#Wake Island (Version 1.0 Released)

1 messages · Page 1 of 1 (latest)

sharp oasis
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Working on a map really close to the actual Wake Island scale, 1:1. While an amazing layout, most games condense the island for a quicker gameplay loop. A large, 1:1 Wake should offer much more realistic pace, far more tactical approaches, but also offer the same sense of cut-throat objective taking. Only mod used in this will be JM Trees, which are used for the Vietnam maps.

tawdry crag
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This looks fuckin awesome

sharp oasis
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Thanks brother

tawdry crag
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Now I need someone to make a Higgins boat 😂

sharp oasis
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Wilkes Island almost done

sharp oasis
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Bomb craters and accurate runway marking WIP

sharp oasis
grizzled path
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Will this be early wake Island like 1941 when we had control of it then the Japanese invaded it or late wake Island

shrewd hazel
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64 vs 64 wake island 🤑

sharp oasis
# shrewd hazel 64 vs 64 wake island 🤑

That's the intention. Specifically why I made it closer to the real Wake size. Gives a lot of room to breath but also still has iconic choke points and island capping.

onyx glacier
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oh it you the guy who makes those ace combat videos in dcs

sharp oasis
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yessir

slow sun
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I love you

grizzled path
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Ayo

sharp oasis
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WIP video. shows all completed areas and the uncompleted area (thumbnail)

sharp oasis
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Tennis Court, Medical Area, and Barracks all added to Northern end of the main part of Wake Island

onyx glacier
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are you gonna to import custom models into your terrain?

sharp oasis
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If I have time. V1 will be all stock, albiet vetted so the models don't look "so" off, with things like clay tile roofed buildings not being in it, all non-english posters and signs removed, etc

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Custom object importing isn't my forte so it's not a priority until the first version is done

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Airport almost done, with custom terminal interior placements

sharp oasis
tawdry crag
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What’s the ETA for this going on the workshop?

onyx glacier
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when its ready and hopefully done

sharp oasis
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a few more days

coral vapor
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Incredible work ! i feel very nostalgic now, remember 22 years ago.........

white garden
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I can’t wait for it to he done we going there next

onyx glacier
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do you post on the bi forums ?

sharp oasis
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Almost done. Just adding Conflict objective and figuring out the workshop upload process. Having issues with both of those. No idea how long.

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Will upload final screenshots tomorrow. If any map maker could help me with the uploading and Conflict editing id appreciate it.

onyx glacier
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gonna have to ask in mission makers for create a conflict mission.

sharp oasis
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Yeah. I got close. Made some objectives and play tested the map against the FIA and it was a ton of fun. But running into some crashes, misaligned in-game map, missing SCR stuff etc. also using the JMTree mod and the entire project is made in a read-only folder... Worst case is I just need to replace palm trees since that's the only thing in the read only

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Anyway GN I'll figure it out soon. So close to done

slow sun
sharp oasis
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Anyone know a good place for map making questions on Discord? Map is done, but I am having trouble with the in-game map and conflict setup, which kind of works

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When that's done I will release to workshop with a Conflict mode so people can just roll it on servers day 1

sharp oasis
merry stump
sharp oasis
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Wake Island (Version 1.0 Released)

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Wake Island version 1.0 is in the workshop! Grab it now. Along with the map, the release includes a Game Master mode so you can jump into it. Will update it accordingly.

sharp oasis
buoyant bison
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Hey, so I tested your map out, and I think it is one of the better map mods. A lot of nice attention to detail and care was put into this map. However, as much as I like the mod, there is one issue I noticed when playing in the Game Master scenario, where the AI don't know how to move around the map (they run into walls and buildings). The issue is that your map might not have a navmesh set up, so here are some links to try and help you in adding a navmesh (I don't actually know how to set up the navmesh, as I don't make map mods, but I know this is what the issue would be)
https://steamcommunity.com/sharedfiles/filedetails/?id=2811365502
https://community.bistudio.com/wiki/Arma_Reforger:World_Editor:_Navmesh_Tool
https://community.bistudio.com/wiki/Arma_Reforger:World_Editor:_Navmesh_Tool_Tutorial

Step by step instructions on how to start creating a new Island for ArmA Reforger. Learned most of it from Lou Montana's tutorial on the Bohemia wiki - added some of my own information and cleared som

sharp oasis
onyx glacier
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love it, bless you

left shore
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Map markings are off center for me

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Also, are some of the bunkers supposed to be "tilted" due to age/time or did they mess up when they "snapped" to the terrain?

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Besides those couple things. Map is amazing. Can't wait to do an amphibious assault on this map

sharp oasis
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They are supposed to be a bit goofy from erosion. I should/will add some concrete rubble around them to emphisis this

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Glad you guys are enjoying. Conflict version should be up later tonight

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The map issue is one I have not figured out, the terrain is not at 0,0,0 so it's off, but I can't seem to find a way to fix it other than shift everything to 0,0,0 which is really not worth the time

onyx glacier
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too much erosion for something that has such large footing

sharp oasis
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Was going for this look, will fix ones that are further inland. Ones on the beach should be pretty titled imo

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One on Wake Island today

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But I agree, I will clean up the large in-ground bunkers as you said

onyx glacier
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would be easy to make models for these

left shore
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Ok. Kind of figured the costal ones were suppose to be like that. But wasn't sure about the underground one, lol...
The map issue's rather annoying though

sharp oasis
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The map issue is indeed annoying

left shore
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Well hope you can figure it out soon and it's an easy fix

hazy spoke
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This is beautiful!
How long did this take you? I've been on my project for months now lol

sharp oasis
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Thanks, this was about two weeks, but I used to work at a AAA studio for about 2 years so I've had time to get used to game engines. 😛

hazy spoke
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That's impressive! Good stuff man I hope to achieve this level of detail in my map!

Definitely checking this out more when I get home

left shore
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Already have an op planned out. Just waiting on the map markers/symbols to be fixed... can't wait to run this map ❤️

left shore
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@sharp oasis
What happened? It showed an update then dropped from the workshop?
😢

sharp oasis
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Should be fixed shortly, sorry. Good news is the map is now working for the next update. Should be 20 minutes or so to fix the rest. Will also include Conflict

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Just in a mad rush to get it all working and it broke some stuff. Will sort it out and let the map simmer for a few weeks on Workshop.

left shore
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Glad that's all it was.
I'm eagerly awaiting this Sunday to do an op on this amazing map

sharp oasis
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Thanks - been having a blast playtesting but once its done I should be able to get myself some proper time in the map as well ;D

queen snow
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Is your conflict a pvp or pve ?

left shore
sharp oasis
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It is now listed in the Test, GameMaster is back with working map fix finally implimented

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However a final update can be expected to drop shortly with Conflict. Then I will keep my hands off of updating for a while

sharp oasis
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All is good - play your hearts out. Map fixed, conflict mode up, game master is functioning!

left shore
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After you've taken a break. Any chance of a PvE (US players vs Russian AI) Conflict mode in the future?
With more ai than the PvPvE usually spawns at each point?

weak lynx
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Nice, great map. Is the chat component not added to the map? cant use the ingame chat or login as admin on the conflict mode (dedicated server)

ivory atlas
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I just realized now, this is the same battlefield 3

sharp oasis
sharp oasis
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US PvE Conflict Mode Added. Ambient USSR Patrols around the island and respawnable USSR units at all untaken enemy capture points. There is also FIA who will occasionally cause trouble to increase immersion (distant battles), but don't spawn again once killed at any point unlike the USSR.

dull remnant
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Great work!

sharp oasis
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Thanks! Updates are mostly done now. Last one for a while unless it's regarding improving the PVP Conflict for dedicated server use

grave wing
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@sharp oasis are you planning on make a WW2 version?

sharp oasis
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No. There is no IJN assets/troops so it's kind of pointless

grave wing
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Oh okay

weak lynx
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Awesome thanks 🙌

left shore
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Thank you for the PvE Conflict.
so many modders neglect the pve side of arma reforger and only do pvp conflict or pvpve but there's very few ai

sharp oasis
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No worries, I agree. It's a lot of fun, even if it's just you solo or with a friend some night it's a fun time

left shore
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Yeah. Solo, small groups. Or an operation where main objs and majority of ai are in place already

sharp oasis
left shore
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@sharp oasis just tried playing the map as conflict but with game master and none of the game masters can log in. Even with the auto login feature for the sever.

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Using Bacon8008s server admin tools.
first time we've run into this issue

left shore
quasi fog
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map side, I believe he needs to add a SCR_EditorModeEntity to the conflict layer

left shore
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Hope it's something that simple. Went to run it on the server and couldn't log in... and really need it for an op this weekend, lol

sharp oasis
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Uploaded fixes now. Added SCR_EditorModeEntity and the not working text-chat

quasi fog
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CC @left shore ^

sharp oasis
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Excellent

weak lynx
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The radios you have at spawn(conflict) when turned on causes people to disconnect and no one can connect back in..

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actually any civilian radio I place on the map and turn on causes a crash

sharp oasis
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ok I fix that today

barren stag
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@tawdry crag Forged in Eroupe will have a working one soon!

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Im a Member of its team

tawdry crag
onyx glacier
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thats to many people in one boat lmao

barren stag
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Surprisingly it's to few

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There's 28 men in that boat, lcvps held 38 men. The boat may need too be made bigger lol

onyx glacier
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in arma its too many.

barren stag
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Well in a server load each boat qith 20 players, you can have 5 boats, then 100 def3nding germans.

dusk crown
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There are no shore waves make sure you have set shore config on world entity and generated shore map.

blissful inlet
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Thanks for making the map. Can some of the points be changed to purple objectives when you get the chance? It's currently impossible to win the game but the map is fun

@sharp oasis

sharp oasis
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Big update in the works with a lot of fixes. Will take that into account @blissful inlet Thanks!

left shore
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Just tried running the map in gamemaster and couldn't login to gamemaster with bacons server admin tools. Thought this was fixed? What else might be causing this issue?
@sharp oasis

left shore
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@quasi fog ^

winged sinew
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No way this is real

glacial tapir
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Did I hear boat model??