#More guided missile fun :blobcloseenjoy:
1 messages · Page 1 of 1 (latest)
I need to add the aimpoint offset to not make it fly below the heli
It can also go brr
its prob just for testing big man
yeah just testing that it actually works, next step is to set the speed and turn radius
99% community members dont know what a test video is they think it's release version for some odd reason I have not figured out yet
Missles hitting that yoinky sploinky
Beep beep beep
dope
Brother I was jk
That’s mean as bro
Even if you are I'm just being honest brotherman
Bro what…..
Like I get your ceo of bacon. But I was just genuinely saying something, I get that it was a trial, but some people in this community have zero idea how missiles work. So I was just making sure he knew mate
You were making sure the guy that is working on it, that posted a very obvious in-progress, not final, test video, knows?

Thank you for your service 
Why do you even care bro
Modding is very serious
Btw I think the turn radius of the missile needs to be bigger
This is awesome man, doing insane stuff, can't wait to see where this goes development wise and eventually maybe see countermeasures n shit too, dope as fuck
Would the lock sequence have a different alert than the tracking alert system later down the line?
Not planning on doing launchers :p Just auto turrets. I guess they could also have lock sounds, but yeah they would be different
Wicked man
Love the work for this involving aviation/missile defense
was about to ask if this was being made with WCSs upcoming lockon feature.
but I see youre doing a system for your auto turrets which is even more cool.
keep up the great work man! cant wait to see this implemented in GF mod
already is ^^
ooh you got missile turrets now? Or I just didnt find them
I only saw the laser turret
will have to boot it up and take another look. Got a modern milsim vs alien opfor planned and a sci fi mission for our community
wouldnt be good not to be prepared.
ty for the heads up!
in the tools, can the missile speed and reaction time of the sam be turned up? i have a feeling this could be used as a very good APS if so
the turret itself can be configured to react on vehicles / infantry / helic etc. Also the range can be modified
I am aware? More talking about the tools side of things