#Carrying

1 messages Β· Page 1 of 1 (latest)

past seal
#

Will this be coming as mod from you or is it just concept

torpid pecan
bleak rose
#

Doubt it, considering that mod won't really be needed soon

polar yacht
sonic marlin
#

Will this be for the revive mod?

sonic marlin
#

Or is this a mod that’s coming out on its own cause if so that would be awesome

#

And very well used

opal shale
#

Well, with revive being in the base game, can we get this as a standalone mod at some point?

noble sedge
#

It will likely be a standalone mod. There are still some bugs that need to be fixed, but hopefully soon.

opal shale
#

Hooray

polar yacht
#

I really hope this comes soon being a medic is sick

opal shale
#

Loving it so far.

noble sedge
opal shale
#

No physically simulated arms and legs? 0/10 /s

noble sedge
#

We're lucky to have AkiKay so we have poses to begin with πŸ˜‰

torpid pecan
karmic kindle
#

Would be a god send to be able to move people especially if they're downed in a doorway

opal shale
#

Wondering if there has been any progress on this. Very much looking for ward to it. πŸ™‚

noble sedge
#

It's still WIP. There are some sever bugs in MP, where the carrier collides with the carried player that need to be fixed.

opal shale
#

Gotcha, thanks for teh update.

noble sedge
karmic kindle
#

πŸ‘€πŸ‘€

torpid pecan
#

Oh boy

past seal
#

@devout tundra

devout tundra
#

Thx mate

past seal
noble sedge
past seal
#

Copy that

noble sedge
#

Also try with any other mods in case you were running other stuff

#

Could be a mod conflict that leads to the crash

past seal
#

Copy that

#

(Crash GUID: c4a3c208-74ae-4d5c-b839-e5ad75007d3c)

#

Thats what i found

noble sedge
#

Check out your ArmaReforger folder in Documents

#

For me it's in C:\Users\<user>\OneDrive\Dokumente\My Games\ArmaReforger\logs

tame sierra
#

Hello, just some feedback, the mod currently crashes when attempting to pick up injured AI

noble sedge
tame sierra
#

I'm also on console of that's any use,

tame sierra
# noble sedge Can you provide the `console.log` and `crash.log`? Should be in `%userprofile%\D...

SCRIPT : GetResourceName 'scripts/Game/CEN_CarrierSystem/Entities/CEN_CarrierSystem_Helper.c,19' RESOURCES (E): Wrong GUID/name for resource @"{D56E2D21BB03FD02}Prefabs/Helpers/CEN_CarrierSystem_Helper.et" in property "<mis sing-def>" ENTITY : SpawnEntityPrefab @"{D56E2D21BB03FD02}Prefabs/Helpers/CEN_CarrierSystem_Helper.et" ENTITY : Create entity @"ENTITY:4611686018427415062" ('CEN_CarrierSystem_Helper') at <0.000000 0.000000 0.000000> @"{D56 E2D21BB03FD02}Prefabs/Helpers/CEN_CarrierSystem_Helper.et" ENTITY (W): GetIn action not set for slot='Carried' type='CargoCompartmentSlot' [@"ENTITY:4611686018427415062" ('CEN_Carri erSystem_Helper') at <0.000000 0.000000 0.000000> @"{D56E2D21BB03FD02}Prefabs/Helpers/CEN_CarrierSystem_Helper.et"] ENTITY (W): GetOut action not set for slot='Carried' type='CargoCompartmentSlot' [@"ENTITY:4611686018427415062" ('CEN_Carr ierSystem_Helper') at <0.000000 0.000000 0.000000> @"{D56E2D21BB03FD02}Prefabs/Helpers/CEN_Carr

#

This from my mate who owns our server

#

Hope this helps guys

noble sedge
#

Unfortunately no, this is just warning that gets always printed, since we use compartments without get out actions

cloud narwhal
#

i’m able to carry without crashing but maybe that’s because i’m in solo gm, loving it so far, do you guys plan on eventually fleshing out the animations or adding dragging?

noble sedge
#

If anyone can get their hands on crash.log files, it would be really helpful to track down the issue. MP tests with the peer tool worked out fine in the workbench.

#

Also let me know what platform you are on, just to make sure it's not a x-box exclusive issue.

tacit grove
polar yacht
#

MP tests with peer tool will not expose issues the same as dedicated server.

tacit grove
#

hahah jinks!

polar yacht
#

I have a test server setup for my mission making.

#

@serene hare I owe you coke.

noble sedge
#

Problem with this particular mod is that you need at least two players to test it on dedicated

#

It didn't crashed on my dedicated when I picked up an AI, but players are a different story ofc

tacit grove
#

yeah this is a big problem for modders imho. I have a feeling the peer tool is more like a listen server.

#

Ive never used the dedicated server tool in workbench but I feel like I saw a note about it being removed?

opal shale
#

I'll test on our dedi tonight.

tacit grove
#

looks like its still there, I need to learn to use it i guess (dedicated server tool in world editor)

noble sedge
#

If anyone wants to test, I'm on Kex's Public Coop Sever #03 (88.198.47.46:17977)

polar yacht
#

sorry dealing with tornados right now..... be in a sec

noble sedge
#

No hurry, I noticed I should restart anyway and remove revive system alpha

polar yacht
#

ok.... let me know when your up and running.

noble sedge
polar yacht
#

cool...

#

RHS is updating.

#

server not found on direct connect.

#

got it.

noble sedge
#

Sorry, I gave you the wrong port

#

that's steam query port

polar yacht
#

there go...

noble sedge
#

perfect, that should give me the crash log

#

thx

polar yacht
#

YW

#

and thanks for your work, appreciate it!

#

need another test?

noble sedge
#

Nah, I just need to skim through the logs for now

polar yacht
#

got it. later.

noble sedge
#

we triggered whatever went wrong

tacit grove
noble sedge
#

Well, let that be a lesson not to trust peer tool

tacit grove
#

Im very curious now if I can actually test things using DS Tool instead of publishing and testing on dedi, cuz this way i can run multiple peers

noble sedge
#

Yes, for most stuff it works fine. This is actually the first instance where peer tools let me down tbh.

noble sedge
#

I think I managed to fix the issue

#

@polar yacht would you be up for another test?

polar yacht
#

sure... wait one by right in.

noble sedge
#

Yay, fixed. Thanks for the help y'all!

polar yacht
#

yea very nice....

#

fast on the pick up, not like AIS A3 mod.

noble sedge
#

Well, AIS and co. have proper animations rather than an instant pose

obsidian shoal
#

If I didn't have my hands full already, I'd probably give one a shot. πŸ₯΄

noble sedge
#

It will do for now. We're happy enough that carrying is available in the first place. The pose is already a bonus in my book salute

sonic marlin
#

Uhm idk if anyone has had this issue but when we added the mod to our server and tested it, it seems to crash both the one being carried and the carrier

noble sedge
#

It has just been resolved πŸ˜‰

sonic marlin
#

Oh cool thanks for the update brother

#

Didn’t know if it was still broken or if it was fixed but I appreciate being updated on that

karmic kindle
obtuse forum
#

just amazing

toxic drum
#

Finally Now no more standing in a open field as hell goes around me when I'm try to save someone thank you manπŸ™

dense gulch
#

@noble sedge I'll take a look at placing the carried players into vehicles sometime today

noble sedge
dense gulch
#

I'll get it sorted after I sleep. Haven't slept yet lol it's 3am

violet hill
#

Is there any chance you could make us able to drag people to?

noble sedge
#

At the moment no. We don't have anyone that could do the animations for it.

violet hill
#

Is there anyway you can make it so we can carry people who are conscious but have broken legs?

noble sedge
#

Not yet, but we plan to make it a thing together with a keybind for the carried player to jump off.

violet hill
#

Oh okay thank you!

odd sun
#
Class:      'SCR_AvailableActionsConditionData'
Function: 'GetHelperFromCarrier'
Stack trace:
scripts/Game/CEN_CarrierSystem/Entities/CEN_CarrierSystem_Helper.c:167 Function GetHelperFromCarrier
scripts/Game/CEN_CarrierSystem/Entities/CEN_CarrierSystem_Helper.c:138 Function IsCarrier
scripts/Game/CEN_CarrierSystem/UI/HUD/AvailableActions/SCR_AvailableActionsConditionData.c:35 Function FetchData
scripts/Game/UI/HUD/AvailableActions/SCR_AvailableActionsDisplay.c:371 Function DisplayUpdate
scripts/Game/UI/HUD/SCR_InfoDisplayExtended.c:489 Function UpdateValues
16:12:25.352 UpdateEntities
16:12:25.352  WORLD        : PostFrame
16:12:25.352   SCRIPT    (E): Virtual Machine Exception

Reason: NULL pointer to instance
noble sedge
#

Does it lead to crashes or unexpected behavior?

odd sun
#

no crash because I see a lot of this in the log, but I also didn't see the guy getting carried etc, just noticed the log spam

mystic moon
#

We encountering issues where after putting someone down after carrying, the person turns invisible/disappears. Idk if its present anywhere else but its an issue on 1RB.

#

Happened about 3 times in an op we just did

noble sedge
#

What's 1RB?

mystic moon
#

the server i play on

#

could be a mod conflict, just thought id let yk just in case

noble sedge
#

How does it look for the player that got dropped? Did they teleport to somewhere else or are they next to the player that dropped them, but invisible to that player?

#

I doubt though that it's a mod conflict

mystic moon
#

so for them they got dropped as normal, they were just invisible on everyone elses screen

#

desync perhaps? i have no idea lol

noble sedge
#

Yeah, that's a tricky one to figure out.

#

We would need to find a way to reproduce this error

mystic moon
#

im going to sleep now, but ill see if it happens again tomorrow and ill get ppl to look out for it

mystic moon
#

We havent seen it happen again, and no ones reported it. Could have just been server issues, not too sure tho

noble sedge
#

It should still ideally never happen

mystic moon
#

its a bit of a weird one

noble sedge
#

The bug just happened to me as well. I double checked with GM and there seems to be some locality issue. The body got teleported to the edge of the map, although the victim reported he's still where I left his body.

#

Seems likely to be a bug with the move out command.

tribal cobalt
noble sedge
#

Probably, it's not really something that can be fixed on our side

odd sun
#

man I got so confused at first when they kept talking to me but I couldn't find them on the ground

noble sedge
#

Although if it really is because moving unconscious players out of compartments is broken, maybe making them conscious for a split second could be a workaround. Would need help testing this hypothesis though, since it's irreproducible in the WB

obtuse forum
#

@noble sedge is it possible to make "realistic" changes to mod?

My problems with current carrying:

  • Picking someone up is so fast, like super fast ( It might be fixed and made better by adding to hold button for like 5-6-7 seconds to get someone on your back)
  • Missing animation of putting someone on back (like in Arma 3 ace)
  • Missing animation of putting someone on ground
  • Your are able to normaly shoot while carrying, comparing to ace in arma 3 where you cannot use your gun, reforger mod feels unrealistic
  • No changes on speed of movement while carrying someone, you can run while having someone on back. ( agaim ace mod in arma 3 had this perfect made by limiting your speed and not letting you to use your gun while carrying)
dense gulch
noble sedge
#

Actually, most of the suggestions are already mentioned on GitHub, apart from the animations, since we don't have anyone that could do them atm.

dense gulch
#

@noble sedge It's just a little disheartening for some random dude to ping a mod creator in a showcase to tell him what to do with his own mod.

noble sedge
dense gulch
#

The public showcase probably isn't the best place to be advising tbh.

noble sedge
#

True, not sure why he didn't use our internal channel for it πŸ˜…

dense gulch
#

Yeah, to me he's some random guy telling a mod creator what to do. Which is not only incredibly frowned upon but, iirc not allowed in this discord at all.

noble sedge
#

In this case we were actively search for ppl with a medical background, preferably military, who can provide suggestions on realism.

dense gulch
#

Sorry for the misunderstanding.

noble sedge
#

No worries, I get your point.

#

Again this should have been an internal discussion to begin with

dense gulch
#

On a related note though. If you ever wanna do gurneys i'd be willing to help with that.

noble sedge
#

I got enough project going on right now, but if I get back to it at some point, I would gladly collaborate again πŸ˜„

dense gulch
obsidian shoal
#

I'd love to try and make some pickup and drop animations ngl, it's just the implementation as usual. Would probably need integration into player workspace like pointing and saluting, which no tutorial covers as far as I can see.

dense gulch
#

@obsidian shoal Could possibly even "port" the a2 animations for some stuff.

obsidian shoal
#

If transfering from rig to rig is possible, maybe

dense gulch
#

It is

noble sedge
#

Probably not easy

#

And other question is whether those animations are even in the Arma 2 data package that were published by BI

dense gulch
#

I was able to do it with a simple animation made for the UE rig

dense gulch
#

i've gotten a2 animations into Blender along side the AR rig. Just haven't had time to mess with it too much.

noble sedge
#

I think animations are under APL-SA, so we don't have to forget to switch the license if we do

#

Interestingly when I looked for gesture script command, only pointing was available. Seems saluting is implemented in a different way

#

As reference: SCR_PlayerController.ActionGesturePing, but it seems that the stop animation method is broken atm, which is why you keep pointing forever πŸ™ˆ

tribal cobalt
noble sedge
#

Replication issue. Not sure what the state on the server is, but there's an inconsistent state between the afflicted player and the other players.

#

and probably something with latency, since it isn't reproducble with the Peer tools in WB

tribal cobalt
#

Makes sense, thanks

noble sedge
#

but since this bug can also be observed when dragging unconscious players out of vehicles, it's likely an internal issue that BI has to resolve.

tribal cobalt
#

Ah igy

obtuse forum
#

@dense gulch @noble sedge Just doing my job as Kex said, collected informations and prompted them up for a reason to try and bring more realism. Sorry if you guys miss understanded me or if I missed place where to mentione πŸ˜‚ ❀️

noble sedge
#

Again, put it in our internal CEN chat. We made it for a reason πŸ˜‰