#Zeus Wargame: Steel Avalanche Port

1 messages · Page 1 of 1 (latest)

sour scarab
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https://steamcommunity.com/sharedfiles/filedetails/?id=3320649699

ported the original mission to multiplayer and 'modernized' all friendly units' equipment. up to 3 players can play in RTS mode and take direct control of any of their units, from two players in the same vehicle controlling driver and gunner, to the next man up in the trench when you go down, getting right back in the fight.

if you'd like to convert this to PVP, change the units/vehicles, or even just make your own missions with RTS, you can unpack and open this mission sqm in editor to see how to easily set up Wargame:RTS modules. The module syncing has been commented and organized for reference, check the strongpoint trigger and the init of the game logic linked to the reinforcements to see how to add reinforcements to RTS player(s).

sour scarab
weak elk
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how much work is it to port to mods/CDLCs / what needs to be done?

sour scarab
# weak elk how much work is it to port to mods/CDLCs / what needs to be done?

ZWGM:RTS is very easy to set up ill put a simplified visualizer of what the modules would look like in here, depends on how the mission is structured but this one was easy to port to multiplayer, if you open that sqm in editor all the modules are organized all though i ran the first 4 set attributes for each zeus which wasnt necessary but its not a problem. i think its compatible with 90 percent of things - https://www.youtube.com/watch?v=nN-Hacx1M70