#Marty’s Map

1 messages · Page 1 of 1 (latest)

lunar brook
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Let’s great man! Keep up the good work!

dapper grotto
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Looks good man cant wait to go get lost in the woods looking for the bunker

keen copper
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It’ll be good having another map with vanilla assets

nimble mango
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This is nice especially that bunker

brittle quartz
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Looks wonderful, I hope to see this on the workshop soon

pearl helm
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how is that bunker implented to the terrain? i mean nomore like in OFP -> Arma3 like?

wicked rampart
pearl helm
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Yeah i was wondering if you still have to do a "hole" into the map, place that object and cover the "hole" around instead of real cave / holecut

wicked rampart
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Unfortunately yes and I’m assuming the height map will therefor show a deformity in that location as seen with like the tunnel system in the prairie fire dlc on Arma 3

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But the bunker isn’t too big so maybe it won’t be too bad

pearl helm
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Yeah the problem is still cause of these heightmaps, they are only showing a topview so there is no way to make holes under the heightmap

Yeah this method which prairie fire did is pretty old and atm the only option to go with if you stay on terrain

wicked rampart