#M4 4 versions RHS compatible rail (hydra rail and UBGL)
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M4 4 versions RHS compatible rail (hydra ral and UBGL)
M4 4 versions RHS compatible rail (hydra rail and UBGL)
@safe elk hey man the mag goes through the rifle
like the mag glitches through the receiver
its because it has its own mags π @meager plume
i was planning to use this mod with aussies pmags ig not
depending on how he set his offset
will try after school
the standard m16 mag is just so bad offset wise
Does this have any dependencies?
bet!
@safe elk did you update this mod for the new game version?
it was working for me a bit ago so yea it should be
ok, thx
@safe elk are you able to run the mod on a nitrado server with RHS?
because its not working properly for me
what is the issue you have ? it working fine on my side and it has been tested on a server
i put it on my nitrado server just below RHS (no other mods). when i do so, the server restarts every 30sec. theres no logs because its not actually a crash.
runs fine with just RHS
and only the gun ?
a buddy of mine has it on his hosted server running for a day or 2 now without issues will ask him if he had any issues with adding it
wdym?
if you only add the gun without rhs does it load up then ?
yes
but not in combination thats strange , there is nothing in the files other then the placement of the sight and laser fo RHS
i have asked my buddy if he can check it for me again
will take a bit tho will update you soon
ah, shit, now RHS is being weird again. it's now doing the same thing with only RHS...
im trying something, i have a theory that its not actually a mod issue but just a weird glitch
all good let me know
nope. they just don't work together
Is there by chance any possibility of making the Hydra mount a separate attachment?
as a mod you mean for other guns ?
@cosmic niche my buddy tested it and its works even with around 20 other mod on with rhs and m4 included on his server
Yes
sure i can see if i can get it to work as a standalone attachment
Also before I forget when you mount an Eotech to the Hydra rail it'll clip into the PEQ. Would scooting the optic mount location mess with the other optic mount locations?
do you use the bacon one or trhs ?
bacons one are more offset then the one i used for rhs
as all the normal sights of rhs fit nicly
only way i could fix it is to set up a second offset but then you get the issue of how can you say where it goes :/
Yeah I use bacons eotech. No worries was just curious is all, I'd still be totally down with just the mount the way it's if it makes things easier on your end. Have you thought about doing the the GBRS T2 style hydra mount?
@cosmic niche RHS thn gun been working fine for him
Quick question, any plans to a an M4 similar to this style
i feel that this model looks outdated AF but that is just my opinion.
but as always, if i want something i like i gotta make it myselfππΌ good work man!
So the sights were bugged for me when I used them. Is this a known issue?
@outer tiger because its not a modern m4 but the early version of the m4 1994-1996
@cosmic niche what is the issue you have with them ?
@safe elk the lineup on the sights for both the iron sights and picatinny is too low. you can't actually see the sight picture
@glass trench i have planes on making the m320 so yea that would be possible
@cosmic niche how does it look for you ?
ill send a pic later, im currently doing some coding
alright
I love the way the is specific version of the rifle looks! Unfortunately there are no Standard issue M4A1βs with this rail system on the workshop. Iβd love to have this mod fill that gap.
Yes please
@glass trench mmm
Mmmmm, thatβs really hot
soon π
working on some minor tweaks then it should be rdy to get uploaded will be its own pak tho (size reasons)
Your absolutely a god send my friend!
With its pack have a ACOG with it?
as long as you have RHS and RIS on π
Oof dang
i have them in my files but im not sure if they auto load without ris and rhs
m4a1 with m302 is a now also on
Nice
Does it accept vanilla mags?
yea its just m16 mags
Nice
Not sure if anyone else is having this problem but the UGBL variant doesnβt actually have a grenade launcher on it and the mag sticks out a bit
normal m4 or the m4a1?
M4A1
it should have i just tested it a couple min ago let me check again
ah isee the issue somehow it takes over btoh m4s and puts it in 1 let me fix that
Alright cool cool no rush
i loaded it without my other m4s and it worked fine it just that some reason even that it has dif names it combines both m4 and m4a1 into one and you can see both rail and agoc on top of each other ...\
Thatβs weird alright hopefully there is a fix for it
M4 now uses normal m16 mags no m4 mag anymore ! so itcan be used with all m4 related mags π
@safe elk can you allow attachments to be placed on the left side and right side of the gun?
for the normal one that would be okey but the nade launcher is in the way on the other π
i will add it later
you need 3 attachments tho ? XD
Idk if itβs just my private GM but the M4 with the launcher when it has a saved loadout it removes the launcher when respawning
idk i have not tested it with loadouts tbh
Dang
@safe elk are the scopes in your mod from modern optics?
RHS
but it should work with all as they all use the RIS system
otherwise you might be beter of with the new m4a1 π that has more space for sights
No you just cant see in the right side if you place a range finder on it
ah okey yea will update it soon π
π
starts to look like the avg tarkov gun XD
@safe elk will the m4 be compatible with ris lasers and suppressors in the future?
it already π
even the suppressors?
no the sup not yet i didnt had a lot of anymo for it but i might add it soon π
does this goes for both m4 mods?
yea i could do that
i will start with the m4a1 already
@inland turret did you ment on the m4a1 or the m4 ?
um
The last one you released
yea then it good haha
aigth aigth
has been added to it π
Out of curiosity. Do you plan to add the use of the Bolt release for the M4A1, instead of using the charging handle every time? Itβs not a huge deal I was just curious.
euh i still trying to learn to do custom animations and poses without that it wont be possible
Fair enough. Your doing great work!
updated with working supps after request
Don't try to ping @ here as that message will be blocked because you than were trying to reach over 63.000 people on this discord with a notification.
why is it setup that way lol and not that you just do the post you have ... XD
We have muted/kicked/banned people for trying to use this @ here/everyone repeatedly π you don't enter that realm π¬
yea i didnt know that how it was thought it would only be in the your own post and the people that are in it
Unfortunately not, who knows maybe a feature in the future π you can always ask it in #discord_server as that channel is for feedback/questions discord related π
@safe elk idk if you knew but when you reload and stuff like that you canβt hear nothing
The GLs on the M4A1s still donβt save to the gun once respawn with your saved loadout
i know i cant find a fix for it as it set the same way at the m16 gl would be
Damn
Can u remove the irons sights view on this one? It's got Same prob as the sniper rifle @safe elk
so strange i updated all of them and now only 1 does it the right way other 3 not
π good job on all ya guns mate
It'll be nice Wen the reload sounds are there
i cant seem to fix the reload sounds , i have tryd it all but asoon as i change a model it just is gone
I think there's an issue with arsenal giving me replication errors
21:11:03.339 RESOURCES : GetResourceObject '{322DE2A7FE4A7566}'
21:11:03.339 RESOURCES (E): Unknown object type, missing extension!
21:11:03.339 NETWORK (E): LoadNode failed: entityId=557E85EEE1B603F1, prefab=
21:11:03.339 RPL (E): RplLayoutError: Node creation was not successful! nodeId=0x80000F51, cl='_RplComponent_Layout', sl='script::Game::RplComponent'
322DE2A7FE4A7566 might be somewhere in your .meta files in the project
What issue you have . As its been running fine for me on the server
a different mod then?
or an update got messed up, would kick me when I spawn the arsenal box
Strange i been running the m4 mod on the server for over a month that incl with and without the recent updates to it
Also heard no one else about it yet but i have a look
its fine mod updates break very often when downloading
What's this mods name on the mod menu in game? I can't find it lmao n I'd much appreciate the help
Thanks :)
Ay man ive had reports of crashing and instability from the textures used for the M4A1 w/ 203 & 320
Unfortunately we've had to remove it for the time being in regards to said issues
You sure i have it running on my server since created it and never had anyone have issues with it .
And how they know that its the texture that crashes them ?
Got a error code for me ?
I'll ask him to send a report if he saved the code. That's the reason that was told to me
Im not a modder so i can't tell what limits of polys and the effect it has on characters
@safe elk by any chance could you remove the blufor dependant on your no full auto mod?
why that?
Γt was requested by someone to make the guns out of that pack not full auto for thier useage
Guns in blufor don't work anymore and aussie has no plans on fixing it any time soon
Other servers use it as well iirc
Doesn't work for everyone
so that pack is dead then ?
Also i was the one who asked for it to be made lol
Nd yes blufor is dead currently
whats wrong with the guns i can see if i can fix them in the pack
Outdated by 3 major updates but we now using dezi m4a1 nd just using the task force Maddock weapons pack m4 in semi auto for civs now
Noice!!!
you want me to fix it or ?
I mean if you could switch it over to make bacon's m4s semi auto instead that would be great was gonna ask you before but ur usually quite busy
ill have to ask bacon he mostly dont like if people touch his aplnd mods
Copy that π
i have asked him will let know if i can
Oh btw thanks for updating taser my pd been loving it
np
it fully works now again , it uses a custom comp on the character so it wont break again also i can change the seconds if 10 is to short for people but i think 10 should work fine π
Yeah we find it pretty equal for both sides
maybe smart to do the rest in my main showcase ? there is no timer on that one for people to type XD #1135325608906338384