#Arma Tower Reforged

1 messages · Page 1 of 1 (latest)

idle plume
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A Replica of The Holy Arma 3 Tower.

Intended to respect size and proportions of the original Arma 3 Tower.

Contains :

  • KOTH Tower Version (5 Prefabs)

  • Vanilla Tower Version (1 Prefab)

  • Vanilla Tower is GameMaster Compatible

  • Hatchs and Doors

  • You can add your own logo on the ArmaTowerReforged Prefab in enfusion, by modifying the ATR_Logo opacity mask material ( feel free to ask for help if needed )

My first mod, it took me quite a while to understand the enfusion mechanics and respect the proportions of the arma 3 version, originally made for King Of The Hill, but there's also a vanilla version.

To do :

  • MLOD
  • Assets in the tower
  • Environment skins

Thanks a lot to : Sen, Aqkwa, Ben.obj and Spyloops

iron juniper
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Yooooooooooo

idle plume
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Yo ! 😁

mortal relic
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Can these be spawned in by game master

idle plume
mortal kelp
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any update on game master?

idle plume
idle plume
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with the new version you could aswell use a team logo/or nothing, on 2 differents spots

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It was a long way to go as I wanted to have the mod lightweight, and well integrated in-game, so I used 90% in-game textures but they are read-only/protected, so its like basically work half-blind on the textures

frank shell
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Thank you for the hard work. It looks incredible

near nest
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Moving Lights on the Tower would be nice. Usable as player to Check the area

idle plume
idle plume
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  • Now MultiPBR with 90% game textures, so the mod is just > 30 Mo
  • The tower is now placeable in GameMaster mode
  • You can add your own team logo in enfusion ( ATR_Logo Material or ATR_TowerNumber if 4 sides + inside needed )
elfin axle
idle plume
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Yes maybe if if find the time

elfin axle
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I gotcha, I would really love you, more than I already do

vernal dew
idle plume
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You mean AI in the tower ? Or AI in general ?

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AI struggle to move inside the tower , probably because of navmesh , but i had not any issue with ai arround the map, i will check that when i can

vernal dew
idle plume
vernal dew
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It was fine before the recent update. I will try to take a look and see if I can rummage up anything

idle plume
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yeah must be something that has to deal with game master

vernal dew
idle plume
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yeah something is disabling AI

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ah , doesnt seems to be that , logo is like that on the first AI team

idle plume
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Ok I found some tracks, I'll try to fix it as soon as possible, might be a registration problem

vernal dew
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I hope you can fix it with ease! Thank you, I really do enjoy the mod.

digital dew
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Yea I've noticed the same as Crane, also the AI seem to be over responsive, so they would rush to attack the players even before they would normally, and without being triggered. Or rather triggered too easily.

idle plume
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The AI issue is fixed

idle plume
vernal dew
idle plume
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thanks to you for the report, that helps a lot with things i dont even know myself 🙏

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what kind of server do you own ?

vernal dew
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It is a chillsim server focused on GM stuff, and another server I use to test mods and for people to test things themselves