#RGS-studio modifications
1 messages Β· Page 1 of 1 (latest)
Is this the mod that overhauls the soviets to wear the expanded uniforms?
No, its a snow map
Is this out? Looks very cool
Yes
The map is now small and unfinished. But there are sounds of walking in the snow. We are also planning to make snow instead of rain. The map itself has properties to expand its area. So as soon as we complete the main space, we will begin to expand the map and make it many times larger.
I cant wait to try it out!
Looks gorgeous so far
Cant wait for it to get a bit bigger
Hi. I'm also really looking forward to it, so it's relevant when winter comes! unfortunately it freezes before loading.
Today I will deliver an update!!!
And to go in, you need to download a list of dependencies!!! I will remove them soon, but for now they remain!!! Therefore, an error occurred when loading the map, via a script.
Do you plan to add snow as itβs separate thing for other maps to use?
Or a step by step?
Hello, not yet!!! In the future it is possible!!!
I would love to know how π
If to other cards? Then there is always a way))) It just needs to be found π
Interesting π€
How big is the map?
The map is small at the moment, but we plan to expand with each update, after leaving the beta test.
W
What is it expected to be in km ? And how big is it in km now ? If I may ask
About 1.5 - 1.5 km, I won't say for sure.
this one looks like it would go good as a Combat Ops
Update 1.1.6
- Added location "Vitim pass".
- Fixed the sounds of walking in the snow.
Will there be a small village
There will be 4 villages
This is gonna be cool as shit
@errant vault
The official release will be 08.11.23
Beta test - will last for another 2 days, then the mod will be hidden from the workshop, until the release.
1.1.7
Let's add a couple of USSR & US cars in the snow, correct errors on the map, add another location!!!
Amazing work
@proud lichen do you plan on making anything under ground like a full scale bunker or cave ?
The bunker is probably not in here there will be caves and not one!!! There will also be poshalki scattered all over the map, all Bohemia games)))
Whatβs the map size going to be 
Now it's about 1.5 by 1.5 km, small!!! But we will expand with each update, after the official release.

@wicked zodiac a map to keep an eye on π
Affirmative
π€£π€£π€£π€£

Update 1.1.7
The name of the mod has been changed to "Island of Cold",
Added a new location "Military facility" without a marker on the map (temporarily),
The commander's Ural has been developed, the entire model range of cars from the USSR will be ready soon.
Fixed errors on the map.
THIS IS IMPORTANT - all unnecessary modifications are untied from the modification!!!
Any plans on like a big radar station or like a airport
There are plans for a good expansion of the map. Well, there are plans for a lot)))
Today, from 17:00 to 18:00 Moscow time, the 1.1.8 update will be held
-
Expansion of total land area, 1.1 km each way.
-
Update pause menu, replace logo with new year logo.
-
Adding assets, for snow trees, bushes and grass. Lack of model movement in wind, we will try if it will give errors.
-
Work with snow textures on cars.
-
electrification of the island, gradually.
-
Start new settlements on the island.
-
New location and updating of existing locations (Finalization)
Is this on a server or are you updating the whole mod
We only update the entire modification
Island of cold
All the snow stuff looks great !
We have updated the modification to version 1.1.8 and did not achieve the results we had set for ourselves. Today the update 1.1.9 will be released, we will finish it.
Today is the last day of the beta test, and on the eighth of November, we are waiting for the official release.
Island of cold - Ziminsk
Hi, still can't open the map.
I keep getting the same error
Have you updated the map?
Try downloading the dependency
π
Although we have removed all dependencies, they still apparently remain in the files. You are not the first person with this error. At the moment we are solving it!!!
Hi, It worked, thanks for the help! Indeed, I didn't load the mods.
Congratulations, the ISLAND OF COLD - ZIMINSK is a very good idea, it will surely be a great success!
If I read correctly, you mentioned that the map will be bigger later, which will make it even better for combat operations or whatever.
Let me share a few impressions about the map:
Idea: 10/10
Atmosphere: 9/10 (if there will be snowfall +1 point π )
Tunnel: rock placement could look more natural.
Too many and too expensive street lamps compared to the settlement quality.
Military base: The aircraft shelter does not fit the picture and some buildings are placed too high without stairs.
Regardless of my maximalism π I really appreciate your work and am most happy with having a winter map.
Everything stands at the moment for the beta version.
Lanterns will actually not be available after release.
At the moment the military base is not ready yet, as well as the map in general. We are finalizing the textures at the moment and today we will release version 1.1.9. All our textures are generated using a neural network system, so 100% they are unique, as the sources are immediately removed)))))
The atmosphere of the road will be finalized and the Flying Stones will be fixed. We will add advertising banners, near the roads and much more))))
We will update the pause menu and add winter Arma Reforger logo.
We will fix and unbind all modifications from the map modification.
Thanks for your ΠΎΡΠ΅Π½ΠΊΡπ¨βπ» π
Will the snow have depth?
While the engine does not allow it((
Comrades, today there will be a major update 2.0.0.
What will this include ?
Basically, large updates do not carry additional content, they only complement the detail in existing locations.
Checking out the map rn Iβll send some cool pics soon π
π
π€£
The snow sound effects sound great
Any idea roughly how big this map will be once finishedv
Not very big, but we will expand after the release!!!
Think he means how big do you plan for it to be post release.
We will increase it by as much as it will be possible to do it.
π€―
Tomorrow we will roll out the 2.0.0 update, I apologize for the delay)))
There's a lot of work on the map and I'm alone, so I need a little more time.
The full release is also likely to be postponed (((
Im so in love with snow combat
π₯Ά
The inner scandi πΌ
π¨βπ»
-
All signs for towns, passes and so on have been replaced.
-
Added GameMaster construction zones
-
Added 2 new banners and 2 store signs.
-
Added new locations to the map.
-
Updated the map itself and now the expanded island is fully displayed.
-
The general atmosphere of the island has been updated as well))))) Roads, settlements and other objects.
-
Completely rebuilt the military facility.
-
Expanded settlement Chara.
-
Fixed bugs on roads, passes and towns.
-
Added to the dependence of the Soviet uniform, temporarily.
-
v 2.0.0
v 3.0.0 - November 25, 2023
BIG UPDATE!!!!
-
Winter trees and various assets in the snow. So we'll replace every bush, tree and rock with a model in snow.
-
Snowfall
-
Update to high quality snow textures.
Snowfall?! Say less, I gotta check this out
How do you activate the snow fall?
Change time of year to winter and set it to rain
Alright, thanks!
Isnβt that bacons vid from a long time ago? Or am I trippin
It's bacons vid from a long time ago and not an answer to your question
How is it not? So you can do it!!!
"how do I turn on snow"
Sends a picture of snow falling without an answer
And me too!!!
How
What button do you press to make it snow
Not yet how, as this is a future update
v 3.0.0 - November 25, 2023
BIG UPDATE!!!!
-
Winter trees and various assets in the snow. So we'll replace every bush, tree and rock with a model in snow.
-
Snowfall
-
Update to high quality snow textures.
25 November
Gonna be a cool map to play during Christmas season
My first model)))
Looking good
Update v2.1.0
-
We will add a new settlement "Udokan"
-
fix errors on the map.
You legend π€β€οΈ
Comrades, the map will officially go into official release today. We will finalize in the process, as well as today we will release a major update!!!
The modification was completely cleaned up from the Arma Reforger workshop. The release version starts with version 1.0.0!!!
Within 30 min, access to the modification will be restored.
RU-GAMES STUDIO - ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ²ΠΎ ΠΌΠΎΠ΄ΠΎΠ΄Π΅Π»ΠΎΠ² Π² ΠΈΠ³ΡΠ°Ρ Arma 3 \ Arma Reforger.
ΠΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΉ ΡΠ°ΠΉΡ - https://www.russianfatherland.store/
YouTube - https://www.youtube.com/channel/UC0c-kFbO8TKo5DzdqP84SMg
VKontakte - https://vk.com/armareforger.rugames
Trying to pilot the map and it just throws a compile error. Is there any fix to this?
You have the dependency mods active?
There are no dependencies listed for 5EB0F6DA2A3E089C
Hmmm ok I was thinking because there was a similar error that was caused by hidden dependencies..
Maybe... but thanks.
Yes, we are aware of this error, we are correcting it!!!
Hot
1.0.1
-
Maximally reduced the weight of the modification from 345 mb to 208 mb.
-
Replaced the texture of snow.
-
Fixed bugs in the release version!!!
What's the scenarioId we should use? In the Mod I see the following
"scenarios": [
{
"name": "ZIMINSK",
"gameId": "{6D4D015FD68B488B}Missions/TWOS_ZIMA.conf"
}
But I'm getting the following error when we bring up the server.
MissionHeader::ReadMissionHeader cannot load the resource 'Missions/TWOS_ZIMA.conf'
Any work around?
Let's check everything out now!!! Wait a second!!!
{6D4D015FD68B488B}Missions/TWOS_ZIMA.conf
We have checked everything and this ID is valid, on servers with paid hosting is fully working properly. Try adding a dependency and check your version of the modification. The latest version of the modification is 1.0.1.
Okay - on the workshop it doesn't list any dependencies. I'll delete the mod in the add-on folder and redownload it now. thanks for the quick response.
This dependency is going into the backlog because we can't remove it at the moment.
Adding the Expanded Soviet Uniforms fixed it. thanks!
π
@tidal cargo
Dear users of modification Ziminsk.
-
We have completely eliminated dependencies from the modification.
-
fixed bugs and updated the release version of Arma Reforger.
Enjoy your game.
Waiting for update 2.0.0. ::::))))
v1.3.0 [It's coming out tomorrow.]
-
Improved snow textures.
-
Updated forests to look more natural.
-
Expanded the road system and outlined a number of settlements.
-
Fixed a bug with rocks and stones, as you could drive a car through them.
Awesome love the map@

π¦ when i join it, it just puts me in everoin
Yea π¦
So its weird, it acts like it wants to laod the map, like theres snow roads here and there, even the rain is little wonky. But the map itself you made isn't loading I guess?
v1.3.0
Any idea why my friend?
To get started, download)))
VKontakte - https://vk.com/armareforger.rugames
YouTube - https://www.youtube.com/channel/UC0c-kFbO8TKo5DzdqP84SMg
I have it downloaded!!
There were no complaints about the modification work!!!! Is there a complaint ?
yes π¦ but its on my end, I don't kno why it loads everon map
then everon just laods in sinstead
Download and enable the modification, go to scenarios and find ZIMINSK in the scenario selection!!!
Check your modification list and turn them off completely except for the ZIMINSK modification
is this single player or multiplayer ready?
GameMaster
thank you thank you! its a nice map
π
RU-GAMES STUDIO
We are updating the map Ziminsk to version 1.3.0
-
Expanded road system. We have also touched on the expansion of roads in general, in some areas.
-
Plots for new locations are mapped and prepared. The name and markings have already been mapped.
-
In the process of finalisation, as well as other ready locations. Chuchyut zdelali factory, pozheveevee than it was.
-
40% of road lighting removed and expanded the system of electrification.
-
Replaced the textures of snow, not on all sites. This is due to the fact that we are adjusting the textures on top. And for this using 2 textures at the same time.
-
How-we have expanded the variety of forests and woodlands.
Can you help me with something
With what, exactly?
It's better if I send you the clip
Yes
The Arma reforger thing starts bugging out after I try to start it. I even updated it
Disable all mods and put only my mod, enabled.
πNext time watch what you upload!!! One of your 17 modifications that were included is not working correctly!!!!
The others you have disabled, when you tried to run the map, the enabled modifications were 17)))))
Where'd the snow go?
????
Are you sure you're running the Ziminsk?
Yep
Turn off the rain, the snow is still cooking, it's not capable of going yet))))
So wait for an update)))))
Okay
We have run the map text and are notifying you of some bugs.
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Bots can shoot through rocks, also cars drive through them.
-
Spotted errors and in the work of radio stations, while we find out what this is due to.
Iβm assuming the map is only compat with vanilla, no mods?
She can work with mods, and without them too!!!
Update 1.4.0
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Added new weather conditions "Fog",
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Completely redesigned the "Death Pass" location,
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Replaced the textures of trees,
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Refinement on the texture of snow,
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Updated the location "Aginskoye settlement",
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Road textures were restored to standard textures.
Nice
@proud lichen is there any mods witch conflicts with the mod because when trying to use it all I get is a small circle island
No and can not be, perhaps some mods simply do not work correctly.
They work fine on everon and any other map
You can throw a list of these mods, we'll check for defects in the work with other modifications.
{
"modId": "5ED505ADB316AE5C",
"name": "Luminary weapons",
"version": ""
},
{
"modId": "5CF0C3158AB2337E",
"name": "task force mad",
"version": ""
},
{
"modId": "5EE637477A1328D8",
"name": "RGS-ZIMINSK",
"version": ""
},
{
"modId": "5C9758250C8C56F1",
"name": "bons",
"version": ""
},
{
"modId": "5ECC81CFB5028058",
"name": "pronto core",
"version": ""
},
{
"modId": "5AAAC70D754245DD",
"name": "admin",
"version": ""
},
{
"modId": "5E0A8495EA7AAA76",
"name": "bf weapon fix",
"version": ""
},
{
"modId": "5EE4F56A883654EB",
"name": "revive",
"version": ""
},
{
"modId": "59A30ACC02650E71",
"name": "nvg",
"version": ""
},
{
"modId": "5B3ED33ADA805340",
"name": "task force mad",
"version": ""
},
{
"modId": "5EE0EA9C49123D87",
"name": "nosupply",
"version": ""
},
I been looking for this map in the terrain tab for 20 MINUTES i wasnt reading names i was looking at the picture. IT WASNT SNOW ITS A SOVIET ON EVERON OR SOMETHING im silly
{
"modId": "5E935A1934BE8FA7",
"name": "no supply 2",
"version": ""
},
{
"modId": "5994AD5A9F33BE57",
"name": "gm fx",
"version": ""
},
{
"modId": "5964E0B3BB7410CE",
"name": "oden gm",
"version": ""
},
{
"modId": "5C8AD2767D87626B",
"name": "no tk",
"version": ""
},
{
"modId": "5E935A1934BE8FA7",
"name": "helmet stary",
"version": ""
},
{
"modId": "5EF0FE5A28A7BC8A",
"name": "door",
"version": ""
},
{
"modId": "5C73156675E11A0F",
"name": "GM PERSISTENT LOADOUTS",
"version": ""
},
{
"modId": "5AB301290317994A",
"name": "suppressor",
"version": ""
},
{
"modId": "5ABD0CB57F7E9EB1",
"name": "ris",
"version": ""
},
{
"modId": "597D2A65AB73E657",
"name": "better explosive",
"version": ""
},
{
"modId": "59BA048FA618471A",
"name": "shrapnel",
"version": ""
},
{
"modId": "5D0551624969C92E",
"name": "ZELIKS CHARACTER",
"version": ""
},
{
"modId": "5E9E09F1B2B9C666",
"name": "jackel",
"version": ""
},
{
"modId": "5AE50EC5B8D6F4AE",
"name": "British force",
"version": ""
},
{
"modId": "5E8972F86D006811",
"name": "comando",
"version": ""
},
{
"modId": "5D1880C4AD410C14",
"name": "m1a1",
"version": ""
},
{
"modId": "5DBD560C5148E1DA",
"name": "carry",
"version": ""
},
{
"modId": "5E5C154FEE1094BB",
"name": "m113 ",
"version": ""
},
{
"modId": "5E983E9EA4E38915",
"name": "Luminary - Equipment",
"version": ""
},

π€£
{
"modId": "5EC693CAAE340CB4",
"name": "Tacticool Props",
"version": ""
}
I just noticed I don't have everything named accordingly
I will take a pic of the mods on arma
Okay, we'll check the entire list within a week to make sure it works correctly with the card. It's a long time, but we don't have a lot of time.
Are you running these mods all at once?
Gonna give me map review rn
@proud lichen yeah
Is good
I would definitely consider pulling some mods to see which one broke it. Also for the love of god stick to some kind of naming convention, youll end up forgetting which mods youre running lmao
If you run all at once, I am sorry for you, as running different modifications can cause failures in the flesh to glitch the game. And you will have to download everything again!!!
RGS-ZIMINSK
@proud lichen Question, you think you might add clearings? Like maybe one or two around the map that make it easier for heli landings in the more remote areas?
Let's see, more likely yes than no))))
@proud lichen here you go bro
Epic
π
V 1.4.0
@proud lichen Very cool map, but could be without gamemode map, so could add ScenarioFramework also? Only terrain without gamemode?
We'll get rid of GM mode soon
Thanks
Will do in a week, it's just that the map wasn't originally supposed to be in the public domain. This map is created under the order of the game project. But it happened so that the map saw the light and we will support it until the release of Arma 4.
No hurry, I'm going to create a GM scenario on the map for Finland's Independence Day on December 6th.
ππ
The winter map fits the theme perfectly.
I'm gonna miss the gm
Update 1.6.0
02.12.23
Dont remove gm, do like bi do, gm is part of terrain.
I literally canβt get the map to work with any external mods ππππ
{
"modId": "5994AD5A9F33BE57",
"name": "Game Master FX",
"version": ""
},
{
"modId": "5C9758250C8C56F1",
"name": "Bon Action Animations",
"version": ""
},
{
"modId": "5AAAC70D754245DD",
"name": "Server Admin Tools",
"version": ""
},
try this pack of modifications
π
Version 1.6.0.
Completely changed the location of the Vitimskiy pass and the destroyed bridge.
Also affected under the changes "Aginskoye village" and changed the road between "Aginskoye village" and "Airport". The location of the plant was also changed, the forests were increased.
At night on the island, cool atmosphere.
ENJOY THE GAME.
Okay!!
doesnt work seems to reset the map to defualt?
Then there are clearly problems on your part!!!
uhhh I did exactly what youtold me thought π¦
OH WAIT I FORGOT TO CHANGE THE FILE
Are you running on a hosting server or in a scenarios?
hosting! okay, it seems to be working now! , SO if I addadditional mods? IT should work? Thank you so much btw β€οΈ Imma keep adding 2 mods at a time until its's 100%
{6D4D015FD68B488B}Missions/TWOS_ZIMA.conf
Here is the script to run!!!
Most likely you have misconfigured the server, in the config file!!! Therefore, everything should work, if the correct configuration and selection of normal modifications))))))
yes my friend β€οΈ I forgot to change the darn scenario ID
πππ
π₯² thank you β€οΈ
π« π
A few trees clip through some buildings.
This is one of the most beautiful maps Iβve see so far though
ππ§π«‘
We're coming up on update 2.0.0.
Dividing the major update into 6 parts and I think you have noticed how the island has improved over these 4 updates.
There's a lot more to come in two updates including v1.7.0 and v1.9.0.
Will be finished 3 settlements out of 6 and will be transformed airport.
This air harbor, will be abandoned by the history of the island and the abandoned settlement will also be, so we are waiting)))).
What mod pack is that
RGS-Ziminsk uniform
@proud lichen sorry for ping but any luck on finding the problem with the mods
@proud lichen would like to play milsim on your map but unfortunately the bots don't work for you
No
So when I place bots they don't do anything except stand around and don't follow any commands @proud lichen
At the moment, we have not updated the navigation grid yet!!!
Comrades!!!
We are in active development with Ziminsk 1.0 and Ziminsk 2.0.
Ziminsk 2.0 - the second part will be the biggest map from our studio.
We will officially unveil the Ziminsk map at the end of January, 24. On the official YouTub channel.

Imagine both versions combined into a 3.0 
Can't wait to see the vision of your plans
We have Ziminsk 2.0 before Gta6
08.12.23 - v1.7.0
11.12.23 - v1.8.0
14.12.23 - v1.9.0
18.12.23 - v2.0.0
From 19.12.23, large-scale work on Zimknsk 2.0 will start.
The trailer of the map will be released only on YouTube.
RGS - Ziminsk will be the starting point for something more.
We will continue to support Ziminsk 1.0. But with less effort.
Will 2.0. Have this?
Or any version in the future? I love your map itβs amazing and the detail is phenomenal but itβs hard to make ops when we canβt command the AI yknow
We will replace the navigation map in update 1.7.0
Awesome bro
v1.7.0
New military base
New Navmesh
I mean it even looks cold π₯Ά
Bug report for 1.7.0. When placing orders for AI (move, defend, etc) the AI will only occasionally follow them, most of the time the placed orders will simply disappear after about 1 second as though they were deleted and the AI will go back to "Idle" status
This is for vanilla AI without any AI mods
im about to test it rn
Thank you, we know about it and are already deciding!!!
v 1.7.1
Fixed an issue with AIWorld
Hmm would you be willing to test my mod pack and see which mod is conflicting? If thatβs a stretch itβs okay! Iβll keep trying
Now there is a huge amount of work on two parts of the Zimininsk map and other mods, there is simply no time((((
keep em ocming! π
π
Comrades, today is a day of updates)))))
We update the map of Ziminsk!!!
- Trees and rocks in the snow.
- Fully debugged the effects of weather and time.
v1.7.9
v1.8.0
Major update at 18:00 Moscow time.
Hey, I plugged your map into scenarios but all that appears is a tiny island.
@azure junco
I think some of the roads (the paved ones) need like specs of snow on them, they look to clean
Also noticed in the new update the new trees placed are all over the roads and infront of stuff they shouldnβt be, intentional? Also like how you plan to expand it
Map seems to be broken, other than that its looking really good!
There are a couple of points, we'll fix it today!!!
If you noticed!!! We have completely rebuilt the forest. We will rule, in some places!!!
Canβt tell if heβs super exited or angry
Let's rule, we know the problems!!! We try to fix them promptly!!!
How the island has changed since 10/26/2023, to the present day.
We recreated the first iconic screenshot, which was published on October 30.
Noice
I love seeing the future of this map
Will the map be expanding more and more?
No, we will be presenting Zimininsk 2.0 soon. in January of the 24th year.
This radio installation kinda big. Just a little though
Update 1.8.7
18:00 Moscow
We will fix it soon
Update 1.8.7
-
A lot of items now have snow applied to them.
-
updated Soviet transport, now there is a lot of frost on it.
-
In cars brand Ural4320 has a radio with a Russian song about truckers.
-
Removed trees from buildings and other objects where they do not belong.
-
officially added 2 locations))))) Frozen lake and fuel storage on the road to the airport.
Itβs beautiful!!!
Additional story to the location "Construction site"
One of the Russian oil companies has started a large-scale construction on Ziminsk Island.
Oh no!!
Oh yes)))
Update v1.9.0 - Tonight at 18:00 Moscow time.
The most long-awaited update, on the theme of winter))))
Happy first snow friends!!! I am glad that it is our team RU-GAMES STUDIO will give you the first snow in Arma Reforger.
leafy trees should probably not have leaves in winter
I completely disagree with you, depending on which tree)))
if it depends on which tree then how is it a complete disagreement
pine and spruce trees probably dont, I didn't realize the tree on bottom left corner of first image is a pine tree
are those the only trees on the map?
You can come in and check for yourself!!!
damn alright imma go geocaching on the map
yes
oh thats perfect then disregard
does the mod override any vanilla trees or do you have new prefabs for the map only?
Everything is completely vanilla!!!
yea but like, if its an override then I would get white trees on everon
yes
Π ΡΡΠΎ ΠΎΡΠ½ΠΎΡΠΈΡΡΡ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ ΠΊ Π΄Π΅ΡΠ΅Π²ΡΡΠΌ)))
Π ΠΊ Π»ΡΠ±ΠΎΠΌΡ ΠΎΠ±ΡΠ΅ΠΊΡΡ ΠΏΠ΅ΡΠ΅ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ.
but that wouldnt be a big deal since if I want to play on everon I shouldnt load other maps
ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΠΏΠΎΠ²Π΅ΡΡ Π½ΠΎΡΡΡ))) ΠΠ° ΡΠ½Π΅ΠΆΠ½ΡΡ)))
This is just a mockup of my lessons!!! And he showed his abilities in creating a map!!!
you're doing great
Thank you))
We have updated the modification!!! We are waiting for your question about and without)))
This is everon and as discovered. The snow on the trees is from having the ziminsk map enabled too.
I didn't know this was possible and it wasn't intentional, more of a happy coincidence.
Intended
No I mean it wasn't intentional from my side. I didn't know it did that. I just clicked on enable all mods in my solo gm and went on the everon map. And noticed the hills and trees covered in snow.
Not complaining as I quite like it.
Having multiple mod maps enabled at once will cause things like this if youre lucky. If youre unlucky it wont let you load into any maps at all.
We redefined some materials and showed everyone that you can change anything in winter)))
Yea to be fair I don't normally have many maps downloaded as most are fairly large. I just happened to have ziminsk downloaded, as I intended to try it out (still haven't actually) and after testing a different mod I clicked enable all.
They made a radio and interior lighting
December 25
Terrible snowfall!!! v2.0.0
The largest update in the history of modification.
What is the name of the mod for the snow covered vehicles? I found it at one point and forgot what its called
1 mod was by bacon and made snow covered military vehicles like the JLTV and it was for an airborne unit if I recall correctly
All snow-covered cars go with the map
Dear comrades!!!
After the release of Ziminsk - v2.0.0, we will stop supporting this modification.
The Ziminsk map became the first in our history of RU-GAMES STUDIO.
We will officially introduce Ziminsk 2.0 in January 24th year.
But the second part will be released only in April. This delay is due to the busy schedule and other studio projects.
Is there a mod for a snow weather?
Why if everything goes with the map!!!
To use with the map. That way when playing it can actively snow too. Unless it's already a part of it?
I think it'd look pretty cool.
Yes
Due to the color correction, the trees will take on a standard appearance. We decided to divide the largest updates into parts. 1.9.9 is the main part of the update, and 2.0.0 corrects for trees, fog, snow, earth, and other objects.
All announced updates will be released from December 25 to December 28, 2023
We put ziminsk on our server and it still has us on everon but things look snowy. Anyone know of a fix?
Did you change the scenarioId?
We know that everyone is very dazzled by bright lighting. Therefore, we will fix this with the 2.0 update.
This is not necessary.
As far as we know and constantly confirm this. The modification works better than expected.
We specifically made the modification weight 400 MB and continue to successfully keep it within this framework.
Data exchange with the server from the modification directory does not lead to file errors and does not cause a fatal failure. We control this through our server console and don't see any errors.
?
Reinstall
