#Shadowninja's mods

1 messages · Page 1 of 1 (latest)

charred grove
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This is a thread for the purpose of sharing my various quality of life mods and minor mods that I like to make. For example I have made mods that alter and add turrets to the M1 abrams. I made the better explosives fix mod. I try to make mods that make gameplay more convenient without breaking realism. I am also attempting to make a T90 mod but that has proven to be incredibly difficult as I have come to find out.

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@mossy peak

mossy peak
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Sweet

charred grove
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I’m mostly making this mod to just be more or less another target for the M1 Abrams and other vehicles.

mossy peak
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Is it just a model rn or does it drive

charred grove
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It drives. It uses all the animation and doors of the BTR70 so nothing really changes other then the location of the driver and the passengers. Also I basically moved all the passengers to the front side skirts so it looks like their riding the front of the tank lol.

mossy peak
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Oh thats cool is it posted on the workshop I found 2 but they just say TEST, all i can really do for you is give feedback

hollow verge
charred grove
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Yes and no.

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Like it will be semi functional. Won’t be as perfectly functional as the M1 Abrams or T14 but it should be drivable and (hopefully) shootable when I’m done with it.

mossy peak
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Im sure you could get some pointers from some of the other mod authors

hollow verge
mossy peak
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Thats true

charred grove
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I do believe the armor on it works but I can’t be certain. I set the armor layer to the default 100mm armor configuration in the tools so in theory all of the colliders that should stop bullets are effective up to arma 100mm armor.

hollow verge
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May I ask why the t90?

hollow verge
mossy peak
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I can't find the T14 anymore does anyone know why

hollow verge
charred grove
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It was a free model I found so that’s why I picked it.

hollow verge
charred grove
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I can’t afford to by full on models so I found the best thing I could find for free. All things considered I got pretty lucky.

mossy peak
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Well lmk when you got any updates for this its cool

charred grove
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All I ask is that people don’t constantly ping me in this thread. I’m a busy individual so I won’t be responding to 90% of this stuff.

peak stratus
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@charred grove Why wouldn't you use the bmp3 as a dependency and inherit from it?

vapid totem
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Ctrl+win+s to capture screenshots, just a tip opposed to a picture off your phone lol

charred grove
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The main problem I am having is that I can’t get the turret to rotate properly and all it does is rotate the guns and not the turret mesh. I suspect it has something to do with it is set up in blender. It’s something I need help with.

Also keep in mind I’ve basically 100% new to all of this and I have never messed with anything like blender or modding tools of any kind prior to this so I’m basically clueless. I’ve been messing around with the workbench for about a month to a month and a half now so I am not that experienced with it. Any help is welcome.

peak stratus
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You need to use the bmp3 as a dependency, that or RHS

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Both of which use the entity i created for controlling the tracks

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RHS is a few gigs as opposed to 57 mb for the bmp3

mossy peak
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The BMP is wonderful to use as a template

charred grove
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I’ll probably use the BMP 3 as the template. I don’t really have want a 2gb dependency on my simple mod lol.

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Also how exactly do I add and remove dependencies anyway??? It’s something I haven’t explored yet so usually I’m just stuck making a new project and importing everything from my previous project over.

peak stratus
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Top one should never be removed

charred grove
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Ok I see now. Thanks.

mossy peak
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I just did that for bacons materials lol

frigid meteor
charred grove
frigid meteor
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Gotcha, last o tested it the gun moved independently from the turret, which remained static with the hull

charred grove
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Yeh IDK why it’s doing that’s I have it set to a pivot ID. Is there a specific name I have to name to in in order for it to function properly???

frigid meteor
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I'm unsure

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Reach out to Space Strider, having a vehicle that would rival the Abrams on a more even basis would be sick

dusk jasper
charred grove
earnest siren
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It gonna be as busted as T-14

charred grove
earnest siren
faint river
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U.S we have op4 tho

earnest siren
lament spruce
hollow verge
lament spruce
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Whattttt?? how ever could i have known...

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i just think it was funny looking to see a tank that looks like it was built for "head glitching"

charred grove
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Yeh im having problems with the turret. That’s just the result of me swapping out the prefabs multiple times to try and fix my problem.

frigid meteor
sharp schooner
tight geyser
peak stratus
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not sure how close they are as far as interiors go but take a look at this

timid mica
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@peak stratus could you help me get a sinario id

peak stratus
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?

timid mica
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I code on my phone so i can't get sinario id for maps

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I was gonna ask if you could get me the map id/sinario id for Gulfcoast map

peak stratus
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i don't have that mod installed

timid mica
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Dam ok

charred grove
# peak stratus

I don’t even know the first thing about making interiors. Or modeling for that matter. I am however open to help and advice from anyone. My goal as of right now is just to get the turret to animate properly and to get the main gun rigged properly. Once I have all of that I’ll eventually starting refining the mod out and making it more of a real vehicle instead of a reskin.

frigid meteor
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Honestly, so long as the gun works and it doesnt crash servers, its ready enough

sage whale
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Or we can all just be patient and wait untill it's more done rather them having a mod that's really awesome 💯 but only half done

peak stratus
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@charred grove TBH with you man, I think your priorities are backwards. Turrets are a prefab that are attached to functioning vehicles. It makes more sense to make it a functioning vehicles first and then work on adding the working turret.

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If you need any help just shoot me a message. Though unrelated to this specifically you can always join my discord as im there everyday sitting in vc scripting away.

charred grove
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Ight

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And just to be clear the driving function of the vehicle works. I even have a few hit boxes for the engine set up as well that I plan on changing later.

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This is my outline of my plan for the mod:
Phase:1
1 get a drivable vehicle into the game first (done)

2 get a functional turret that works as intended (WIP)

3 get a functional custom cannon that works. (Not started).

Phase:2

1 refine out the colliders and update the materials including: adding proper engine colliders, adding ammo rack colliders, adding proper fuel tank colliders and so on.

2 slowly but surely creating proper locations for the interactions such as: proper hatch/door locations, proper locations for light switches and engine switches.

3 other misc details such as possibly implementing an interior if I ever get that far. Implementing proper track animations. Finding and or painting proper textures onto the vehicle.

earnest siren
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Are you gonna release it at the end of phase one then phase 2 is updating it just curious?

waxen star
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so lets say I hit Ammo with a MAAWS. will we get russian space program? or do you think that would crash the game?

somber bronze
charred grove
dusk jasper
charred grove
earnest siren
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Be in a very different state without all you modders glad y’all can give us this content

charred grove
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IRL announcement:

I will soon be joining the US military in the near future. This will cause me to not be able to work on this mod or update it for the foreseeable future. Odds are I won’t even have access to my computer for another 10 to 12 months from the day I sign a contract. While I haven’t done anything yet I am informing everyone of this.

If anyone wants to take a knack at finishing this mod while I’m away you have my full permission to due so. The model is free and I haven’t done anything that can’t be undone to it. (If you download the mod as it is right now and looks in its files it’s a bit of a mess due to me testing my bone rigging.)

I won’t be taking the mod off the workshop but I will not be able to update it either.

waxen star
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happy for you my man

hollow verge
charred grove
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T90 WIP mod (on hold)

charred grove
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IRL update:

I have reconsidered starting up my work on this mod once again in the coming days.

I want to have a somewhat finished project before I leave for the military and now that I have a lot more free time before I ship out I will attempt to finish out a couple of things with this mod.

Priorites: get the turret to rotate properly. Get a working cannon. (This is not a guarantee but I’ll make an effort.)

The rest of the fine touches I will work on after I finish my training in the military.

charred grove
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Well I have some unfortunate bad news about this mod. The update changed some things and now I have to restart the mod from scratch. However since I already have some experience messing with the workshop hopefully it won’t take near as long as last time did.

charred grove
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Shadowninja's mods

hollow verge
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Oo what we going to see posted

charred grove
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I have 2 mods on the workshop right now that add commanders and loaders turret to the M1 abrams. there is probably 4 of them on the workshop though due to earlier tests and I cannot remove the older ones because the files got currupted and they dont allow me to remove them. the one without the CROWs system is called "shadowninja's M1 abrams edits" the one with the crows is called "M1 abrams CROWs"

hollow verge
charred grove
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I like making quality of life mods for people if it’s something simple that I can figure out. Also I made the mod that fixes the better explosives mod as well.

hollow verge
charred grove
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What is missing? I don’t know exactly what was where from the original mod so I wasn’t sure if I got everything when I made it.

hollow verge
charred grove
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I thought I put the Russian launchers in the box? Maybe I didn’t do it right.

charred grove
dusk jasper
earnest siren
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I think the crow mod doesn’t work with the new Abrams update

charred grove
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If it doesn’t work then I’ll do a quick fix.

earnest siren
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Sounds good man just letting you know

charred grove
jaunty lantern
charred grove
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I didn’t get to it today but I’ll get to it tomorrow for sure. I’ll actually do it this time.

jaunty lantern
charred grove
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Ok I have fixed both of the mods that add machine gun turrets to the M1 abrams.

Known issue: if you are using the CROWs turret and try to exit the vehicle you will permanently be stuck in the vehicle and not even a GM can teleport you out. The only way to get out of that bug is to delete the player.

How this only happens if you try to exit while using the turret and if you simply look down and enter the commanders seat again and exit the vehicle your fine. I don’t know how to solve this issue so for now work around it and warn people about it before using.

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Also side note: both mods edit the reverse speed of the abrams by change the gear to 3rd gear therefore making the reverse speed faster. Enjoy.

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If anyone has any suggestions for me to add things to vehicles plz let me know and I may or may not attempt to do it. All I ask is don’t asking me to “make” something but I will consider “editing” things (this does not include reskinning/painting anything because that is more complicated then it sounds.)

lament spruce
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Can you give a more clear example?

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Maybe add a PKM Turret to the top of Strider’s T-72A?

frigid meteor
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Commanders turrets on certain vehicles like the Abrams

charred grove
charred grove
frigid meteor
frigid meteor
frigid meteor
charred grove
frigid meteor
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Use offsets to line up both the gun and the magazine, and modify it to take the 250 round boxes

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I managed to do it for the Gaz Tigr in Tactical Flava, to have a Weapon version of it in one of my mods

charred grove
frigid meteor
azure saffron
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Nice

pastel tinsel
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is the maker of SHOPSYSTEM platoathens in here?

frigid meteor
pastel tinsel
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o lol

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i need to know how to add stuff to the trader, because cant accces the menu for adding

frigid meteor
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Not the right channel to ask that here

hollow verge
frigid meteor
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Technically yes

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Would take a lot of doing cause if the DSHK model isn't configured correctly, the memory points can be lost and all the Ik stuff will have to be custom made

I can assist with this

hollow verge
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Just found a really nice one for $20

frigid meteor
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Wrong place to ask
Shoot me a DM or ask in the Enfusion Mods Feedback channel

charred grove
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Like I said. If it’s editing something minor like adding a turret (that already exists in one mod or the base game) to something then feel free to ask me if I can do it. However if it has anything to do with modeling or reskinning then I won’t be doing stuff like that because I don’t know how yet.

frigid meteor
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I can help you change the mesh from one to another in regards to weapon systems

charred grove
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I might take you up on that offer at some point.

frigid meteor
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You'd have to do a little tinkering for certain things, especially anything that requires Bones

charred grove
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Probably not for a while though because I don’t plan on doing anything big until I get out of army basic training. I basically leave in a week and I’ll be completely off the radar for 2 months.

frigid meteor
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Take your time man

unreal kiln
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Any updates?

mighty geyser
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nah my mans probably in the military rn, he will probably be back sometime this year.
i wouldnt expect any work to be done on this however.

charred grove
uneven mango
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Rip this mod