This is a thread for the purpose of sharing my various quality of life mods and minor mods that I like to make. For example I have made mods that alter and add turrets to the M1 abrams. I made the better explosives fix mod. I try to make mods that make gameplay more convenient without breaking realism. I am also attempting to make a T90 mod but that has proven to be incredibly difficult as I have come to find out.
#Shadowninja's mods
1 messages · Page 1 of 1 (latest)
Sweet
I’m mostly making this mod to just be more or less another target for the M1 Abrams and other vehicles.
Is it just a model rn or does it drive
It drives. It uses all the animation and doors of the BTR70 so nothing really changes other then the location of the driver and the passengers. Also I basically moved all the passengers to the front side skirts so it looks like their riding the front of the tank lol.
Oh thats cool is it posted on the workshop I found 2 but they just say TEST, all i can really do for you is give feedback
So it won't be like fully, fully a proper vehicle?
Yes and no.
Like it will be semi functional. Won’t be as perfectly functional as the M1 Abrams or T14 but it should be drivable and (hopefully) shootable when I’m done with it.
good enough for me 😂
Im sure you could get some pointers from some of the other mod authors
Aslong as it has armour, a turret and the ability to drive that's all that matters
Thats true
I do believe the armor on it works but I can’t be certain. I set the armor layer to the default 100mm armor configuration in the tools so in theory all of the colliders that should stop bullets are effective up to arma 100mm armor.
May I ask why the t90?
sexy tank
I can't find the T14 anymore does anyone know why
RHS
Agreed yet surely something like the t62 would have been an easier pick?
It was a free model I found so that’s why I picked it.
would like the t72/80 more than a t62 lmao
I can’t afford to by full on models so I found the best thing I could find for free. All things considered I got pretty lucky.
Well lmk when you got any updates for this its cool
All I ask is that people don’t constantly ping me in this thread. I’m a busy individual so I won’t be responding to 90% of this stuff.
@charred grove Why wouldn't you use the bmp3 as a dependency and inherit from it?
Ctrl+win+s to capture screenshots, just a tip opposed to a picture off your phone lol
I’m incredibly new to all of this so I just did what made sense at the time. I’m trying not to use to many vehicles as dependencies and I’m trying to figure out how to set this all up separately. However now that you have suggested I might try to do that instead and see what kind of results I get.
The main problem I am having is that I can’t get the turret to rotate properly and all it does is rotate the guns and not the turret mesh. I suspect it has something to do with it is set up in blender. It’s something I need help with.
Also keep in mind I’ve basically 100% new to all of this and I have never messed with anything like blender or modding tools of any kind prior to this so I’m basically clueless. I’ve been messing around with the workbench for about a month to a month and a half now so I am not that experienced with it. Any help is welcome.
You need to use the bmp3 as a dependency, that or RHS
Both of which use the entity i created for controlling the tracks
RHS is a few gigs as opposed to 57 mb for the bmp3
The BMP is wonderful to use as a template
I’ll probably use the BMP 3 as the template. I don’t really have want a 2gb dependency on my simple mod lol.
Also how exactly do I add and remove dependencies anyway??? It’s something I haven’t explored yet so usually I’m just stuck making a new project and importing everything from my previous project over.
Ok I see now. Thanks.
I just did that for bacons materials lol
Piece of advice
When setting up turrets, separate the 3d model for the turret from the hull, they're separate entities
They are. I have a separate FBX file for the hull and the turret. Separate bones as well.
Gotcha, last o tested it the gun moved independently from the turret, which remained static with the hull
Yeh IDK why it’s doing that’s I have it set to a pivot ID. Is there a specific name I have to name to in in order for it to function properly???
I'm unsure
Reach out to Space Strider, having a vehicle that would rival the Abrams on a more even basis would be sick
Do you have the turret and gun weighted to the correct bone hierarchy? So the gun bone is a child of the turret bone so that both rotate when the turret turns but the gun doesn't cause the turret to move up and down?
I don't know much it was just a thought given my knowledge of the bone issues I have had in certain things
I will try that, thank you.
It gonna be as busted as T-14
Honestly probably not considering how inexperienced I am lol.
That’s fine by me coming from our armor platoon it’ll be nice to put the abrams against it
You guys a Russian mislism?
We part of 2RB
If you can't tell it's work in progress
Whattttt?? how ever could i have known...
i just think it was funny looking to see a tank that looks like it was built for "head glitching"
Yeh im having problems with the turret. That’s just the result of me swapping out the prefabs multiple times to try and fix my problem.
Feature
Little R2D2 tank
Or the QN-506
@peak stratus could you help me get a sinario id
?
I code on my phone so i can't get sinario id for maps
I was gonna ask if you could get me the map id/sinario id for Gulfcoast map
i don't have that mod installed
Dam ok
I don’t even know the first thing about making interiors. Or modeling for that matter. I am however open to help and advice from anyone. My goal as of right now is just to get the turret to animate properly and to get the main gun rigged properly. Once I have all of that I’ll eventually starting refining the mod out and making it more of a real vehicle instead of a reskin.
Honestly, so long as the gun works and it doesnt crash servers, its ready enough
Or we can all just be patient and wait untill it's more done rather them having a mod that's really awesome 💯 but only half done
@charred grove TBH with you man, I think your priorities are backwards. Turrets are a prefab that are attached to functioning vehicles. It makes more sense to make it a functioning vehicles first and then work on adding the working turret.
If you need any help just shoot me a message. Though unrelated to this specifically you can always join my discord as im there everyday sitting in vc scripting away.
Ight
And just to be clear the driving function of the vehicle works. I even have a few hit boxes for the engine set up as well that I plan on changing later.
This is my outline of my plan for the mod:
Phase:1
1 get a drivable vehicle into the game first (done)
2 get a functional turret that works as intended (WIP)
3 get a functional custom cannon that works. (Not started).
Phase:2
1 refine out the colliders and update the materials including: adding proper engine colliders, adding ammo rack colliders, adding proper fuel tank colliders and so on.
2 slowly but surely creating proper locations for the interactions such as: proper hatch/door locations, proper locations for light switches and engine switches.
3 other misc details such as possibly implementing an interior if I ever get that far. Implementing proper track animations. Finding and or painting proper textures onto the vehicle.
Are you gonna release it at the end of phase one then phase 2 is updating it just curious?
so lets say I hit Ammo with a MAAWS. will we get russian space program? or do you think that would crash the game?
Did you know, there are 9 different ways to take a screenshot in Windows 10? Or perhaps you're confused Windows 11 user, perplexed that "Snip 'n' Sketch" is gone, despite Windows 10 telling you to use that instead of Snipping Tool for the last 8 years?
I did not have good enough internet at the time of making the post so I had to do it from my phone. Why are you coming in here all offended by a simple crappy photo that is literally not your problem??? Complaining about it does you no good. I have been way to busy to worry about changing it.
Ignore Steve, he seems to just be like that usually for some unknown reason
The vehicle itself is already on the workshop and I have no plans of taking it off. However it’s obviously still a work in progress and it’s definitely not ready for official server use. I just haven’t had time to work on it lately.
Be in a very different state without all you modders glad y’all can give us this content
IRL announcement:
I will soon be joining the US military in the near future. This will cause me to not be able to work on this mod or update it for the foreseeable future. Odds are I won’t even have access to my computer for another 10 to 12 months from the day I sign a contract. While I haven’t done anything yet I am informing everyone of this.
If anyone wants to take a knack at finishing this mod while I’m away you have my full permission to due so. The model is free and I haven’t done anything that can’t be undone to it. (If you download the mod as it is right now and looks in its files it’s a bit of a mess due to me testing my bone rigging.)
I won’t be taking the mod off the workshop but I will not be able to update it either.
happy for you my man
Life gets in the way sometimes and we all have to understand that. It's a very brave and noble thing to sign up for the defense of your nation.
T90 WIP mod (on hold)
IRL update:
I have reconsidered starting up my work on this mod once again in the coming days.
I want to have a somewhat finished project before I leave for the military and now that I have a lot more free time before I ship out I will attempt to finish out a couple of things with this mod.
Priorites: get the turret to rotate properly. Get a working cannon. (This is not a guarantee but I’ll make an effort.)
The rest of the fine touches I will work on after I finish my training in the military.
Well I have some unfortunate bad news about this mod. The update changed some things and now I have to restart the mod from scratch. However since I already have some experience messing with the workshop hopefully it won’t take near as long as last time did.
Shadowninja's mods
Oo what we going to see posted
I have 2 mods on the workshop right now that add commanders and loaders turret to the M1 abrams. there is probably 4 of them on the workshop though due to earlier tests and I cannot remove the older ones because the files got currupted and they dont allow me to remove them. the one without the CROWs system is called "shadowninja's M1 abrams edits" the one with the crows is called "M1 abrams CROWs"
In the times I age used it it was mint. Much needed!❤️
I like making quality of life mods for people if it’s something simple that I can figure out. Also I made the mod that fixes the better explosives mod as well.
Ever think we can get a full fix for better explosives?
What is missing? I don’t know exactly what was where from the original mod so I wasn’t sure if I got everything when I made it.
There was some russian launchers and a FIA launcher
I thought I put the Russian launchers in the box? Maybe I didn’t do it right.
https://reforger.armaplatform.com/workshop/5E182AFA9275657C-extraammoforGMV
Adds extra ammo to the KIOK’s humvee variants. Just another quality of life mod.
I'd recommend reaching out to BI possibly with the mod info and ask if they can remove them from their end with the reason behind the removal. I'm not sure if they can, but I'd assume they can do it as they take down mods that violate TOS/EULA.
I think the crow mod doesn’t work with the new Abrams update
It should but I’ll test it really quick
If it doesn’t work then I’ll do a quick fix.
Sounds good man just letting you know
Ok I did test it and yes it is broke. However I thinks it’s something very simple and an easy fix so I’ll fix it tomorrow when I have more time.
Did you happen to get the chance to fixing the issue with the crows?
I didn’t get to it today but I’ll get to it tomorrow for sure. I’ll actually do it this time.
Awesome, I know the Armor guys/girls will love having these. Thank you!!!
Ok I have fixed both of the mods that add machine gun turrets to the M1 abrams.
Known issue: if you are using the CROWs turret and try to exit the vehicle you will permanently be stuck in the vehicle and not even a GM can teleport you out. The only way to get out of that bug is to delete the player.
How this only happens if you try to exit while using the turret and if you simply look down and enter the commanders seat again and exit the vehicle your fine. I don’t know how to solve this issue so for now work around it and warn people about it before using.
Also side note: both mods edit the reverse speed of the abrams by change the gear to 3rd gear therefore making the reverse speed faster. Enjoy.
If anyone has any suggestions for me to add things to vehicles plz let me know and I may or may not attempt to do it. All I ask is don’t asking me to “make” something but I will consider “editing” things (this does not include reskinning/painting anything because that is more complicated then it sounds.)
Can you give a more clear example?
Maybe add a PKM Turret to the top of Strider’s T-72A?
Commanders turrets on certain vehicles like the Abrams
I could try but that might mean I have to make a PK turret myself. though I do know a mod that I can yoink the turret from.
Strider is already working on that so I’ll leave it to him (if you look in his project files for the abrams you can see it.)
Not as hard as it sounds, I did it for a Tigr
Yes, the unused A2 variants have a commanders turret. In Lieu of waiting, a mod could be made (or added to your current mod) that implements it ahead of schedule
Duplicate the Tripod PKM and change the mesh for the tripod to be a mesh for the Pintle Mount
Hmmmmmm I’ll look into it if I have time.
Use offsets to line up both the gun and the magazine, and modify it to take the 250 round boxes
I managed to do it for the Gaz Tigr in Tactical Flava, to have a Weapon version of it in one of my mods
I might try using the little turret from the cougar MRAP to do it. I’m still new to a lot of this stuff and there are things I haven’t explored by try I will.
M1a2?
Yes
Nice
is the maker of SHOPSYSTEM platoathens in here?
I don't think so, he got scared away by the moderators in this discord
o lol
i need to know how to add stuff to the trader, because cant accces the menu for adding
Not the right channel to ask that here
Adams back actually
Would you be able to make the pkm a 50 cal and overlay a dshk model ontop? If the model was provided of course
Technically yes
Would take a lot of doing cause if the DSHK model isn't configured correctly, the memory points can be lost and all the Ik stuff will have to be custom made
I can assist with this
Just found a really nice one for $20
Wrong place to ask
Shoot me a DM or ask in the Enfusion Mods Feedback channel
Like I said. If it’s editing something minor like adding a turret (that already exists in one mod or the base game) to something then feel free to ask me if I can do it. However if it has anything to do with modeling or reskinning then I won’t be doing stuff like that because I don’t know how yet.
I can help you change the mesh from one to another in regards to weapon systems
I might take you up on that offer at some point.
You'd have to do a little tinkering for certain things, especially anything that requires Bones
Probably not for a while though because I don’t plan on doing anything big until I get out of army basic training. I basically leave in a week and I’ll be completely off the radar for 2 months.
Take your time man
Any updates?
nah my mans probably in the military rn, he will probably be back sometime this year.
i wouldnt expect any work to be done on this however.
Bingo. The truth is that I haven’t really had time for much of anything modding wise since joining the military. That and all the updates to the game in the past year have pretty much made what little experience I did have with the infusion tools pretty much obsolete by like 3 major updates. Maybe one day I’ll get back into it but for now I’m just trying too busy.
Rip this mod