#adding more attributes
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Hello, not sure if this was answered in the mean time - but just in case: You can either inherit from the class and just add more member variables or use the modded keyword to modify an existing one if you need the vanilla game to use them.
I assume this is the example on animated meshes from our samples? In that case all you need to do is adjust the script and duplicate the two lines for the "Attribute" and the variable under it. When you recompile + reload scripts they will show up in your world editor attributes.
thank you that explains it 🙂