#LAB6 presents ESCALATION

1 messages · Page 1 of 1 (latest)

winged flume
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One small detail, it's first person only!

scarlet plover
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Do yall allow derivitives for the purpose of customizing the experiences?

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Say, swapping the vehicles and Uniforms out throught way of Dependency

winged flume
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Yes, all LAB6 mods are able to be customized as anyone sees fit, we encourage it!
But keep in mind we have custom loadout implementation, defined as a role, so they need to be implemented in our shared standard.

scarlet plover
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That sounds absolutely amazing!

lucid carbon
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But technically it's not ideal yet to customize maps or factions, later it will be improved, so we can make many map variations easily. What we have not will probably change a lot.

scarlet plover
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On a side note has the frame issues regarding the map markers been fixed?

winged flume
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Yes, we want to make it clear, this is minimal viable product release.

winged flume
scarlet plover
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Is it possible to randomize Maps? Say, on server restart/game over, without any intervention, its a different region?

lucid carbon
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No it's not so far yet, we'll need to solve how to run a live 24/7 server definitely, after we playtest it.

slim crypt
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This is sick can’t wait to play

clear osprey
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Looking very nice guys!!! 🙂 Came out of nowhere with this one!

lucid carbon
scarlet plover
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You sneaky devils you
ya had it all planned from the start

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Are the defenders and attackers random?

winged flume
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Not in the initial release, but we do plan on utilizing randomization in the future.

scarlet plover
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One last question
How do vehicle spawns work exactly? Similar to squad where Armor is on a timer?

lucid carbon
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Yeah it's like in Squad

scarlet plover
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Just a minor bug, but
The USSR build US assets

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I placed down a US ammo box as a Russian trying to grab some AK ammo

lucid carbon
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hmm probably wrong config, thanks for taking a look. That was the purpose of our first playtest, find such things 😄

scarlet plover
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We're throwing it on DarkGru tonight, should get alot of attention

lucid carbon
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Nice, thank you 🙂 Just keep in mind it's veery limited now. Like the minimal viable product for first playtest.

scarlet plover
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Cant wait to see it develop

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I already love what i see, the amount of quality of life features alone make this enjoyable
Ill keep you noted on any bugs, and especially if theres any crashes that arise from the mod

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Honestly, just a Spawn Protection feature and this gamemode is near perfect

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We do a little trolling

lucid carbon
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Sure we plan to have spawn protection too 😄 there are very many features essential for having a live server, like the map rotation, randomization of factions, and so on

scarlet plover
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Correction, we do alot of Trolling

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At least the vehicles respawn, that alone is amazing

clear osprey
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for me a couple of the us jeeps there were almost too high off the ground to get in and activate the physics

scarlet plover
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i can see Russian map markers, including FOBs and barracks and such. Just a minor inconvenience, nothing too major

clear osprey
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vehicles could be an issue if you can see the enemy vehicles on the map. luckily i just made a mod for that! 😉

scarlet plover
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Great idea!

clear osprey
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you can still see your teammates in vehicles, just not the vehicles, so that should prevent you from seeing enemy positions

scarlet plover
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It seems changing teams causes a great amount of issues

winged flume
scarlet plover
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I completely forgot about that! Only thing is that I didnt host it locally, I double clicked the Scenario
Usually that doesnt log you into admin immediately

winged flume
scarlet plover
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mostly the map markers, as mentioned prior, as well as allows a huge opportunity to troll

winged flume
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Hmm, we do have custom faction code, but it should be compatible with markers, will look in to it, thanks for feedback.

scarlet plover
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Im not logged into admin and still getting them so im sure it doesnt have to do with that

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In the meantime we will use the addon mod that removes Character and Vehicle markers

winged flume
winged flume
scarlet plover
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I merely respawned and it kept all the same info from when I was on the other team

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Im on the US but I can see the two soviet vehicles I interacted with when I was on Soviets

winged flume
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Ohhh it must be some issue with single player, okay, we will take a look.

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I have to go now, but good luck with playing it, thanks for the feedback.

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One small note, keep in mind that if you are not in a squad for a while, you get kicked from the server, there is a warning about it.

scarlet plover
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That will be a game changer! Thank you!

fallow path
vast vault
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Mainly on the select factions list

lucid carbon
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we know, we didn't develop controller compatibility yet
tbh I didn't even try it with controller, I am sure it won't work

fallow path
vast vault
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But that was a struggle apparently

lucid carbon
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We'll consider gamepad support later, depending on playtest outcome, and depending on how many people will want to play this

scarlet plover
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The only thing they say they need is the ability to see the outline of whats selected

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Appearently the DPAD works, but it doesnt show whats selected
"All we need is button outlining" according to one of the players

scarlet plover
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The matches dont restart on their own automatically

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There will have to be a GM on to manually restart servers everytime a match is completed

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Thats probably the most game breaking of the issues found so far

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On the good side of things many people showed interest in the event we ran, and despite a good 80% of our players being turned off by the inability to spawn the rest of them that managed to get in, a good 14 people, loved it

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No doubt the gamemode will be popular once the bugs are worked out and people put their own spin on it

hasty summit
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As a console Player with little time, this mode will be a game changer. Actually being able to join a game, use commutation and work as a team will be awesome!! Thanks for your guys hard work!!

fallow path
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Once you guys get the controller stuff figured out we can definelty get a solid test of 80 players hopefully! But cheers for you guys making a game changer!!

gaunt cargo
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Sounds like a Rush mode from battlefield lol this might be fun if done the right way

gaunt cargo
scarlet plover
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And you cant spawn on the Objectives

You have to build FOBs with Logi
Thats the biggest discernible difference

fallow path
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Also appears some people can build their fobs and whatnot and some can’t

winged flume
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The build location is a little bit finicky, we can enlarge it

fallow path
winged flume
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The excitement goes both ways, we never expected such a response 😄

winged flume
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Feel free to leave feedback on ticket count and asset prices.

fallow path
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Joined the discord so I’ll be in there, but one thing blocking us from getting the players into it is defiantly the controller support!

scarlet plover
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The FOBs should cost nearly a truck full so that theyre much less.... spammed
And their placement is deliberate

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As it stands you can max out a FOB and have more then enough cause youre more likely to run out of space to build then you are supplies with even a single truck
Should take at minimum like 3 trucks to build things up fully

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One last thing, maybe have certain objects ignore terrain when placing, as it does in game master
Trying to build barracks in forests is a nightmare

winged flume
tawdry dove
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100% NEED this on console. Not even just for me but I know that a large majority of the reforger playerbase is console. And this might be something much more their speed than conflict to ease them into arma.

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Probably don’t touch another game for a year tbh.

tawdry dove
gritty grove
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@winged flume Nice work, I like the building/supplies and squad mechanics.

winged flume
lucid carbon
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Meanwhile I think if one can buy a cheap mouse to get past the menus, it should work. Well minus the building UI and maybe radio.

winged flume
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Time to see how console players see this game 😅

gentle forge
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@winged flume Do you plan to have any docs for modders? or maybe even samples? case of use - changing factions, or adding this game mode to non vanilla maps

lucid carbon
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It's planned, yes, once we get the foundation more suitable for that.
Goal is to make it easy to make new map configurations and factions, both for us and everyone else.

gentle forge
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👍

hasty summit
winged flume
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It might come sooner than you think 🙂

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Been up since 5 am 😅

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Building will not work unfortunately, we are not sure what is best button layout for it, suggestions welcome 😄

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Suggestions as to how to map this to xbox controller welcome 🙂

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I understand B is always back

spice wind
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I haven't gotten to fiddle with it much does building work similar to conflict?

winged flume
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It's first person only, no flying camera, and you must build these things with an action.

spice wind
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Hm... well the parts with the arrows I can offer a really simple solution, that being the d-pad. For back I would use the B button. Maybe A for select/place and RB+right stick (if I am remembering right this is how you rotate in gm, I would imagine this can translate decently to first person building) for rotating

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Just what I think, I'd recommend testing before adding as it may be really inconvenient in actual gameplay

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This may be obvious I realize but eh better to say the obvious than not and it not be obvious to someone

lucid carbon
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Version 1.0.7 has been released

  • Added experimental gamepad support (so far only faction&deployment menus work, building doesn't work)

  • Fixed wrong faction building configs being used

  • Fixed tutorial signs at main bases

  • Fixed wrong namtegs being shown

  • Increased FOB range to 150m

scarlet plover
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Sweet!

fallow path
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I’d definetly be down to help write some controls that Xbox could@ise for building stuff

scarlet plover
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The only tricky one I can think of would be the button to open the building menu

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Once you figure that one out, the rest are as simple as just using the Bumpers and Triggers to navigate the different options, and using left and right on the DPAD to rotate it

winged flume
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I think we will use something on D pad

fallow path
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Best idea

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My friend just got in with ease using the DPAD so it’s better than yesterday

scarlet plover
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Once you get that out the way, playtesting can being en masse
Seeing as 85% of this games playerbase is literally Console Controller players

tawdry dove
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@scarlet plover getting on soon, this still up on darkgru?

scarlet plover
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It indeed is, we will have it up for public testing, until I can develop an In House variation of it

tawdry dove
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What if we could just use the cursor on screen with the right stick. Atleast for the spawn menu. It’s already programmed into the game they should make much better use of it.

tawdry dove
scarlet plover
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Perhaps this has something to do with the issue regarding it not restarting itself?

winged flume
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I'm not sure, we will have to look in to it for next version.

scarlet plover
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Most players cant build whatever their squad leaders place down

fallow path
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The switching factions can be a problem as well

scarlet plover
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is there a way to modify Stage cooldowns?
Whether it be adding our own, or picking what vehicles spawn when?

scarlet plover
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Whats the timer on each wave?

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Recon, Light, Medium, Heavy

scarlet plover
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Found another bug regarding the wave system

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In an actual match, it will skip all of the stages and spawn everything immediately

In the workbench things take their time and work properly but when I published this and tried it in singleplayer, this happened

scarlet plover
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It seems that some vehicles on the US side ignore the preparation phases Engine lock

winged flume
winged flume
winged flume
winged flume
tawdry dove
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Seeing this mod has made me the most excited I’ve been for reforger since launch. Desperately hope to start seeing more populated servers host this. Bound to happen after you guys fully figure out gamepad support. This simplified and streamlined game mode is perfect to ease console players into arma.

tawdry dove
winged flume
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@scarlet plover feel free to join our discord, we can discuss development there

winged flume
lucid carbon
winged flume
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Small announcement, we will be working on the following changes until next release:

  • Spawning on FOB will consume supply
  • Attacker & defender randomization
  • Prefabs for game mode so map more layouts can be created easily
  • Prevention of spawning when there is no supply or enemies are too close
  • Building of fortification items available for everyone
  • Controller layout for building
gentle forge
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is it possible to attach freeroam building feature to supply truck?

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it might cause some issues with blocking roads with sandbags, but, i guess it can be solved with a supply truck from other side blobcloseenjoy

scarlet plover
scarlet plover
tawdry dove
lucid carbon
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we have custom build ui because it's less cheaty, and because integrating 'freeroam building' would be time consuming, and prone to break whenever new game update ocmes up.

scarlet plover
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Placable Items is a thing now
Maybe a custom box that spawns items for building in it, and taking from it takes supplies?

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That way you load individual sandbag walls and stuff into trucks and move them to the front, then have guys place them down when theyre out there

warm trench
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@winged flume great work, hope more server can host it with modern mods too

lucid carbon
scarlet plover
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Wouldnt mind seeing mounted tripods converted into placable objects, so offensively setting up mounted MGs or setting up defensive MGs in better ways, and eventually mortars, becomes a strategic possibility

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Two man teams, one carrying the gun and one carrying ammo

winged flume
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Testing out layout randomization today 🙂
For now we are thinking keep attacking and defending main bases always be in the same positions, only their factions change, since most layouts are crated to ensure balance (harder to capture for attackers as it progresses).

winged flume
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Controller layout testing

hollow oak
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how do you spawn on fobs?

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When i placed one i could see it on the map but it didnt give me the option to click on it.

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nvm i got it

lucid carbon
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Today at 21.00 CEST (in 1 hour) we are planning to have a small playtest.
Server name: Escalation PvP | Teamwork, Squads & Roles

Things to test:
Ensure everything still works after refactor of our prefabs and world configurations
Gamepad controls for building mode (hold DPad-Down to toggle it)
Advance and Secure game mode - symmetrical sequential capture of flags (like in Squad)
Tweaked capture rate of flags (now it's slower and scales differently)

lucid carbon
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Hello , we have released our next update.

It mainly contains structural changes aimed at making world configuration easier and more sustainable, which will help both us and others to make many new maps or factions.

Escalation has been split into two mods:

Addon with core game mode data: https://reforger.armaplatform.com/workshop/5ACAD731DF897924-LAB6Escalation

Maps pack: https://reforger.armaplatform.com/workshop/5DA518C5BE1B958A-LAB6Escalation-Maps

Also we have added gamepad support for building mode, which can be toggled by holding DPad-Down (later there will be proper in-game hints for controls).

Now our Github page is public:
https://github.com/jpetanjek/Project-Refine/tree/master
It contains documentation for creation of worlds and factions:
https://github.com/jpetanjek/Project-Refine/blob/master/Docs/Readme.md

Next we are going to continue on planned gameplay improvements, such as consumption of supply points when respawning at FOBs, building mode improvements, etc.

lucid carbon
trim python
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This is exactly what is needed. Thanks for working on it.

lucid carbon
austere spire
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Is this going to be new official game mode like Combat Ops? Or just a mod like Capture & Hold / Hexcavate?

lucid carbon
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It will be a regular mod I guess? 🙄

trim python
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Hey... is there still anything going on?

prime vector
chrome shale
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This mod kinda runs like the squad system