of the Resistance escaped and the truth could die with them.
Im looking for people to help me play test this in a multiplayer context. ive done a few weeks testing in SP and it plays really well, but now i need feedback and to be able to see how the mission responds in MP.. also i want to see peoples reactions to the ai ;). my estimate is it should take a full 4 team about 20 hours to complete this scenario and this is just phase one of three planned. There are multiple persistent tasks and i have used virtual units to make it feel more like a war and less like a certain survival game we all know.. LMK if you want the mod list and any other information, i will probably just post it here if i do get requests and thats okay with admin.
This is a zeus mission but dosent require any interaction from zeus to spawn enemies etc.. zeus is for QOL 🙂 takes more explaining than i have room for here. The majority of the scenario spawns in different locations upon every fresh start so even if you fail there isnt really an ability to use what you learnt from a past life besides Balota=NATO and NWAF=RU. Respawns are currently at 10 (10 FOR EVERYBODY COMBINED NOT PER PLAYER) and im considering making that 8. 5 minute respawn timer PLAN YOUR OPS!!!! AT LEAST ONE MEMBER MUST BE ALIVE FOR THE REST TO RESPAWN. if everyone dies within 5 minutes the scenario fails.