Hey, guys, i have made some conflict variations mod inspired by old smaller versions by BIS themselves (too bad not all of them are in the game now!), it changes layout to fresh places, and gives more variety to objective types.
Here are the details:
mod link https://reforger.armaplatform.com/workshop/5D5F6E70B7931102-ConflictVariants
maps:
Everon North East - 2 Control Points on both sides of Tyron Bay. Chokepoint on the middle, and some seal divers experience 🙂
https://i.imgur.com/NB7HOKA.jpeg
Everon West and Everon North West - that two focus on single heavily fortified CP on the hill
https://i.imgur.com/ovpXE4H.png
https://i.imgur.com/4FOMiJD.jpg
Everon Mountains map - 3 CP map based on east ridge of Everon mountains
https://i.imgur.com/WeXiQEI.png
https://i.imgur.com/Wc8RPkl.png
Also i have made some Arland remixes:
Arland Airfield - two CP's are close at both sides of the airfield, spawns are south HQ and Beraugard:
https://i.imgur.com/xJcFQP7.png
Arland South - CP's focused around the Gull Bay:
https://i.imgur.com/4q8uCRH.jpeg
Arland Central - straight fight for signal hill with two CP's on its sizes - Farm and Arewille
https://i.imgur.com/Lz8XnIK.png
#Conflict Variants
1 messages · Page 1 of 1 (latest)
Most people like to jump randomly on huge conflict scenarios going guns blazing like it's battlefield. The smaller version can teach very good tactical basics of combat and being fewer points to conquer means also more people can work together at defending, attacking and doing logistics as well. Love smaller conflicts
agree, lately we had crazy 5 hour match on southern everon 🙂 Both sides were switching MHQs, making syncronized attacks on points, that was great pleasure i didnt get from arma missions for a long time
@hazy flicker hey! What is the Scenario ID if you don’t mind me asking?
hi,
"name": "Conflict - Arland South",
"gameId": "{8FF04705AE39F0EE}Missions/23_Campaign_Arland_South.conf"
},
{
"name": "Conflict - Arland Central",
"gameId": "{5CD092B903F5FB85}Missions/23_Campaign_Arland_Central.conf"
},
{
"name": "Conflict - Everon Mountains",
"gameId": "{C924B868C683743E}Missions/23_Campaign_EastRidge.conf"
},
{
"name": "Conflict - Arland Airfield",
"gameId": "{B5C7233533CF548E}Missions/23_Campaign_Arland_Airfield.conf"
},
{
"name": "Conflict - Everon North West",
"gameId": "{F9C234061F707C51}Missions/23_Campaign_NorthWest.conf"
},
{
"name": "Conflict - Everon North East",
"gameId": "{56B197780097AEEE}Missions/23_Campaign_NorthEast.conf"
},
{
"name": "Conflict - Everon West",
"gameId": "{6F2CDAF6A0245771}Missions/23_Campaign_West.conf"```
you also can copypaste them from serverdata.json in addon folder
Appreciate it!!
anyway i can talk to you about making new conflict as apart of our team for a server
Updated mod to work with current stable patch 🙂
Hey @hazy flicker I don't think the mod works? I've been trying to put the scenario in and they dont see to work.
Am i doing something wrong i have no idea lol
hello, which one of them? i think i have stripped conflict variants from missions to make dedicated mod pack patches later. Conflictvariatnsrhs should still work and depend on podval conflict mod
right now i have incorporated my mod into TMC The Island Conflict server mods, so you can check their server and community
lots of progress done, whole island airborne version, several gameplay tweaks made
I didn't know there was a RHS version. I used the original, installed both mods and tried putting in the scenario and it doesn't work.
you can try using older versions, but specificly conflict variants could be outdated for 1.2 patch unfortunately
is it possible to use the rhs version without depending on podval conflict mod?
thats ashame, it is perfect and exactly what i was looking for 😦
i will update it later, for now tmc mod is most actual
i think guys are gonna playtest this evening, so you can try joining them
maybe ill hop on thanks for ur quick response
np, glad you were following my maps