#What is that
1 messages · Page 1 of 1 (latest)
A custom generator script!
Intended for terrain makers, not something the average player would ever interact with.
Oh, I was already hoping for keyframe animations 😅
And what is it generating?
Oh I see now. Sorry was watching on phone
Nice work!
That was the other thing I was expecting to see from you once I saw the curve 😁
The other video is showing dynamic vertical adjustment of the rails.
The straight rails are slowly adjusting from horizontal orientation towards vertical, in order to hit a point in the air.
The path is moving as I change the parameter that controls the "adjustment speed".
Awesome work! Is there a set of predefined rail pieces that it uses?
How well does it handle if the user makes a super sharp corner with a spline?
I wanted it to be usable for anything, so it takes the required data via a component, which you can theoretically add to anything.
So it would absolutely be possible to use this with anything from the sidewalk models or these curved retainings.
For the generator, only the points matter, not the spline shape.
The generator always tries its best to hit the next point, but it can miss, and at that point it will just target the next one.
The exception of course being the vertical adjustments, but there you can specify an angle limit so you don't end up with distracting corners.
Here are all the config options
E. g. if Max Angle X Adjustment is 3, it can only make a 3° adjustment between two rails.
That's awesome 🔥
OMGGGGG I NEED THIS
Is it using the old rails or did you make new
It's the ones from A2 with new textures. But I will probably release the generator as a separate mod, so others like Wolf (who also has a rail mod) can use it too without having to download my rails.
Yea that would help we’re doing Normandy an need some
Old mid development screenshot
Don't you too hate it when you get some math wrong and the rails instead decide to form a giant vortex for some reason
How come you didnt decide to do a Mesh Deformer. alias Follow Spline instead of using different objects for Curves why not deform 1 Object?