so originally I thought that the "temporary = "0.01*1.2";" line meant that it would select a random value between 0.01 and 1.2, but someone said that it's just standard multiplication.
is that right? if so, why wouldn't they just put the desired value in there? To me it just seems like that would be an extra arithmetic function for not reason.
#Understanding Arma 3 reoil configs?
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what you show seems to be a part of ACE macro magic from https://github.com/acemod/ACE3/blob/master/addons/recoil/CfgRecoils.hpp#L31 
and it seems to take vanilla values of many vanilla classes (0.1 for mx) and multiply them by the same coefficient 