#Robotyne , Ukraine

1 messages · Page 1 of 1 (latest)

maiden thorn
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I was sceptical on realeasing this here as work in progress because people dont really recive Game Realistic map tool to well , i get why because people started flooding workshop with unfinished and bad quality maps , but im making this one piece by piece almost nothing is left from the classical generation system from the tool , the only things that are left form it are some treelines and some roads , i removed all the buildings that were there from the tool.
This tool help with cutting the work by a huge amount .
I work on this map for around 2 weeks now if i combine all the time i spent on working.

Some people had problems with maps done this way stating that - bots dont follow roads and walk trought buildings , i played this map multiple times with bots and i was experimenting with them and they work fine , no walking trought buildings , vehicles are following roads to the point when they need to leave it to go offroad trought the field and tree lines.

Some technical details about the map.

  • 12km by 12km
  • 2.5 cell size (default by the tool)
    -Improved satellite image by importing the new one in high definition.
  • Objects 451,522 with 669 distinct models.
glad depot
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This looks dope man, eager for release

maiden thorn
deep reef
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BASED

mint ridge
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maiden thorn
neon stirrup
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Link?

maiden thorn
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This is production showcase release will be soon

compact wedge
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oooooh thanks for making this