#MonsterKings Mods

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silver otter
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Here we will show MonsterKing mods and show stuff we are working on.
Thanks for looking ๐Ÿค˜๐Ÿผ

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I wonder if a looping video could be possible?

little dagger
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Can they play family guy

silver otter
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Lol if we can figure out how to make it work yes lol

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But we probably wonโ€™t do family guy lol

idle thorn
#

How about older tvs and tvs with broken screens

rustic turret
#

@rich nova

silver otter
silver otter
cedar trail
#

Not bad!

little dagger
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I remember there were mods for gmod minecraft and a couple other games where you could put in a link to a gif and the TV could play it is that possible to add with this or naw

silver otter
little dagger
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I wouldn't be surprised if bacon was able to that man can work magic with this games engine

silver otter
gaunt fulcrum
# silver otter

will it be possible to put your own picture on screen? For briefing like?

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example, picture of HVT , picture of area, edited in photoshop than putted on tv screen?

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This way its cool mod for props purpose just to be there, but I would like to see real use of it ๐Ÿ˜„

ivory cliff
cedar trail
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Will be using this in some ops thanks @silver otter

mellow furnace
mellow furnace
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TFBB Patches & Props Modpack is the name of the mod

dull narwhal
little dagger
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Damn what happened just no more time?

dull narwhal
little dagger
#

I get ya

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Is this mod out?

plucky radish
#

Doesn't look like it's published

onyx jewel
#

Now we can finally have movie night in reforger KEKW

unique turtle
silver otter
#

MonsterKings Mods

silver otter
#

And the grind begins!

simple oar
# silver otter

Have the Tvs or screens been added to the TFBB mod pack? Because i don't see them, also looks very nice what your working on

silver otter
simple oar
mellow furnace
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They are called wallmaps because I inherited that pre-fab. But I guess I should rename them to make them easier to search ๐Ÿ˜„

silver otter
#

King is steady chipping away at the weight painting and sculpting.

subtle solar
#

Whatโ€™s the name of this mod?

mellow furnace
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There will be two mods when all is said and done. The one that is released is called TFBB Patches & Props Modpack (does not have uniforms in it yet)

This will likely become the GM pack with just Vehicles and Props, and I will make a new mod for the unforms, move the patches there and eventually weapons too @subtle solar

mellow furnace
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I got most of this pilot model aligned - need to redo the boots and jump on the gloves next.

gloomy ibex
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it's very good

finite forge
#

Amazing

clever cloud
#

With the A-10 now here, the pilot set will be great ๐Ÿ™

mellow furnace
#

Thanks for the encouragement. Tedious work this is, dialing in the textures now.

mellow furnace
#

still adjusting the old school texture files to the new PBR standards, some more tweaking needs to be done to call it done... ๐Ÿ˜„

gloomy ibex
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what a great job

clever cloud
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Oh you are the TFBB giys

mellow furnace
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Welcome! I'm still figuring out the game engine here, been modding on Space Engineers for the past couple years with @silver otter... and just like then he still either acquires models and/or makes the art and I make it work in game.

mellow furnace
# vast rose What kind of vehicles?

nothing too serious yet, just playing with textures at the moment (the vehicles are in the background) but when I figure out that part of the engine I will likely bring in an amphibious assault vehicle or something like that

vast rose
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Nice, canโ€™t wait to see what you guys do.

cursive glacier
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What is the tactical screen mod called? Just seen this showcase

mellow furnace
mellow furnace
#

coming out soon...for testing

clever cloud
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Ooooo, pilot harness bwahah

ebon nebula
#

any timelines?

mellow furnace
#

all I can say is soon... any day now. Just need to dot some i's and cross some t's... ๐Ÿ˜„

mellow furnace
mellow furnace
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texturing is still way off from where it needs to be - I will be spending a good deal of time this week dialing that in

gloomy ibex
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I didn't understand, can the mod already be used?

clever cloud
mellow furnace
mellow furnace
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Updated textures for the pilot today... I may be moving on to other uniforms now, and may come back to this one when I get a bit more under my belt and learn a few more tricks...

TFBB Uniforms v1.0.2 - Pilot uniform only atm, consists of Helmet, Visor, Jacket, Vest, Pants, Gloves and Boots (and a 'modder' arm patch for a placeholder)

gloomy ibex
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amazing work brother

mellow furnace
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I noticed the neck was weight painted to a bone it should not have (in the pic above) so 1.0.3 is now the current version ๐Ÿ˜„

rose ice
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Love these mods

cedar trail
rose ice
ancient briar
#

Is this out?

cedar trail
hollow hearth
ancient briar
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Wikid

rose ice
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Wait so canโ€™t you play stuff on it? Is there a tutorial on how to do that?

mellow furnace
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not yet, these are just props atm

#

one day though... ๐Ÿ™‚

rose ice
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Canโ€™t wait I make briefing videos and if I can play that on the screen that would be revolutionary for this game

mellow furnace
#

indeed!

unique turtle
cedar trail
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hey any plans to release the props without the 104th dependency?

hollow hearth
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Please!

rose ice
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Whatโ€™s wrong with 104th

hollow hearth
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Log spam and possible crashing

rose ice
#

Ah

cedar trail
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Or just a GB of a mod that you may not need, I just really want the props lol

mellow furnace
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There were no plans to split them up but this is the first I've heard about the 104th mod having issues. There are a number of arm patches I created in that mod inheriting their arm patch model. If what you say is true I will indeed eliminate from my mod eventually. I will talk to the milsim and see if they are cool with splitting out the props to a separate mod in the meantime.

rustic turret
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I haven't had any issues with 104th on my end. I have heard it causes crashes on some servers

mellow furnace
#

Now that I can successfully rig models I plan on only using my own going forward and not inheriting whenever possible... For now I will split this one into two mods TFBB Patches / TFBB Props. The plan is to create a new TFBB Patches mod and when the milsim adds it to the server I will update Patches and Props and remove the patches and other mod dependencies from the original.

mellow furnace
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You're welcome, TFBB Patches has been created and the old mod with the patches & props in it will be renamed to TFBB Props (also the patches and old dependencies will be removed) after the milsim updates the server.

silver otter
mellow furnace
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TFBB Uniforms v1.0.4 now in public - Just the pilot for now

mellow furnace
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Updated today with the following arm patches

clever cloud
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Niceeeeee

rose ice
mellow furnace
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Thank you so much, @silver otter deserves credit for the art (logos/patches/signs/etc), and buying the uniform models we started with! I put time into creating the mod itself, sculpting the pieces to fit and rigging them for Arma, plus tweaking textures until he was happy with it ๐Ÿ˜„

silver otter
mellow furnace
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the original mod that started this thread (formerly TFBB Patches & Props) is now called TFBB Props and no longer has dependencies on any other mods @hollow hearth @cedar trail @grim stag eventually I will remove the 104th dependency from TFBB Uniforms also, waiting on some questions to be answered

iron sun
silver otter
mellow furnace
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as of now, Zelik Character is the only dependency in TFBB Uniforms

stiff storm
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Dubskii

rose ice
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Finna add now

silver otter
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Stable mod is under test mods and called TFBB uniforms test mod and is without the 104th and TFM dependencies.
Patches are under TFBB test patches and fit like a glove ๐Ÿงค

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(TFM vest and radio pack pictured here)

silver otter
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If your a fan of the TFM vests and helmets check out the fit of the TFBB patches on that gear! Perfecto! Let us know how you guys like the stuff.

ionic basin
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Does the suit come with the patches? Or is there one with no patches?

mellow furnace
ionic basin
mellow furnace
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TFBB Patches updated to remove dependencies to other mods, now Zelik Character is the only one here too!

mellow furnace
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So I did a little more digging and it seem this (script mismatch error) is a widespread problem so sounds like something broke in the last update regarding syncing mods with servers... now it's a waiting game. But in the mean time, if you get script mismatch errors delete any significant mod and it should let you back in the server.

mellow furnace
#

The latest update seems to have fixed the script mismatch error
And all TFBB production mods are stable and errors cleaned up....

TFBB Props TFBB Patches TFBB Uniforms

clever cloud
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Yuhhh

mellow furnace
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TFBB Patches just got an update with newly minted right shoulder flag patches (Using Extra3 slot from Zelik)
[compatible with Mattock Uniforms]

clever cloud
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๐Ÿ™๐Ÿ™๐Ÿ™

mellow furnace
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coming soon to patches!!

gloomy ibex
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Do you have this in mind?

mellow furnace
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bodies are a bit easier because everyone has the same shape... faces are unique however, so this would not work as well

mellow furnace
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publishing today, look for the update!

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Because it is breast cancer awareness month, and I need to put these tats in the same slot as the BCA flag, I am attaching the BCA flag along with the tats for October 2023, after which the BCA flag will be removed from the tats so you can choose between them.... for now if you want to support BCA you have options - with or without the tats.

silver otter
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New refined suit textures

burnt mango
mellow furnace
silver otter
mellow furnace
#

correct, the current custom arm mesh covers the forearm/bicep area only - did this as a proof of concept

silver otter
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Teaser- (mock up)

clever cloud
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As someone who is Pacific Islander/Chamorro. I love the Tribal Design:))

empty berry
polar canyon
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@tulip valve

silver otter
silver otter
rustic turret
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ooooooooo hot

silver otter
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Still messing with textures for these but getting closer each day

burnt mango
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I went another route and it was a lot harder to keep the textures matching, doing a full repaint of the body might end up being what I do as well to avoid the clear seam mismatches on my tattoo setup.

Looks good though, for sure.

silver otter
burnt mango
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Ah yeah that works too

silver otter
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Which turns into this WIP

grizzled breach
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Sick art

remote musk
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Are u taking requests for tattoos ๐Ÿ˜‚

mellow furnace
# remote musk Are u taking requests for tattoos ๐Ÿ˜‚

My man @silver otter is a real tattoo artist with his own shop, this is how he makes a living... he daily provides tats on requests to paying customers, I don't see any reason why he couldn't make you a custom digital tat if you wanna pay the man for his art... ๐Ÿ˜Ž

mellow furnace
cedar trail
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Was talking with monster! Used your guys version of an fx mod for my event going on currently, real cool stuff

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And I may take up offering to get some art from monster if Aussie goes the same route for the tattoos!

remote musk
#

Same I may have to get booked in for some ink work ๐Ÿ˜‚

silver otter
#

King knocking out some more props

mellow furnace
#

TFBB_Props updated... now includes the new helipad (Work in process)

clever cloud
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Gives me Oil Rig Motherbase vibes

rose ice
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Looks great

timber lagoon
# mellow furnace

you need to sort these UVs....on the yellow rusted metal mate. Also the repetitive pattern on the concrete

mellow furnace
silver otter
timber lagoon
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well aware its wip, didnโ€™t mean no offense. are you using multi shader?

silver otter
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Blender

mellow furnace
silver otter
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We decimated the model a bit too much and the UVs got wacky lol

mellow furnace
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started with over 1m triangles

timber lagoon
silver otter
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I misunderstood my bad

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Man collisions with helicopters are insane I canโ€™t wait till vanilla and maybe itโ€™ll be a tad bit better.

mellow furnace
silver otter
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@timber lagoon you might be able to answer this maybeโ€ฆwe are trying to get it to where itโ€™ll be able to be lowered into the ground a bit but the collisions (colliders?) seem to be making it not go below ground level. Is there a way to get the model to be able to be placed at different heights if we wanted to?

mellow furnace
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like, do different collision types allow for being submerged into the ground?

timber lagoon
timber lagoon
mellow furnace
mellow furnace
mellow furnace
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I've been painstakingly creating and recreating the UVs and creating custom materials to get it to look as good as possible... still have a way to go, but it's getting better.... Models you pay for shouldn't be this difficult to work with ๐Ÿ˜„

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and in some cases I had to replace the mesh altogether, also created 4 LODs to help with performance

silver otter
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Started a custom model for the Apache helmet hud eyepiece

silver otter
clever cloud
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Woahhhhh.

Is it cosmetic or do you plan on it being somewhat functional

mellow furnace
silver otter
silver otter
mellow furnace
rose ice
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Looks awesome

mellow furnace
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thanks, still have some cleaning up to do on the textures and we will be adding landing lights as well... this is round 2 of bit of a long road, but I want to keep updating as I go... please, by no means, don't think we're done just because we update it. Still very much a work in progress... I do appreciate the feedback, just don't expect perfection... lol

silver otter
clever cloud
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Landing lights? Wym

mellow furnace
clever cloud
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Ooooh for that. For some reason i was paring that with the apache sight

mellow furnace
#

that text was about the pictures of the helipad above

silver otter
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Not too bad for a crash course in Nomad Sculpt in one day ๐Ÿ˜…

silver otter
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Almost done! Itโ€™s not exact copy but itโ€™s close

silver otter
mellow furnace
stiff storm
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Sexy as shit bro

remote musk
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Vehicles seem to sink into the floor slightly
Other then that they look Awesome

mellow furnace
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Thanks for the support, I will check the collisions... but if you can stand on top and the vehicle doesn't, says more about the vehicle or game engine being able to deal with it properly... I know different modded choppers behave differently here. Guess we will see what vanilla does very soon! ๐Ÿ˜„

silver otter
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NEW Low poly version ๐Ÿ˜…

silver otter
mellow furnace
mellow furnace
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Now they stay on top at least ๐Ÿ˜„ - collisions are still a bit wonky, but before they were just wrong. I had UCX collisions on the landing pad and vehicles just ignore it, no traction for tires either ๐Ÿคฃ... It appears UTM is what the engine needs for vehicle support... If anyone else out there has expertise in this area feel free to offer up your input.

mellow furnace
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TFBB Patches just updated - hotfix to correct the carrier patch issue and added some more original tattoo artwork from @silver otter

remote musk
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Have u tried ure hand at creating some camo face paints yet?
These look brilliant ๐Ÿ‘Œ

devout turtle
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There is one that is made on the ai factions but no one has made it as like and equippable item

remote musk
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Yeh I tried that mod u speak of but theres no spawn point for them so only GM can be one of the characters lol

devout turtle
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Yes

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So sounds like he can make a better version ๐Ÿ˜‰

remote musk
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I'm sure he can and will ๐Ÿ˜‚

mellow furnace
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The only issue with making them equipable is not all faces are the same shape so to make a generic face paint that works with any procedurally generated face shape may be a tall order... Or it just may look like hell ๐Ÿ˜‚

remote musk
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Can u Make it so there permanently covered?

mellow furnace
#

then you run into the problem of your permanent face it needs to be attached to a permanent body and that's where the fun stops... so we are sticking with this plan, it works great... neck tats can be a thing for sure but full on face tats will take some experimenting on a proof of concept level to see if it is worth it

remote musk
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Yeh no worries mate

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Oooh

simple oar
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Is this out?

mellow furnace
finite forge
#

What mod?

devout turtle
devout turtle
# mellow furnace that is not our mod

Sorry for confusion was in point to how he said it was hard to do it for multiple faces, this is not their mod this is just the only thing similar to what is available

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Only works on ai not equippable

gloomy ibex
#

you find it in testing

finite forge
#

๐Ÿ™

devout turtle
#

The tattoos look sick btw king

mellow furnace
devout turtle
mellow furnace
devout turtle
mellow furnace
crystal dune
#

@clear bloom

mellow furnace
mellow furnace
#

would you kindly remove these pics because it is misleading to have them in our showcase and they are confusing people

devout turtle
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Oh yeah

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Done

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My bad didnโ€™t mean for it to be misleading

mellow furnace
#

no worries man, just trying to avoid confusion and potentially let down ๐Ÿ˜„

mellow furnace
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Coming soon... in TFBB Uniforms all 3 NVG colors, balanced and adjustable for most lighting situations

clever cloud
#

Ooooooo

dim phoenix
#

Whatโ€™s up with the like the uav screens

mellow furnace
dim phoenix
#

Like what pack are they in

mellow furnace
#

Tfbb props

silver otter
nimble wing
#

Whats that?

crystal dune
#

Thing

silver otter
unreal ravine
#

oooooo nooooooooooooo

nimble wing
#

This one correct?

silver otter
nimble wing
#

NICE

silver otter
clever cloud
#

Even just stationary would be dope

silver otter
silver otter
silver otter
clever cloud
#

It looks good asf

MI-8s and Hueys are going to have a fun time

nimble wing
#

How would it work in-game?

silver otter
#

Probably just rockets and the 30mm guns till a legit AAM can be scripted. Itโ€™s starting itโ€™s life as a destructible prop and then controllability will come next

jovial nest
#

When you destroy it, is it gonna be like the AA tank in project nomad where it just blows up and disappears, or is it gonna have a destroyed model?

silver otter
jovial nest
#

Ight

mellow furnace
#

I know everyone has bigger fish to fry, so we are focusing on the only mod we have that is not dependent on anything else, and that is TFBB Props... It will be updated as soon as I work any errors from re-engineering a couple things. Speaking of which, the helipad should work as well as vanilla going forward as I setup the same collider and interaction layers it has.

mellow furnace
#

TFBB Props has been updated for 1.0 - (patches will be next now that Zelik has updated his mod)

mellow furnace
#

TFBB Patches have been updated for 1.0

grizzled breach
silver otter
clever cloud
#

Sheeeesh

silver otter
mellow furnace
#

TFBB Uniforms has been Updated to support 1.0 now

mellow furnace
#

(it probably won't appear until Aussie get's TF Mattock Uniforms updated though)

burnt mango
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Working on them

dull narwhal
#

does bb stand for blunderbuss

silver otter
#

๐Ÿ˜‚ now I wish it did lol

mellow furnace
mellow furnace
mellow furnace
mellow furnace
#

no, I think something just changed in the way the .acp is structured (or needing to be) did you have to change anything in there on your end to get that mod to work for 1.0?

dull narwhal
#

I've made changes to the siren ACP and one of the explosions

mellow furnace
#

that's it then. no worries, thanks man... great mod, as usual!!

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our milsim really loves the sounds I added, thanks to your mod

mellow furnace
#

I updated TFBB GM FX for 1.0, but the volume levels have not been set yet so some sounds will be way louder than they need to be. This update is intended for my GMs to test with and give me feedback, the next update will be more ready for primetime.

silver otter
clever cloud
#

I know you said this will be a stationary weapon system but will that change to mobile at any point?

silver otter
#

It could for sure

#

Needs a good paint and texture still.

clever cloud
#

So far it is looking amazing. I like the level of detail that is going into this!

devout turtle
#

That on the back of a truck would be interesting

devout turtle
#

Yes

mellow furnace
clever cloud
# mellow furnace

Where is the best place to put the helipad to where it doesnt look out of place?

silver otter
mellow furnace
#

TFBB Props has been updated

mellow furnace
clever cloud
#

Would look great on a MGSV Motherbase

mellow furnace
silver otter
rose ice
#

Hey is it possible to get a sound effect on the TFBB sound GM effects like car horns and stuff for border missions? Would make it awesome and cinematic and prob a great match with the food market audio

rose ice
#

Also make a phone ringing one that would be awesome also

crystal dune
#

Yo fone linging

unborn knoll
#

Pick up ta fone big boy, yo fone linging

mellow furnace
rose ice
#

Awesome man thanks

mellow furnace
rose ice
#

@mellow furnace your the goat my man

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I saw gm sounds you added, youโ€™re actually the goat! Love it!

mellow furnace
#

still dialing in the sounds, another update is uploading now... a couple new sounds as well, thanks man

silver otter
cedar trail
silver otter
silver otter
silver otter
clever cloud
#

This is amazinf

silver otter
silver otter
silver otter
quaint musk
#

This looks cool af.

clever cloud
#

Would be the dream for it to be on the back of the truck in the background

mellow furnace
tawdry fossil
#

This thing scares me when playing War Thunder. It will scare me still in ARMA Reforger

clever cloud
#

But tbh either mobile or stationary. Itโ€™ll still be cool to use!

silver otter
#

Started work on the control cabin

clever cloud
#

Ooooo

silver otter
clever cloud
#

The level of detail has me starving

silver otter
#

All textures are just there to get a picture of it. Still need to run it through a good UV plug-in and learn baking hq multi textures ๐Ÿ˜…

#

Canโ€™t wait to paint this!

jovial nest
unreal ravine
#

Bros making fat plays

silver otter
clever cloud
#

Im loving these constant updates!

silver otter
clever cloud
#

How big is it compared to a player model

silver otter
#

Here is the scale of the control compartment @clever cloud

silver otter
unborn knoll
#

๐Ÿ‘€

silver otter
#

Looks like it lines up pretty good scale wise I just need to scale the launcher and start on the stationary lower ,and then make the truck part at a later date.

clever cloud
silver otter
#

Extra size comparison

quaint musk
silver otter
quaint musk
mellow furnace
#

uploading an update to TFBB Props now

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destructible pallet, 3 new skin tones for the TFBB UH1s plus a surprise other game inspired UH1

clever cloud
#

That pallet looks sick

mellow furnace
# clever cloud That pallet looks sick

This is still a WIP, we are working on unique destruction sequences for each piece of the pallet, and each thing will have it's own particle effect as well.. currently they all just poof into pieces of wood... ๐Ÿ˜„

clever cloud
#

Are they just props or will they eventually be reskin supplies

mellow furnace
#

currently they are targeted to be destructible props, it's a common theme we have in our ops and food pallets are not that exciting, lol - turning them into supplies works out nicely in our roadmap and will likely end up there in some form or another down the road

silver otter
silver otter
rose ice
#

Dude this is sick

tawdry fossil
silver otter
rose ice
#

Awesome

mellow furnace
#

We bought a Blackhawk as an experiment to see if I can bring it to life in the new 1.0 engine. It's an editorial license, but the author (luisbcompany on sketchfab) gave us permission to put her in game as a proof of concept to see if I can actually pull it off ๐Ÿ˜„ This will be a background learning expedition, so it will take a while before anything comes of it. I'll post updates as I go.

silver otter
clever cloud
silver otter
#

Future goal is the MH-60 that the 160th nightstalkers use

hollow hearth
#

Is that also the DAP version?

silver otter
#

Not sure can you explain the difference? @hollow hearth

clever cloud
#

@cedar trail

clever cloud
finite forge
#

Any goals for a MH-47?

silver otter
cedar trail
#

Oh nice yea

jovial nest
hollow hearth
grizzled breach
silver otter
#

The first iteration is obviously the one minus the truck frame ๐Ÿ˜…

clever cloud
mellow furnace
#

TFBB Uniforms uploading now, with new 4 new Crye helmet variations and a tanker uniform!

clever cloud
#

Whats the tanker uniform look like (im not at my console to check)

clever cloud
#

Oooo

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Feel like that would also be a good base layer for the pilot uniform with a rig over it

mellow furnace
rose ice
#

Ohhhhhhh

clever cloud
#

Razr

silver otter
solar vector
#

Oooh. Whatโ€™s that?

silver otter
#

Gepard

solar vector
#

Looks great!

silver otter
#

Still learning substance painter

clever cloud
#

First the Anti-Air

Now a Gepard

You tease me so ๐Ÿ˜ซ

quaint musk
#

Been wondering why no one has made a shilka but this will do nicely.

silver otter
silver otter
silver otter
#

Working on some destruction models for destructible props

clever cloud
#

Great for Search and Destroy missions

rose ice
#

For real would love to see more destruction in the game

silver otter
rapid osprey
#

I'm so excited for the Pantsir(?)

silver otter
rapid osprey
#

Yeah, I can wait. It's torture but I can wait

silver otter
frosty reef
#

tf is that a stunt ramp? lol

silver otter
#

Lol maybe

unreal ravine
#

im curious about the AA's still

silver otter
#

We have a huge plate for only 2 people and like 20 projects in the works with another 20 on top that we wanna do,
so basically what Iโ€™m saying is our modding workflow method can be best described as ADHD lol

unreal ravine
#

fair enough man lol

mellow furnace
#

thanks to @dull narwhal for the inspiration to make stunt ramps for that cool sleigh of his

snow smelt
#

Whoever was rocking out with the snare on that cover went ape shit. LOL

mellow furnace
#

that was my old worship team, he's the pastor's son. played in a metal band with the lead guitarist, I played 2nd guitar, and an 18 year old girl on bass (worship leader's daughter) ๐Ÿ˜„

mellow furnace
snow smelt
#

Oh no shit! Iโ€™ll have to check it out!

mellow furnace
mellow furnace
mellow furnace
#

TFBB Props has been updated with a couple new WIPs:
Stunt ramps and and upgraded vans
Pallets now explode
Hotfix to address de-sync issue with flags

silver otter
unreal ravine
#

im guessing the AA's will be there own pack

clever cloud
quaint musk
frosty reef
silver otter
silver otter
frosty reef
quaint musk
silver otter
#

WIP ๐Ÿšง Working on the destructible model left behind after you blow it up.

hollow hearth
#

This is going to be sick!

silver otter
#

New destruction model for Hawk

clever cloud
#

Oooooooooooo

clever cloud
#

Been using the command tent as a scenery prop for photos.

rose ice
#

@clever cloud what mod is that?

#

The tents

mellow furnace
rose ice
#

Thx

clever cloud
silver otter
rose ice
#

Love the mods yโ€™all make, really canโ€™t wait to see what else crazy things yโ€™all come with.

silver otter
#

Nice got all the Hercules in the background

clever cloud
#

I would suggest maybe darkening the tents from the light color it is to maybe a darker tan

#

Kinda like this

silver otter
#

Yea I was seeing the same in the picsโ€ฆwe were talking about it earlier of darkening and adding a olive tone too

#

Enfusion washes tones out pretty good lol

iron sun
# rose ice

Only way the C-130 is getting off that strip is with JATO

pale ocean
iron sun
#

As for take off thatโ€™s how itโ€™s made easy, as for landing that thing has to hit near stall to land itโ€™s because it can fly extremely slow thatโ€™s the only benefit

#

But Jet assisted take off makes things 100% easier the thing can take off instantly

#

Whatโ€™s impressive is its artic capabilities

#

It has skis designed for it to slide and take off thatโ€™s some bada** stuff

rose ice
#

Nah vape is right, I do aviation stuff in real life and definitely would not be enough runway for a plane of that size to takeoff, though my piper cherokee could clear it easily

#

Also those videos with the jets slamming into the carriers at fast speeds is insane. Ik itโ€™s the only method to land but dang lol, lucky those wires catches those jets.

cyan night
#

Surely it could with JATO?

#

@silver otter sorry for ping, I saw u mention about the lock on missile maybe being added to a Sam site you were making, are u serious about it because I would fucking love having a Sam site shoot at me while I fly

tawny wyvern
#

So is TFBB props and Gamemaster FX for public use?

mellow furnace
#

all our mods are for anyone to use, Gamemaster FX is bacon's mod, but I use it as a dependency for TFBB GM FX.... but feel free to use any mod on the workshop, no mods should be exclusive @tawny wyvern

tawny wyvern
mellow furnace
#

first I've heard of anything like that, screen shot or vid?

tawny wyvern
#

Is your mod incompatiable with any of these?

mellow furnace
#

this is not a mod issue, this looks more like reserve space or PC disc space is out of space

tawny wyvern
mellow furnace
# tawny wyvern Is your mod incompatiable with any of these?

Not that I'm aware of, have you tried using just Gamemaster FX alone? I'm not at my computer rn so I can't test to see if anything changed on that, it is the only dependency I have on our mod. That is the first thing I would do then take it from there. Let me know if you have anything new to report, otherwise I will check this out when I get home.

tawny wyvern
mellow furnace
# tawny wyvern Does your mod work with linux?

my mod should work with anything just like anything else, I'm thinking it got corrupted on your server though somehow. Maybe get into file management and manually delete the mod from the addons directory and see if that helps. No one else that uses this mod has reported having trouble like this before, if that doesn't work I will need the full console.log DM'd to me please, and I will see if I can get to the bottom of the problem for you. Sorry you're having trouble

tawny wyvern
#

Iโ€™ll send you a console log if I canโ€™t figure out what is incompatible

mellow furnace
tawny wyvern
mellow furnace
#

gotcha... sent a dm, let's work this out

mellow furnace
#

Medevac Huey, can load up to 6 casualties and two medics, WIP coming soon!

snow smelt
#

@cedar trail ^Might be able to help you with your Medevac Blackhawk.

frosty reef
#

modders help each other <3

cedar trail
#

Yes theyโ€™ve helped me greatly @snow smelt

mellow furnace
clever cloud
tawny wyvern
#

๐Ÿ’€

mellow furnace
mellow furnace
#

TFBB Props 1.0.42 now uploaded, contains new Medevac Huey WIP, and a couple new pre-filled tent WIPs for barracks arrangements, also added a full arsenal to the 'full' helipads

clever cloud
mellow furnace
#

yes, but in the test world they are a bit more washed out than in normal worlds, they were almost white in this world before ๐Ÿ˜„

#

Known issues with the new Medivac mostly involving animations, I need to learn more about that still:
Doctors face the patients, and when you get out from this position it puts you inside the bird briefly
Patients are sitting up and may be difficult to reach from the same side, putting medic on opposite side helps

upbeat halo
upbeat halo
mellow furnace
upbeat halo
#

So all you need to do is change animations?

mellow furnace
#

I need to spend a lot more time learning more about animations so I can create my own custom ones... that will come in time

#

just didn't want to hold up the bird, we need it for an op

upbeat halo
#

For mine I just reused some animations like entering aand exiting from the huey animations set, but then used the idle animations from the ambulance

mellow furnace
upbeat halo
#

Here I'll look through mine and then tell you what I did for it

mellow furnace
#

sounds like we both have knowledge the other can use

upbeat halo
#

Yeah, you're further along so I'll just help you

mellow furnace
#

sweet! thanks ๐Ÿ™

#

the last pic is where you end up when getting out, but that is just because I chose the wrong animation... still learning that side of things, not my strong suit ๐Ÿ˜…

upbeat halo
#

Alright so first you want go to ArmaReforger>Assets>Vehicles>UH1H>Workspace
Then you want to dupilcate all of the things, but make sure to have the one named player in it's name to also have player in your rename

#

Then you'll want to double click the duplicated version of the UH1A_Medvac.aw and go to workspace

mellow furnace
#

this will definitely help me get started... that was my biggest issue, not being able to see what was there. Just duplicating it will help me have a reference, that is truthfully the biggest help here modding for Arma... a good ref of how it's done.

upbeat halo
#

In the animations instances of the workspaces you'll see the normal versions of the animations from there you'll add child animation instances to those which will be your duplicated versions

#

It should look something like this

#

This is so It has all the animations of the normal huey, but still allows you to change them

mellow furnace
upbeat halo
#

when changing the animation sets make sure to double click the child node in the workspace (depends on what you are changing) then go to the animation sets

#

for the most part it will be the player one

cedar trail
tawny wyvern
mellow furnace
tawny wyvern
mellow furnace
#

ok, just checking to see if you got past it or not... I'm here when you get time ๐Ÿ˜‰

mellow furnace
gilded abyss
mellow furnace
#

there is a lot to unpack there, it will be a while before I get animations done

gilded abyss
#

Copy that

tawny wyvern
#

๐Ÿฅบ

#

damnit

mellow furnace
#

jic someone else runs into the same issue

tawny wyvern
#

it worked

mellow furnace
#

this is what was breaking it, fastVaildation must be false evidently, set to true (as in the screenshot) causes the issue @tawny wyvern was having

tawny wyvern
#

^

#

Itโ€™s not set to false in that screenshot lmao, but yeah itโ€™s also been talked about being ass in the past as well.

mellow furnace
#

TFBB Props 1.0.43 just uploaded with pre-assembled med tents

nimble wing
#

Any news on the russian pantsir?

mellow furnace
#

modelling is finished, now it needs to be retopo'd and textured

rose ice
#

Ayyyyy looks good

mellow furnace
#

update coming to TFBB Props - including a new GM Filter to help you sift our 3 pages out of the 80 others! thanks again to @dull narwhalfor the inspiration and answering questions, as well as helping clue me in on the RGB color space when importing images... so much better now, that will help EVERYTHING I've made! Man I love that guy, such a great help and a treasure trove of information ๐Ÿ™‚

mellow furnace
#

tent's original back doors are now working. I also fabricated double doors for the front to fill in the gaping tent opening. This version closest will be a command tent when finished, they will all come in this tan color as well as olive (versions: Empty, Barracks on dirt mound, Field Hospital and Command Tent with and without external TFBB Logos)

shut sparrow
# mellow furnace

Hello, where do you find your billboard to make a Custom picture on it ?

mellow furnace
mellow furnace
#

TFBB Props has been updated

cedar trail
mellow furnace
#

but of course!

mellow furnace
rose ice
mellow furnace
#

It is intentional

#

Not the the sign disappearing, lol but that door is blocked

#

Sign will be fixed with lights

cyan night
#

That is shit hot

mellow furnace
#

TFBB Props updated again - tents now have lights!

little dagger
#

Sick

mellow furnace
#

One more update - all tents now occlude grass

#

thanks @molten dew for pointing out the duck boards and the mighty power they bestowed! ๐Ÿ˜„

rapid osprey
#

Aw, but I liked doing gardening inside my tent!

rose ice
#

Anyway for the sound mod you could add a plane sound like a C130? That would be dope

snow smelt
#

For TFBB GM effects, perhaps adding ambient gunfire?

mellow furnace
rose ice
#

Also just another suggestion I was thinking about a while back, since on like a good few maps their are checkpoints and an Audio like this to go along with a checkpoint would be so immersive. https://youtu.be/UfgGjHdG5zw?si=rdy9TnwLWx5k7hWR

The audio heard when playing on the map "Border" in Rainbow Six Siege, also known as the guy who is yelling in the background when you are trying to attack, screaming at you to not board the helicopter.

(Helpful Hint: You can shut him up by shooting the megaphone speaker up and to the right after spawning "Valley" in the attacking phase on the ...

โ–ถ Play video
mellow furnace
#

Just need some slick talker with a cool accent to record some compelling, believable, checkpoint rhetoric and we're golden, lol...

mellow furnace
#

Finally giving this guy some more attention, got the custom rotor rigs to work and finished the destroyed rotors and wreck model

cedar trail
mellow furnace
#

got tired of getting bitched out in a language I couldn't understand... lol ๐Ÿ˜„

snow smelt
mellow furnace
#

This change was not the final product... just a POC, now I am re-recording the voices with a voice-changer mod to sound more like they should, coming from an onboard nag... ๐Ÿ˜‚ Then I will add that to our Mi-8 variants and whatever future bird I put out there using the Mi-8 base.

hollow hearth
#

Would you be opposed to sharing the damage voiceover to Mort Ares for his blackhawk too?

mellow furnace
#

He hasn't asked yet, but if he wants he knows how to find me, we have a private thread going since he started his Blackhawk to help him get through some of the beginning hurdles setting up colliders & rigs for new vics in blender, and some tips on prefabs and such... he's done really well so far! Happy to help however I can.

mellow furnace
#

My wife was kind enough to help me out, when she found out about the Russian bitchin betty she recorded these warnings with me (along with the rest) and called herself naggin' nancy! Man I โค๏ธ her, once I get this published you can all get bitched out by my wife when you crash our translated Mi-8 ๐Ÿ˜„ (external decal translations are in process as well)

clever cloud
#

W Wife

rose ice
#

@mellow furnace lol sheโ€™s an amazing voice actor, she would be great for the checkpoint announcer thing

mellow furnace
tulip prism
mellow furnace
mellow furnace
#

TFBB Props has been updated, now the Mi-8s are featuring my wife as Naggin' Nancy, the Americanized voice to replace the Russian warnings... The decals have largely been replaced with English text as well as a new true black paintjob. Hope you all enjoy!

clever cloud
timber pike
mellow furnace
snow smelt
#

LOL Dude my girl lost her shit when I read this to her

little dagger
#

How do you equip the tattoos I can't find them in the Arsenal

mellow furnace
#

they are in TFBB Patches and are in the US arsenal

#

but if you have something in the slot they use, they will just go in your inventory (they use the slot to the right of the wrist watch)

little dagger
#

Oh weird guess I missed them

jovial nest
rose ice
#

Al asad

mellow furnace
rapid osprey
#

He replied to a different message above

mellow furnace
#

mb I looked at it on my phone, must not have clicked the link right, It looked to me like he was replying to the tat pic, lol - just woke up in my defense, didn't have glasses on yet ๐Ÿ˜„

rapid osprey
#

That's entirely fair

dim phoenix
#

Whatโ€™s the workshop Id for the mod?

clever cloud
#

1.) Task Force Bad Batch Props

grizzled breach
# dim phoenix

The back door is meant to be closed but the sign disappearing is a known issue

dim phoenix
#

With a picture

mellow furnace
grizzled breach
mellow furnace
grizzled breach
#

Oh shit

#

Is so close I can feel it

frosty reef
#

what happened to the gepard and the pantsir y'all were working on? haven't seen y'all post about it in a while

mellow furnace
#

that is due to nothing new to report, they still need to go through some re-topo stuff and then texturing. We are both going through some IRL crap slowing things down, but thanks for the reminder... we are both ADD ๐Ÿ˜„

frosty reef
silver otter
#

King doing the lords work over here

gloomy ibex
#

What happened to this project?

hollow hearth
#

@mellow furnace is the dashboard/panels functional or interactive? Moreover, does it provide real time info to both pilot/copilot? I have more questions so i do apologize. I'm grateful for the support and time you give

hollow hearth
gloomy ibex
#

oh ok

glacial vale
silver otter
#

King working magic

silver otter
molten dew
#

Hey @mellow furnace FYI there is no anti-collision light on-top of the fuselage. Thatโ€™s something to do with IR Counter Measures.

#

The two red anti-collision lights are on top of the tail and below the drive shaft. The strobe back and forth. I can offer a video of that if you wish

glacial vale
#

@mellow furnace if you want help with the lighting lmk, i assisted mortalis with his MH-60 and i still have all the documentation for it

Same goes for the littlebird lighting if you want references for that too, I helped erfue with his

molten dew
#

More detailed outlay of the exterior lights are this:

Red anti-collision lights on the top of the tail and bottom of the drive shaft.

Positional lights are the green and red on the front steps on ether side along with a single white one at the top of tail (In the layout picture I provided)

Then the formation lights show with the number 20 in the picture I provided.

In a civilian use I do believe they use white strobe lights on the bottom (sometimes top) where the anti-collision lights are used.

Just keep in mind the layout pictures I provided are for a UH-60 so the step fairings are not present

molten dew
#

No, seven months clean of WT. just passion

frosty reef
glacial vale
# molten dew More detailed outlay of the exterior lights are this: Red anti-collision light...

To further elaborate that civilian use thing ya brought up. The anti collision lights have a day/night mode that makes them flash white or red, and they have modes to activate just the top/bottom collision light or both. Itโ€™s present on bith milspec and civilian variants

Iirc the white (day) mode is slowly getting phased out and doesnโ€™t get used much on the current 60โ€™s due to some opinions on safety/practicality.

molten dew
sacred gale
molten dew
mellow furnace
mellow furnace
cedar trail
mellow furnace
#

the devs were kind enough to release the Huey rotors!! yay!! ๐Ÿฅณ

In celebration, I put them together in a zip. Each in a new blend to help get anyone else started with these bad bois! ๐Ÿ˜‰

Enjoy!

timber pike
#

@mellow furnace you the man!

mellow furnace
#

thanks to reyhard pushing the UH1H rotors I was able to complete all three model stages for the main and tail rotors last night (static, blur and dst), now the overall wreck model is complete so I'm not dropping huey carcasses anymore when the little bird blows up ๐Ÿ˜„

clever cloud
#

Oooo

grizzled breach
#

๐Ÿ‘€ ๐Ÿ‘€ so we are close I suppose

mellow furnace
#

tweaked it a little more

mellow furnace
little dagger
mellow furnace
# little dagger Is this out?

not yet - still need to do some finalizing on that one... and I might start over now that the huey rotors have been released. At this point the little bird will likely be the first one out the gate, but will still be a bit - need to do some server testing before we go public with them.

little dagger
#

Ight cool they both look great

jovial nest
jovial nest
#

Oh ight

silver otter
#

Start of our vehicles mod pack: THE TEASER

frosty reef
#

oh wow, looks awesome (also great song choice) but correct me if I'm wrong, does that little bird have a working camera?

mellow furnace
frosty reef
#

ah sorry, I might've seen the reflection on the screen lol. either way those things look absolutely insane!

mellow furnace
#

thank you so much! ๐Ÿ™‚

timber pike
#

๐Ÿ”ฅ

mellow furnace
#

The initial shakedown of the Little Bird has gone very well, just a few more minor adjustments and we will release to the public on the next update. It will still be heavy WIP, mostly with animations, so only elementary rotor animations are in place currently until I figure out the tools better. The AH-6 armed variant is on hold until a good solution for pilot weapon firing has been established. The Blackhawk MH60-M will be next, followed by this guy now that I have the model:

hardy eagle
mellow furnace
#

Should be ready for public-beta soon

clever cloud
#

I wish rappelling was a thing:((

mellow furnace
#

I wish it was too!

cyan night
#

As well as shooting while in a vehicle, imagine shooting off the side of the little bird or Blackhawks

mellow furnace
sacred gale
# clever cloud I wish rappelling was a thing:((

Well my idea for that (Iโ€™m not a modder) was to just retexture a latter (you can already slide down them) and then animate the hands to just come closer together, itโ€™s obviously pretty simple but I think it would work

mellow furnace
# sacred gale Well my idea for that (Iโ€™m not a modder) was to just retexture a latter (you can...

you are thinking logical, however, the bird and the ladder are placeable entities and have to either merge or deactivate physics once attached to each other, outside of the game in the workbench. then you have collisions to deal with and the rope attached to the bird would be a very interesting problem to deal with... this is why I asked if has been done in Arma 3... at least then there would be hope it will make it here also ๐Ÿ˜„

clever cloud
# mellow furnace you are thinking logical, however, the bird and the ladder are placeable entitie...
mellow furnace
#

then it's just a matter of time before someone figures it out... beyond my current level

sacred gale
mellow furnace
# simple oar U sure?

not anymore ๐Ÿ˜„ - I was 'told' it was on there, but I just looked and didn't see it sadly... lol

mellow furnace
mellow furnace
#

I moved firing to a button combo, testing out HOLD LB+A for now until I find a better combo

clever cloud
mellow furnace
#

that is not the problem... the problem is everyone's muscle memory is RB to reset view, now it fires a weapon... lol HOLD RB+Y is now currently top of my list

hollow hearth
#

How about a combo prompt being RB+ Y for unbinded controls. LB is used for radios and will be a hassle to remain in contact with friendlies this way

hollow hearth
#

Does it feel natural?

#

That looks stable enough to make adjustments not only to the rudder, but also the altitude if need be

hollow hearth
#

Does look fantastic though! Great job man

mellow furnace
hollow hearth
cyan night
#

But these look absolutely amazing I can't wait for the full pack to be complete

hollow hearth
clever cloud
charred shadow
#

^

hollow hearth
#

Thats surprising
Its automatically used when using/switching weapon pylons (i.e Crobra 1-S, little bird, and kings old hueys) also does so for the current Halo Pelican as well as the Falcon

Then again, would be different if you're using KB&M

mellow furnace
# cyan night But these look absolutely amazing I can't wait for the full pack to be complete

thanks, it will be a while... lol. but the little birds won't be long, just need to make sure I don't have any server killers in there still ๐Ÿคฃ

and RB to tail rotor sounds super unnatural - it is problematic moving any existing mappings, no need when we got combo options, I'd rather get used to a new way to shoot than completely re-learn how to play and cause every other vic to be changed how they operate... I wanna play nice in this sandbox tyvm

mellow furnace
hollow hearth
#

You have a great information network around you. That's very fortunate! I can only imagine the inspiration that'll be driving you going forward in this particular field

mellow furnace
#

The 160th SOAR is the main inspiration behind the core of this modpack because Monster heads the NIghtalkers in our milsim

as such the MH-60M and MH-47G are also on the roadmap, models have been acquired, but I take a long time... ๐Ÿ˜„

tulip prism
#

iโ€™m most excited for the MH47G, the chinook was my favourite helicopter back when we had one in reforger

hollow hearth
#

Take your time bro ๐Ÿ™๐Ÿพ make it a product you are proud of and the rest will fall into place. We can wait for good quality. Those helos are incredible all around

mellow furnace
#

After much consideration I'm putting the key binding remapping on hold until 1 of 2 things occurs...
1.. BI implements the HelicopterFire bind to allow separate binding for ground and helo vehicles
OR
2.. I learn how to script and do it myself, lol

The problem, and most likely why everyone else has not bothered with another solution, is ground and sky vehicles all use the same signal to fire, likely because helo weapons have not officially made it on the roadmap yet. And I do not want to mess up how gound vics shoot their weapons.

mellow furnace
#

So we came up with a new way to do this, instead of moving the fire button, which messes up the ground crew's ability to aim effectively and kills the AI ability to fire ground vics, we decided to change how the tail rotor works. Instead of moving it, we are requiring a hold of the RB button in order to make the right tail rotor respond (this disables weapons while using it because it is a brand-new button combo, but still give the range intended with the trigger). Consequently, we also added the ability to use the left side with the RB button held (or not, so default still works for left too). We also moved VehicleNextWeapon to Y to avoid unwanted weapon switching while flying.

This is only a work-around until BI fully implements the HelicopterContext mappings.

Unless something else comes up in testing, this will be how we are targeting the initial release of Monster-King Vehicles.

weary cargo
mellow furnace
#

still heavy WIP and incomplete, and as I learn more about animations I will add in the gauges and other things that should move like flight controls and doors. Need to still customize the character get in/out animations as well, Still need to learn how to wire up the new bones I added to the huey rig for the extra rotors, but none of that will delay the first beta release.

weary cargo
mellow furnace
mellow furnace
#

Heads-up: TFBB Uniforms has been patched temporarily to remove the dependency to TFM, and therefore NVG... only until Greg gets his NVG working with 1.1

cedar trail
#

Any word on the props mod, good sir?

mellow furnace
# cedar trail Any word on the props mod, good sir?

I've been working on the TFBB Uniforms mod all day, about to call it a night... we are starting a new campaign tomorrow night and I really want to get these finished before that. Having said that, we have the release of Monster-King Vehicles on deck for public-beta release hoping to get out this weekend, which is tied to an update for props: The first update will be to only remove the vehicles from props, and create a new TFBB Vehicles mod for the TFBB decorated vics, the rest go in to Monster-King Vehicles. After the dust settles on that I plan on addressing performance issue(s) in props. ๐Ÿ˜…

cyan night
#

TFBB GM fx is fucking amazing I am in love, only one bug/suggestion is the sounds need to be ever so slightly louder at least some of them not all

rose ice
#

^ yeah they seem to be too quiet, also a cool audio suggestion would be to add whistles and war cries for raids and stuff, would be so dope lol.

mellow furnace
cyan night
mellow furnace
cyan night
#

No problem man I'll get right on it

cyan night
#

Music list:
โ€ขTFBB Ambient jungle (day, night1, night2) - louder

โ€ขTFBB Bush Sound Effect - louder and wider radius

โ€ขTFBB Footsteps sound effect - louder

โ€ขTFBB Monkey sound Effect - increase radius

โ€ขTFBB Object Dropping sound Effect - little louder

โ€ข TFBB Please Help sound effect - not too loud because the quiet is creepy but currently can't hear it

โ€ขTFBB Stairs Descend sound effect -slightly Louder

โ€ขTFBB Timber Tree Falling 1,2 Sound Effect - way louder can't even hear it

โ€ขTFBB Wendigo Hush Sound Effect - slightly louder

All of the ones in this list could do with extending radius by like 10m.

cyan night
mellow furnace
#

I have a couple other mods in the queue, once those are out of the way - or if I get a good break in between stuff - I will get these dialed in a little better

mellow furnace
#

Removing the vehicles from the TFBB Props mod, this is a necessary growing pain so we can split our vics out to other mods. They will be back in a new mod shortly! No props performance enhancements yet, just pulling vics.

#

if you rely on these vehicles, use TFBB Props v1.0.49 until the new mod(s) are published

mellow furnace
#

TFBB Vehicles is now released, but if you want the Gold Jeep or the Medevac Huey, stick with TFBB Props 1.0.49 for now... They will come back in the Monster-King vehicles mod after we get some permission issues sorted.

mellow furnace
#

We are officially launching our new Monster-King Mods discord:
https://discord.gg/monster-king-mods
Please feel free to stop by the mess hall and say hello!

Some settling may occur as we polish it up and continue to add more content, feel free to showcase your stuff there too... Choose RedPill if you want to discover the wonders of modding, choose BluePill if you prefer to remain in the simulation ๐Ÿ˜„ We hope you like it!

mellow furnace
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That was fast!!! Already tier three, big thanks to TFBB!!

mellow furnace
burnt mango
# mellow furnace

Which version of the 60 is that? Looks like the more modern one based on the sensor and camera setup/electronics

mellow furnace
mellow furnace
# burnt mango Which version of the 60 is that? Looks like the more modern one based on the sen...
CGTrader

Model available for download in Autodesk FBX format. Visit CGTrader and browse more than 1 million 3D models, including 3D print and real-time assets

CGTrader

Model available for download in Stereolithography format. Visit CGTrader and browse more than 1 million 3D models, including 3D print and real-time assets

CGTrader

Model available for download in 3D Studio format. Visit CGTrader and browse more than 1 million 3D models, including 3D print and real-time assets

CGTrader

Model available for download in Autodesk FBX format. Visit CGTrader and browse more than 1 million 3D models, including 3D print and real-time assets

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putting them here to make sure no one has claim to these guys before I invest hundreds of more hours to finish this guy up!! ๐Ÿ˜„

molten dew
mellow furnace
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the top model is the main bird, I specifically pulled off the MH60-M DAP parts off the 3D Print model, that will require re-topo and texturing, the other two are just cockpits and I will end up using the best of what's in those two, plus probably redo a lot of the textures because it is literally a photograph of a real cockpit ๐Ÿ˜„

molten dew
mellow furnace
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I didn't see the mh-60m version when I first looked, don't know if that is new or not but I've seen it since, not much I can do about it now. There was not one when I was looking for one and now there is, lol

#

I started the blackhawk even before the littlebird

molten dew
# mellow furnace I didn't see the mh-60m version when I first looked, don't know if that is new o...

Ah, yea I was just wonder do you have plan to switch over to the MH-60M model strictly?
I canโ€™t recall fully but the M variant is either the newest or second newest.

Was wonder as a very modern MH-60 and that of one from USASOC is quite different than that of a UH-60.
As you can see there are a lot of small things different with the MH-60M and some big. Itโ€™s not as simple as a UH-60.

mellow furnace
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it is all I have to work with, so that will be it unless by some magic the perfect model appears, is royalty free, and my fans want to donate to a fund for me to buy the best model out there, lol... cuz I can't sure make it from scratch ๐Ÿคฃ

molten dew
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If your wanting to do a older version of the DAP the UH-60 body makes complete since.

molten dew
mellow furnace
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the MH60 is not topo'd well, and is made for 3d printing so no texturing at all... so I only want to use the DAP stuff from it

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even then, just the fuel rod, cone and the pylons - not the weapons, those models need to be better... will have to acquire each

molten dew
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Ah I see. Yea thatโ€™s understandable, yea to re topo and texture would be quite difficult.
I love that you still want to make one either way, so thank you so muchmeowheart canโ€™t wait to see whatโ€™s instore

mellow furnace
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I can reuse the mgs and hydras but the hellfires I have only have 2 per launcher, the DAP BH has 4 (assuming I can still use the Little Bird at all)

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but tonight is all about @cedar trail DAP Blackhawk... we are going to be getting the weapons going on my new discord tonight at 8pm (about two hours from now)

cedar trail
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9pm est for anyone wondering

molten dew
cedar trail
molten dew
cedar trail
burnt mango
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Where possible we as modders try to not add larger mods as dependency, especially when they are not designed to be plugged to another vehicle type.

That is just my opinion though, may not be shared but more dependency mods result in higher chances of breaking somewhere in the chain.

mellow furnace
# molten dew Oh sweet, so youโ€™ll have M134s, hydras and hellfires? After I suggested have you...

Aussie is right, whenever possible we try to make our prefabs directly off the vanilla assets. The less dependencies the better! However, as in the case of BGONE, it was written entirely to be used as a core for other mods that need seeker missiles, so they don't have to rewrite the wheel. It is a preference as to what you choose to include to depend on, and modders choose to include BGONE because their is no vanilla alternative.

mellow furnace
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@winged ice if you got it done while I'm still waiting, hell yeah I will try to make it work brother... got nothing better to do, in the wheel pattern of fate atm... ๐Ÿ˜„

Figured if we are going to talk about this for MK-Vics we should move the convo here

#

I already flooded @wise pine's showcase enough, lol

winged ice
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So like i said i think i can have lod0 whitebox in just few days

mellow furnace
winged ice
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But i've to ask if we would want to bring it up to Reforgers fidelity so working engine door/bay that you can open also working altimeters/speedometers and other things on dashboard. Would that be possible or is that too much of a headache?

little spade
mellow furnace
little spade
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Wow if I just kept reading I would of seen someone else mention the dap lol my bad

mellow furnace
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all good, got plenty of time to type... like I said, I'm in the wheel pattern of fate atm, lol - at least it gives me more time to tend to my wife who just got out of surgery couple days ago ๐Ÿซก

cedar trail
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lol

little spade
winged ice
winged ice
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Okay so my gameplan is to have lod0 model of mh-6 or OH6 Cayuse(literally the same KEK ) in few days

By LOD0 i mean Baked model ready to be textured and other things and on that stage we could also start doing other things Susge

I havent worked on vehicles at all so i'm not familiar with whole process. I guess after lod0 we have to rig everything that moves i.e rotor/tail/stick?

after that it gets hazy for me, i guess we will need LODs 1-5 and blown up version also with LODs Susge ? @mellow furnace

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And beyond that its only implementation? like getting it actually working within engine Susge

mellow furnace
winged ice
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ye, got it

mellow furnace
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tried to invite you to modder's lounge and message got deleted, lol

winged ice
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its fine ive got it

mellow furnace
mellow furnace
tidal gyro
#

dumb question, what does the "Monster-King Weapons" mod do?

mellow furnace
#

it only has 1 weapon in it atm, sort of a place holder for things to come... there is a LAW that has 3x damage

hollow hearth
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I too have a question regarding the dual firing guns. Has that been placed on hold for the upcoming aircraft or something for a later date

mellow furnace
hollow hearth
#

Sick! Definitely looking forward to that

unreal ravine
mellow furnace
unreal ravine
#

fair enough

mellow furnace
hollow hearth
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This is going to be cool for hit n run tactics! The one thing I'd love to see is flight helmets with a onscreen reticle for in line accuracy

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I can't wait for technology to gain traction for animated/scripted fly by wire feedback for altitude control and information relay

lucid sequoia
mellow furnace
tawny wyvern
frosty reef
mellow furnace
mellow furnace
#

Brought the sound levels up on some of the quieter sounds

tawny wyvern
mellow furnace
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not atm, this was a re-brand and fix for sounds too low, no plan for new sounds currently...

I am currently going through cleaning up all my TFBB mods and splitting out anything not specifically branded TFBB into a base Monster-King mod that people can either use as is, or inherit to re-skin for their milsims, without including another milsims stuff and take up all that space.

I also update the TFBB mods to use the MK mod assets and only re-skin where needed, this also makes the TFBB mods a bit more streamline and makes a better example of how others can follow suit.

So all that to say Monster-King Props will be the next new mod, followed by a TFBB Props update once I get this one sorted... There is a lot to fix in there, lol.

mellow furnace
naive garnet
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If the MQ-9 Reaper were to be incorporated into a tv display with MonsterKing๐Ÿ˜ฉ

finite forge
hollow hearth
mellow furnace
finite forge
#

Sweet

hollow hearth
#

Sweeeeet

junior osprey
junior osprey
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yes you read that right

hollow hearth
mortal swan
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@boreal kraken your FX mod is really quiet by any chance are u able up the sound

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We really need it for a SCP server

snow smelt
snow smelt
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Appreciated.

mellow furnace
# snow smelt Appreciated.

I just put those three mods in a test mod together and everything is fine

1 of 2 things... make sure your filters are reset completely (if anything else is turned on that will stop my stuff from showing)
if that still doesn't show them then you are running out of memory

that's all I can tell you ๐Ÿคท

mellow furnace
mellow furnace
snow smelt
mortal swan
mellow furnace
mortal swan
#

Ok ty

silver otter
mortal swan
ornate goblet
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Hello guys. Since the new 1.2 Update the MonsterKing GMFX mod doesnt seem to work anymore. No sounds at all work for me on local nor on server.

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is there an update planned for it? Love and appreciate your work, else I wouldnt be here. Dont wanna go through the hassle of using soundboards again.

mellow furnace
ornate goblet
mellow furnace
#

no promises, I have a couple other things I am working on and that is a complete do over on the sound map for every sound, so it will be some significant effort to finish

keen crag
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Has the GM FX mod been updated yet?

mellow furnace
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not yet, been busy IRL and getting our server stabilized, I still have a few mods that need updating

mellow furnace
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This mod will help reduce the errors that occur every time a character gets placed or respawned

clever cloud
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@keen sparrow

keen crag
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@meager phoenix

meager phoenix
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thank you

keen crag
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Yep

mellow furnace
red ginkgo
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nice ๐Ÿ™‚ thank you a lot !
is it possible to retexture the tats aswell ?

mellow furnace
red ginkgo
mellow furnace
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Got a couple of irons in the fire so I'm all over the place, but Monster-King GM FX will be coming back soon!

I finally finished getting the new sound map working and it's all in one map now. Makes it easier for me to maintain and balance the levels of the individual sounds as well.

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One last step, I will be adding in translations for the other languages Arma supports as well, then I will put out the update.

rapid osprey
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Oooo, excited to be able to use the GM FX again

mellow furnace
#

Monster-King GM FX 1.2.0 update uploading...

mellow furnace
mellow furnace
ornate goblet
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It might also be one of the other sound mods conflicting with MKGMFX

mellow furnace
# ornate goblet It might also be one of the other sound mods conflicting with MKGMFX

I have done extensive testing with the sounds I made and never ran into that before, but I don't have a sound with that name, so there might be very little I can do about it... I believe the incoming sound effect is part of the original Game Master FX, not vanilla. Either way, I'll look into it. That sounds like a horrible side effect... no pun intended ๐Ÿ˜„

ornate goblet
mellow furnace
# ornate goblet truuuee thats not vanilla, Its also something I've neeever ran into

for now all I can do is recommend not using that effect, please let me know if it happens on anything else. And for now I will do some more rigorous testing of the original mod over the next couple days to see if I can...
1: reproduce the problem

if I can then...
2: determine if it is caused by my mod or already a problem (simple test, you can do to... take my mod out and see if the problem goes away, if it does, put it back and see if it comes back)

if it does...
3: see if I can figure out why...

Please let me know if you do the testing I mentioned here before I report back, you may save me some time

frosty steeple
red ginkgo
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king, what is going on here ๐Ÿ˜„ I've inspected the model with uvchecker and it took both from the same place, so I placed only one texture. it works in the preview but ingame one shoulder patch was blank beige. So I inspected the uv mash and... now I'm even more lost ๐Ÿ˜„

mellow furnace
red ginkgo
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I'm sorry I never heard of breaking the instances before. What does it mean?

mellow furnace
red ginkgo
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ooohh... thanks a lot ๐Ÿ™‚

glacial briar
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By the way, I canโ€™t find the borderlands inspired Huey in the vehicle pack

jolly basin
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hey monster would u ever add more tattoos?