#Maybe the mission disables simulation of

1 messages · Page 1 of 1 (latest)

primal vine
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how can I check it?

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can I use simulationEnabled trigger to see?

hoary parcel
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Yes. At least try.

primal vine
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simulationEnabled triggur returns true

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but isNull returns true also

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sooo it's removed I guess

hoary parcel
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Yes, isNull returns true if var exists, but object was removed. But why simulationEnabled also returns true? Try simulationEnabled objNull.

primal vine
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also returns true

hoary parcel
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Anyway, either the trigger is removed or its simulation is disabled.

hoary parcel
primal vine
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in Eden editor, enable dynamic simulation is disabled

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but that's different thing I guess

hoary parcel
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Yes, but I think that the result will be the same.

primal vine
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there are some of these

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but they are not related to triggers

hoary parcel
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A trigger is just object.

primal vine
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so it can be really just any function deleting a object, and it would loop through all triggers?

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looking for "trigger" in all files also doesn't show anything useful

primal vine
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ok, but well then it somehow needs to get a list of all triggers on mission, is there a function for it?

hoary parcel
primal vine
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yeah testing it now

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on init.sqf

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    private _allTriggers = allMissionObjects "Trigger";
{ ["DEBUG", "Trigger List", format ["Trigger: %1", _x]] call CTI_CO_FNC_Log } forEach _allTriggers;
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just doesn't run lol

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so seems like they are removed even before init.sqf

hoary parcel
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"Empty_Detector"

primal vine
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instead of trigger?

hoary parcel
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Yes.

primal vine
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same

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no results

hoary parcel
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¯_(ツ)_/¯