#Marty’s Map
1 messages · Page 1 of 1 (latest)
Looks good man cant wait to go get lost in the woods looking for the bunker
It’ll be good having another map with vanilla assets
This is nice especially that bunker
Looks wonderful, I hope to see this on the workshop soon
how is that bunker implented to the terrain? i mean nomore like in OFP -> Arma3 like?
It’s carved out into the ground and covered on the top since it doesn’t allow things under the terrain just like Arma 3, not sure if that was your question
Yeah i was wondering if you still have to do a "hole" into the map, place that object and cover the "hole" around instead of real cave / holecut
Unfortunately yes and I’m assuming the height map will therefor show a deformity in that location as seen with like the tunnel system in the prairie fire dlc on Arma 3
But the bunker isn’t too big so maybe it won’t be too bad
Yeah the problem is still cause of these heightmaps, they are only showing a topview so there is no way to make holes under the heightmap
Yeah this method which prairie fire did is pretty old and atm the only option to go with if you stay on terrain
Map has been released on the workshop: #1151965750341423169