Ever wondered what it would look like with no limited view distance or fog getting in the way? Well here it is. Everon at 25,000 meters view distance. 🙂
#25K View Distance
1 messages · Page 1 of 1 (latest)
I’ve enabled the mod by itself and it seems to give the same view distance as it normally would, I’ll upload a screenshot shortly
Console probably capped?
console definitely capped
Yeah, assuming it’s capped unfortunately
hmm, did you change the view distance slider when you hosted it?
it got overwritten probably yeah, cause like you said, it might be capped for console sadly.
So to load it up I enabled the mod on workshop and loaded into the scenario via the menu in-game, haven’t touched any options
I believe this process to get onto it may be different for pc
found the fix, just had to change the setting for each individual console. it should work now, approx 5 minutes.
update complete
It works perfectly now 👍
Quite excellent. This is on Regina tower on Western Heights overlooking Goat Bay (south)
hows the FPS?
it should run fine on most consoles, except for previous gen, you will prob have frame dips
Fine for me (Series S)
On mine is quite playable. Me alone no AI, around 50-60 fps. Ryzen 5800x3D and RX5700XT
Did you change anything in the map
you can see lamentin from levi 😄
beautiful
Wonder does this work on different maps or scenarios just everon
hey this is pretty dope. is this completely independent from the object rendering distance I'm assuming?
The pictures above include an Everon with Arland scenario
so the mod isn't map dependant? you can use it with any map? if so that's absurd. can't imagine this running on bigger maps. amazing
Nvm it looks good once you spawn in a jet
Works on everything
😂 😎
25K View Distance 😂
25K View Distance
25KM View Distance
25K View Distance
Brother is there anyway you could do this with player entities
I wish, I could find a way to lower pixel scale ratio down to .01, that may do it, I think this mod actually does it tho, upon testing I found out that character models do render out to like 3000 meters, but further testing is required. May involve modding the player models and vehicle models already in the game, and editing the LOD distance.
Upon testing I found that smoke renders in at 10 kilometers, and explosions show up at around 5 km out.
So doing cas is much easier now since you can shoot from much greater distances as long as you can ID the target via smoke or some other method.
Leave it to the modders BI
Also, radio will be much more affected especially if you are flying fixed wing, you will need a long range radio to communicate with anyone.
Especially if flying A10 or something along those lines. F18 would be much worse until we get compartmented radios for vehicles, that have much greater range.
@trim flower 1 problem it keeps crashing me nd saying its stalled or over processed
there are mods that add a radio with ~18km range. would be good if pilot helmets had them. but if I could add a radio to the f18
Need a link to this. For sure.
@trim flower is this just for Everon or will this work on other maps
Should work for other maps as well, don’t know how it will work on consoles however, would require testing.
If there was a way to standalone this mod so it worked on all maps it would be fire
It really makes the island feel smaller but love being able to see everything and makes Jets and helicopters more fun
ive been waiting for a mod like this since forever. nice work!
i does hope that u can somehow tweak the view distance slider in the settings to be able to go up to 25km...i dont anderstand why bi had this silly 5km limit
did some tests and found out that cloud shadows arent rendered past 5km, overcast weather looks pretty weird
25k of the mussalo Finland map
Does this work fine with Xbox?
Works fine so far for me on series S
Okay
Has anyone tried this on a multiplayer server? Looks great wondering how performance is with stuff going on
Runs fine in my experience but my server is small
Is this available on experiential?
it works on experimental

if only we could up that grass distance
this shit is sick bro.we out here running 9 lines like its DCS
Anyone on Xbox knows if this murders performance?
Runs really good on Xbox
Yep, I tested anything that runs on my rig on microATX computer will run previous gen and current gen consoles cause I have less vram and processing power than modern consoles which helps for optimization.
I feel like Bohemia should give is a higher cap after testing this out. I mean it makes sense, in workbench viewport we have no cap and that seems to run fine
True, and next years processors and GPU’s are gonna be even better, so with highest end GPUs u should be able to run 100 kilometers view distance with no issues, cause all your comp needs is to be able to render the whole terrain and that’s it, if you can render the whole terrain, then view distance greater than the terrain should be doable cause it’s pretty much just ocean in all directions with no major details.
Current gen can render the entire terrain of Everon, so 100 km view distance should be possible as well, basically unlimited view distance, then you can model earths curvature at higher altitudes.
Basically turns it into flight sim territory. The trick is to find the balance point through LODs which already exist which allows for flight simulator mechanics on top of ground based simulation.
it seems only the variable stored in the ChimeraGlobalConfig can be changed via this method, did you actually confirm the other sections worked?
Absolutely no issue running 25k view on series X. Steady 30fps on High, and a crispe consist 60 on low.
Almost like console shouldve had an option like this all along
Not necessarily, not even pc had this option. Most of the time it’s about simplicity with console graphics, and with PC it’s about inclusivity and scaling with time. Most consoles are designed around a lower end model and a higher end, meaning the devs most of the time have a “low, medium, and high” setting with little editing to the presets to prevent crashes on the device. On PC there is many different types and powers of pcs so the devs allow pc players to use every realistic setting to match the game to there hardware. On top of that, Xbox will often not allow a game to be sold if it can be crashed or made nearly unplayable with a intended feature, while with steam and other pc services have the same thing it is common but due to the variety of pcs graphic settings are necessary so publishers and platforms like steam overlook that part of the game. Hope this clears up the confusion on why Bohemia “restricts” Xbox players!
They probably capped it till they can further optimize the game till arma 4 comes out. Honestly they need to find a solution to the old school LOD view distance method and find a seamless system for transitioning detail between distances and LODs so you could get rid of the view distance rendering issue entirely.
Series S may not have enough memory to run this along with the 500 other 3d assets you get from all the gear mods
I saw someone said S ran it fine, but probably not in a full lobby with 100 people. I’m not sure how it will run, this is an experiment.
It will probably run fine when running vanilla.
Nah, runs perfectly fine with 92 mods installed on my server, series s have no issues
it's about the number of assets loaded than just the number of mods but it's good to hear there's no problem
Damn, wonder why this isn’t a thing, maybe the devs just assumed that it would lag like crazy in a full multiplayer lobby so they capped it while creating the engine, not expecting how well optimized the engine actually is.
Yeah, definitely starts to tank with a lot of objects placed, but it did that without the mod too 😂
maybe everon is an exception then as there are maps that bring in new assets on top of everon's assets and are known to wipe out xbox players over time when it gets busy (which isnt really a surprise, the series s does NOT have a lot of memory)
I noticed that everons assets have much better LODs then the modded assets, which is prob why it runs so much better.
Oh 😂🥸
but you're right, though that's a separate thing
a lot of mods, including most popular mods, have either no LODs or not very good LODs, though the latter is still infinitely better than the former, and some of my mods suffer from this as well
That’s true, but I do think in general series s may struggle later on when more mods come out that are larger and more intensive on the system.
Is there anyway to increase the draw distance? This mod is insane for fixed wing aircraft for sure
From 25k to 30?
Noo i mean like player draw distance, you can see the whole map but vehicles and players are still limited on the draw distance on console
you would have to increase the pixel size scale at the very least, for every vehicle and character prefab
That’s interesting I saw that the mod author said he increased the render distance so vehicles and people are visible up to 1200 meters
increasing entities draw distance would defined turn some series S's into grills
Ahh take it thats not gonna happen anytime soon mate?
no clue
On series X I can’t see anything past 1000 meters but I think it did increase the the render distance a bit might just be console limitations
I noticed if you disable pixel rendering then it automatically doesn’t get filtered and you can see vehicles at unlimited distance if you have a good eye, with vanilla scopes specifically there is a limit to PiP scope view to 5000 meters but with modded scopes you can see out to 25k, needs further testing, with character models, distance is adjusted in the LODs themselves so they will need to have settings in the LODs changed to increase view distance of characters.
I actually did this already. I’m gonna update it here soon for testing, all vanilla characters and vehicles will have pixel filter disabled.
Series X I don’t think is included in the console list of the workbench, I’ll have to do some more tinkering to find out.
The series X has more vram than me so it should run fine.
Iz is a chad
I'm on series x and it works fine, my pc members love it, series s guys love it, and I love it
If you can somehow make a character model render at more than 700m for console, that'd be nuts
right? also grass and wheat fields rendering more than like 50 meters, crazy how low the render for that is tbh
Literally any increase of rendering for consoles would be insane
How did you get it to work? Are the ai rendering in at farther distances for you?
This mod isn't for rendering in ai or stuff like that but being able to see the whole island without that annoying fog of war
Ohhh okay thank you
found out why the heads disappear from far away, pixel size scale for the heads is less than the body i believe,
I might have found a way to make characters visible from farther distances. Will do some testing.
hey is it possible to make cloud shadows appear farther away? for overcast at least?
vehicles and helicopters now appear over three kilometers
about 3 kilometers out
4.5 kilometers out from poachers hill to the airfield you can still see vehicles, BTRs have basically unlimited view distance now, I think all vehicles, from poachers hill to Isle de erqoy is about 5.5 kilometers
bunch of small jeeps and you can see the helicopter from 6 kilometers away
update dropping, adding increased visibility to all wheeled vehicles and helicopters which can now be spotted past 6 km.
seems like trees and some buildings get culled as well
yep, its cause the maps default pixel scale is 6, which culls everything out past 5km pretty much, but lowering it anymore than this and you start to really see the FPS hit the floor.
when you raise the pixel scale of vehicles to 10, and then uncheck the pixel scale filter, the vehicles dont cull out, but the characters still cull out past 800 meters pretty much, I haven't yet found a way to increase the render distance of characters, and I think its cause they are made of many different smaller parts all with different render distances, so that's why right at the threshold of rendering out all you can see of soldiers is their uniforms and their heads disappear, cause the uniforms have a higher pixel scale.
it seems like if you want soldiers to be visible from much greater distances, you would have to make separate entities that spawn on a separate LOD that replace the character but follow its general position around, basically small ant sized dots
I think this is what DCS uses, something along this.
maybe just another LOD scale
sick
I run it just fine in my 3090 :3
Runs fine on my 2013 HP Pavillion
Runs just fine in my 2021 Ram cummins pick up truck
Good stuff man 🤙🤘
what about 50k view distance
Yes, I want to be able to see Sahrani from Saint Phillipe.
I want to see China from Saint Phillipe
1:1 scale earth in Reforger
Also, terrain deformation like red faction so we can dig to China 🇨🇳
This is actually possible, VBS4 had this like 5 years ago.
It’s old tech so what they have now is probably better. But it’s for higher end simulation purposes and patents are owned by the military and tech companies for research and industrial training so not for the civ market sadly.
This only works in world editor by increasing far plane distance, I have mine set to 100 km view distance in world editor, which looks spectacular, but the chimera distance only goes up to 25km unless there was a way to change it in the backend script.
Anything past 100 km is basically BVR in real life, cause visibility and earths curvature start to get in the way at that point.
VBS is developed by a different bohemia. Not related to BI, I think those guys got bought by BAE or somebody awhile ago
@trim flower
I’m on Xbox and engaging targets over 1000m away aswell as in altitude. I can see vehicles but Aiming is a pain due to no gunsight cough cough @chilly fiber ❤️. But this is a good Win for Xbox. Hopefully this shows Bohemia that’s Xbox can do that.
I wonder by doing this mod how big of a map can actually be created. Like maybe the entirety of the map from corner to corner without the ocean
Up to 25km is the engine cap on view distance in game, unless there is a way to script past that amount, but I am not sure what effects it would have on the engine if you keep pushing it.
Or if it just has to do with physical hardware limitations.
Can you do a copy and paste of your mod and use the copied mod as a testing ground? I don’t know jack about modding so idk if that would work without destroying the current mod
25km is still a big size IMO
A 25km map with the 25km view distance would be a beast map. You could actually have enough room for multiple aircraft and ground operations. If the Xbox can perform that.
@trim flower @lilac folio AH-64 with Hellfires from 1000-1500M
Wonder if 25k can work with people. Atm only vehicles render but that’s okay! ❤️
FYI it was pain stabilizing the bird on a suspended bridge piece cause it was just me lol. But those hellfires were hitting and locking on from that far out with ease
In reality Hellfires should be able to lock from 8 km out. It would be interesting to test this in game.
if the locking is serverside then it should work on any arbitrary distance unless the method of checking has limitations like max raycast length
I might try this
@trim flower @lilac folio @gentle pebble 8km I was able to lock on and destroyed and then I tried for 10km but it wouldn’t lock but it did render in. This was all done on Xbox series x in single player GM
finally we can use helicopters at distances they are intended to be used at
Need a 25km map. Maybe Bohemia will see this and not be afraid to up the rendering distance. Although I haven’t tried this on a heavily populated server. And also don’t know how it holds up with a Series S. This was done on a Series X.
zimnitrita when it's done
Have y’all released some footage of it or it or have a Thread of it?
Bet ima check it out.
honestly i think bohemia’s choice was more personal preference. they probably just wanted everything that you can see loaded in nicely and not further out were landscapes start to have missing houses and features ect
also armoured warfare is going to be nuts
Since soldiers still don’t render in past 1000 meters, it should be just the same performance wise, what really throws FPS is rendering in trees and lots of vertex heavy objects like modded clothing and weapons since they have lots and lots of geometry.
I would consider this more realistic cause the ranges make it so that you have to use terrain cover with tanks which is realistic cause peeps have thermal now and can see straight through tree lines anyways, but it would be nice to have grouped LODs, what I mean by this is basically what war thunder and DCS does to render in large distances, where from far away, it renders in trees differently with a whole other set of LODs for far tree distance so there is very little pop in.
I want to mod the LOD’s by basically adding in a new LOD set so that trees render from 25km away and don’t disappear without lowering the pixel scale, I’m going to test something’s with buildings and trees on Mo’orea, to see if I can fix this issue, before updating LOD’s cause I don’t really know how to create LOD’s.
Really the LOD’s on modded weapons need to be created, cause I think they are missing the far distance LOD’s which is why right when you get 1000 meters from any objective area on a full server everything lags to holy hell.
i feel like this might start to lag the game no?
Characters still dont render when looking at them through binos?
What creates the lag is creating the extra vertices to due bad LOD’s from modded items.
so making trees visible wont start to lag? even if they gave better LODS?
It could be a combination of syncing player controlled characters in the game, once you enter the radius of creating characters.
This only happens in multiplayer though doesn't it?
Yes only in multiplayer, but it is less obvious in single player with normal characters but on heavy character count missions even in single player you can feel this but without the added server lag.
Streaming distance will also control how soon vehicles load in mp
I think it is just the fact that the engine is creating a bunch of new geometry once you enter the radius of character creation.
It would be better I think if character creation was based on raycasting and is loaded in the backend which should log character position on map without rendering them, so that there is no lag, and they only render what is in your field of view client side, but I think the game already does this actually…
I may have find an issue, I think if you have too much placed it automatically reduces the render distance cos the game literally cant load it all until you are closer, or it's the weather my GM is using but I'll do some testing after this op
you have to switch weather to clear, then you can switch it back and it will stay fully rendered.
whne you restart the server, it will start out cloudy, and not fully rendered, just switch to clear and it will fix.
Thanku
It seems to have just stopped working tbh, it was working on my other server but this one it doesn't at all
are you in GM? if you pause the world in GM it will also stop it rendering
No it's on a server
Strange, can u identify the cause?
Nope, I tired restarting the server, changing weather, time nothing extended the render
Seems to work with my server even with weather changes
it might have something to do with the server config overriding the render distance then.
But it worked on the other server that's the confusing bit
Maybe a mod is conflicting and I need to move it to the top of the mod order
Sadly, this is the issue
I tested it in singlepayer with all mods enabled and it worked, but on the server it doesn't render which is really sad.
Any way I could fix it?
Did u try turning off automatic weather?
You may have to ask people about the server config, to manually set the render distance there then so that it doesn’t overwrite the chimera view distance setting.
I manage the server and the mods so what just change render distance to 30k?
naw, 25k, 30k is past the engine limitation, the chimera distance caps at 25k I believe
That's what we currently use, what should I change? Don't wanna kill the performance lmao
yeah set it to 25k, but if it does kill performance just put it at 10k, I believe that's what the everonxarland and everon extra is at, dunno for sure tho
Is it view distance or network view distance? Or both
Seems to just not be working even after updating that setting
network view distance I think has to do with object view distance, like soldier rendering but idk for sure. When it comes to servers I'm not too familiar with that. My guess would be there something in the server that is messing with the view distance render, you said the other server was working?
Nah neither is anymore, and even changing the render to 10,000 it still seems to be limited
But works flawlessly in singlepayer
are you still using the same map? or diff map?
Everonxarland
yes, Everonxarland already has the view distance set so it is overriding it I believe and having 25k view distance on with that map will cause mods to override eachother, causing issues. Any of the maps that have their own view distance setting already in chimera view distance will override eachother.
Damn, so it only works on your scenario?
Although saying that, it worked properly in single player on this map.
Hmm, idk what I did, but I got it working 😭
Me and @oblique anchor was doing some testing last night and we got vehicles to render at 1.7km and soldiers to render at 700m on xbox series x
yessir
nice what did u do?
Are you prepared for the next update for the game as I’ve heard it’s coming soon and wouldn’t want to loose this beauty
Yep, this mod is literally just a single slider setting.
@trim flower we found your mod interferes with the periscope by disabling it on the K17 by RHS
When does next update drop?
I’d assume it’s soon but I don’t know exact date
during a few weeks
Maharepa
This map's development is sorta funny when you look at the screenshots, looks like the trees are advancing
@trim flower you think it’s possible to raise the cloud level?
What’s the issue?
I figured raising the cloud height would allow to see the ground farther up and allow for more time on high angle strafe attacks to put rounds on target and allow for plenty of time to pull up
Nice I’ll raise cloud level to 27,000 feet, should be approx 8000 meters.
Actually I’ll do a war thunder and put cloud level at 17,000 feet cause that would be fairly realistic, around 6000 meters.
👀👀👀
There’s also a C130 in the works eta unknown but if and when Parachutes come it would be nice for the paratroopers to be able to see the ground from a good altitude
I’m not sure if it’s actual clouds or if it’s haze. But In the same sense your able to see distance. But be able see ground from a higher altitude
eta is 1 week to 35 years
raised the cloud llevel to 19,000 feet, this is good. also increased cloud detail, so flying through them looks very nice, and flying over them.
also at sunset
check this out, just raising the cloud height with the increased view distance looks spectacular,
Pushing to workshop now for testing.
holy
in the next few hours I'll upload, currently having internet problems
update is now published
Ohh wrong mod
not yet, still have to add radio broadcast component to Mo'orea
I I thought this was Moorea sorry!
Presenting, Maharepa,
wow
@trim flower did you ever figure this out? No rush. I’m apart of a group where we regularly run private server operations with 100-120 guys. This mod could be crucial if the K17s run right
@wet ledge
Naw still gotta find solution to it
@regal thunder I’m sorry for the ping man. But this is the mod. It doesn’t look to bad. The last 1 is an Apache engaging armor with hellfires at 8km which irl the hellfires have a max range of 8km
@trim flower I tested 25k on populated server of like 4 people. The map renders but the vehicles rendered in both the old fashioned way for the Apache and the A-10 it was like extremely small specs, once I got closer they got bigger but they were a little smaller compared to Single GM. On top of this Smokes didn’t render either
Need to set it on a server for render to max, it doesn't affect performance surprisingly
My server that has a high of 20+ pop runs on 10k render and 5k network render, no performance issues
Gotcha
Do I do this on my end, or is that from the users server config?
What we need is a loaded server and see how it holds
there is a life server using my map Mo'orea 😂 It has 25km view distance on it and they haven't had any problems with it so far, but only a few people on I've seen, but it worked.
It all works on single player, but when you add it to a server it conflicts with the server settings cos they are set to whatever you cap it at, idk if you could find a way around or not
If you have your sserver, try to find Chimera view distance setting, set minimum and maximum to 25,000. this should do it.
it works flawlessly on Mo'orea life server, don't know how they did it, but it works for them
I love the mod tho, being able to realistically use Apaches now is amazing
@trim flower how do you increase the cloud/haze height?
- to increase view distance:
- Open workbench, at top left click Workbench --> Options, under Game Project (first screen) scroll down to where it says Chimera Global Config, change both min and max to 25,000, then click OK.
- to increase cloud height ASL (above sea level):
- In resource browser, type in clouds_volumetric, click arma reforger folder, then Clouds_Volumetric.emat will pop up
- right click Clouds_Volumetric and click duplicate override (this will create an duplicate that overrides the original files settings)
- once you have the duplicate with little puzzle piece icon next to it, double click to open its settings. This opens up the Prefab viewport editor.
- Once here, look for Cloud Height Range min/max:
Options to change:
- Cloud Size XYZ: 0.360
- Cloud Height Range Min: 7000
- Cloud Height Range Max: 9000
These are the only settings above that you need to change to raise the cloud level higher, everything below this is to make the clouds look better at the higher altitude - Top Offset: 9854
- Macro Map Scale: 10.310
- Shadow Density Over Noon Mult: 1.000
- Silver Lining: 0.800
- Shadow Power: 1.460
- Shadow Density Multiplier: 1.650
- Shadow Density Threshold: 0.760
- Main Shape Seed You can change this to any amount to change look of clouds based on seed: 13872.00
- Curl Strength: 0.000
Once all options are changed, left ctrl+S to save the .emat file, then its done, the original file will be overridden by your duplicate file.
btw im pretty sure you can leave the min setting as default that way people can change it to what they want from 500 to 25k
naw i tested, if you set min at 500, it goes to default from 500 to 5000
Wait so is this working server?
working off the server? Cause when I did it and went into GM mode in the workbench, It defaulted to 5000
I didnt test it on a server but if it works in the workbench I dont see why not
How do I go to setting in workbench when I'm in GM mode?
when I hit escape it goes back to world editor
yep it works!!
you can change it in workbench keybinds or hold shift + escape
yep i figured it out
I'm gonna add this in, makes it very nice, that way it won't crash bad PC specs and xbox players can optimize it themselves

actually i don't know if xbox players can adjust their view distance settings manually
We can't
We only have the quality preset at the top
hmm would quality preset force a lower view distance if it wasn't locked to 25km anymore?
I'm not sure testing now
I'm testing on PC so anyone testing on console should try it as well
Looks like its capping it for me
even with slider set on 25km its still rendering only 2 km i believe
turns out it only works in workbench, not in server
So I will do this, I will create 4 diff subscenes, all with different view distances by 5km increments, so 10k, 15k, 20k, and 25k,
so that people can choose what view distance for the server they want
this looks so good
just updated back to old 25k view distance settings, slider should now be set at 25k only
Hey @gentle pebble I asked my server owner if he can increase the render distance for this mod but he rents his server through you and he told me this and wanted me to ask you.
I don’t think that works through bacons server hosting, I think that requires me to have the mod saved directly to my computer in order to make the edits and import it into the game when it loads , can you follow that up with him ?
hello can you make the cloud changes a separate mod for us who just want longer view distances only please thank you
What does server host have to do with it?
@trim flower I guess this was a question for you
My bad man. I guess this was a question for IZ
so the server has a slider where there is a maximum of 10000, but a mod like this one could override it and set a minimum distance of 25k or something like that, then games are forced to run this distance
This is currently what the mod does, it just overrides the Chimera Global Config and sets min and max view distance to 25K, which works, however removes user input to change the slider to their liking, but this is purely an experimental mod, to test greater view distances.
So you're saying the things Enfusion engine is capable of are... unreal?
yessss
So the max view distance is set to 9999. How do you get past that?
its the Chimera Global Config in workbench settings, max view distance for that is 25,000 meters, when you set min and max in this settings to 25000 then it locks the in game view distance to whatever that is set to.
hey, sorry I'm a bit lost in this thread but we're you able to increase the object draw distance as well?
What’s this do?
basically would let you see players/npcs and vehicles from further away
So renders in people?
yeah. idk what it is currently set to in vanilla but even from the ground I have seen legless Russians running around lol
Lmao
That would be nice for maybe the ground game? And a little for the Air game. Maybe for targeting pods and the Apaches gun cam
Currently, object draw distance for soldiers would require a rework of the soldier LOD's which is very difficult as that would require a rework of the LOD's for all the pieces of each individual piece of the characters, such as head, legs, arms, as well as kits and gear, helmets, etc. each has their own separate LODs, which is why its difficult to increase their draw distance to what they are currently set at.
yeah I figured. just wondering if there was a workaround or something the likes as I heard something about turrets ranging targets from 800m to 1km.
I noticed when aiming down sights with PIP optics like bacons M110 magnified scope the render distance goes back to default limits. Is there any ways to adjust this? (Xbox series x) I can attach a video if needed
pip optics have separate settings
I've been trying to find a way to do this exact thing, but I haven't found the code for it, and don't know what to change in order to accomplish this
Getting stuff like this on any map that I load in on, is there a setting that I have to change?
Nevermind, had to unpause the scenario. Strange
The way I fixed it I would also flicker the time or anything in the settings I think fixes it just by touching it
Anyone know how to set this up with GTX Server Hosting?
your game is paused 
does anybody know if this mod is working since the update?
don't know haven't tested yet
works for me
Works fine, is about the only one, so glad as would be hard to go back to that fog
25k updated for reforger 1.2, let me know if it works now
i hadn't had any issues before your update so it should be good.
@trim flower Hy sir quick question is it possible to discuss with you about making a mod for zimintrita map with the 25k viewdistance for pc but put 1000 for the xbox ?
I'll see what I can do
Thanks you sir
Does this work with the new uodate?
yes
I think the vehicle view distance is not as far as it used to be, is there anyway it can be increased again?
is this updated?>?
try it for yourself? not every mod needed an update with the new game update.
it dont wokr i dont think
It does
Sorry to bring up an old post, but just wondering if you know how to lower the cloud height below the min height of 500m?
CloudsSizeXYZ that is now named CloudsSizeXZ. Chucking a error for me.
Is anyone having frame drops or issues with this mod on multiplayer servers?
I would assume this is not recommended for multiplayer.
only on larger maps,
had issues on north carolina but worked fine on gogland
Thanks for the insight guys 🤘
On solo gm on takistan it worked fine but multiplayer might be a different story