#Varta Ukraine armore vehicle
1 messages · Page 1 of 1 (latest)
My first mod in Arma Reforger, and hopefully not the last.
Developing this mod took me 2.5 months of intensive work.
I spent one month learning the engine's functionality, another month developing the model, and the remaining time was spent refining it to completion.
I hope the result justifies these efforts.
Looks very nice!
Hey brother i have a question?
Could we possibly get a all black version?
That looks great !
The reason i ask is bc my life roleplay community has a SWAT team and we are looking for a Bearcat like vehicle and this perfectly fits the role!!
Sorry for the ping it being glitchy when i try to turn it off
В новій серії "В пошуках БАНДЕРОМОБІЛЯ" знімався не просто бронеавтомобіль. Це СБА "Варта" від "Української Бронетехніки". Цю машину розробили ще в 2015 році, як авто для Нацгвардії та Поліції спеціального призначення «КОРД». З того часу модель пережила чимало модернізацій, але версія, яка дісталася нам унікальна тим, що знімалася в бойовику із ...
Ooo
Looks sexy
Sadly my community is based of hawaii
What is the name of your clan in the game?
Hey looks pretty cool!
Moorea life roleplay community.
Heres our community post #communities_xbox message
That link will take you to the message
You participate in tournaments ACL or TGL?
No just partnership with 1 of them
And
Working on getting one going with TGL
Interesting, in general, as I understand it, you want me to create a black SWAT coloring book for you?!
Sure lol i ment a black version of the truck but coloring book would br funny
Звичайно, я думаю про чорну версію вантажівки, але книжка-розмальовка була б смішною
Ps pufu its what i said above translated before you get on my rear for not speaking English
I understand that I will take it into account, but I cannot promise when I will be able to do this.
Thank you brother ur doing God's work here
👍
Ye its Fake🙃
Will there be VARTA olive and black?
⬆️
@astral furnace did you make this model? or are you a dev on squad?
? is this model from squad?
was showing the mod to some people and they thought it was/looks pretty familiar
There's differences tho
I make this model.
Fairly sure this isn't in Squad
The squad has bad models, and there is no Urainian faction.
So from my testing, seems pretty solid, textures could use some work, and I am unsure how tanky it's supposed to be but I fired three RPGs into the engine and only by the third did it burn so this is either a catastrophe or working as intended idk
Really nice work @astral furnace, was testing this out today. 👍 Make sure to give it a test in experiemental, lots of things are changing with vehicle components in 1.2
I hope for the better😂
Also I presume the speedometer and all that is still WIP?
In what way should I work on textures?
I'm no expert so I will refrain from saying but so much but the turret for an example is a bit funky looking, though it could be me
The speedometer and tachometer needles are already on the panel, they work, but there is no scale behind them.
Yeah so I saw
What exactly is strange? This is a vanilla machine
Honestly looking at it again, I'm now wondering if this isn't just one of those things that looks weirdly low poly and then you see it irl and it still looks like that
Oh my God that's exactly what it is
O, nice screenshots!! I like it♥️
Ok nevermind then I'm just dumb. Overall it seems like it'll be very nice for multiplayer stuff, mainly because it has larger windows so you can actually see more than just the road
There are quite a few modifications of this machine.
Somewhere I deliberately deviated from references, for the sake of optimization.
A lot has been done here for optimization, the number of points is less than in the vanilla machine of the USSR medical staff, and the texture is 2k with maximum detail.
That's fair
Anyways asides from small things it's a good mod, glad to see some Ukrainian vehicles in the game
There is some sort of error spam when the vehicle is on fire
Reason: NULL pointer to instance. Variable 'm_FuelTank'
Class: 'SCR_FuelHitZone'
Function: 'GetSecondaryExplosionScale'
Stack trace:
scripts/Game/HitZone/SCR_FuelHitZone.c:94 Function GetSecondaryExplosionScale
scripts/GameCode/Components/SCR_DamageManagerComponent.c:1029 Function GetSecondaryExplosionPosition
scripts/Game/Components/Damage/SCR_VehicleDamageManagerComponent.c:1567 Function UpdateFuelTankFireState
scripts/Game/Components/Damage/SCR_VehicleDamageManagerComponent.c:1455 Function UpdateFireDamage
scripts/Game/Systems/FireDamageSystem.c:19 Function OnUpdate
WORLD : UpdateEntities
Also is there an ambulance variant of the Varta?
Asking about irl I know it isn't in the mod
Ooo would be cool
♥️
I've seen this problem.
In theory, you can do anything, even make a spaceship.
Looks really good tho. like one of the best models in the game atm imo 😍
Also this prefab is the old way to add vehicles into the catalog, you dont need to use it, you can delete both the prefab and the Vehicles_varta.conf file
{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et
- Do this instead, add override for
US_Vehicles.conf - Open the file and add to the bottom of vehicles list, right click -> insert after ->
SCR_EntityCatalogEntry - Add Entity Data Lists,
SCR_EntityCatalogEditorData, make sureEDITandBUILDINGare selected - Add Entity Data Lists,
SCR_EntityCatalogSpawnerData, selectVEHICLE MEDIUM
can set the name here for how it will show in the catalog on the Varta prefab:
This is nice to hear, I wanted to make a decent mod.
I'll have to try it.
this hitzone under the vehicle
I think there is a mistake here btw, there is no Differential_03 collider
here sorry
I also agree, very nice work on the mod, I dont think people realise how much work/how difficult it is to make vehicles properly 👍
Strange, I don’t have collisions there, there is the name of the lower collision
Yes, people just want this and that to be added, but no one wants to know how much is needed for this 🥲
turn on show hitzones in the diag tools
you should be able to see it then, I believe its coming from a misconfigured hitzone somewhere, maybe the gearbox, not sure, I can test it some more
Thank you, I'll take it into account and try to find the problem.
let me know if you need any help
Yes I need help with SCR_BaseCompartmentManagerComponent
sure, I checked your seats though, they seem to work pretty good, whats the issue?
Door R2 is not animated, although it is indicated in the animations, and the door to seat R2 is indicated
There is also a bug when the icons on the door handles disappear, this happens after using certain places in the car.
do you have an example place where this happens?
If you put bots in a car and then get out, you may notice this problem.
did you check all the action manager radiuses?
ah ok, I see, probably related to the compartment slot instead
Yes, I checked, initially everything works.
I think the problem is in SCR_BaseCompartmentManagerComponent
It is the most buggy component)))
this component is changing a lot in 1.2, the bug might be fixed on experimental
I REALLY hope for improvements! I made mods for GTA5, it wasn’t easy either, there was no documentation at all, but there it worked somehow easier😂
@astral furnace very strange bug, I see it now. I think the animation when you exit the door is somehow breaking the action on it
Yes it's her)
Is this on the workshop or just private testing
Didn't understand
Gotcha thank you
I got this running on my server and everyone loves it
Unfortunately xbox series S players get DCed constantly when we run a full convoy of these filled to the brim with players so hopefully arma fixes that
sounds like doing anything on a series s causes issues, maybe it’s the console itself
Disconnection is a common problem even on PC, but it doesn’t depend on us here, unless the mod causes a crash.
Today a couple of errors in the fashion have been corrected, there is still one global error when door handles disappear. But I'm working on it.
I can also please you with a new transport mod. Toyota Hilux is in closed beta test, you can write in a personal message and get access to it.
will there be a armed version of the hilux?
This is not a pickup truck, there is no place to place a gun. I planned a lot of coloring pages for both military and civilian ones. It is also possible to make individual colors for different tasks.
@astral furnace will you be spending time refining the Varta and Hilux for now or do you already have more in mind?
There are plans to improve this technique to a stable version. There may be other mods, we'll see...
Should port in a Chevy Suburban :))
I tried to port over the Arma 2 SUV from Take On but I severely lack the Blender Ability
Whats the arma 2 suv based off of
Arma 2 has not beautiful models (textures)
Like this? https://images.app.goo.gl/56aNA9PnwM4Gvod98
www.google.com
Found on Google from kriegsimulation.blogspot.com
Yup. I was using the more up to date model on it I believe
https://www.bohemia.net/community/licenses/licensed-data-packages
Take On pack
"Wheeled_US_H"
I think the gunner seat of your vic broke
Just slightly
Perhaps I made updates and something broke, thanks, I'll check.
Is it okay if I dm about something regarding the Varta?
In what sense?
It’s a question about getting a custom version for a milsim if you’re doing that
This is possible, but a little later I work on improvement. Significant changes are already ready. Write me a private message what do you want?
I’ll drop you a dm in the coming hour had a water leak in the house just need to sort it out
👌
Any updates on the hilux
Update 0.0.10 will bring some bug fixes, as well as a completely new car damage model. Added version without weapons. Interior elements, information plates, icons and a dashboard also appeared.
The car's power has also been slightly increased.
I hope you enjoy the update🙃
Also now you can support me on Buy Me Coffee https://www.buymeacoffee.com/Mandarinka
During execution, you want the finished result too quickly.😄
Ohh noo sorry i ment like on the progress of making it. Sorry for the confusion
Update 0.12 improves vehicle damage.
Now the main armor is 15mm, it does not shy away from 7.62 and RPG-7. 4 RPG-7 sets fire to an armored car.
Is that thicker or thinner?
This is close to the real values, before it did not work correctly, after 0.11 it began to work, now the adjustment is taking place, I already have an idea of the final version of the damage.
so, is it thicker or thinner
Thinner, thicker than what?
I think they mean is the armour thicker or thinner than it was in the last version of it
It came in different variations, I don’t know which one did you find? Not only the thickness parameter has changed, it is a completely different behavior.
Not only millimeters, there was work done with all the elements, it’s difficult for me to explain in a nutshell how it works. But most likely, in the next damage detection, the car will correspond to its real counterpart.
btw @astral furnace I dont know if you are aware but reforger v1.2 is now in experimental branch and it will probably go to stable very soon (its been a while) if you are developing on arma stable, most likely a lot will have to be redone, would advise you to move to experimental arma and tools if you havnt done so already. Otherwise on launch the mod will cease to function.
I know about the future update, I launched the experimental version, the mod completely stops working. For now I am working on the stable version, my work is not in vain even if I need to redo the components. The most important thing is that I have an understanding of how equipment should be damaged.
Unfortunately, most mods do not have realistic performance, which is why my mod may seem strange in comparison with unbalanced cars.
understood, just giving a heads up that some stuff you are working on now might be completely throw away in few weeks