#I do hope SPE Ai Systems gets looked at.

1 messages · Page 1 of 1 (latest)

surreal bay
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In general terms mixing different systems affecting HandleDamage is usually not gonna work out. You have to disable either one or the other.

In regards to SPE AI Systems - you need to be more specific here.
Unless you actually mean Enhance Revive, I can only see two other possible conflicts:

  1. AI System - collision avoidance
  2. IFS System - immunity to direct fire (mortar/arty) in cadet mode
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if you want to disable 1. + 2. and Enhanced Revive applying this on all units (+createUnit type and respawned)
_unit setVariable ["SPE_CDA_AddedHandleDamageInfantry",true]

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just to disable Enhanced Revive

//init.sqf - might be a timing thing to make sure this doesnt get overwritten
SPE_revive_system_mode = 3;

//on all units (+createUnit type and respawned)
 _unit setVariable ["SPE_revive_system_init", true]```
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with all that said i might have overlooked something. so if above doesnt work, we will need more specifics

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in regards to SOG Revive @slim otter should be able to advise once you provided more specifics (ie simple demo missions)

prisma hawk
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Here is VIdeo Example of the Issue

IE: [SPE Enhanced Revive] system will not work with Base ARMA 3 gear, with [ SPE: AI Systems] on but will work with [ SPE: AI Systems] disabled.

Here's Video Examples of the issue
https://www.youtube.com/watch?v=Kgze7O1hHVY
https://steamcommunity.com/sharedfiles/filedetails/?id=3077737673 (Mission File)
Example Above, Base ARMA 3 Units with [SPE AI Systems and SPE Enhanced Revive]

Player Units will either still die or go into a revive state and can still be killed.
https://www.youtube.com/watch?v=38PpC3q91lM
https://steamcommunity.com/sharedfiles/filedetails/?id=3077739959 (Mission File)
Example Above, Base ARMA 3 Units with [SPE Enhanced Revive]
NO SPE AI SYSTEMS

Player units go into a Revive state and can't be killed
Additional: All Damage Handling and 3rd Party Revive/Medical System work with no issues
Situation: SPE AI Systems is creating hit and damage handling that isn't working well with anything outside of SPE