#Mike's Mods

1 messages · Page 1 of 1 (latest)

topaz quarry
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Hey Everyone, I made a Fallujah PVE and a Chernarus PVE. As well as a Bandana mod and some random other things in the background.

I have now moved this conversation to a new discord to separate out the different mods

https://discord.gg/VXYxGFnpbm

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I've got a Fallujah PVE @remote tulip if you are still looking for one

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@vapid torrent with update 2.5.0 (or it might have been 2.4.0) i heavily reduced the distance at which AI will spawn.

If you were anywhere inside of the city, the entire city would basically spawn. So Gramps' distance he used for Everon doesn't work great here, especially the 2X mode. This technically might make scouting and sniping not a great experience. I might need to increase the distance a tad so let me know

stoic geode
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so x1 works good currently?

topaz quarry
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2X should work great

stoic geode
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copy but till you update or even now?

topaz quarry
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tested it with about 20 people on it. 2.5.4 should be perfect

stoic geode
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oh it just updated copy thanks

topaz quarry
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vehicles seem to be spawning from too far away is the main issue I'm tracking fyi. looking into that one

stoic geode
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hey any shot you plan on making a pve for RAMADI IRAQ? that map is as good and it follows the path, after 2004 fallujah...

remote tulip
topaz quarry
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I'd personally consider it WIP but definitely still fun and chaotic

grizzled stirrup
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I tried the chenarus one, but has no spawn points?

topaz quarry
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you tested it recently?

remote tulip
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Going to threw Fallujah on our test server

topaz quarry
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But ya with any of Gramps' mod you want to stick in one big group. If you have people too spread out it will still cause lag

stoic geode
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Damm your good, whats your plan for tali civs?

vapid torrent
stoic geode
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@topaz quarry you didnt get all ussr, the special forces spawn naked. when you think it would be updated?

vapid torrent
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was better and im not sure about the LODS on the map itself but i still see a bit of the distance spawn. you can see my icon in blue

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not sure if thats the best that can be done distance wise. overall i have a fairly new comp but it struggles with fallujah

stoic geode
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its a vics thing, also like that in everon 2.0,

vapid torrent
stoic geode
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the ai that are ment to stay in vics seem to stay even when im distanced

vapid torrent
remote tulip
vapid torrent
topaz quarry
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@stoic geode ah gotcha, easy fix, I'll work on that when I get home tnght, the special forces issue

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I'll look at tali civs as well

tough agate
topaz quarry
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Server crash @tough agate ?

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I think I've noticed that too, but wasn't sure. Sorry very new to modding. I am removing Vics until I can test this further. 2.5.5 should have Vics removed

tough agate
topaz quarry
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Gotchaa, I was still getting some weird errors from the vics that could have easily caused crashes, so going to investigate before adding them back

topaz quarry
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@granite shoal @violet lynx @umbral yoke

umbral yoke
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Hell yeah

scenic lotus
grizzled stirrup
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Did anything change with Fallujah? Cant start the scenario puts the server in a crash loop

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or its stuck trying to instantiate the scenario

topaz quarry
tough agate
topaz quarry
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Yeahhh, still working on setting up supply points and default supply amounts so left it disabled by default for now

vapid torrent
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have you thought about a Kunar version?

topaz quarry
normal quarry
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Hello, Fallujah update on the way.

vapid torrent
topaz quarry
topaz quarry
topaz quarry
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Fallujah PVE Conflict 2.6.0 has been released - Large vehicle update for the City.

Let me know what you think, this should add a good bit of chaos.

topaz quarry
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Update has also been pushed for Taliban Mod conversion for Civys and Spetznaz @stoic geode

topaz quarry
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It appears vehicles in the city are not working as expected. Expect an update for that tonight

grizzled stirrup
topaz quarry
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eventually ya, putting my focus into fallujah right now as it seems to be a bit more popular

grizzled stirrup
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ah okay, personally really liking chenarus because of its size, so even with many Ai units it does not lag the server too much cause the points are really spaced out. Fallujha with 1X AI and about 30-35 players sent the server fps down to single digits

topaz quarry
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2.6.2 Fallujah has been released, should completely fix AI Vehicle logic in the city.

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I'll give Chernarus a once over

valid hill
grizzled stirrup
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Oh interesting, how many players were there in your server?

valid hill
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Average 20 highest we've gotten on the current game mode is I think 36

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Someone might crash every now and then. But it's because they've admitted they have bad wifi , or there caught wondering off by themselves from the group

grizzled stirrup
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was there any mod in particular that was causing the issues

valid hill
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I couldn't tell you. My JSON has been changed completely to finally meet proper stability

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If you'd like to DM me I can send you server information and you can just compare the mods on my server maybe it could better assist

topaz quarry
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new update pushed for Chernarus that includes a 2X mode

spiral rapids
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Any chance of a kunar pve?
would love to see the same vibe of your fallujah Conflict on kunar with the taliban, counter attacks, and the civilians using the taliban mod.

topaz quarry
topaz quarry
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Fallujah 3.0.0 has been pushed out:

Supply is now turned on by default. Supply points have now been set up.
Fixed more vehicle bugs. Changed some routes.
Added an OBJ at a Mosque in the city.
Many random fixes and optimizations

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I may start work on another map, which one would you like to see me work on next?

1️⃣ Kunar
2️⃣ Chernarus
3️⃣ Worthy Islands
4️⃣ Other

topaz quarry
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3.0.0 might be scuffed, possible server crash. Investigating now, recommend to use 2.5.8 for the time being

normal quarry
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Bergamo blobcloseenjoy

stoic geode
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I would suggest ramadi Iraq because it’s 10x10 and fully updated boys are loving the vibe. Plus the time fits from fallujah on 2004 to Iraq 2006….

tropic orchid
topaz quarry
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@tropic orchid With Gramps' mod it is in the AmbientPatrolSystem file

I just added these 2 lines to statically set the spawn distances:

        m_iDespawnDistanceSq = 335000;
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3.0.6 has been pushed, it's possible the crashes are fixed. I have also added 2 other scenarios that just remove the vehicles from the mission as a possible fix as well.

Sorry about the chaos grenade here. quite a struggle to troubleshoot this one

tropic orchid
tropic orchid
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are these global variables or something? they are not params in the method

topaz quarry
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it is a part of gramps stuff called elsewhere in his mod

tropic orchid
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hmm, they are part of the interface patrols

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is this distance in meters?

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185km to spawn AI?

topaz quarry
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I believe it is in meters squared. So if you take the square root of the number that should be the meters

tropic orchid
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ok, thx

topaz quarry
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FALLUJAH HAS BEEN REVERTED TO 2.5.8
(now 3.5.8)

I'll be posting a Dev project so others can test out my newest changes before pushing

tropic orchid
topaz quarry
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It is set somewhat dynamically, but spawn distance is around 1km normally I believe

tropic orchid
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so spawn is like 1000000 by default, ok, thx

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sorry for the spam in your mod thread but is not allowed to create a thread in a message, that would have the forum cleaner

topaz quarry
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Np

topaz quarry
tropic orchid
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@topaz quarry what is missing in your Kunar conflict?

harsh reef
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@topaz quarry invite link expired!!

topaz quarry
lost pulsar
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Do you plan to go back and modernize the PVE mods/maps after 1.3?

topaz quarry