#25K View Distance

1 messages · Page 1 of 1 (latest)

trim flower
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Ever wondered what it would look like with no limited view distance or fog getting in the way? Well here it is. Everon at 25,000 meters view distance. 🙂

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Now public on workshop for testing.

worn valve
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I’ve enabled the mod by itself and it seems to give the same view distance as it normally would, I’ll upload a screenshot shortly

trim flower
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wierd

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are you on console?

gentle pebble
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Console probably capped?

timid phoenix
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console definitely capped

worn valve
trim flower
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hmm, did you change the view distance slider when you hosted it?

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it got overwritten probably yeah, cause like you said, it might be capped for console sadly.

worn valve
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So to load it up I enabled the mod on workshop and loaded into the scenario via the menu in-game, haven’t touched any options

I believe this process to get onto it may be different for pc

trim flower
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found the fix, just had to change the setting for each individual console. it should work now, approx 5 minutes.

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update complete

astral hearth
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It works perfectly now 👍

subtle forge
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Quite excellent. This is on Regina tower on Western Heights overlooking Goat Bay (south)

trim flower
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hows the FPS?

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it should run fine on most consoles, except for previous gen, you will prob have frame dips

astral hearth
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Fine for me (Series S)

subtle forge
slender stirrup
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Did you change anything in the map

worn valve
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It also seems to work on a scenario that combines Everon and Arland

trim flower
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you can see lamentin from levi 😄

worn valve
trim flower
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beautiful

dusky coyote
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Wonder does this work on different maps or scenarios just everon

quick cairn
worn valve
quick cairn
dusky coyote
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Nvm it looks good once you spawn in a jet

idle patio
trim flower
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😂 😎

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25K View Distance 😂

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25K View Distance

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25KM View Distance

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25K View Distance

gusty iris
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Brother is there anyway you could do this with player entities

trim flower
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I wish, I could find a way to lower pixel scale ratio down to .01, that may do it, I think this mod actually does it tho, upon testing I found out that character models do render out to like 3000 meters, but further testing is required. May involve modding the player models and vehicle models already in the game, and editing the LOD distance.

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Upon testing I found that smoke renders in at 10 kilometers, and explosions show up at around 5 km out.

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So doing cas is much easier now since you can shoot from much greater distances as long as you can ID the target via smoke or some other method.

gusty iris
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Leave it to the modders BI

trim flower
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Also, radio will be much more affected especially if you are flying fixed wing, you will need a long range radio to communicate with anyone.

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Especially if flying A10 or something along those lines. F18 would be much worse until we get compartmented radios for vehicles, that have much greater range.

nimble wraith
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@trim flower 1 problem it keeps crashing me nd saying its stalled or over processed

quick cairn
tidal vapor
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Need a link to this. For sure.

somber osprey
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@trim flower is this just for Everon or will this work on other maps

trim flower
royal comet
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If there was a way to standalone this mod so it worked on all maps it would be fire

dusky coyote
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It really makes the island feel smaller but love being able to see everything and makes Jets and helicopters more fun

terse eagle
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ive been waiting for a mod like this since forever. nice work!

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i does hope that u can somehow tweak the view distance slider in the settings to be able to go up to 25km...i dont anderstand why bi had this silly 5km limit

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did some tests and found out that cloud shadows arent rendered past 5km, overcast weather looks pretty weird

wintry swan
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25k of the mussalo Finland map

icy drum
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Does this work fine with Xbox?

wintry swan
icy drum
cyan quartz
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Has anyone tried this on a multiplayer server? Looks great wondering how performance is with stuff going on

runic zinc
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Runs fine in my experience but my server is small

stone forge
terse eagle
fleet tusk
fleet tusk
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if only we could up that grass distance

proven shell
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this shit is sick bro.we out here running 9 lines like its DCS

tropic kraken
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Anyone on Xbox knows if this murders performance?

runic zinc
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Runs really good on Xbox

trim flower
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Yep, I tested anything that runs on my rig on microATX computer will run previous gen and current gen consoles cause I have less vram and processing power than modern consoles which helps for optimization.

fleet tusk
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I feel like Bohemia should give is a higher cap after testing this out. I mean it makes sense, in workbench viewport we have no cap and that seems to run fine

trim flower
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True, and next years processors and GPU’s are gonna be even better, so with highest end GPUs u should be able to run 100 kilometers view distance with no issues, cause all your comp needs is to be able to render the whole terrain and that’s it, if you can render the whole terrain, then view distance greater than the terrain should be doable cause it’s pretty much just ocean in all directions with no major details.

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Current gen can render the entire terrain of Everon, so 100 km view distance should be possible as well, basically unlimited view distance, then you can model earths curvature at higher altitudes.

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Basically turns it into flight sim territory. The trick is to find the balance point through LODs which already exist which allows for flight simulator mechanics on top of ground based simulation.

fleet tusk
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it seems only the variable stored in the ChimeraGlobalConfig can be changed via this method, did you actually confirm the other sections worked?

novel copper
timber cargo
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Almost like console shouldve had an option like this all along

stone forge
# timber cargo Almost like console shouldve had an option like this all along

Not necessarily, not even pc had this option. Most of the time it’s about simplicity with console graphics, and with PC it’s about inclusivity and scaling with time. Most consoles are designed around a lower end model and a higher end, meaning the devs most of the time have a “low, medium, and high” setting with little editing to the presets to prevent crashes on the device. On PC there is many different types and powers of pcs so the devs allow pc players to use every realistic setting to match the game to there hardware. On top of that, Xbox will often not allow a game to be sold if it can be crashed or made nearly unplayable with a intended feature, while with steam and other pc services have the same thing it is common but due to the variety of pcs graphic settings are necessary so publishers and platforms like steam overlook that part of the game. Hope this clears up the confusion on why Bohemia “restricts” Xbox players!

trim flower
gentle pebble
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Series S may not have enough memory to run this along with the 500 other 3d assets you get from all the gear mods

trim flower
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I saw someone said S ran it fine, but probably not in a full lobby with 100 people. I’m not sure how it will run, this is an experiment.

gentle pebble
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It will probably run fine when running vanilla.

royal comet
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Nah, runs perfectly fine with 92 mods installed on my server, series s have no issues

gentle pebble
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it's about the number of assets loaded than just the number of mods but it's good to hear there's no problem

trim flower
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Damn, wonder why this isn’t a thing, maybe the devs just assumed that it would lag like crazy in a full multiplayer lobby so they capped it while creating the engine, not expecting how well optimized the engine actually is.

royal comet
gentle pebble
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maybe everon is an exception then as there are maps that bring in new assets on top of everon's assets and are known to wipe out xbox players over time when it gets busy (which isnt really a surprise, the series s does NOT have a lot of memory)

trim flower
trim flower
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Oh 😂🥸

gentle pebble
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but you're right, though that's a separate thing

a lot of mods, including most popular mods, have either no LODs or not very good LODs, though the latter is still infinitely better than the former, and some of my mods suffer from this as well

stone forge
prime pivot
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Is there anyway to increase the draw distance? This mod is insane for fixed wing aircraft for sure

slender stirrup
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From 25k to 30?

prime pivot
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Noo i mean like player draw distance, you can see the whole map but vehicles and players are still limited on the draw distance on console

gentle pebble
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you would have to increase the pixel size scale at the very least, for every vehicle and character prefab

cyan quartz
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That’s interesting I saw that the mod author said he increased the render distance so vehicles and people are visible up to 1200 meters

quick cairn
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increasing entities draw distance would defined turn some series S's into grills

prime pivot
gentle pebble
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no clue

cyan quartz
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On series X I can’t see anything past 1000 meters but I think it did increase the the render distance a bit might just be console limitations

trim flower
# gentle pebble you would have to increase the pixel size scale at the very least, for every veh...

I noticed if you disable pixel rendering then it automatically doesn’t get filtered and you can see vehicles at unlimited distance if you have a good eye, with vanilla scopes specifically there is a limit to PiP scope view to 5000 meters but with modded scopes you can see out to 25k, needs further testing, with character models, distance is adjusted in the LODs themselves so they will need to have settings in the LODs changed to increase view distance of characters.

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I actually did this already. I’m gonna update it here soon for testing, all vanilla characters and vehicles will have pixel filter disabled.

trim flower
trim flower
compact iris
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Iz is a chad

royal comet
runic zinc
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If you can somehow make a character model render at more than 700m for console, that'd be nuts

lyric rampart
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right? also grass and wheat fields rendering more than like 50 meters, crazy how low the render for that is tbh

runic zinc
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Literally any increase of rendering for consoles would be insane

cyan quartz
lyric rampart
cyan quartz
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Ohhh okay thank you

trim flower
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found out why the heads disappear from far away, pixel size scale for the heads is less than the body i believe,

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I might have found a way to make characters visible from farther distances. Will do some testing.

terse eagle
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hey is it possible to make cloud shadows appear farther away? for overcast at least?

trim flower
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vehicles and helicopters now appear over three kilometers

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about 3 kilometers out

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4.5 kilometers out from poachers hill to the airfield you can still see vehicles, BTRs have basically unlimited view distance now, I think all vehicles, from poachers hill to Isle de erqoy is about 5.5 kilometers

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bunch of small jeeps and you can see the helicopter from 6 kilometers away

trim flower
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update dropping, adding increased visibility to all wheeled vehicles and helicopters which can now be spotted past 6 km.

gentle pebble
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seems like trees and some buildings get culled as well

trim flower
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yep, its cause the maps default pixel scale is 6, which culls everything out past 5km pretty much, but lowering it anymore than this and you start to really see the FPS hit the floor.

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when you raise the pixel scale of vehicles to 10, and then uncheck the pixel scale filter, the vehicles dont cull out, but the characters still cull out past 800 meters pretty much, I haven't yet found a way to increase the render distance of characters, and I think its cause they are made of many different smaller parts all with different render distances, so that's why right at the threshold of rendering out all you can see of soldiers is their uniforms and their heads disappear, cause the uniforms have a higher pixel scale.

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it seems like if you want soldiers to be visible from much greater distances, you would have to make separate entities that spawn on a separate LOD that replace the character but follow its general position around, basically small ant sized dots

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I think this is what DCS uses, something along this.

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maybe just another LOD scale

proven shell
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sick

north bloom
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I run it just fine in my 3090 :3

timid phoenix
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Runs fine on my 2013 HP Pavillion

north bloom
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Runs just fine in my 2021 Ram cummins pick up truck

prime pivot
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Good stuff man 🤙🤘

gentle pebble
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what about 50k view distance

twin night
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Yes, I want to be able to see Sahrani from Saint Phillipe.

trim flower
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I want to see China from Saint Phillipe

runic zinc
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1:1 scale earth in Reforger

trim flower
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Also, terrain deformation like red faction so we can dig to China 🇨🇳

trim flower
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It’s old tech so what they have now is probably better. But it’s for higher end simulation purposes and patents are owned by the military and tech companies for research and industrial training so not for the civ market sadly.

trim flower
# gentle pebble what about 50k view distance

This only works in world editor by increasing far plane distance, I have mine set to 100 km view distance in world editor, which looks spectacular, but the chimera distance only goes up to 25km unless there was a way to change it in the backend script.

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Anything past 100 km is basically BVR in real life, cause visibility and earths curvature start to get in the way at that point.

clever gust
somber osprey
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I’m on Xbox and engaging targets over 1000m away aswell as in altitude. I can see vehicles but Aiming is a pain due to no gunsight cough cough @chilly fiber ❤️. But this is a good Win for Xbox. Hopefully this shows Bohemia that’s Xbox can do that.

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I wonder by doing this mod how big of a map can actually be created. Like maybe the entirety of the map from corner to corner without the ocean

trim flower
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Or if it just has to do with physical hardware limitations.

somber osprey
somber osprey
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A 25km map with the 25km view distance would be a beast map. You could actually have enough room for multiple aircraft and ground operations. If the Xbox can perform that.

somber osprey
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Wonder if 25k can work with people. Atm only vehicles render but that’s okay! ❤️

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FYI it was pain stabilizing the bird on a suspended bridge piece cause it was just me lol. But those hellfires were hitting and locking on from that far out with ease

trim flower
gentle pebble
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if the locking is serverside then it should work on any arbitrary distance unless the method of checking has limitations like max raycast length

somber osprey
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@trim flower @lilac folio @gentle pebble 8km I was able to lock on and destroyed and then I tried for 10km but it wouldn’t lock but it did render in. This was all done on Xbox series x in single player GM

gentle pebble
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finally we can use helicopters at distances they are intended to be used at

somber osprey
gentle pebble
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zimnitrita when it's done

somber osprey
somber osprey
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Bet ima check it out.

proven shell
trim flower
trim flower
# proven shell also armoured warfare is going to be nuts

I would consider this more realistic cause the ranges make it so that you have to use terrain cover with tanks which is realistic cause peeps have thermal now and can see straight through tree lines anyways, but it would be nice to have grouped LODs, what I mean by this is basically what war thunder and DCS does to render in large distances, where from far away, it renders in trees differently with a whole other set of LODs for far tree distance so there is very little pop in.

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I want to mod the LOD’s by basically adding in a new LOD set so that trees render from 25km away and don’t disappear without lowering the pixel scale, I’m going to test something’s with buildings and trees on Mo’orea, to see if I can fix this issue, before updating LOD’s cause I don’t really know how to create LOD’s.

trim flower
proven shell
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i feel like this might start to lag the game no?

gentle pebble
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Characters still dont render when looking at them through binos?

trim flower
proven shell
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so making trees visible wont start to lag? even if they gave better LODS?

trim flower
gentle pebble
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This only happens in multiplayer though doesn't it?

trim flower
gentle pebble
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Streaming distance will also control how soon vehicles load in mp

trim flower
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I think it is just the fact that the engine is creating a bunch of new geometry once you enter the radius of character creation.

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It would be better I think if character creation was based on raycasting and is loaded in the backend which should log character position on map without rendering them, so that there is no lag, and they only render what is in your field of view client side, but I think the game already does this actually…

royal comet
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I may have find an issue, I think if you have too much placed it automatically reduces the render distance cos the game literally cant load it all until you are closer, or it's the weather my GM is using but I'll do some testing after this op

trim flower
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whne you restart the server, it will start out cloudy, and not fully rendered, just switch to clear and it will fix.

royal comet
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Thanku

royal comet
fleet tusk
royal comet
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No it's on a server

trim flower
royal comet
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Nope, I tired restarting the server, changing weather, time nothing extended the render

north bloom
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Seems to work with my server even with weather changes

trim flower
royal comet
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But it worked on the other server that's the confusing bit

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Maybe a mod is conflicting and I need to move it to the top of the mod order

royal comet
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I tested it in singlepayer with all mods enabled and it worked, but on the server it doesn't render which is really sad.

Any way I could fix it?

trim flower
trim flower
royal comet
trim flower
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naw, 25k, 30k is past the engine limitation, the chimera distance caps at 25k I believe

royal comet
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That's what we currently use, what should I change? Don't wanna kill the performance lmao

trim flower
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yeah set it to 25k, but if it does kill performance just put it at 10k, I believe that's what the everonxarland and everon extra is at, dunno for sure tho

royal comet
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Is it view distance or network view distance? Or both

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Seems to just not be working even after updating that setting

trim flower
royal comet
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Nah neither is anymore, and even changing the render to 10,000 it still seems to be limited

But works flawlessly in singlepayer

trim flower
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are you still using the same map? or diff map?

royal comet
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Everonxarland

trim flower
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yes, Everonxarland already has the view distance set so it is overriding it I believe and having 25k view distance on with that map will cause mods to override eachother, causing issues. Any of the maps that have their own view distance setting already in chimera view distance will override eachother.

royal comet
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Damn, so it only works on your scenario?

Although saying that, it worked properly in single player on this map.

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Hmm, idk what I did, but I got it working 😭

prime pivot
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Me and @oblique anchor was doing some testing last night and we got vehicles to render at 1.7km and soldiers to render at 700m on xbox series x

proven shell
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yessir

trim flower
dusky coyote
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Are you prepared for the next update for the game as I’ve heard it’s coming soon and wouldn’t want to loose this beauty

trim flower
somber osprey
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@trim flower we found your mod interferes with the periscope by disabling it on the K17 by RHS

trim flower
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Interesting

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I’ll take a look and find a fix soon

dusky coyote
slender stirrup
trim flower
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Maharepa

clever gust
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This map's development is sorta funny when you look at the screenshots, looks like the trees are advancing

trim flower
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lol yep

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Here is the map currently,

somber osprey
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@trim flower you think it’s possible to raise the cloud level?

somber osprey
# trim flower What’s the issue?

I figured raising the cloud height would allow to see the ground farther up and allow for more time on high angle strafe attacks to put rounds on target and allow for plenty of time to pull up

trim flower
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Actually I’ll do a war thunder and put cloud level at 17,000 feet cause that would be fairly realistic, around 6000 meters.

somber osprey
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👀👀👀

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There’s also a C130 in the works eta unknown but if and when Parachutes come it would be nice for the paratroopers to be able to see the ground from a good altitude

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I’m not sure if it’s actual clouds or if it’s haze. But In the same sense your able to see distance. But be able see ground from a higher altitude

trim flower
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also at sunset

trim flower
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check this out, just raising the cloud height with the increased view distance looks spectacular,

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Pushing to workshop now for testing.

fleet tusk
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holy

trim flower
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in the next few hours I'll upload, currently having internet problems

trim flower
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update is now published

nimble wraith
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Ohh wrong mod

trim flower
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not yet, still have to add radio broadcast component to Mo'orea

nimble wraith
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I I thought this was Moorea sorry!

trim flower
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Presenting, Maharepa,

proven shell
somber osprey
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@wet ledge

trim flower
somber osprey
somber osprey
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@trim flower I tested 25k on populated server of like 4 people. The map renders but the vehicles rendered in both the old fashioned way for the Apache and the A-10 it was like extremely small specs, once I got closer they got bigger but they were a little smaller compared to Single GM. On top of this Smokes didn’t render either

royal comet
somber osprey
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Gotcha

trim flower
somber osprey
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What we need is a loaded server and see how it holds

trim flower
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there is a life server using my map Mo'orea 😂 It has 25km view distance on it and they haven't had any problems with it so far, but only a few people on I've seen, but it worked.

royal comet
trim flower
trim flower
royal comet
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I love the mod tho, being able to realistically use Apaches now is amazing

somber osprey
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@trim flower how do you increase the cloud/haze height?

trim flower
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  1. to increase view distance:
  • Open workbench, at top left click Workbench --> Options, under Game Project (first screen) scroll down to where it says Chimera Global Config, change both min and max to 25,000, then click OK.
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  1. to increase cloud height ASL (above sea level):
  • In resource browser, type in clouds_volumetric, click arma reforger folder, then Clouds_Volumetric.emat will pop up
  • right click Clouds_Volumetric and click duplicate override (this will create an duplicate that overrides the original files settings)
  • once you have the duplicate with little puzzle piece icon next to it, double click to open its settings. This opens up the Prefab viewport editor.
  • Once here, look for Cloud Height Range min/max:
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Options to change:

  • Cloud Size XYZ: 0.360
  • Cloud Height Range Min: 7000
  • Cloud Height Range Max: 9000
    These are the only settings above that you need to change to raise the cloud level higher, everything below this is to make the clouds look better at the higher altitude
  • Top Offset: 9854
  • Macro Map Scale: 10.310
  • Shadow Density Over Noon Mult: 1.000
  • Silver Lining: 0.800
  • Shadow Power: 1.460
  • Shadow Density Multiplier: 1.650
  • Shadow Density Threshold: 0.760
  • Main Shape Seed You can change this to any amount to change look of clouds based on seed: 13872.00
  • Curl Strength: 0.000
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Once all options are changed, left ctrl+S to save the .emat file, then its done, the original file will be overridden by your duplicate file.

fleet tusk
trim flower
fleet tusk
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hmm, that wasnt my experience

trim flower
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working off the server? Cause when I did it and went into GM mode in the workbench, It defaulted to 5000

fleet tusk
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I didnt test it on a server but if it works in the workbench I dont see why not

trim flower
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How do I go to setting in workbench when I'm in GM mode?

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when I hit escape it goes back to world editor

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yep it works!!

fleet tusk
trim flower
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yep i figured it out

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I'm gonna add this in, makes it very nice, that way it won't crash bad PC specs and xbox players can optimize it themselves

fleet tusk
trim flower
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actually i don't know if xbox players can adjust their view distance settings manually

gilded stream
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We only have the quality preset at the top

flint mango
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hmm would quality preset force a lower view distance if it wasn't locked to 25km anymore?

trim flower
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I'm not sure testing now

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I'm testing on PC so anyone testing on console should try it as well

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Looks like its capping it for me

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even with slider set on 25km its still rendering only 2 km i believe

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turns out it only works in workbench, not in server

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So I will do this, I will create 4 diff subscenes, all with different view distances by 5km increments, so 10k, 15k, 20k, and 25k,

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so that people can choose what view distance for the server they want

trim flower
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this looks so good

trim flower
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just updated back to old 25k view distance settings, slider should now be set at 25k only

somber osprey
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Hey @gentle pebble I asked my server owner if he can increase the render distance for this mod but he rents his server through you and he told me this and wanted me to ask you.

I don’t think that works through bacons server hosting, I think that requires me to have the mod saved directly to my computer in order to make the edits and import it into the game when it loads , can you follow that up with him ?

terse eagle
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hello can you make the cloud changes a separate mod for us who just want longer view distances only please thank you

gentle pebble
somber osprey
somber osprey
gentle pebble
trim flower
trim flower
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looks like unreal engine

clever gust
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So you're saying the things Enfusion engine is capable of are... unreal?

trim flower
somber osprey
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So the max view distance is set to 9999. How do you get past that?

trim flower
quick cairn
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hey, sorry I'm a bit lost in this thread but we're you able to increase the object draw distance as well?

quick cairn
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basically would let you see players/npcs and vehicles from further away

somber osprey
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So renders in people?

quick cairn
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yeah. idk what it is currently set to in vanilla but even from the ground I have seen legless Russians running around lol

somber osprey
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Lmao

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That would be nice for maybe the ground game? And a little for the Air game. Maybe for targeting pods and the Apaches gun cam

trim flower
# quick cairn hey, sorry I'm a bit lost in this thread but we're you able to increase the obje...

Currently, object draw distance for soldiers would require a rework of the soldier LOD's which is very difficult as that would require a rework of the LOD's for all the pieces of each individual piece of the characters, such as head, legs, arms, as well as kits and gear, helmets, etc. each has their own separate LODs, which is why its difficult to increase their draw distance to what they are currently set at.

quick cairn
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yeah I figured. just wondering if there was a workaround or something the likes as I heard something about turrets ranging targets from 800m to 1km.

hard frigate
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I noticed when aiming down sights with PIP optics like bacons M110 magnified scope the render distance goes back to default limits. Is there any ways to adjust this? (Xbox series x) I can attach a video if needed

gentle pebble
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pip optics have separate settings

trim flower
sturdy wasp
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Getting stuff like this on any map that I load in on, is there a setting that I have to change?

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Nevermind, had to unpause the scenario. Strange

novel copper
shut verge
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Anyone know how to set this up with GTX Server Hosting?

simple hare
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does anybody know if this mod is working since the update?

trim flower
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don't know haven't tested yet

topaz spade
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works for me

dusky coyote
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Works fine, is about the only one, so glad as would be hard to go back to that fog

trim flower
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25k updated for reforger 1.2, let me know if it works now

simple hare
dreamy brook
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@trim flower Hy sir quick question is it possible to discuss with you about making a mod for zimintrita map with the 25k viewdistance for pc but put 1000 for the xbox ?

dreamy brook
prime pivot
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Does this work with the new uodate?

simple hare
prime pivot
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I think the vehicle view distance is not as far as it used to be, is there anyway it can be increased again?

north bloom
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is this updated?>?

worn geode
north bloom
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it dont wokr i dont think

twilit ice
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It does

torn loom
hollow mantle
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CloudsSizeXYZ that is now named CloudsSizeXZ. Chucking a error for me.

prime pivot
#

Is anyone having frame drops or issues with this mod on multiplayer servers?

torn loom
hollow sapphire
#

had issues on north carolina but worked fine on gogland

prime pivot
#

Thanks for the insight guys 🤘

prime pivot