#ALMENSK

1 messages · Page 1 of 1 (latest)

craggy moth
#

WIP Map - Stable For Player use!

30Km2

(More and more will be added or changed over time map is still in development)

Known Issues:

  • Nav Mesh Outdated (Ai no work Correctly)

  • Lack of detail in certain areas

  • “Pot Holes”

rigid lantern
#

First

#

Cant wait to use this!!!

|| @ancient garnet ||

stable arrow
#

Well hello new map lol

ancient garnet
#

👀 pics?

raw yarrow
#

o

craggy moth
rigid lantern
#

I love the fact that there is so much forest. Cannot wait to shoot down a chinook/blackhawk of our guys and make them fight through the forest at night

tepid hamlet
#

@tight canyon

craggy moth
rigid lantern
#

Nicee

dapper bane
#

@alpine vale thoughts?

stable arrow
keen cobalt
#

That just mainly how our servers handle, the more stuff and players will slowwly effect the vehicles but its your all spread out they run smooth

tepid hamlet
#

Beautiful

alpine vale
craggy moth
#

UPDATE

Added:

  • Lumber Mill/Yard
  • Open Dead Spruce Scenery/pond hillside
  • Shooting Range @ MB-CHARLIE
  • Warehouse/Depot @ MB-CHARLIE

FIXED:

  • Potholes
  • “Generic Urban” Location Names

PLANNING:

  • Mountain/North Coastal Expansion

  • Airfield

fringe prawn
#

Where would this map be located? (Geographically)

craggy moth
rigid lantern
#

Cant wait to see what you have in store for the mountain part

craggy moth
#

The reason I made this map public while I’m continuing to work on it is to not only show my progress but to show people who are new to terrain creation the steps taken along the way as well as attention to detail

rigid lantern
#

Yeah you are definitely making me want to get back into attempting the world editor

craggy moth
#

Like I said everything will alter an or change nothing will stay the same.

#

Just getting my basic forests and roads down and adding little POIs as I go own, there will be a city up north as well as a quarry at some point over in the Center north region

#

A lot of the map Will eventually turn battle worn like an on going conflict struck during a peaceful time.

#

Fox holes, trenches, bunkers, artillery shelling, forest fires.

#

There may be a lot of “forest” but I can ensure everyone a lot of that will be converted into something

#

However the spruce regions will remain thick as that’s one thing the Black Sea has to offer with its surrounding areas

#

Lights, road signs and or guard rails will be added im currently having issues with destructive properties on generated walls

alpine vale
#

Do you plan to utilise any of the RHS: Terracore assets in this map?

keen cobalt
#

🙂

astral ginkgo
#

Very nice,man! Looking Forward to play this map

craggy moth
#

I plan on getting some models for the map

alpine vale
torn iron
craggy moth
#

Nav Mesh Outdated

#

Takes too long to be updating every day, zombies ignore Nav mesh for some reason so you could use em. AI work in general just they are really weird

craggy moth
#

The map will get bigger and bigger over time after I’ve completed it like you’ll see the tiles expand just for now im working these few land masses and then growing outward

#

I plan to have a large scale city im just gathering inspiration on some things the main feature of this map is a A-10 Capable Runway

alpine vale
#

Looking forward to seeing an airfield on a modded terrain that has a runway that can support more than just basic rotary stuff lmao.

slender path
simple briar
#

Empty zoo 🧐

slender path
craggy moth
#

Need the models to do so however like I said I’ll get some over time

grizzled nova
#

A maximum security prison would be a good CQB area
With high walls lots of buildings and rooms

slender path
craggy moth
slender path
#

Nice

craggy moth
#

You will all definitely start seeing Easter eggs pop up I used to do some extremely cool stuff over on dayz

slender path
#

I'm hyped to play this map it seems like the week I go on vacation is when all the really cool mods come out

grizzled nova
craggy moth
rigid lantern
#

And the lighting

craggy moth
#

Like I said previously any feed back will be heard and as always any community suggestions for POIs or locations can and or will be added don’t worry about the military side of those things I have everything planned out for those

#

What I’m probably going to do is expand the south east side next and then move to the airfield portion and then work on getting the massive towns done last that way units can utilize the map as needed

#

Beaches will receive a redux soon, islands will be added. Map squares will be increased

craggy moth
crystal plume
#

some suggestions for you, you should reverse the point order for this lake, and also switch out the generic light that you created for the map to the prefab version, as if the are any bigger changes from bohemia towards lightning that prefab version would be updated.

craggy moth
crystal plume
craggy moth
#

@crystal plume appreciate it, anything you find error wise let me know because that helps the process of getting all these things polished

crystal plume
#

i would move the ENV probe close to ground, so it has something to reflect back 😉 and the new settnings for the water effects, Bohemia place there ENv probe in an open field close by to some trees, to get a nice little effect from it, but other then that, everythings looks setup correctly

dapper bane
#

What about some bombed out towns or something? Always liked Livonia in DayZ because you had the blown up towns with them overgrown and that. @craggy moth

dapper bane
slow pasture
#

Love how Almensk is already, it reminds me of Livonia or New Altis’s swamps

grizzled nova
#

Yo mate how's this map coming along?

craggy moth
grizzled nova
#

Looking forward to seeing what you've done 👍

languid crest
#

@gray sky

gray sky
#

I’ve seen it

craggy moth
#

Still WIP

#

Also awaiting the new update for additional capabilities such as different props and what not to work with here’s hoping we can get power soon so I can figure out if that’s proximity based or connection points

civic bridge
#

I don’t think power’s coming for a while now

#

The roadmap got updated and it’s in the third phase now

hollow ember
#

@craggy moth so you gon incorporate this map with 75th/ODA SMU/24th? 👀😂 It looks nice from the pics so far

ornate wagon
#

Anything is better than Everon

hollow ember
#

That’s fair. Everon is nice but it’s so common.

#

That’s why I fuck with Kunar and shit more. It’s a different scene, slightly bigger, you know.

slate aspen
#

Everon is too small

ornate wagon
#

And just one major terrain

slate aspen
#

A friend flew over Croatian Island of Krk which is everon in flight simulator and it was like 10x bigger with way more forest and different terrain

craggy moth
#

It’s not done it’s still a WIP most areas are playable I have 2 portions done what I stopped at was my harbour and town on the west coast

#

The bridge expansion east is set up as well and the saw mill and continuation of the MB C is done

#

I have to go over everything against once each portion is done and add map scenery and props so for now its pretty static but everyone still loved it

hollow ember
#

Shit, have the boys test it lol

#

I’m sure we could all collectively help you figure out what each area could use in game to make it a dope ass operational map

craggy moth
hollow ember
#

Niceeee

paper crypt
#

Can’t find the right forum for it but I see it was made by my vapeblewup what does the 75th ranger regiment scrolls mod do or change thanks

craggy moth
craggy moth
#

Alright so good news. I’ve resumed progress now.

tepid hamlet
#

i remember when the zombie mod was on this map

craggy moth
#

New map expansion, Quarry/Mountain Climb. Note: All “Overgrowth” (Bunches of trees) will eventually be thinned out and stuff will be added or changed within all current brush is just a filler till more POIs are added and or altered. Map is best explored by use of FAV/ATVs

#

City/Mountain Top is next then airbase

craggy moth
#

Harbour done. City started

craggy moth