#htCTI mission
1 messages · Page 1 of 1 (latest)
omg here we go 
Playable but work in progress...
0.7.61
I love that you are still working on this
i waited a lot for AI driving and AI commanding what really need for this mission... i hope BI give it soon.
👍
i will complement missing vehicles from addons later.
is there ai commander or just player commander?
only player atm
Is it on the workshop yet?
https://reforger.armaplatform.com/workshop/599D1730B8DC8B51-ArmaReforgerhtCTI
It indeed seems to be
What button brings up the Commanders menu?
And the custom Inventory stuff
Im testing out the gamemode to see how it functions, and finding any bugs I can
numbad 0, press h for info on the buttons
Are the Artillery and HALO drops done yet?
Or are those still WIP
@steel sky
Interesting
The mod looks cool. A few notes from playing so far:
- the game menu requires a mouse and can't be used by console players
- the air factory is invisible
- barracks doors can't be opened and somewhat transfer commander to whoever hits open on the door (the previous commander still has some commander abilities however)
- the equipment box purchased at flags can't be accessed
Numpad 0 / hold D-pad down. Menu never tested on xbox
Wip, parachute is missing content
Thx for report, im on it
Np. How does the halo jump work? And the satellite camera?
Nvm I see your above message about the parachutes
Satcam is available after 100k$ upgrade
Air radar needs upgrade too, working over 40m
Does the artillery work right now? And what does upgrading the gear do at the moment?
Gear menu not finished, and maybe I change it later. Arty is missing content, I not plan arty menu like A3.
All good. We're just in a server testing everything right now
I know 100+ bugs and missing things, make list bigger 😉
There's one major bug I'll dm you later, but it's helping us test stuff lol.
What does the radio tower do?
transporter tower is the radar building atm, later maybe I use for radio connecting too
@lilac dew
Heavy factory upgrade 1 not upgrading, air factory building also doesn't appear in base management menu to demolish, when building air factory it seems to duplicate a random building at grid 0.0 in the menu though and that can't be demolished
Respawn truck upgrade also not working
Or radio 3...also seems to be a bug with timer for upgrade it co.pletes but shows timer stuck at 0 or -5 secs
All dependencies met for hf upgrade?
Upgrade timer sometimes bugged, mission restart fix it.
The menu works with D-pad down. I have my mouse plugged into my Xbox to navigate. What button do I need to press to confirm placing something in the build menu?
mouse wheel is placing button
Ah, gotcha. I’ve been trying to place buildings by clicking my mouse wheel but they keep disappearing, even though they are highlighted white, not red?
if building is white and confirm button is white should be place with mouse wheel
maybe if wheel too sensitive you can push cancel accidentally
Ohh
The mouse I was using’s scroll wheel was broken, I grabbed my other one for my Xbox & it worked fine, appreciate it!
Air factory fixed, barrack door temporary fixed.
My beloved mission from Arma2 and 3. Glad to see you are cooking it.
Is there any way to change this bind? I don't have numpad
key change settings in "online help menu" but its accessable only from mission main menu
I can't open mission main menu either. Scroll wheel right? If yes, it doesn't do anything
hmm, open windows screen keyboard -> move settings and enable numpad
then start mission use numpad 0 on screen keyboard for main menu -> move online help menu and you can change key to right control.
not have better idea atm but i put to TODO list 😄
Hey man, now with the new update and the ai commanding, your mission wiil continue ?
Heck yeah, loved beCTI. Looking forward to giving this a go after it roles to 1.2.
i'm working on controller problems and AIs, but need some time for update to 1.2.
Updated to 0.7.77
Fixed several bugs but Xbox controller not fully supported in menu yet.
Any update? Does it work on 1.2?
I only had 10 mins this morning to test, but it loads and I jumped in lol.
working with actual game version
Hi I'm wondering if this mod is Console friendly to those of on xbox
Later i will make it colnsole friendly with radal menu
Nice
now F2-F11 is select AIs F12 select/deselect all
My current Gear menu never will work with XBox controller, need some bigger update.
LESGOOO
this need to be separated mod!
Vehicle indicator
To my understanding we can issue orders separatly to each soldier right? Just like we did in older Arma games
AddWaypoint now only on AIGroup class not on AIAgents anymore. Reforger Player hired AIs move to SlaveGroup and you can add waypoints to whole group only.
In my version, each AI have own group, i can control AIs one by one.
amazing thats what we need
ofc i have several problems what need to fix, like no AI formation, no follow command for other vehicles's drivers, no commander compartment slot for send ai to vehicle commander seat.... ect.
player's AIs can steal MHQ however ist locked....
Don't bother with AI formations tbh. It seems the 1.2 update completely broke them.
next week will have a new hotfix, lets see
Will this be a standalone mod ?
the chance is quite high
Just tested the ai commanding, this is insane
i try add more waypoint types for tests.
But the map commanding really needed
i would love a way to let ai follow u in a vehicle. idk if u could do a loop go here waypoint on the coordinates of the player and Call it Follow Vehicle
I haven't looked around the case yet. I think i can make temporary solution later.
Now the MAP commanding is the priority.
you are doing a fantastic job, let me know if you ever need a server to do a 128 player playtest on or something
Thx but i have a server and mission working on it
I'm loving this mission. I'm just having troubles because I don't know know key binds lol. Is there a website for this mission or just somewhere with tips and tricks?
Menu system working only with keyboard and mouse atm.
Some keys are changable in online help menu, AI selection on F2-F11, F12 select all.
Maybe some F keys used for other things and collide with other game menus. Its only test version, really far from final.
Alright, thank you. And you could've fooled me, with how much is already in this I thought is was at least half way done. But it's really good progress so far
yoooo that brings me back
When this mod been ready and BI do the Load and save remake I will make a insurgency mission
Any updates?
AI map commanding working, its placed to AI management menu.
But AI driving horrible on long distances...
I added new dynamic map markers for vehicles and AIs, now you see your AI number numbers too on map.
Easier send GetIn order on map click on vehicle when you know which AI near.
MHQ AI usage disabled atm.
Added some new items and weapons, dynamic map markers shows vehicle types on map. (Rep, Medical ect...)
Yep, AI driving its OK but long distances 80% of chance to be stucked in some tree (if you put more than 2 ou 3 cars in line going to same way)
I hope BI fix that, if not, we have to use more waypoints. Maybe on all road crossings.