A small addon that allows you to make accurate shots from sniper sights. ¯_(ツ)_/¯
The addon adds:
- MRAD system as a unit of measurement
- Interactive notepads for RangeCards.
- Three optical modified sights
Example of creating your own shooting table.
1 messages · Page 1 of 1 (latest)
A small addon that allows you to make accurate shots from sniper sights. ¯_(ツ)_/¯
The addon adds:
Example of creating your own shooting table.
How did you used the Vector measure system ?
Tks
Hey, I was trying to make this same thing but I was having trouble getting an accurate table of values for the range card. How did you figure it out? Did you use the data in the ballistic table?
I had to implement target shooting at distances of 100, 200, 300, etc.
I also enabled the projectile flight display.
So you enabled the display the just did practical tests to get the data?
Yeah, that's the only option for now.
One of the things I noticed while digging into trying to make a mod like this is the weapon dispersion parameter.
The m40a5 has 0.2m at 1000m which is a little under 1/2 moa. I haven't ever noticed significant dispersion though. Have you ever tested that value to see if it's actually being used?
I plan on going in and setting it to something like 1 at 100 and seeing if it matters but figured I'd see if you had already messed with it.
I didn't pay attention to dispersion, I mean I only work with scopes, again be careful. In this mod I use exactly the unit of measurement mrad , moa has a different value.
Also during test firing I turned off the shaking of the weapon, recoil and other effects that could affect the accuracy of testing.
Example on the video: https://youtu.be/IqazlWLvGIM
Im not able to find the notebook anywhere in the arsenals. Is there any other place i can look or is it not implemented yet? Sorry for the inconvenience if it has already been answered.
its is the boxes bro like the army box for exmaple
@lavish ore
"Can this mod be used with any sniper rifle, or does it require a specific one?"
You can use any, but first of all you need to determine the ballistics of the cartridge in the rifle, for this you can use a notebook. Where to save all the ballistic data as soon as you perform the sighting.
Proceed as you would do it in real life at the shooting range.
"Hello, can you explain how I calculate and execute this with the .50 caliber gun? Also, do you have any video tutorials that show how to do this? I'm using Xbox."
You will need a computer and Arma Refoger Tools to make your addon. What kind of gun?
These are the weapons that I wanted to create."
@lavish ore
?
yes you can
If this option seems difficult, email me, I'll try to make an addon for this rifle next week.
"Hello, if I need to get in touch with you by email, could you please provide your email address? I’d like to stay in contact and make sure I can reach out when needed. Thanks in advance!"
No, I don't speak English, I wanted to use the word "write" but Google translator didn't interpret my text correctly.
If it needs to be done, I can do for this rifle.
"If you can create this mod, I would really appreciate it. Thank you so much!"
"Hi @lavish ore , are you Brazilian?"
No, Russian
Ok
Не могли бы вы создать этот мод для меня, так как я использую Xbox и не пользуюсь ПК? Я был бы вам очень признателен.
@lavish ore
Yes, i do, this server only english language)
Вы сможете создать этот мод для меня? Я не совсем уверен, что точно говорил.
@lavish ore
Hi, i added a rifle and adapted the sight to the mod. Note that this rifle has two cartridges AP and APTI, they have different ballistics. In the notebook I indicated both cartridges.
https://reforger.armaplatform.com/workshop/5AC2954C784671B3-BarrettM82
I didn't add a direct dependency of the mod, but at the moment it inherits the standard sight from Bacon
👍
The scope doesn't show up on the rifle
Didn't understand
@lavish oreHi, I get this error when I launch the mod.
Hi, I'm on vacation in Chernarus, I'll be there in a week.
Nice, thx🙂
{2A7C01B93CC92ACE}Prefabs/Items/Equipment/RangeCard/RangeCard_Notepad_AUTO.et
Now you can use a firing table that will automatically populate depending on the weapon and ammo you have in your hands.
For the automatic table, use the following prefab:
Thanks for the cool script @sand oriole