#Shoot From Vehicle

1 messages · Page 1 of 1 (latest)

plush dew
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^^

pastel seal
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Does this not have a timer. Oh good 😁

plush dew
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I hope that this allows shooting from all types of vehicles (ex. Modded ones)

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Would be dope to be able to shoot a sniper from the side of a helicopter

jade vigil
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told ya its possible

pastel seal
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Yeah it's definitely in the editor. I don't know if it's implemented though. Although somebody's implemented it. So that's pretty awesome.

jade vigil
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does it sync well in multiplayer?

pine heron
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its captured in mp

earnest forum
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That required vehicles reconfiguration, this thing has nothing to do with compartments at all.
Since it's required full locomotion anim graph, characters technically not in compartment, just modded anim graph and my own seats system, with IK legs snap.
Still WIP, there is some desyncs...

pastel seal
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So everyone became mini turrets? 😯

jade vigil
earnest forum
pastel seal
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Interesting approach

jade vigil
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one annoying thing about firing like this from a moving vehicle is how far away your bullet hits are apart between you and server

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thankfully you can shoot full auto

pastel seal
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Is that why it was so crappy in Arma 3?

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I always thought it was just the disconnect between the moving vehicle and you trying to shoot with a mouse. It's not that hard being a door Gunner in real life.

jade vigil
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also I admire the patience required to get this setup in the animations side

earnest forum
jade vigil
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I have insane respect for anyone that has enough patience to use the animation editor for more than 10 minutes at a time

earnest forum
jade vigil
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the whole animation system should be wrapped in a try/catch

tame briar
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Question, would it also be possible on helos or mainly ground vehicles?

plush dew
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lol

pastel seal
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Spooky

earnest forum
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I need chande bohem account.

plush dew
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At least for now, it seems to work only on the open-top M998

jade vigil
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set it unlisted lol

plush dew
earnest forum
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This mod only for video.

plush dew
pastel seal
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Well it gives us hope of a glorious mod future.

frigid yew
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Is this mod out?

earnest forum
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Maybe on this weekend I finish it.

flint lagoon
# plush dew oh

Also hit vehicle with bayonet while sitting in shooting position.hmmyes

frigid yew
pastel seal
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Yea if I can't drive-by shank. I don't want it 😂

plush dust
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Crazy cool, RHS team coming in clutch yet again

plush dew
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Would be interesting for other vehicle mods to ultilize this system if it becomes a framework mod like BGONE

jade vigil
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Yeah I want to sit on a couch with a shotgun

plush dew
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Battlefield Hardline Couch Gaming

pastel seal
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Get the GTA Piano going with a SMG

twilit arrow
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Gang drive by’s are now possible in arma reforger 🙏

limpid isle
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Is this mod out ?

lethal wave
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Best of luck on this mod, just watched the preview in I’m super excited for what’s to come

spice island
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This is what I asked for so flipping long ago, thank you so much

north solstice
# plush dew

this is gonna be fire when you get all the kinks worked out.

plush dew
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Im not making this mod lol

gaunt vapor
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.

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Dot for following

clear brook
drowsy widget
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Oh this is awesome

fluid jungle
#

.

floral elm
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@devout bronze you seen this?

devout bronze
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Ye were tracking it. They're doing God's work.

floral elm
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badass

sterile radish
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Now we just need driveable forklifts in reforger

gaunt vapor
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Is the mod live on the workshop?

spice island
hollow seal
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probably not but would it be possible to make it so drivers can use their pistol?

spice island
hollow seal
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alr then, figured

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but yeah this mod is sick, opens up a whole bunch of shit

plush dust
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Someone needs to make a glock with a 50rnd drum mag and a switch so we can do drivebys

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Set it up so it jams 2/3rd of the time

hollow seal
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someone should tell the guys making that halo mod

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shooting from a warthog in arma would be awesome

strange ingot
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🔥

zenith socket
fierce isle
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.

lime kiln
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I have a question, is this mod already in the workshop?

cinder bough
# plush dew

Hpw did you manage to sit on the side of the helicopter? I have the mod just cant figure out how to got the prompt

plush dew
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Photo magic

unborn raven
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Mags

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Not clips

pastel seal
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Blasters
Not Guns 😆

wintry wing
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Is this out?

tidal abyss
shadow bobcat
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Lemme find the link real quick

hollow seal
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with this mod, are people sitting in the commanders seat able to shoot out of the window right in front of him?

sleek hatch
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you should make it pistols only in tight seats to actually give a use to pistols in the game

hollow seal
shadow bobcat
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Should be

pure thicket
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Is there going to be a future update to allow the passenger to shoot out the front windshield

hollow seal
floral elm
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ram has said not far up that he is still working on it. no reason to already ask for fixes and future updates when he hasnt even publicly mentioned that the mod is out and ready for use.

restive valve
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@hollow coral

tidal abyss
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I found a weird bug.

Repro steps:

  1. Jump into a HMMWV with doors in the Seatshoot position.

  2. Go into game master and spawn an AI

  3. Take control of said AI

  4. Watch your character disappear

My character spawned in the middle of the ocean and took 30% health damage.

silk swan
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@low crystal

midnight mason
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Commenting here so I can come back when the mod re-releases onto the workshop!

cosmic musk
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Can't wait for this to be implemented and working smoothly

empty nacelle
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If this is the same as the "drive-by" mod that just released

earnest forum
shadow bobcat
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Does the Huey have a SFV seat?

idle wraith
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hm

tidal abyss
earnest forum
shadow bobcat
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Bug: if you interact with a door while in the “gunner” seat it seems to break the animation/ability to shoot and then you cannot open or close a door after that.

neat tulip
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Hello Ram, when someone load your mod before my mod that make the spawn entities bug in gamemaster, but if they load my mod before yours then everything is fine. Any way to fix that ?

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My mod is a replacement of character animation

jade vigil
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If both mods are editing the main character animation graph then you're going to have to choose to run one of them at a time either way

strange ingot
earnest forum
neat tulip
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I just need to edit one word in the locomotion anim graph

earnest forum
neat tulip
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Ah ok, i mean in the vanilla animation graph for the movement i need to write "ErcAdjRas" instead of "CroRas" to redirect the animation of the ErcAdj walk were it should be from the Animation instance, so i have to do a full copy saved ? But i need only one sheet

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How i can do that copy ?

earnest forum
# neat tulip How i can do that copy ?

Duplicate {3173BB942C2FD25C}anims/workspaces/player/player_main.aw
, {DFFC0A34A77ADCB4}anims/workspaces/player/player_main.agr
And {420DAA79A16FCF22}anims/workspaces/player/Locomotion.agf

In .aw change "{DFFC0A34A77ADCB4}anims/workspaces/player/player_main.agr" to your .agr copy.
And in .agr change "{420DAA79A16FCF22}anims/workspaces/player/Locomotion.agf" to your .agf.

Open aw in editor, do what you need and after, manually copy changes (And only changes) to dedicate Locomotion (With same name and path)
That should work.

neat tulip
spice island
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Hey what happened to this mod, I can’t find it on the workshop

hollow seal
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oh

earnest forum
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It's been renamed through reuploading, since renaming is always painfully.
First mod doesn't even mean to be used in game, only for tests.

hollow seal
earnest forum
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Ah also switching from vanilla compartment while moving can kill you.
I don't think this can even be fixed, for some reason I can't reattach entity for few frames after exiting compartment.

hollow seal
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i say we should convince BI to make this a thing in A4

earnest forum
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Right now you can toy with it, but fixing this issues is painfully and slow, I don't really know how many time it takes to fix it :(

hollow seal
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once i get a chance ill fuck around with it a little in gm, see if i can find some bugs and whatnot

fringe nest
trail chasm
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Hey guys, do you know if works well along the RHS's K-17?

pine heron
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Probably no

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As Ram said, it wont be compatible with dragger or rhs k17, until mem leak is fixed and custom part of graph is finalized

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After that he should be able to change graph from being fully custom, to an override of vanilla

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It takes some time to manually re aplly all changes via notepad bcz tools refuse to display override properly

trail chasm
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Thanks for the confirmation, and the extra details 👍

neat tulip
# pine heron Probably no

Hey, i tried to find my way to understand the licences of RHS but i still not 100% sure of what i can do, i want to make my animation mod compatible with RHS, i saw that on the FAQ of RHS statu quo they say that :
"6. Are you going to fix incompatibilities with the mod XXX?
Our mod provides mainly new content, and a few features that only affect our content. So there's nothing in our end that creates incompatibilities with other mods.

So unfortunately there's nothing we can do in our end, it's up to other mod teams to add/extend their features to our content."

Does that mean i can lunch my mod with the RHS addon in the workbench and override their weapons prefabs to edit the animations instances ?
I looked at the Licences and it seems like its possible but i'm not 100% sure, i don't know if i have to ask someone to do that ?

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I didn't founded the RHS discord or someone who could give me the answer

hollow seal
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are there plans to put shooting seats in the S104?

earnest forum
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Currently I await mem leak fix.
And busy on RHS stuff.
At least not now.

modern epoch
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is it possible to incorporate these into helicopters??

empty nacelle
chilly hollow
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Nice mod

idle wraith
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@earnest forum can we confirm that memory leak is now fixed? Just looking for guidance as to whether memory leak means 'do not use as will degrade performance over time', or just 'is broken but won't degrade performance'

earnest forum
idle wraith
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Ok thanks

cinder bough