#Wolfs Building Pack

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astral parcel
hot nest
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OOh really nice ! thank you

late gyro
slender comet
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aaaaaaaaaaaaaaa YES ! Thanks @astral parcel

astral parcel
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some pictures of the next 2 buildings i am making

late gyro
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Ah the old school

last cargo
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Oh yeah!?

slender comet
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Verry nice !

slender comet
astral parcel
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when i am ready for it...

gaunt elbow
gaunt elbow
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Any new updates on buildings?

astral parcel
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Update 0.1.1
Added The School building
Added Dam as a prefab
Added Supermarket
Added new props Chernarus Star sign
Added New prop Coat hangar School

astral parcel
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Update 0.1.2
updated Materials for Appartments and Large red barn, disabled the Env probe for the cowshed until i can fix the issue with shadows going through the roof,
fixed barrack_S issues with shadows,
Added EnvProbe for Ticketbooth.
changed Supermarket Prefab to add stairs and such.

late gyro
astral parcel
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Update 0.1.4
Added 2 more barracks buildings
Added Military HQ buildings with 2 diffrent color variations,
Added Small Barn Buildings
Added Gas station Cover
Reenabled the env probe for Large Barn and fixed shadows issues

slender comet
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Nice work !

astral parcel
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Update 0.1.5
Updated the Appartment building Model
Updated Interior Textures for HQ model
Updated textures for Appartment Building
Updated Textures for Supermarket.
Added new Ladder Prop
Added Ladder to roof of Appartment buildings so you can get up there
Wip models for new radio station
Wip model for new City House

nova jewel
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how to add dependency on my map in reforger tools

split briar
astral parcel
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Update 0.1.6
Added 2 New buildings
Single Floor Wooden Building
City Building A
Fixed issues with Supermarket

split briar
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Can we get a pic of the 2 new building?

astral parcel
ocean forge
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Can’t wait to see them on Chernarus πŸ‘€

astral parcel
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Update 0.1.7
Added New Barn Building Called Barn Large
Did some changes to model and changed the textures on Barn Small
Added New Door models Called Barn Door Large Left and Right + Frame

astral parcel
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Working on some Rails

late gyro
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Anxiety I get from seeing those curses rails. When I was learning the map I use to run up an down those things

shell gale
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It's a shame we can't use these on GM to add to a town/village or create new ones on open areas. Nice pack though.

pale crest
astral parcel
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Its just some Base textures right now still trying to get the best resultat that i can

astral parcel
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got the gravel textures abit better,

pale crest
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iii think you can add some fake "displacement"

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toy around with wireframe density and good 2 go

astral parcel
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yea that is one way to go for it, but i am abit worried about having way to many polygons, as the object is going to get a lot of times.

pale crest
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polys are cheap nowadays

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and with proper lods it shouldnt eat perfomance at all.
Mesh on gif is just 640 tris. With proper lods you can decrease it to 6

astral parcel
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that true, i am still stuck in that crysis 1 mindset of modding πŸ˜›

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Thanks for the suggestion though will try that one πŸ™‚

astral parcel
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oh yea that turned out much better with the gravel Thanks for the Suggestion Tactical πŸ™‚

gaunt palm
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I was actually doing that too, but stopped working on it a few weeks ago

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How far are you with that?

astral parcel
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i got the railway bridge doneish, 25m rails are on there way to be completed platforms are almost done trying out some finishing touches on them, Started doing Railway Bends, and hopefully will start with Railway Crossing later today.

astral parcel
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No, Thanks i prefer to work alone for the time being. due to its more or less a learning experience for me with buildings.

gaunt palm
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Alright πŸ‘

last cargo
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We just need a train now πŸ˜‚

gaunt elbow
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Can’t wait to see what you come up with next

timid verge
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A remastered Arma 2 Dayz is what we really need.

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Keep up the great work.

slender comet
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Hey @astral parcel ,
you have a trouble with Barn_large.et prefab
Create entity @"ENTITY:2501772" ('GenericEntity','Assets/Props/BuildingStuff/Doors/Barn Large Door/Frame_Door_Barn.xob') at <13906.832031 49.295135 8942.190430> DEFAULT (E): The prefab "Prefabs/Props/Structures/Doors/Door Barn Right Large.et" should have a HierarchyComponent because it is spawned by an EntitySlotInfo in DEFAULT (E): The prefab "Prefabs/Props/Structures/Doors/Door Barn Left Large.et" should have a HierarchyComponent because it is spawned by an EntitySlotInfo in

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and with your House01_A_Single_Floor
RESOURCES : GetResourceObject @"{BDAB259255D6642F}Assets/Houses/Town/Village/Single Floor Buildings/House01_A_Single_Floor.xob" RESOURCES (E): Wrong GUID/name for resource @"{3EFC1DC9F44ADBA8}Exterior_Details.gamemat" in property "UTM_Concrete" RESOURCES : GetResourceObject @"{3EFC1DC9F44ADBA8}Exterior_Details.gamemat" RESOURCES (E): Failed to open RESOURCES (E): Wrong GUID/name for resource @"{3EFC1DC9F44ADBA8}Exterior_Details.gamemat" in property "UTM_Concrete" RESOURCES : GetResourceObject @"{3EFC1DC9F44ADBA8}Exterior_Details.gamemat" RESOURCES (E): Failed to open

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and ticketbooth
RESOURCES : GetResourceObject @"{9B9D7D35FF1E5349}Assets/Structures/Commercial/TicketBooth/Ticketbooth.xob" RESOURCES (E): Wrong GUID/name for resource @"{B8B5E4D549528805}Roof.gamemat" in property "UTM_Main" RESOURCES : GetResourceObject @"{B8B5E4D549528805}Roof.gamemat" RESOURCES (E): Failed to open

astral parcel
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those error are nothing to really care about its just failing to open materials that are not there on the UTM's

slender comet
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and in 5_floor_appartment, You've lost the rpl component in MailBox_01_Red

astral parcel
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Update 0.1.8
Added Railways 25M, Bends Left and Right, Concrete Stop for trains, Railway Bridge Found under Prefabs/infrastructure
Added Metal Shed, Found under Prefabs/Industrial
Added Platforms for railways
Fixed some issues,
Added MCR Texture for Cowshed barn Large
Added MCR Texture for Appartment

late gyro
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Hey wolf, you plan on coming through to the next major update? No push just curious as I’ll have your mod as a dependency! Just would like to plan ahead! @astral parcel

astral parcel
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yea, i plan to be comming into the major update, so i will update on the day that i releases

late gyro
civic raptor
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Having trouble updating the mod, just getting Download failed in Arma Reforger on PC. Happening to anyone else?

astral parcel
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it could be becuse all mods got delisted before 1.0 is released to stable, so you will need to wait until I push an update towards it

gaunt elbow
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1.0 ready?

slender comet
astral parcel
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Updated to make sure it works on 1.0

astral parcel
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Railway Powerlines

astral parcel
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Update 0.1.10
Added a PipeHidden A underground pipecovered with terrain.
Added Railwaypowerlines And Generators 30 and 50 distance

pale crest
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i guess you might be able to breakup this tiling with some masks

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or just change a size of this pattern, because rn its very eye catching and not rlly good for end user

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same goes to this cowshed, just make a vfx mask and paint some leaks on it, just like vanilla buildings do

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trust me, it will be worth it, it will look even bettern then it looks rn

astral parcel
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yea, just havent gotten around to them yet, might even remake the barn not fully happy with it. πŸ˜›

astral parcel
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Update 0.1.11
Updated The Textures on Cowshed Barn and School
Added Flagpole with Chernarusflag
Added 3 new Ladders for the school building
Fixed some LOD issues with School and Cowshed Barn

astral parcel
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Update 0.1.12
Updated Textures for the Large Redbarn
Added Doors for Large Redbarn
Added Ladders for Large Redbarn
Changed Doors inside School hallways
Fixed issues with Textures with the school

astral parcel
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Update 0.1.13
Fixed issus with collision of the school doors
Added New Stairs for the front Entrance of School
Changed Materials for Side stars and 2 way side stars.

gaunt palm
civic raptor
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When moving or deleting the appartment I am left with 5 pieces of what seems to be parts of the roof lights from each floor. Somehow can't remove them. Any ideas?

slender comet
civic raptor
gaunt palm
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Just had a closer look at your mod.
First of all: Nice work, general asset quality is fairly high.
However, one very significant problem I noticed is LODs:
Quite a few assets don't have any LODs, and even out of the rest, LODs are often still way too complex.
To give some examples, the rail assets (which would be used in large amounts) each have 20-35k triangles, but completely lack LODs.
While most buildings do have LODs, they still don't seem very optimized at all, often only reducing triangle counts to 50% in total, still well in the medium 5 digit range.
Right now, I would personally not use many of the great assets in this mod just for performance reasons.
But usually, there would be very straightforward ways to bring these numbers down by at least 1-2 orders of magnitude, so I hope you take another look at LODs if you return to this mod.

astral parcel
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seems like i forgot the export with LODS on for the railroads, fixed the newest update,
that was just uploaded

gaunt palm
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Nice. πŸ‘
IIRC you forgot this with other assets too, I recommend re-checking all of them. A particular one I remember is the radio tower.
And what I said about the other assets still stands, there is still a ton of potential for optimizing beyond mere reductions from e. g. 50k to 30k faces.

astral parcel
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what radio tower ?

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oh you mean green mountain Tower, yea i havent even finished that one yet, so that is why it has no LOD's

gaunt palm
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Yes, that one πŸ‘

gaunt palm
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If I may, one thing I would also recommend is using the LODs from Arma 2 instead of decimating.
These are already very well optimized, so you will get a lot further while maintaining the look.

astral parcel
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Power Poles do have LOD's, you are most likely looking at the one that i am going to use for stations, but havent finished yet.

gaunt palm
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Ah, I see

pale crest
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@astral parcel a bit offtop, but, have you worked with lightportals?

astral parcel
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yea, I did some work on one of the barack buildings if i remember correctly

pale crest
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can you please show me how they look in blender? for some reason when i tick Generete BSP with light portals added it crashes my tools

astral parcel
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yea sure

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no, wait i never had them working, i thought i did but thats becuse i clicked on Force create Portals. mine crashed at 72%, when it was unchecked

pale crest
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yea crash at 72

spice sleet
slender comet
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Hey @astral parcel I hope you're having a great festive season!
We've found an error on your "Shed Large" object. Basically, in the Rigidbody you forgot to set it to static, and the result is a mess (see photo).

astral parcel
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just uploaded a patch to fix that

unreal bolt
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Fantastic Mod. I added it to Everon Xtra.

Someone was asking me if it would be possible to have versions of the Apartment buildings that have Doorways/openings that connect one apartment building to another (So it would make it possible to walk inside from building to building) ?

astral parcel
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no as that would require a full remodeling of the building.

unreal bolt
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Good morning Wolf,

Have been running your Wolfpack for a week now on Everon Xtra.
I think everyone in the community is mega happy with those new buildings.
Excellent job !

I had your pack on Everon Xtra many months ago also, walls were flickering and such and i think the frames went down too much. Also in those times it was unwise to have a dependency on my mod, with the game itself being so "unrealiable". And so i had removed it back then.
Now it works really good so far. Thank you Wolf for sticking with this amazing mod and adding all of this to the worlds of Reforger.

astral parcel
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Update- Updated Railway Models textures and LOD's

soft lintel
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Could you make the dam a Building instead of a GenericEntity? I think it would make sense for it to be visible on the map.

tawny tendon
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hey wolf, are you planning on making any "destroyed" buildings? (like in a warzone) if yes, when?

astral parcel
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not planning on making any destroyed buildings, i will make the dam a building entity for the next patch.

tawny tendon
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okay, nice work

astral parcel
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Update LODS Of Dam Building
Changed Dam building to building entity instead of Generic entity
Added Version 2 of Dam building as a prefab which has a control tower on it.

soft lintel
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Hmm, the dam still appears to be a GenericEntity after the update. Also when I try to place the dam control tower, my workbench immediately crashes.

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RESOURCES (E): Could not open '$WolfsBuildingPack:Prefabs/Infrastructure/Dam/Dam ControlTower.et'. File not found.

astral parcel
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that error is basicasly saying it cant find the file what i would do is, delete the mod and redownload it to see if that fixes it self.

cursive meadow
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@astral parcel I'm regards to the dark grey apartment building, are you planning to finish it soon?

astral parcel
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at some point i will finish them, still trying to get the design right

soft lintel
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Ye, fixed it. Seems file patching got corrupted for some reason. All good now πŸ‘

astral parcel
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πŸ‘

soft lintel
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The Barrack_Line.et (right) seems to have some weird artifacts at mid range

astral parcel
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pushed an update to fix it, plus a shadow issue on barracks line and school buildings roof

cursive meadow
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@astral parcel is the long apartment building very high up on your priority list?

astral parcel
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no

cursive meadow
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Ok. Do you have a roadmap or anything I can check out?

astral parcel
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nope

astral parcel
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Update 0.1,20
Added Railway Station Prefab
Added Railway Crossing Stop,
Added New doors for Railway Station
Added Base Model for Industrial Building
Added Sawmill Shed Prefab + models.

slender comet
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Very nice !

alpine tiger
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Anyone aware of issues with white houses looking very out of place and blocking roads on maps like gulfcoast and 4MMR extension? Not sure if it's a conflict with this mod

alpine tiger
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Nvm found the issue

cursive meadow
astral parcel
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works fine for me, have you tried redownloading the mod ?

astral parcel
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Update 0.1,21
Added Small Guard Tower
Added Prefab of Small Guard Tower
Added prefab version of Guard Tower Ladder
Added Base model for an industrial building.

cursive meadow
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I'll give it a go.

slender comet
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Hey @astral parcel , with update you must change entity of this chair SCR_DestructibleEntity --> GenericEntity

astral parcel
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already fixed but thanks for giving a headsup

slender comet
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No prob πŸ˜‰

astral parcel
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Update 0.1.22

Added Hesco Barriers with several Prefabs version of it.
Added Bunker Tower Model + Prefab
Added Bus sheds 2 versions Model + Prefabs
Added Dirtcover with woodenwall Model + Prefab
Added New models of Barracks better versions Old version still exits as prefabs, but higly suggest you use the new ones
Update the kitchen Buildings textures and lods
Added New small Dam version
Updated Lods on Majority of buildings
Added Repair center model + Prefab
Added Prefab version of industiral Complex 01
Added Shed Metal Concrete Model + Prefab
Added Bridge Brick Model + Prefab
Added Bridge Wood Model + Prefab
Added Various Models of windows and frames Ladders and Doors models + Prefab
Added Workbench Model + Prefab
Added Shelf Model + Prefab
Added Roadblock ConcreteBlock Model+Prefab
Updated Guardtower model due to issues when going up the ladder you would clip into the roof
Added Generator of Military Concrete Wall
Added new Dst version of Military wall
Updated Lods on Military Wall
Changed the Chairs and Tables on Appartment Building.

astral parcel
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Update 0.1.23 fixed Bunker Guardtower ladder not working

slender comet
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really nice additions!

astral parcel
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Update 0.1.24
Added Cowfence 3.5 M and 7M and pole + Prefab versions
Also Generator for the cowfence so you can place it on a spline
Added New Dam model that is split up in two so you can change and do how long of as a dam you want.

civic raptor
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Weird effect happening to the Dirt part of small barn. Happens when you are cirka 40m away.

astral parcel
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Update 0.1.25
Fixed UV issue on LOD 01 on Barn S
Added more lod versions of Barn Large and Barn S

exotic delta
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πŸ‘

tall cobalt
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can this be spawn by GM ?

astral parcel
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No

astral parcel
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Update 0.1.26
Removed some Lightportals due to xbox can't handle it.

ocean forge
astral parcel
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the really tiny amount that i can, seeing is there is no way i can see if it even improves anything for the xbox

ocean forge
astral parcel
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πŸ‘πŸΌ

ocean forge
# astral parcel πŸ‘πŸΌ

Since you don’t have a console I can try my best to help on that aspect and give the best feed back I can, that’s if you wish to try to optimize for it.

astral parcel
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sure.

ocean forge
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Hey @astral parcel kinda forgot about it all. But just loaded up Chernarus and it seems a lot more stable. I did the same test I did a while ago and put some RHS marines and Russian down in different towns and it helt on for a lot longer. The airfield is also quite stable.
I can’t get it to crash. So what ever you did definitely worked! If it keeps going in that direction with improvement here and there in no time it will be stable for Xbox!

dull badger
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hey @astral parcel im using your building pack for my map and i was just wonder if there is a eta on this building in specific

astral parcel
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that buildings if far off,

fickle mulch
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Have you seen the issues with the school stairs?

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Had multiple users report they are able to see through the floor etc

astral parcel
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i had not, will fix that for next update

fickle mulch
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peepoHeart appreciate it

astral parcel
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Update 0.1.27
Removed RPLcomponet of building that don't need it for Performance increase,
Added Radiostation Building with new windows doors and Ladders
Fixed missing doors on industrial building
Added Castle Buildings only LOD0 currently on them.
Greenmountain Prefab added can't climb it yet as the ladder is not usable will be in a later version when i get to the point where i am happy with the building But it has all the LOD's completed.
Fixed issue with School Building
Added Sign for Farms only LOD 0 so far
Added Barn Wooden Small Only LOD0 as the building is far from completed yet.
Added Barn Wooden Large base model
Added New buildings Base Models only

fickle mulch
astral parcel
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update 0.1.28
Fixed autotransform issue on school building entrance roof

fickle mulch
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@astral parcel double hatches D:

astral parcel
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Update 0.1.29
Removed duplicated hatch on Appartment building

fickle mulch
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pepelaff3 ty buddy

astral parcel
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Update 0.1.30
Removed some more RPL componets and unncessary Hiearycomponets

fickle mulch
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@astral parcel this ladder in school doesnt work btw

slender comet
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Hey @astral parcel , I think you forgot to remove the "small red radio" from "House A red and green" and "railwaystattion"
Can you chane it at the next update? πŸ™‚

paper halo
paper halo
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@astral parcel , what would be a good way to compile the short list of things that could be changed/fixed on the map entities (ie towns and cities, etc) so that missions that autodetect for compat (ie Overthrow) would better work on Chernarus? I imagine the Chernarus terrain update comes before long now that the bldgs addon was updated. I was surprised that the buildings addon wasn't a dependency btw, but I guess you copied the assets into the base ChernarusReforged.

astral parcel
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Make a text document and send it to me would be the best. I decide i wanted chernarus to fully standalone in hindsight that was a misstake.

paper halo
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Zelen I can consider a full city now. πŸ™‚

paper halo
astral parcel
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Thats True. Might do that after this next update

paper halo
astral parcel
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Thanks for offer but I like to work alone, as i jump around the map working on alot of places. Would make working more then one on it diffcult

paper halo
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I know it's hard to have multiple people working on a terrain in the traditional way too. I think BI had to have a very segmented and established plan for their terrain collaboration, and it's still not perfect from what I've read.

paper halo
astral parcel
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Update 0.1.31
Changed Out the Orange Prefabs version of the redradio to blue version
Added New ladder for Roof acceses inside the school

fickle mulch
slender comet
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Thanks Wolf πŸ™‚

fickle mulch
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btw are the ladders in the green mountain tower supposed to be working yet?

astral parcel
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No.

fickle mulch
# astral parcel No.

all good was just curious, btw there's a bug with those little bunkers, the player model gets stuck

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after you climb the ladder the player gets stuck here

fickle mulch
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couple errors with the industrial_complex prefab:

 ENTITY       : Create entity @"ENTITY:17079" ('Building') at <2453.385986 156.345001 6390.851074>
  RESOURCES    : GetResourceObject @"{A58C77F368041F45}Assets/Props/BuildingStuff/Windows/Window Top Factory/WindowtopFactory.xob"
   RESOURCES (E): Wrong GUID/name for resource @"{81DB014CB979EAF3}WindowTop_Factory.gamemat" in property "UTM_Frame"
   RESOURCES    : GetResourceObject @"{81DB014CB979EAF3}WindowTop_Factory.gamemat"
    RESOURCES (E): Failed to open
   RESOURCES (E): Wrong GUID/name for resource @"{81DB014CB979EAF3}WindowTop_Factory.gamemat" in property "UTM_Frame_Fire"
   RESOURCES    : GetResourceObject @"{81DB014CB979EAF3}WindowTop_Factory.gamemat"
    RESOURCES (E): Failed to open

Also the {40235C78B4D96949}Prefabs/Props/Furniture/TableOld_01/TableOld_01_brown.et can just be made into staticmodelents or genericents and turn off rpl for the ones inside the big apartment block seeing as they dont need to be networked if the phse component is disabled

astral parcel
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Tableold_01_brown is the vanilla stuff.

fickle mulch
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oh sorry

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so many bohemia props have rpl components on them NotLikeThis

fickle mulch
astral parcel
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Oh when the did that happen. meowhuh

astral parcel
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Update 0.1.32
Fixed missing collider for military HQ roof

astral parcel
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Update 0.1.33
Fixed stretched textures for busstop 01 and 02.

fickle mulch
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@astral parcel is there any chance we can get a copy of the building pack on the experimental workshop if you have some spare time? πŸ‘‰ πŸ‘ˆ

fickle mulch
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ty sir salute

astral parcel
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and its up

lime dawn
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any tips for placing a load of your railway? and tyvm for the modpack

astral parcel
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i just do them one by one and do a alt and drag and keep going like that

gaunt palm
astral parcel
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Update Assets
Fixed LOD issues.
Added Ladders for greenmountain
Added new Industrial complex 02
Added Construction site
Added Wooden Long Shed
Added Wooden Short Shed
Added Trash container
Added Civilian fuel tanks 2 different colours
Added Multiple new windows and doors
Fixed Bunker Tower
Fixed missing Colliders for a Castle Wall
Fixed missing LOD for A Castle Object

digital yoke
astral parcel
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i would need some logs when the jip error happens, it could be anything from that the person just got a bad download, and just need to delete and redownload the Mod or something else,

digital yoke
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could pinpoint to this mod only by checking update dates of all dependencies of zimnitrita :/

astral parcel
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yea that gave me no information what is causing the issue, thanks bohemia. 😦

digital yoke
astral parcel
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well it gives a little information ( this line tells me its trying to get a resource that isnt there anymore
[RestApi] ID:[416] TYPE:[EBREQ_WORKSHOP_GetAsset] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found"

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and also for some reason its trying to update the addon from the new version to the old one
Addon Download started 5D84C738432BFE6A - WolfsBuildingPack
20:00:22.649 BACKEND : Updating 5D84C738432BFE6A from 0.1.34 to 0.1.33

digital yoke
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I have those even in the working version
because I reverted to .33 to have a functional server πŸ˜„

astral parcel
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i don't use RPL componets

brittle stone
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the 2 storey barracks from arma 3 (also in dayz) has doors that open towards the hallways, they should open towards their rooms so that people can navigate the hallways without having a million doors in the way

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i can take a screenshot of the building if u dont know what i mean

astral parcel
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i already know, i made that almost 2 years ago when i had little knowledge, its on the back burner to remodeling it to fit more into arma 3 but its going to be a while

brittle stone
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kk, good to know

brittle stone
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invisible barrier here in the long barn (no, this totally did not get me killed during a multiplayer match on chernarus)

brittle stone
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the castle interior stairs dont have smooth hitboxes for players, meaning that when u walk up and down them the player snaps to each individual stair rather then it being smooth, like vanilla stairs

slender comet
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Hi wolf dou you update new building in yout wolfbuildingpack?

astral parcel
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i got a building i want to finish first

slender comet
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Yep no prob

astral parcel
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Update 0.1.35
Added the New Buildings and fixed several issues same with the powerline for the railway generators has been fixed

slender comet
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Hey @astral parcel , In your latest update, did you fix the Shed_large? when you pull on it, it flies away.

astral parcel
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should be fixed

slender comet
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Hi Wolf, we can't climb the ladder on the prefab Bunker_Tower.et

nocturne girder
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hey wolf since 1.2 the ai wont spawn inside the buildings or on top of the towers anymore , it works with everything vanilla and even my floating building but for some reason all your assets the ai cant seem to spawn on . you might got an idea why ?

nocturne girder
astral parcel
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it might be the fix i am currently working on that will fix it, but is it all buildings or just certain buildings, and that bunker towers prefab i noticed was missing the rigidbody that will be fixed in the patch

nocturne girder
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thanks for the fast reaction man . that would be asome if that fixes it . i got a lot of your buildings around and the ai use them a lot πŸ˜›

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would oyu have a rough idea when you might have the fix live for it ?

astral parcel
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no clue as of yet, there is going to be an issue for map creators as when i first created the prefabs i made an error, so when this fix is applied it will make all buildings move up into the air, but all that needs to be done is for the map devlopers to move them down, this will also fix the missing interior sounds,

nocturne girder
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i noticed XD

astral parcel
#

yea thats the first building that i started noticing that i setup it wrong

nocturne girder
#

i take it you update it all in 1 go right so that we dont need to move 1 house by 1 πŸ˜›

astral parcel
#

yea the new fix is most likely the fix that will fix the ai in the buildings

nocturne girder
#

perfect ❀️

astral parcel
#

yea i will make one patch for it all, seems like the better option server owner can just downgrade the mod until map developers release an update

nocturne girder
#

all good πŸ™‚ ill wait for the update for now i moved them on other spots so they dont stay stuck haha

slender comet
nocturne girder
#

Mm seems to work fine for me i can climb them i tested it a few min ago

astral parcel
#

could be that you are looking at the top one not the bottom one

astral parcel
#

small hotfix going up to add the missing rigidbody to the bunker prefab

nocturne girder
#

finnaly changed my budget tower with yours wolf XD

#

it was made in like 30 min hehe

nocturne girder
astral parcel
#

still working on a certain building that i am having issues with currently.

nocturne girder
#

ah all good nw , moved all my ai for now once you done i can move them all back πŸ˜›

#

'question if you dont mind , will you if possible ever add this building aswel ?

astral parcel
#

at some point i will be making it but that is far away

brittle stone
#

the giant antennae next to zelenogorsk should have a red light on top of it, for aircraft visibility at night

astral parcel
#

current Progress of the remodeling of the Appartment building, What this entails is a more Lore/accurete Appartment building then the one i did before, + also a lot more performance friendly

worn delta
#

Lore-accurate post-soviet country

#

Looks nice though seriously

astral parcel
nocturne girder
#

noice job wolf

astral parcel
#

Image 1 is stuff that is getting removed next update due to bad models that i created when I knew nothing about building modelling.
Image 2 is some of the new stuff
Fixed missing interior sounds for buildings.
Changed out the Apartment Building
Changed out the supermarket building to much Better Versions
Added several new props
Added gas station Building Added Light tower.
Added Civilian Hangar
Also Tweaked several materials to look a bit better

⚠️⚠️⚠️ ⚠️⚠️⚠️
This will make most buildings to fly for maps that use the stuff so I highly suggest for server owners to not update until those maps posts an update too,
⚠️⚠️⚠️ ⚠️⚠️⚠️

obtuse merlin
#

Props to you for growing and improving. Good work!

cursive meadow
#

Thanks for the heads up. When is the update coming out?

astral parcel
#

the new update is out now, then next update that is comming sometime in 2024 will see the removal of the old barrack buildings

cursive meadow
astral parcel
#

there is already replacements in i just never bother to remove the old ones, the first image is the ones that are getting removed and all those have better replacements already in and working

carmine lagoon
#

After the Update every Buildung on Serhiivka flys. Why is that?

#

oh i have seen it in your post ☹️

cursive meadow
#

Ohkay cool cool

fickle mulch
#

Also seeing some errors with {94535842A7947BE6}Prefabs/Structures/Houses/Military/Military HQ/Military HQ.et

ENTITY       : Create entity @"ENTITY:1" ('SCR_DestructibleBuildingEntity') at <0.000000 0.000000 0.000000>
 MATERIAL     : Material load @"{C38C70E89E3FD98E}.emat"
  MATERIAL  (E): Material file not found
 MATERIAL  (E): Object @"Assets/Houses/Military/Military HQ Building/Military_HQ.xob" - cannot load material @".emat", creating default one (class MatPBRBasic)
astral parcel
#

Barrack_L_95B976A515586374
Barrack_Line_E6F7004E73A66F52
Barracks_S_3D72037A4F2BD6FB are the ones getting removed

fickle mulch
#

I assume the Military HQ v2 building will also throw the same error

astral parcel
#

Update"
Just fixing some Errors
Also fixed the tiling on the Military Hq floors
also discord why the hell is there pig doing something with a pokeball o.o

fickle mulch
#

The industrial complexes and radio station seem to be throwing an error too:

{DE1C2F3654ED757D}Prefabs/Structures/Industrial/Industrial complex 01.et

ENTITY       : Create entity @"ENTITY:1" ('SCR_DestructibleBuildingEntity') at <0.000000 0.000000 0.000000>
 MATERIAL     : Material load @"{A806B89BB30F51EE}.emat"
  MATERIAL  (E): Material file not found
 MATERIAL  (E): Object @"Assets/Structures/Industrial/Industrial Complex 01/Industrial Complex 01.xob" - cannot load material @".emat", creating default one (class MatPBRBasic)

{284A7F21D3B7430F}Prefabs/Structures/Commerical/RadioStation.et

ENTITY       : Create entity @"ENTITY:1" ('SCR_DestructibleBuildingEntity') at <0.000000 0.000000 0.000000>
 MATERIAL     : Material load @"{7AE40421E09D9559}.emat"
  MATERIAL  (E): Material file not found
 MATERIAL  (E): Object @"Assets/Structures/Commercial/RadioStation/RadioStation.xob" - cannot load material @".emat", creating default one (class MatPBRBasic)
#

I think this was also from the radio station or maybe the radio station furnature:

MATERIAL     : Material load @"{A29C4354F363A70A}Assets/Structures/Commercial/RadioStation/Data/Exterior02_Mat.emat"
 MATERIAL     : Material load @"{A29C4354F363A70A}Assets/Structures/Commercial/RadioStation/Data/Exterior02_Mat.emat"
  RESOURCES (E): Wrong GUID for resource @"{BA34DF2138CBCDE6}Assets/Structures/Commercial/RadioStation/Data/Exterior02_Mat_MASK.edds" in property "MaskMap"
  RESOURCES (E): Wrong GUID for resource @"{BE11AA326E33EE39}Assets/Structures/Commercial/RadioStation/Data/Exterior02_Mat_VFX.edds" in property "VFXMap"
buoyant grail
#

@astral parcel I currently use your building pack on my server and we use 0.1.6. However, after restart it keeps updating to version 0.1.8 even though our mods are version controlled and a heap of buildings are floating in the air.

Were there any issues with your latest update and the Reforger workshop having issues earlier?

fickle mulch
#

where in your mod list is the building pack in relationship to your map?

buoyant grail
fickle mulch
#

try putting it before the map instead

buoyant grail
#

Will give it a go.

obsidian chasm
#

So far I have:

  • Deleted the mod folder as well as the mission folder in case of corruption
  • Recreated the config.json
  • Changed the mod load order as suggested by Cyborgmatt
  • Tried a duplicate config on a different server

And both servers are being forced to update to 0.1.38 despite attempts to roll back to 0.1.36 or even 0.1.37

buoyant grail
#

@fickle mulch @astral parcel ^

astral parcel
#

I don't know about server stuff try asking in reforger servers

buoyant grail
#

Might be a workshop issue with your mod.

fickle mulch
#

did you try moving it all the way to the top of the mod list, I have a feeling its just a mod load order issue and your dependency is being called before it reaches your mod entry

buoyant grail
#

Moving wolfs building pack to the top of the list resolved the problem and now runs the version we want to use (1.3.6).

buoyant grail
nocturne girder
#

does this also mean that ai can spawn inside of the building again ?

nocturne girder
#

bruh these bunkers are fire

#

thanks for all the work wolf loads more stuff to use now πŸ™‚

astral parcel
#

Yes its on the workshop

nocturne girder
#

o yea i know haha , already fixt 1 map and added some off the new goods πŸ™‚

cursive meadow
#

Wolf, on the apartment buildings, Im getting between 80-90 FPS on the middle apartments and the right side apartments but when I go through the left apartment Im dropping down to 46 FPS...any ideas?

wicked yarrow
nocturne girder
astral parcel
#

Updated to add occlousions to several buildings should help with performance

obtuse flame
astral parcel
#

0.1.36 is the one before the interior sound fix so that should be ok until other people fix the flying buildings on their maps

ripe robin
cursive meadow
ripe robin
#

I did

#

Its the very first one

cursive meadow
#

Hmmmmm. What map is it?

ripe robin
#

Zimnitrita, TPM was tryna help me but we got nowhere.

late dune
#

Cassburne have laready fix the buidling in the map but it's not out yet on the workshop sorry guys

buoyant grail
#

@ripe robin Maybe delete the mods on the server first and let them re-download or wait for the release of the new map version.

ripe robin
#

Thank you

plucky igloo
#

So on my map this building randomly decided to go in the air. Anyone know how to fix this

nocturne girder
#

wolf updated all the models so make sure to use the latest version and if you own the map then you just move it down by hand

heavy berry
#

How do I get your mod to update in the world editor? Trying to solve the building floating. It’s updated version 39 in game just not sure if it is in the world editor

astral parcel
#

after you have updated in the game you need to open up the world editor and move the buildings down by hand.

fickle mulch
astral parcel
#

doubeful but I can take a look

heavy berry
astral parcel
#

I don't know try readding the mod to the tools again.

brittle stone
#

cool idea: put lights on the ceiling of the petrol station pumps roof thing

brittle stone
#

its possible to get stuck in between these doors with no way out (the doors wont move if u open/close them) in the apartment building

astral parcel
#

Update 0.1.40

Added Occluders to almost all objects
Finished up Apartment 02 Model, LOD's and Materials
Added New Model and prefab PublicRestRoom
Changed out Ticketbooth model to a better looking one
Fixed Busroof models and fixed materials + LOD's
Added an another Variation of Military HQ model,
Fixed Dam model with Control Tower, so it has interior Sounds now,
Updated Barn small and Barn Large Models interior to look better and updated LOD's to work better.

gilded badger
#

After the update it looks like all the apartments doors are messed up

astral parcel
#

fix going up, Fix is live

hollow nest
#

The problem about building floating in some maps its because your mod or the maps ?

astral parcel
#

Maps they need to move them down and do an update

cursive meadow
unreal bolt
#

Keeping my map Updated πŸ‘
Thx for all the wonderful work again Wolf 🐺
Everyone that i know is really enjoying all the buildings and stuff.

umbral raft
astral parcel
#

Added HighwayBridge and Highwaybridge pillar Models LOD and Materials.
Added Prefab version of Both.

astral parcel
#

Update 0.1.43
Added Large tunnel 100M long one with a road in it and one without it
Updated All Railway models same with the RailroadBridge model. All Railway Models Share their Materials now.
added Several new wall objects, Wall Military Concrete, Wall Civilian Concrete, Added Brick Wall Model, Updated MilitaryWall Model to look alot nicer
Added Dst wall models.
Fixed small Texture issue on Apartment02 Also changed Exterior Wall texture
Added Dependency of Til's RailwayGenerator
Added Generator for Railways.
Cleared out some Old files.
Fixed Barndoor error
added Model of Village_House_3_1 -"No Prefab no texture finished yet on it.-"
Added Railway Split Left and Right turn Model+Prefab
Added Railway 10M long and 40M long Model + Prefab
Added Generators for New Wall Models

fickle mulch
#

Can’t wait to blow up those apartment blocks evilGrinch

brittle stone
#

at least arma 2 has those destroyed models for their buildings

astral parcel
#

i still need to remodel alot of them, and rextexturing all of them, setup the prefabs and with the Apartment Complex buildings i am going to need to create entire new ones.

brittle stone
#

sounds like a lot of work

astral parcel
nocturne girder
#

Nice dude

astral parcel
#

also screenshot of how the Apartment 01 will look like Destroyed, Still got issues with Furniture won't despawn when building is destroyed though, hopefully BI will release some documentation of it soon

nocturne girder
#

Even beter then bis own XD. And yea stuff attacht seem to not de spawn i saw that on stuff like the light tower aswel

split briar
astral parcel
#

yes i die when inside of the building when it goes down

split briar
astral parcel
#

my guess, its has something todo with SCR_InteriorBoundingBox by setting that up to the size of my building and having the size at the zero point seems to work for me atleast

split briar
#

ill check it out

astral parcel
split briar
astral parcel
#

no, seems like its the boundingbox that deletes the stuff when the building goes down, so if you setup that correctly it should work fine

worn delta
swift iris
#

It will be possible to fight in such houses.

brittle stone
#

i dunno the mechanics, but im assuming it would be harder to implement until vanilla buildings get that treatment. arma 3 buildings had partial destruction so hopefully we dont have to wait long for that to be a thing in reforger

swift iris
brittle stone
#

wow that is extremely not good

swift iris
#

Bohemia promised to make only basic destructibility

#

I hope they will do it. But something tells me that this is not the case.

#

That's why I suggested that the buildings not completely break down.

brittle stone
#

mmm ok well good luck to wolf if he tries to implement it

split briar
#

@astral parcel sorry for the ping had another question have you figured out how to add mor health to the buildings? Almost if not all building go down within 2-4 mortars lol or a 2 rockets lol

astral parcel
#

no clue yet, could be hardcoded into the Destruction componet as the values seems to do nothing about damage yet.

split briar
#

Yea I max it out and still goes down fast lol

versed inlet
versed inlet
astral parcel
#

how do you think i made the apartment models ?

brittle stone
#

u obviously got chatgpt to make them /s

wide tartan
#

You have Contact with Aliens and they made them for you using some alien tech.

split briar
quiet thicket
#

Is there a chance to get the brick wall without the razorwire ?
Love that model/texture but it wouldnt fit the civilian area πŸ˜„

wide drum
#

Could some buildings fall backward or forwards by chance?

astral parcel
#

Buildings will fall as the BI versions Does, i can add a brick wall with the razorwire but it won't come until the 1.3 Update due to me starting the intergration of destruction.

versed inlet
#

Nah we beefing now we gotta 1v1 on Hoi4

umbral raft
paper halo
split briar
#

i kinda got it to work but its more like phases so even if you hit a wall the next one in the order will break instead of the one your shooting

versed inlet
umbral raft
misty skiff
#

Happy New Year Wolf!

soft lintel
#

Do you know in which version the vertical offset of the dams got changed or by what value it got changed? They are all up in the air now 😭

astral parcel
#

0.1.40

ruby cedar
#

I'm not sure if this it intentional but I believe the scaling for this tunnel is off. I have to scale it to 1.2 in order for the roads to match up. Only problem is the probe breaks when that is done.

astral parcel
#

intentional didnt want too use too much space, you could just change the road size outside the to match it up or change the road texture in the tunnel to the one without the dashline

brittle stone
#

hello if u remake the arma 3 barracks, u shud make one of the rooms a bathroom/shower room, for realisms sake

long tusk
#

Sorry for the noob question β€” this is more general regardless.

How do I know which prefabs are placeable in gamemaster?

astral parcel
#

non are placeable in gamemaster,

long tusk
#

Not even the hescos? Thanks @astral parcel. Wondering if you know any packs with hescos placeable in GM? (or just general good building packs and assets that can be used quickly in GM). Thanks wolf

orchid gale
long tusk
#

If you have the name / link handy -- that would save me some time looking

orchid gale
#

Enfusion Engine, you get it with your game purchase

long tusk
#

Thanks @orchid gale πŸ™‚

versed inlet
#

Why are you advertising in somebody elses mod page?

orchid gale
#

And alright I removed the message

astral parcel
#

no need to remove it, i don't care about that sort of stuff,

orchid gale
amber mulch
#

Wondering if there's a known issue with this mod? Tried to change my server map and the error log tells me this dependency can't be loaded.

astral parcel
#

and did you load all the dependency for this mod too ?

amber mulch
#

When it didn't work I loaded each dependency separately and it continued to give me this issue, we ended up using a different map. "Failed to load addon" for both this mod and the railway generator dependency. If no one else has this issue I'll assume it was a conflicting mod.

fickle mulch
#

how up to date is the building pack on the exp workshop? hmm

astral parcel
#

it is extremly out of date i don't think i can upload a test version either as when i try it tells me that some dependencies are not on the workshop most likely due to the railwaygenerator

fickle mulch
#

Ah yeah I didn’t think about railway generator damn

gaunt palm
#

If it's important I can put the RWG on the Exp WS, but otherwise I won't

fickle mulch
#

recent testing with workbench has revealed that the live environment in version 1.3 is not accurately mirroring the dedicated server plugin tool, requiring us to retest a significant number of stuff, better to find issues now before stable update drops

astral parcel
#

πŸ‘

#

Updated The EXP Building with the current Test build I got,

Alot of stuff has changed Performance fixes and such, its going to have alot of Material errors due to changes made form BI in Portals. but that will be fixed for the 1.3 release day " hopefully"
Current Size is 650 MB

astral parcel
#

Updated The building pack for EXP 1.3
Fixed some Errors added LOD to dst appartment buildings and workers barrack, added more buildings that can be destroyed.

astral parcel
#

Updated for 1.3,
Alot of the new stuff is added bug fixes and other changes, too many to remember at this point.

velvet vessel
tiny parcel
astral parcel
#

nop, seeing as the buildings in its dimensions i don't have alot of room to work with.

tiny parcel
#

That's really sad. DayZ had major scaling issues but it seems acceptable because the whole world is like that.
Reforger doesn't have the actual scale for doors and windows too, but high deviations from vanilla standards are very noticeable to the eye:(

brittle stone
#

yeah i agree, that house with the tiny doors and massive windows and high ceiling makes me feel like im in a giant doll house lol
btw i believe the house models are from arma 2 rather than dayz, and almost every single arma 2 house was not enterable

golden sky
#

You know what would be cool? To have the mid sized appartements from ooeration flashpoint and a2.

brittle stone
#

feedback: for this house i think the room that leads into the kitchen should be a dining room rather than study, because where are people gonna eat yknow

neat moat
#

there's a dining table in the kitchen itself, also that's how it is in dayz. gotta be faithful to the source material even if the source material is a nightmare eastern european fever dream

astral parcel
#

nightmare? that house seems lovely, but then again i live alone so anything bigger then a one room appartment looks nice to me πŸ˜‰

neat moat
#

your rendition of it is certainly nice, in dayz? nightmare.

#

speaking of which, i never would have considered that this is glass. i had to load up dayz after looking at yours but it really is glass when you shoot it

brittle stone
#

can see in between textures here at 2 storey brick house and building's ruins is offset too much

astral parcel
#

Optimazing patch up

  • more destructible buildings,
    All Castle Wall objects are turned into 1 Material with 1 mask and one VFX mask map.
astral parcel
#

-Added Two new buildings Guardhouse 01 and Garage Office Building
-fixed health on windows. so they no longer can take 5 rounds before being Destroyed.

slender comet
#

Hey wolf, i see many error on different prefab :

  • Bridge Hidden :
    ENTITY : Create entity @"ENTITY:68914" ('SCR_DestructibleBuildingEntity') at <11714.975586 51.014481 9633.952148> RESOURCES : GetResourceObject @"{0202C1ED8A22DED5}Assets/Infrastructure/Bridges/Bridge Concrete/Bridge Hidden.xob" MATERIAL : Material load @"{CA656F96552708BB}Assets/Infrastructure/Bridges/Bridge Concrete/Data/Terrain_Mat.emat" MATERIAL : Material load @"{CA656F96552708BB}Assets/Infrastructure/Bridges/Bridge Concrete/Data/Terrain_Mat.emat" MATERIAL (E): Unknown keyword/data 'EnableClutter' at offset 59(0x3b)
    I think that in the emat properties, you must have set the percentage too high for clutter.
  • **Barrack L **:
    ENTITY : Create entity @"ENTITY:1931967" ('SCR_DestructibleEntity') at <8795.370117 66.531754 13298.476562> ENTITY (E): Destructible SCR_DestructibleEntityClass doesn't have a initial and final phase!
    It's a problem with the bench props
  • school :
    ENTITY : Create entity @"ENTITY:221506" ('GenericEntity','Assets/Props/Civilian/NoticeBoardCork_01/NoticeBoard_Motor_Pool.xob') at <12457.910156 54.393501 9723.087891> @"{83E6FF1C73E92AA3}Prefabs/Props/Civilian/NoticeBoardCork_01_posters.et" RESOURCES (E): Trying to create RigidBodyComponent on model @"Assets/Props/Civilian/NoticeBoardCork_01/NoticeBoard_Motor_Pool.xob" without geometry
    It's a problem with the poster, I think.
astral parcel
#

if you are talking about this Barrack L don't use it, I forgot to remove it and will be doing it soon, its an extremly outdated model that dosn't work as intended anymore.
School I aint getting any erros with it, as their aint any Posters on the noticeboards anymore, see example, Bridge hidden i forgot to resave the file only / BI doing something funky with their materials when they updated it.

slender comet
astral parcel
#

yep use v2, try to replace the school that might work.

fickle mulch
#

school one is a vanilla issue with that model

#

dont need to worry about it, the rigidbody has modelgeo turned on but the model itself doesnt have colliders

brittle stone
#

what the frick (in chernarus)

astral parcel
#

Testing out the Floor textures for the hospital floors,

wintry bloom
# astral parcel Testing out the Floor textures for the hospital floors,

Hi, some general thoughts and after I looked on some reference pics:

Enfermarias (Unidades de InternaΓ§Γ£o Abertas) O HS conta com enfermarias para pacientes adultos e pediΓ‘tricos. As enfermarias destinadas aos pacientes

brittle stone
#

i think u should get ur references from eastern european stuff

brittle stone
#

out of curiousity, which order are you making these buildings? do you have a list of which ones you wanna make after the other?

astral parcel
#

no order just doing the buildings i feel like doing.

golden sky
nova jewel
astral parcel
#

when its finished...

glossy otter
#

It’s banned

blazing verge
#

Yeah was just about to ask abt that

glossy otter
obtuse merlin
#

I thought that he made all his assets himself.

late dune
#

That a huge shot for Chernarus and Zimnitrita

glossy otter
#

Oh yes..

neat moat
#

don't mind me just sharpening my pitchfork

late dune
#

Please wolf tell us that it's a joke or just a trouble with one asset

how can we help ?

junior phoenix
#

those guy know how to shoot in own foot

crisp pike
#

Has Chenarus been banned as well? If not this might just be a error, If it is banned I would not know what the issue is

spare violet
#

hoping it’s an error i know this happened with a few bigger mods a while ago

lean shard
#

@astral parcel ignore this ping

crisp pike
spare violet
#

of course

long adder
#

every direct and transitive dependency of WBP has been effectively broken by the ban

neat moat
#

chernarus contains those assets and does not use wolfsbuildingpack as a dependency

long adder
#

ah, didn't realise they were baked in

crisp pike
long adder
#

I noticed that the taliban mod has also been banned, which contains arma 2 takistan assets. perhaps BIS are coming down on mods that re-export IP from previous arma titles?

crisp pike
#

Arma 2 is ok to use assets from, BI officially gave them out to be used

spare violet
long adder
#

ah I see, should've renamed it "Miscellaneous non-affiliated middle eastern guerilla forces"

spare violet
long adder
#

makes sense

placid island
#

Bogemia ban another mod again? Absolute cinema🀑

spare violet
long adder
#

hopefully BIS will allow just a rename of the mod and allow the mod id to remain the same so dependencies don't need to be rebuilt in order to work again

neat moat
formal obsidian
#

Thank you that Reforger won't turn into an β€œadult” roblox because all the assets will be killed for little to no reason, huh

placid island
drowsy plume
#

Why is it banned? 😭

#

Rip West Zagoria map

astral parcel
#

Its back apparently

late dune
drowsy plume
glossy otter
#

So the WolfsBuildingPack mod is active again?

drowsy plume
#

Seems Like itv

glossy otter
#

Because I still can’t find it.

astral parcel
#

now for the why according to BI, at least for the reason why they banned it but why they unbanned i have no reason why for
that picture/email is all information i got on why it was banned. nothing more not a single msg hey you are in violation this and that becuse of this building and so on.

#

This is the same email i got 8 times in a matter of 11 mins. seems to be automated msg they send out. during this entire 3 hours i have been in a meeting at my job, so havent sent a msg to Mario or even an email.

glossy otter
#

Hm Crazy 🀣

rich smelt
#

I bet they rewrite the Eula pertaining to A2 and A3 assets because of the whirlwind that ensued

#

We effectively bruted a Eula change if they allow it lol

golden sky
subtle needle
# golden sky lol BI is totally losing their mind, not even allowing to recreate stuff from th...

doesn't allow much anymore, to be honest... X)
lot of my friends of Star Wars community stay in Arma 3 and Blacklist Reforger & Arma 4 because impossible to create Star Wars stuff... I don't understand, it's allowed to create a mod who steal intellectual property from weapons, vehicles, and equipment... Who steal licenses like Warhammer, Halo, or even the Contact DLC... BUT we can't write the word Taliban, we can't say Arma 2 or 3 in the mod description, and we definitely, definitely can't make Star Wars... on the other hand, making the Ukrainian Conflict doesn't bother us...
The logic behind it is completely broken.

but good, lot of maps are broken now πŸ™‚ and Game mode too and lot of scenario too...

radiant iron
#

might aswell just bann mods in generall just kill the modding community and be happy i guess

subtle needle
radiant iron
#

we sit here spending 100s of h to create a decent game addon just for them to come in and bash us against the wall and destroy all the effort we put in in our freetime besides jobs and families

golden sky
limpid ore
#

lot of my friends of Star Wars community stay in Arma 3 and Blacklist Reforger & Arma 4 because impossible to create Star Wars stuff
We have a 0 tolerance policy on Star Wars since it blatantly violates their copyrights.
your friends are breaking copyright law and complaining they aren't allowed to in reforger/a4...

rich smelt
#

I'm sure a lot of it also has to do with console licensing, imo they are doing a good job of walking a fine line

radiant iron
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Lets all hop on Everon and an shoot with out cutesy little aks without scopes and them cute little nightvisio.... oh no wait ....

limpid ore
#

we can't say Arma 2 or 3 in the mod description
most Arma 2 assets are available in licensed data packs to be used in other arma games, Arma 3 on the other hand does not have such data packs yet so yes using Arma 3 stuff in your mod will get you banned, as you are ripping our assets against the license terms

astral parcel
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and i have no arma 3 building in my pack ..

limpid ore
subtle needle
#

And i'm not dev too, i don't create mods because of its ambiguities which change like cutlery at a banquet

clear holly
dapper jewel
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They need to change their rules or something, this is just BS. A3 is looking better with every mod that's banned on Reforger. I'm not even a modder but to come months or even couple years later is an outrage that is fully deserved

ruby socket
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So it got added back without you changing anything? So there was nothing wrong after all?

native moss
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seems like a lot of people jumping to conclusions -- the mod is restored~~ and~~ we don't know if the original take down was made in error or what

ruby socket
wintry bloom
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They are investigating what happened. So calm down and play some reforger.

dapper jewel
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I just got on and seen WOLFS buildings has been banned, so it's good now or not?

ruby socket
candid bronze
icy eagle
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"takedown made in error"
Ye see sir, i packed a gun, drove 60 miles, found that particular individual, followed them into a dark alley and shot in th back of their head 78 times. Accidentally"

native moss
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It was down for a grand total of what, 2 1/2 hours? I imagine there's an explanation out there, but taking jabs at either BI or the author doesn't seem productive at all

icy eagle
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People want to know reason.
To add antoher one into bullshit list.
THere are some positions already filled, like "you were updating your mod to ofrequently, thus impacting stability of workshop", etc

native moss
#

Is that just hearsay or do you have proof?

nocturne girder
radiant iron
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is the mod back or not ?

#

its not in the workshop though

native moss
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Doesn't appear to be showing up in the browser version of the workshop but people are saying it can be downloaded ingame

radiant iron
#

cant find it there

ruby socket
#

Get it by joining a server

radiant iron
#

I need it as a dependency

icy eagle
native moss
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Yeah, I just double checked in game and you can download it whilst joining a server, but it still appears as banned in the workshop. Seems like it's in a weird limbo state

pure moon
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then those servers haven't restarted

native moss
drowsy plume
#

it works in multiplayer but not singleplayer gm

pure moon
native moss
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Then I'll stand corrected

limpid ore
# tiny parcel https://discord.com/channels/105462288051380224/547515791579545600/1331340325796...

#other_ip_topics message
Might also want to include some more context, we reserve the right to block abuse of our workshop. this addon had no information, a name that had both nothing to do with the mod and suggested something EULA violating. ontop of that it was being updated every few minutes spamming our servers with what looked like useless data
there is literally 0 argument for updating a public mod every few minutes.

hollow nest
#

No more to say

golden sky
nocturne girder
dapper jewel
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Guess this is the type of BS we receive for having an in game workshop

nocturne girder
limpid ore
nocturne girder
pure moon
#

no its not lol

limpid ore
pure moon
limpid ore
pure moon
#

.......πŸ‘

wide tartan
#

So we just lost this mod?

odd shale
#

Why’d it get banned is what I wanna know

lean shard
#

Those who do not have peer too or dedicated server set up refer to that. Peer tools been iffy lately but even peer doesn’t replicate well

limpid ore
dapper jewel
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This game is falling apart for me and it's typically sad

late dune
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Wolf do you a plan or info about the next step for your mod i assume you dont get the detail about wich asset is taget by the mail ?

will you reupalod a version ?

astral parcel
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i will follow what ever BI tells me, as i of this Moment I haven't received a respons from Email or Mario.

abstract skiff
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i can topen my map mod now since this was a dependancy, how do i fix it?

late dune
astral parcel
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ingame workshop you can resubcribe to it again

ruby socket
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Wolf, was it added back after changes or is it currently still unknown what caused it?

astral parcel
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i have not changed anything i am just been here enjoying the sun and a free monday

ruby socket
#

Good, let's hope it's just a misunderstanding and if it is that you at least get conformation and an apology lol

sharp pivot
#

@lol.abz

brazen vortex
golden sky
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Hey lets ban the mod before we even check it out if it violates licensing.. CLassic BI

lean shard
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Very illogical to do 200

#

Also I won’t say anything but we both know what harm that can do. So I don’t blame actions towards that

wintry bloom
astral parcel
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just a general bug fixing with the Dst appartment building to save on memory

wise lotus
tall delta
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While BI definitely demonstrated action before thought, at least they reversed the decision. I'm happy a dev company is even willing to do that. Good to see your amazing mod back Wolf

tall delta
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@astral parcel Just so you are aware, several of your assets are lower in the ground after it was readded. Like on Fallujah. I would assume it is a map creator issue, however I don't know if the origins of several or all of your prefabs were lowered significantly.

brazen vortex
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(but they are probably more than aware, and if you want it to function as intended; you can push the versioning back)

tall delta
# brazen vortex Not a Wolf issue, that is as you said a: Creator of the Map issue. Report it to ...

It could be, I just found it a little odd that as soon as Wolf's mod was added back and the mod then worked again, that the assets all went underground. If the assets remained the same, why would it clip several feet under the terrain if it wasn't like that before the mod got banned? Unless the map creator (Heine) adjusted the prefabs in the 10 minutes before we pushed our server live again (he didn't)

#

I was just making him aware in the off chance it was an prefab origin issue

fallow oar
brazen vortex
#

^

tall delta
brazen vortex
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as stated above; you can push the versioning back 1x to the old version to avoid this issue in the meantime while it is addressed by the map creators. :)

tall delta
rich smelt
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Thank god

modern mirage
#

Rip the Best mod

solar sable
rich smelt
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I edit in a similar lighting condition

neat moat
waxen raptor
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Hey Wolf, what happened to the mod in the end? Did BI unban it?

lean shard
thorny mulch
lean shard
wise lotus
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any idea on how to fix this? Using the tunnel provided in the pack. I know painting terrain on this type of item with a terrain painting on it can be little "glitchy?", but this is crazy. its painting the opposide texture. In the other grid next ot it, it paints a different texture.

rich smelt
#

I had that same exact issue

gleaming imp
formal obsidian
#

Has ChernarusReforged been deleted? πŸ₯Ί

nocturne girder
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it might be set to hidden as its still a dep to some mods and that still shows it

#

unless it recent deleted and it hasnt update the website yet then it would be a sad day

barren plover
nocturne girder
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i gues it has to do with the statement mario just posted