#https://github.com/Arkensor/
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i have put this on a live server and i have randoms Dedicated server is not correctly configuted to connect to the BI backend. on the server logs, how can it be ?
are you sure you use it after ´OnPlayerAuditSuccess`
if not the info might not be known yet
it is a 50:50 on how fast our backends might have responded
hum im using onconnect event
on connect where gamemode?
override void OnPlayerConnected(int playerId) in a gamemodecomponent
i guess i should use playerAudit to be sure
yes if my memory serves me right audit comes later
but will never rise with peer tool ?
you will get it with peer tool also
the event
but not the uuid
i am trying to fix that eventually but not now
ok so its not consistent
events are used like this in an override of OnPostInit of a gamemodecomponent
GetGameMode().GetOnPlayerAuditSuccess().Insert(EventOnPlayerAuditSuccess);
GetGameMode().GetOnPlayerConnected().Insert(EventOnPlayerConnected);```
SCRIPT : ----- KOTH: EventOnPlayerConnected player 1
SCRIPT : ----- KOTH: override OnPlayerAuditSuccess player 1
SCRIPT : ----- KOTH: EventOnPlayerAuditSuccess player 1
SCRIPT : ----- KOTH: override OnPlayerAuditSuccess player 1
SCRIPT : ----- KOTH: EventOnPlayerConnected player 2
SCRIPT : ----- KOTH: override OnPlayerAuditSuccess player 2