#ThatRedGuy Scenarios

1 messages · Page 1 of 1 (latest)

fallen roost
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Two small gamemodes I have made using some new mechanics in the newest updates. There are just really quick gamemodes I made to show what could be done with the AI but i just don't have enough ideas so i figured ill post my base gamemode ideas and get feedback from everyone here. I will either use your ideas to make some more large scale and more immersive scenarios or I will just walk you through how to do it if you are serious. anyway here we go...

Battle Of Montignac
Main Capture Point - Which ever team hold the town for 15 minutes wins
Both US and USSR have attacking AI from the main road and will respawn 2 and a half minutes after death
HQ Supplies 100 per 5 seconds
Random enemy vehicles on the objectives
Random counter attacking squads every 5 minutes at any active objective
FIA Can recapture objective
(maybe some other things i may be forgetting about)

NeverEndingCombat
Takes place on the Arland Airfield with main objective in center of airfield
constantly respawning AI on all sides (respawn times range from 2-5 minutes)
flanking squads on all teams (supposed to be anyway)
random spawning vehicles for all sides (Should respawn after 60 seconds of vehicle destruction)
Mainly for people who just want some quick action

With that let me know what changes could be made or what could be added or even what other type of scenarios should I make?

tepid kite
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Glad you posted it here! Saw it on reddit 😊

twilit wren
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Nice

fallen roost
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Gogland Conflict
https://reforger.armaplatform.com/workshop/5DFA7A6F1F044DE6-RedsGoglandConflict
Just a regular conflict mode but more than 75% of the AI all have a nice little patrol route they follow and the rest are defenders.
Patrols will investigate while defenders stay in their spot
No Supply depots but HQ generates 50-100 supplies every 5 seconds

Let me know what else to add/remove/change!

Arma Reforger

Secure the island and extend your radio coverage!