#That should work when the item type of
1 messages · Page 1 of 1 (latest)
So i am trying to figure out a way to check if a vehicle is at its max limit for spawning.
I am trying to figure out a way I can update my bool in SCR_CatalogSpawnerUserAction in CanBePerformedScript without updating it on everyones end.
I changed the way I was doing it before. Before I was sending a list to all clients which wouldnt work because i was sending RplId which wasnt converting to an entity on client
So now
I am making a call in CanBePerformedScript which sends an Rpc to update the m_CanSpawnVehicle for that client.
lmk if this could work @covert wasp
would it update fast enough and would it only show on a specific client? i am testing now
been at this for hours lol
It would help to know what you are trying to achieve as your end goal
to make the spawn board look like this for a vehicle
i want to block the spawning of a vehicle if there are say 5 on a faction
Now I am having issues getting the vehicle name or faction
for ( int i = 0; i < fVeh.Count(); i++ )
{
Vehicle ent = Vehicle.Cast(Replication.FindItem(fVeh.Get(i)));
if (IsEntityDestroyed(ent))
{
Rpc(Rpc_Ask_RemoveVehicleFromList, i);
continue;
}
Print(ent.GetFaction());
if (ent.GetName() == name)
count++;
}