Hey all! 🙂 I have some questions on my mission. I'll repeat those I haven't had answered below:
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I want to scale an object for a multiplayer mission. I know that the Scale field is unreliable in multiplayer; what's the best way to do it?
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I have a lot of objects in my mission, so I wanted to find out a good rule of thumb on the limit on the number of objects that have simulation running - particularly AI enemies.
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How reliable is setFriend in a multiplayer mission? My mission starts off with the players running undercover, and as Zeus, I want to be able to flip the two sides between friends and enemies depending on the situation. I'd also like to be able to have them automatically engage if fired upon.
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How bad is CUP's tactical nuclear bombs for lag in multiplayer? These are the ones that can be fitted to aircraft hardpoints.
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How hard is it to create a script so that a vehicle with a light bar (say the new CUP Tigr OMON vehicles) have their lights flash? I'd love something that's simple but effective.