#Sniper Battle!

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cedar smelt
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A couple years ago I made this to try recreating the nostalgia of playing CoD1 1v1 with my friend on a LAN cable. We'd spend a ton of time just sneaking and sniping, and I feel like this helps capture that feeling pretty well.

There's a bunch of custom scripting and it's been thoroughly tested by me and a couple friends here and there. There's a ton of sniper themed equipment and support options including a personal heli transport pilot, limited artillery strikes, location and camping hints, supply drops, and more.

And everything is highly customizable via mission parameters, from view distance, to scopes, weather, and support options.

https://steamcommunity.com/sharedfiles/filedetails/?id=2847352412

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And I posted a pretty big update today (changelog included on the workshop)

cedar smelt
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Just pushed another update. I'll post the changelog here (sorry, it's big and needs two messages)

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  • Completely revamped artillery support from the ground up.
    • The artillery mission parameter has been split into 3 sections:
      • Artillery Type: None, Mortars, M4 Scorchers, or M5 Sandstorms (default)
    • Artillery Limit: Unlimited, 1, 2 (default), 3, 4, 5
    • Artillery Cooldown (Minutes): 0 (default), 2, 5, 10
    • All artillery is now dynamically created by the server in several predefined locations.
    • All artillery is now shared across teams. The best choice will be selected when requesting artillery, allowing you to reach anywhere in the map.
    • Artillery orders are heard by all teammates over radio, but can only be used by the team leader, similar to transport and supply drop requests.
    • The artillery support menu icon will no longer go away, and show the current status (rounds remaining, cooldown)
    • Map markers will display the launch and target positions (with ETA) for the requesting team.
  • Added a mission parameter that can fill a player's team with AI helpers (defaults to 0) who automatically arm themselves based on available equipment.
    • You can not have more than 3 players on a team, AI or otherwise.
    • If a player joins a game in progress, an AI unit will stop helping if the number of units in their group is greater than the target fill count.
    • Similarly, if a player leaves, that AI unit will come back to the group.
    • Killing all players of a team will effectively eliminate that team, and any remaining AI will go neutral and retreat (the same as if someone late joined that group).
  • Added a "Random (Any)" setting for the time mission parameter, which will randomize the time of day completely.
    • Also, setting the time mission parameter to "Random (Daytime)" will now use a random time between 0500 and 1945 hours instead of one of the preset times.
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  • Updated some things about camping hints:
    • They now show a filled circle on the map that represents the randomized camping area instead of a small marker.
    • Changed the minimum distance to move from 50 to 75 meters (every mission parameter interval) to be considered "not camping".
    • Changed the final two camping hints to be 125 and 75 meters instead of 100 and 50.
    • Further hints will not display once the minimum hint area has been reached, until the next reset.
  • Fixed nearest landmark throwing an error if there were no named landmarks nearby.
  • Fixed group leader change notifying dead players in rare cases.
  • Allowed paradrop request to work as long as anyone is inside the helicopter, not just the requesting player.
  • The helicopter pilots will no longer turn on their lights.
  • Location hint cooldown now shows the estimated time remaining in the disabled submenu option.
  • ATVs will now create a local map marker for the player after they are used.
  • The game end text is now a hint (top right text, more noticeable), and waits 30 seconds instead of 10.
  • All units now have the ability to repair vehicles when equipping the toolkit.
  • When the weather mission parameter is set to random, it will use a weighted average favoring clear skies now so rain is less common.