#Understanding Arma 3 reoil configs?

1 messages · Page 1 of 1 (latest)

earnest wasp
#

so originally I thought that the "temporary = "0.01*1.2";" line meant that it would select a random value between 0.01 and 1.2, but someone said that it's just standard multiplication.
is that right? if so, why wouldn't they just put the desired value in there? To me it just seems like that would be an extra arithmetic function for not reason.

hoary tapir
#

and it seems to take vanilla values of many vanilla classes (0.1 for mx) and multiply them by the same coefficient blobdoggoshruggoogly

lusty depot
#

What they should be doing is using __EVAL to preprocess it.

#

Although ACE config is all non-binarized, I think, so then it'd all be processed on Arma startup.

#

btw that ACE recoil config totally breaks the MX for AI usage.

#

Well, either that or the fire rate change.