#CEN Medical

1 messages · Page 1 of 1 (latest)

slender thorn
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Cen is heavily work in Progress we re aiming for an completely overhaul of the medical system in Reforger.

Roadmap:

  • [ ] Replace health and resilience hit zone by medical state machine that also includes cardiac arrest as a new state.
  • [ ] Medical menu (Possibility to do treatments on others via GUI)
  • [ ] Advanced wounds (Reopening, wound types, different bandages)
  • [ ] Replace autoregeneration of wounds by adding stitching as treatment
  • [ ] Rework broken bones (increase handicap, add splints)
  • [ ] Tweaking hit zones and bleeding to increase realism (e.g. femoral artery)
  • [ ] Improved audio and visual feedback (Audible heart beats, heavy breathing, tunnel vision, shock and pain)
  • [ ] Improved visuals of treatments (tourniquets and splits attached to patients)
  • [ ] Restrict use of medical items by introducing traits
  • Improved audio and visual feedback (Audible heart beats, heavy breathing, tunnel vision, shock and pain)
    The Github:
    https://github.com/cen-mod/Medical
    If you have more suggestions or ideas for things that we should at you can writw it in hear if you want to help us we are looking for programmers animators and some 3d artists to make aditional medical items and animations. You can always write me or kex if you want to help. 😄
GitHub

Expands the vanilla health system. Contribute to cen-mod/Medical development by creating an account on GitHub.

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CEN-Medicaö

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CEN-Medical

regal raven
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Nice Job boys 👏

slender thorn
regal raven
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😂 sounding like it's gonna be an intense system mate

clever turret
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Gonna be a lot of work, good luck fellas! If you need help with models let me know

slender thorn
slender thorn
versed karma
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Sounds great and very challenge 🙂 Lucky you

storm wagon
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Cool

safe umbra
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Will this also be able to drag people? And put them inside medical trucks ?

slender thorn
tribal skiff
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@bronze lantern

gleaming verge
gleaming verge
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Yeah, Gramps already told us that bons has it 🙂

atomic briar
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this is going be crazy

slender thorn
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To speed up the process we would need more programmers and also animators if someon wants to help dm me or kex help is always welcome😄⚕️

knotty flint
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What scenario (or what kind of gameplay) is this for?
Ex: Is this meant for Conflict game mode?

slender thorn
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Would be fit more for gm but is actually also playable with conflict if you turn down the bleeding rate you could actually make some kind of medivac squad in conflict I think its not really ment for one scenario we want to make it higly configurable so server owners can config things for theire preference

spiral void
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I send a friend the roadmap of this mod, because he os a medical specialist and he waiting for a mod like this is. He gave me the following two things which he missed for a perfect mod which can simulate the real life.

  • adrenaline for resuscitation
  • adenosine to lower the heart rate
    I hope it helps.
    Regards
    Marcel
gleaming verge
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At least adrenaline in form of EpiPen is already a thing.

slender thorn
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@gleaming verge we should really think about adding some kind of heart rate rn ita not on our roadmap

gleaming verge
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Tbf. the roadmap on GitHub in its current form is more an outline for us

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Since we follow ACE's medical state machine, heart rate and such are kinda implicitly included there

slender thorn
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Yeah ur right

slender thorn
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Hey we were discussing about a new feature as we want to make it more punishing to have a broken bone the painlevel should increase if you shoot a weapon with a broken bone so we came up with an idea to make a one armed shooting feature it would make aiming acurate extremely difficult and also recoil would be very high reloading wouldnt be possible. But your painlevel wouldnt increase whats your opinion on this?

deep breach
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Pain level increase by health reduction or movement?

slender thorn
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By movement

deep breach
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Would stamina also be a factor in this? Be it regeneration or consumption?

slender thorn
gleaming verge
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Depends on what health you mean. There's the health hit zone, which we'll remove, but each hit zone ofc also has a health value.

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In its current implementation, pain is also a hit zone, which takes damage based on damage received by physical hit zones, such as chest and so on.

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So one could argue it's health-based at this point

slender thorn
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Yeah but I thought he meant the base Heaöth moddel like charackter whise

gleaming verge
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yeah, but the pain hit zone pretty much works analogous to the health hit zone. It just differs by name and different configuration.

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health hit zone also takes damage based on damage transmitted by physical hit zones

slender thorn
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Yeah ur right

gleaming verge
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We'll have to revise this approach anyway at some point to introduce other source of pain, such as tourniquets.

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Also rather than healing the pain hit zone, morphine should just act as suppressor according to the concentration in the body.

slender thorn
west bear
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what is the end goal for this mod? a fully realistic medical system which entirely replaces base game stuff or an extension of base game mechanics

slender thorn
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We try to stay as close as possible to reality but we wont make a complete new medical system we will use already existing ones and modify them and also add some new mechanics.

deep breach
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Would that mean that having a splint would have a healing effect or would that be solved by other means?

deep breach
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Moreover, are there plans for a for the medium field hospital?

slender thorn
slender thorn
honest oxide
slender thorn
slender thorn
deep breach
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In my experience as GM the medium field hospitals arent used besides aesthetically and medical items. I was wondering if there could be a system having the bed apply a resting function similar to the ambulance where soliders can be treated with bonus healing effect?

honest oxide
slender thorn
slender thorn
deep breach
slender thorn
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I would wait for kex he really looked into the system from ace I did it too and I can remember there is such a thing but I dont know the exact effect maybe he will know better

gleaming verge
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Hence, we can have a look at it at the point we introduce traits.

hard nova
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Is the mod out on the workshop? And also, is being downed more often instead of dying a planned feature?

gleaming verge
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No, this mod is work in progress. You could use revive system alpha if you just need a mod to get the downed state more often.

spring summit
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@pine nova

scarlet sleet
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I cant wait for this bro, the training ima make after this drops 🫢. I hope it all goes well!

slender thorn
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Love ypur name haha

scarlet sleet
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Any idea if yall will make an infection feature, so if wounds are left open for too long for example they might get infected?

west bear
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^ you two

slender thorn
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I dont think that wounds get infected this fast so I dont know how we should implement this would be more a thing for the dayz mod

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@honest oxide or @wheat edge are probably the ones who know if this would make sense to add

slender thorn
scarlet sleet
honest oxide
scarlet sleet
honest oxide
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Might be cool for a dayz style vibe, but that’s the only practical use I could see

scarlet sleet
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like panda said, would make more sense for a dayz mod due to it being more long term

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maybe it could be a feature, makes you slower or something but of course that wouldnt be realistic as the speed of symptoms would have to be rlly increased otherwise it wouldnt have much effect

wheat edge
scarlet sleet
deep breach
exotic hound
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Could you allow us to drag people when they are unconscious?

gleaming verge
exotic hound
exotic hound
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Thank you!

scarlet sleet
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If pain levels get overwhelmingly high will it cause player characters to go unconscious?

gleaming verge
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I'm not sure if this is a thing in ACE. If not, we gonna have to discuss internally if we gonna make it a thing.

slender thorn
wheat edge
# scarlet sleet If pain levels get overwhelmingly high will it cause player characters to go unc...

from realistic side, a huge amount of pain can lead to brain (body) shock , so the answer is, it should be in the mod. But, the problem is each human/animal have a different treshold for pain before passing out. For example, women giving birth, 99% of males would be in shock if they would be in that pain. So I will provide the most realistic data to the mod programmers , and its on their side to choose

@slender thorn @gleaming verge @scarlet sleet

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also it is worth mentioning , there is different type of shock's. Passing out, hallucinating, there is even type of shock where you just get lost, and you feel totally normal, even if you lost half of your leg, you dont feel anything cuz brain is a amazing thing. And many more, 100 people, 100 different reactions and differenct shocks.

gleaming verge
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I doubt your claim that child birth level of pain would cause shock in 99% in males. It's said that renal colic can reach similar levels of pain, yet I've never heard that anyone fell in shock from it.

rustic igloo
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What in God's name is going on in this thread

scarlet sleet
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No idea if this would be a good idea but maybe making each player character have a pain threshold assigned to them when they respawn (e.g assign a lowest and highest point out of the pain levels for the rng to choose between and that number would determine how high the pain has to get before passing out). Idk if its viable on the modding side of things but i feel it would do ok at simulating the varying pain threshold between different people. Just a suggesstion.

gleaming verge
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Hmm, we need to be careful what we aim for. I think we should find a good balance between realism and gameplay. Being disadvantaged because of some RNG feels a bit problematic in PvP.

muted charm
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the mod is in the workshop?

gleaming verge
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No, it's work in progress and rather in an early stage of development.

gleaming verge
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Also if we really want to model some realistic drug effects, we could also have RNGs on the drug's effectiveness and toxicity.

scarlet sleet
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At this point make the whole mod a RNG 😭

gleaming verge
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Imagine you get hit by that very small chance of being an opiate addict, so your morphine's effectiveness gets diminished 🤣

scarlet sleet
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honestly, most are

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would be hilarious tho

west bear
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eventually your character begins stopping what youre doing and applying morphine automatically and if you try and stop him he starts shaking uncontrollably

slender thorn
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CEN Medical

bronze nexus
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Is anyone gonna add a mod we’re we can carry unconscious people

slender thorn
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Its already there

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CEN carrier System

pale spade
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Do we have an vague release date?

deep breach
exotic hound
deep breach
exotic hound
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I can't find it

deep breach
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CEN Medical
2 seconds

exotic hound
deep breach
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Same mod

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There's only one

exotic hound
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Cen medical isn't out yet

deep breach
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Oh my b then
We steadfast in the waiting game

exotic hound
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It's fine

slender thorn
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The mod will be out when the mod is out we wont set a release date because me and kex both habe a real live and just doing this as a hobby. If we got something to show we will definetely show somwthing😄

primal owl
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How do you put someone down after you carried them were you need?

whole terrace
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Rb + b on Xbox, I can’t remember the keybind for k&m

slender thorn
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Pc is ctrl x

gleaming verge
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It should in principle also be shown on the bottom left if you have keybind hints enabled (not sure that's even a setting 😅 ).

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You can also rebind it if you want.

vital cloud
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Send the wounded to the moon

deep breach
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Would it be possible to have burn damage from fire or extreme heat sources?

gleaming verge
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Maybe, but now is not really the time yet for requesting more features. We already have enough to do with implementing the first point on the roadmap 😅

deep breach
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Lol my bad 😅

mystic apex
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Is there anyway you can make the carrier system make you walk slower and restrict your weapon

gleaming verge
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It's a good point that the carrier system should probably be nerfed. Maybe one can manually add weight to the carrier such that they can no longer run. Not sure about restricting the weapon though.

little bough
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What about okay use a side arm or just have accuracy decreased

gleaming verge
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In Arma 3 you can't use your weapon at all while carrying. In the case of dragging, you can depending on which animation the mod chose, but you can't reload.

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How hard it is to implement in Reforger, I'm not sure at this time.

west bear
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from what i understand it is very dificult to force a players weapon to be down/away/sway more in reforger

gleaming verge
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It's still utterly broken on experimental 😢

gleaming verge
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The carrier system is now available on experimental 😄

mystic apex
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What’s that

gleaming verge
mystic apex
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Oh

distant wagon
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Do you guys have a list of what's planned for this mod my friend was wondering

gleaming verge
distant wagon
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Thx

gleaming verge
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But to be fair, this is all very long term planning. It's a very ambitious project that will take a long time and I've been busy with other projects lately.

distant wagon
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I getcha

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My friend was also wondering if this mod would make it where field hospitals would have a use like considering there is only so much a medic can do meaning people would actually have to be evacuated for proper treatment

gleaming verge
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We try to draw from ACE and as far as I remember there is a setting to increase the trait by one level in proximity to medical facilities.

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But the concept of roles/slots is not really yet a thing in Reforger, so not sure yet about that one.

distant wagon
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I think he more meant are you adding new medical equipment cause rn for medics atleast milsim wise there isn't alot of space for more stuff in the equipment wheel so with anymore new stuff it would prob be better to just send someone back to an ambulance or a hospital with a heli instead of fumbling around in your inventory moving stuff if that makes any sense

gleaming verge
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Good point. One will have to think about how to best apply/equip different items, especially once we add more than just the EpiPen. My guess is that a medical menu is probably the best approach.

distant wagon
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Medical menu could be good or maybe if there is abunch of equipment on the ground medics could prioritize stuff to keep people stable then setup field hospitals for full treatment

distant wagon
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Idk if it's possible but if you went down the field hospital route instead of med wheel you could do some sort of system where if you're in combat the quality of care would be worse like stitches opening easier or a high chance of infection but if sent to a field hospital or ambulance there could be no chance of infection and lower chance of stitches opening. If you wanted to get really technical with it you could do some sort of shrapnel removal feature where tourniquets and bandages only stop bleeding but you would still have bullets and shrapnel in you if it's a thick part of the body causing pain afterwards so combat medics would either carry a surgical kit item for removal which would be time consuming or you could send them to a field hospital for proper surgery
I ain't a modder so idk how hard or easy any of that would be I'm just spitballing ideas that I have had

sand viper
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I’ve heard that there’s been an issue when you attempt to carry a player and set them back down the players being set down tend to fall through the map??? Would this possibly be looked into for the future

gleaming verge
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I don't think they actually fall through the map. So far the affected players reported to me that they are where I dropped them, but no one else could see them.

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I suspect it's a replication issue. I added a potential fix for it in the latest version on experimental (CEN Carrier System 1.0.12). Let me know if it is fixed or not.

gleaming verge
sand viper
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Seen some issues on when you carry someone they don’t seem to disappear when you set them down they kind just float back down to the ground sometimes

sand viper
regal raven
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An angel has fallen before you 😂

gleaming verge
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Oh, that's new 😅

sand viper
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Yeahhh lol

dapper basalt
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Reason: NULL pointer to instance

Class: 'SCR_GameModeEditor'
Entity name:'GameMode_GameMaster' id:2305843009213693956

Function: 'GetHelperFromCarrier'
Stack trace:
scripts/Game/CEN_CarrierSystem/Entities/CEN_CarrierSystem_Helper.c:209 Function GetHelperFromCarrier
scripts/Game/CEN_CarrierSystem/Entities/CEN_CarrierSystem_Helper.c:82 Function ReleaseFromCarrier
scripts/Game/CEN_CarrierSystem/GameMode/SCR_BaseGameMode.c:18 Function OnPlayerDisconnected

in 1.0

gleaming verge
twin bear
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Edit

hidden heart
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Hello, carry mod are ready for 1.0.59 update?

gleaming verge
hidden heart
gleaming verge
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Should work fine except for the descending body bug that happens sometimes when you drop a player, but it's more of an annoyance.

spiral dragon
vital cloud
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It’s the good lord returning the battle buddy (his war crimes made him ineligible for the pearly gates)

wet gorge
dense cobalt
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any planed updates?

gleaming verge
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We didn't announce any updates yet.

dense cobalt
warped lava
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Hey ho, my squad and I hat multiple crashes like the following yesterday evening. Anything you can do about it?

Reason: NULL pointer to instance

Class: 'CEN_CarrierSystem_Helper'
Entity id:4611686018427442747

Function: 'Release'
Stack trace:
Scripts/Game/CEN_CarrierSystem/Entities/CEN_CarrierSystem_Helper.c:109 Function Release
Scripts/Game/CEN_CarrierSystem/Entities/CEN_CarrierSystem_Helper.c:100 Function ReleaseCarried
Scripts/Game/CEN_CarrierSystem/Character/SCR_CharacterControllerComponent.c:11 Function OnConsciousnessChanged

Runtime mode
CLI params: addonsDir C:\Users\Manuel\Documents\My Games\ArmaReforger\addons

rocky atlas
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Any update on this?

gleaming verge
gleaming verge
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As I said, we didn't announce anything yet and there isn't really a point in asking for updates every fortnight.

pliant rain
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Oh, sorry

left flax
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@timber mortar

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This guy wants to see whats going one here ^^^

timber mortar
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Yeah I found it, looking forward to when it comes out

grizzled bluff
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dunno if they have a discord, but from what I know updates are "they will happen when they happen"

gleaming verge
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Nah, this is the official thread. There's no separate discord at the time.

timber mortar
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Cool

hidden heart
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Hello,
Some time the people put on the ground Cant leave The lying position. It's a common bug or we do something wrong?

gleaming verge
waxen beacon
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Our server is still having the issue where u pick players up and set them down and they are floating in the air

gleaming verge
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Ye, it's a well-known issue, but there's not really much we can do at this time.

waxen beacon
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Kk

vast nymph
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I really like features posted in the first message. What happened to the project?

gleaming verge
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Nothing really. It's still happening, just don't expect a release any time soon.

slender thorn
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our team consist out off me and kex and we just need to figure things out more in devoloping and planing things (I need more training in programming and stuff in the workbench)

gleaming verge
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We tried to reproduce the floating issue for the carrier system on experimental and were not able to observe it anymore in contrast to stable. Can anyone confirm that it's gone for good on experimental?

vivid oracle
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Gotta stress test on Kunar to be sure 🐛

vast nymph
gleaming verge
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I don't think Kunar is available on experimental 😅

modest yoke
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and does it work again?

modest yoke
gleaming verge
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No, dismemberment out of scope and for gore, there is usually the BloodLust mod, which hopefully finds it's way back at some point.

vast nymph
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We need this mod

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Current medical system is a joke, medics should be vital

vast nymph
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One feature I would love to see is the delay in visually showing bleeding on your screen. When you are hit you can't immediately tell if you are bleeding or not, heck sometimes you can't even notice you got shot.

turbid coral
vast nymph
hidden heart
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Hello, can we expect an update of your Carrier System ? ☺️

gleaming verge
hidden heart
pliant rain
granite hound
gleaming verge
hidden heart
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Thanks 😍
Great work 🤟

slender thorn
gleaming verge
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I don't know. Last time when we tried to reproduce it, we were only able to do so on pre 1.1 stable, but not experimental.

clear pawn
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Yeah the disappearing bodies into the stratosphere was a big problem for us as well. Glad to see it got phantom fixed.

gleaming verge
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I mean it was a vanilla issue after all, so you can thank BI for fixing it 😉

clever turret
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I have a question

gleaming verge
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Just ask, unless it's about updates on the medical mod

clever turret
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Will dragging ing the injured be added?

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Or is that too advanced?

gleaming verge
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Unlikely, unless someone will make animations for it.

clever turret
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And one last question does it still work with the new reforger update?

gleaming verge
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It just got updated today 😉

clever turret
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NO WAYYYYY

deep breach
clever turret
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My Fallujah RP server idea is coming together finally

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Now all i have to wait for is kiok to fix the humvees the redline Blackhawk to be fixed and and wait for the Apache longbow to be added to the workshop

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So officially thank you

vast nymph
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If the guy dies while you are carrying, you are stuck with his dead body

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Nevermind, you can release the body

gleaming verge
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Still not the intended behaviour. Dead bodies should be dropped automatically.

clever turret
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Ngl looks like you just trucked the guy

gleaming verge
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Hip check much?

clever turret
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Very

vast nymph
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If you are releasing a body anywhere near starecase - the body falls through the ground. The problem is that it can be abused to block points etc

manic turret
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Hy @gleaming verge where where so close to succed to prevent player from runing /jumping while carrier but the udpate broke it could you push the modificaiton you made on your github ? thanks in advance

gleaming verge
vivid oracle
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Imo jumping I could mostly concur with, eventhough jumping would also include vaulting over tiny obstacles, but running with bigassdude™ on your bag is still doable, while only for a limited time. Maybe with the new stamina system you could make it use up the stamina faster instead of completely blocking that

sick kiln
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You’d probably find out a hell of a lot faster since your heart rate would be way the hell up due to the sympathetic nervous system making an effort to oxygenate your body more effectively

turbid coral
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Yeah if you get really fucked up you will notice something for sure

modest yoke
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if the shrapnel hit bone or muscle then yea that pain is through the roof and you cant walk or function straight but when it is a flesh wound you wont know right away

sick kiln
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I’m going to simply ask you to cite a credible source to back up this idea that Adrenalin completely nullifies your nervous system

modest yoke
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thats why we learn to search for bleeding since they dont know for exsample if you see some cops that got into a firefight and later say they did not even knew they kot hit until another cop saw it

sick kiln
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Maybe with such low calibers it is more common to not feel this pain due to the release of endorphins, but if you get shot or hit by shrapnel in a battlefield, I can almost guarantee you’re either gonna fall on your ass from the incredibly high bullet velocity or the peppers of shrapnel only caused superficial penetrating trauma

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A capillary based bleed is not a cause of concern, a veinous bleed could probably be sustained for about 30 minutes without any noticeable effect depending on severity, but in a combat scenario you don’t treat those bleeds, life threatening injury takes precedence, so if an artery gets damaged it will be very noticeable to any decent medic

modest yoke
sick kiln
sick kiln
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If this game could just get a decent IFAK based medical system

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That alone would be solid

deep breach
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Completely agree with you

ancient fern
pale spade
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Or that panic thinking the game glitched and you don't know where their body went lol 😆

pliant rain
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LETS FUCKING GOOOO!!!

deep breach
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Wait wait
What is this? Explain?!

vivid oracle
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Wait what
Why's that real

deep breach
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BRO WHAT IS THIS?!

clear pawn
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It's ACE. What do you mean?

vivid oracle
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@gleaming verge the people demand a statement

gleaming verge
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It's a joke, carry on

round matrix
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Nu Uh

pliant rain
vivid oracle
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Why'd you make such a beautiful website for April's fools

pliant rain
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It's not possible that they went to all the trouble of creating a page explaining each mod just for April 1st, if that's right congratulations on the joke, everyone fell for the joke

vivid oracle
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Idk if I could even be mad because the glimpse of hope is kinda cool

clear pawn
round matrix
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I could care less. These mods are staying installed

round matrix
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Your doing this to throw us off (I believe)

round matrix
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I’m gonna cry if I see this mod get taken of the workshop tomorrow

pliant rain
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No, its not a prank

deep breach
gleaming verge
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I did join the ACE team and CEN stuff got reworked and integrated in it 😄

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But I had my fun yesterday with ppl being confused.

deep breach
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You're not a nice person 😢 April fools jokes are cruel

More trust issues

gleaming verge
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You don't know what cruel is. Cruel would have been if ACE Medical was fake.

hidden heart
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Yes, totaly. Ace are the Best thing ☺️

hard nova
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Does "second chance" only occurs on the first downed state? If not, could there be a configurable mission header to have it set up as so if one would like that?

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Also the movement speed when both legs are shot through should be tweaked to the values of Project Realism which handles injuries affecting gameplay way better and more impactful

gleaming verge
hard nova
deep breach
slender thorn
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@winged sail you close this thread?

winged sail
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done