WIP
#Aneropia
1 messages · Page 1 of 1 (latest)
Noticing some of those discolored squares on your map, select your terrain color tool and go into ‘info & diags.’ Once you get there, select the square that is discolored and remove any extra textures that you find inside (such as default.emat, is usually the issue).
Otherwise it looks really good!
Thanks! So this is something I've noticed while making it. For some reason squares without the "asphalt" mask are discolored. I'm not sure why that fixes it but thats been my work around generally
I'll take a look a make sure I didn't miss any default.emat though
Yeah, I’ve had the same issue on the map I was making and found out that was the way to fix it.
If it isn’t that, it can also be a texture that takes up something like 0.1% of the space. Not sure why it causes the whole thing to become discolored, something with ratio’s of the colors I imagine.
Interesting I didn't know that one. I've seen squares "break" and I bet that was the cause
I had that issue a lot. I had to actually add the default.emat texture into the tile to fix it. The asphalt for some reason was causing discoloration.
That’s hilarious, this engine is so inconsistent lmao
Maybe they'll fix it in 1.3 lol
Pls don’t say 1.3 rn. My server is already broken enough😭
I mean, we have temp fixes for now and it’s not really a large concern. There’s a bunch more I’m hoping for before they deal with the map creator.
Real, I’m going to have to check all the mods and see if they’re up or not. Still downloading the update on Xbox for over 3hr.
the terrain on the map is disconnected from the buildings and trees
New update probably broke something. I’ll take a look
Not sure what’s going on. Looks fine in the editor but still broken. I’ll have to mess with it this weekend
I've found a "fix" for the time being. Seems its only breaking when certain other terrains are loaded
Been while since I've updated this but I've been working on bringing everything up to a higher standard. Still much more to do
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