#Combat ops Everon

1 messages Β· Page 1 of 1 (latest)

karmic elk
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Is there a way to change factions via gm?

fading bone
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Is there a recommended player amount?

spark willow
spark willow
karmic elk
humble sequoia
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Is it possible to have a template like this to build from using Game Master? Automatic generating missions

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In addition, is it possible to send AI units to back up the player infantry?

spark willow
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It should have GM available to a logged in server admin (though I have not tested that as of yet)

spark willow
humble sequoia
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Awesome
Wish to apply this mod to the server im in and test the dynamics of your creation. Great work though!

restive oracle
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Another idea would to be to be able to place down an item, like an intel object near a radar to download enemy data and then give it to some vip allied bot.

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This mod gets me excited. Image once we will have Ai driving, convoys will be real

rose chasm
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anyone got the scenario id? i’m on xbox trying to add to my server

astral plinth
rose chasm
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thank you so much!

restive oracle
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It's giving me some issues with other mods. Strangely related to weapons and vehicles, but for the most part its awesome! Having this along with an admin on MULTIPLAYER creates a variety of gameplay that's needed.
Mattock pack for weapons seems to be unstable for the scenario sadly

astral plinth
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You might want to be more carful with randomization. The jeep just spawned on top of the arsenal crate at the spawn notlikemeow

exotic mulch
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@bitter hill

spark willow
spark willow
astral plinth
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Also floating radars

spark willow
astral plinth
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Hmm, might be only a thing on dedicated

spark willow
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Does this happen consistantly or is it just a one time thing? I've had some trouble during testing that certain objects seemed to be "blocked" by other objects causing them not to spawn. Have not found a way yet to just force entity spawns.

astral plinth
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There are two radars in the current mission and both are like that

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let me restart just to be sure

spark willow
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Oh yeah i forgot to uncomment one line and now it's possible for two instances of the same objective type to be spawned on one mission. It'll be fixed in the next release.

astral plinth
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It seems to happen consistently

spark willow
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alright I'll check on my server

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thanks!

spark willow
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That will be fixed in the next update. Probably tomorrow πŸ™‚

compact escarp
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Thanks @spark willow love the map ..radar is same for me also the spawn vehicle on the box haven’t had any other issues so far

patent lake
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@spark willow how easy would playing this with say, 10-15 people make it?

spark willow
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It would be really easy. Right now enemy soldiers get spawned depending on the town size. I have not built in any checks for amount of players..... yet πŸ˜‰ . Of course when one of the players is an admin they could use GM to spawn in some extra soldiers in various spots around the objective locations.

patent lake
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Gming would do for now, like what I'm seeing, I always liked combat ops.

humble sequoia
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So just to confirm, this can be plugged into a dedicated server host like nitrado and set as GM game mode?

astral plinth
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but that's the case for any game mode

humble sequoia
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πŸ₯Ή

spark willow
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Yeah it will give the alert The current scenario is not prepared for use with game master. Unexpected issues may occur! but it will work anyway.

astral plinth
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Tbf. the only issue I've ever noticed of GM in non-GM game modes is that the clean-up button is missing. Otherwise it seems to be fully functional.

spark willow
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Update 1.1.0 has just been released, the car spawning on the arsenal box has been fixed, along with some other stuff. The floating radars is on the top of my list. πŸ™‚

astral plinth
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I think you forgot to set an autoreload time. The mission doesn't seem to restart at the end.

astral plinth
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Yeah, it's indeed the case. The "Auto Reload Time" property is set to zero for the game mode entity. Combat Ops has it set to 20.

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It also seems that for some objectives no spawns get generated. We had that, for instance, for Kermovan and had to walk quite a distance to get back there.

spark willow
astral plinth
spark willow
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That was something i built in last minute and its not very refined

astral plinth
spark willow
astral plinth
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After how long?

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Maybe I was just too impatient

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but anyway, auto reload would be the cleaner solution in future

spark willow
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No idea how long, I usually play one mission and then the next time we play it's rebooted πŸ˜‚

astral plinth
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Ah, you didn't try exfil yourself?

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Well, it ain't rebooting. I left it running in the background for 5 minutes 🀣

spark willow
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Hmm strange, well I'll add in in anyway haha

humble sequoia
spark willow
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{FBECCB9BEF091930}Missions/Dynamic Operations.conf

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And then it should create the missions and when you are logged in you can open GM normally

humble sequoia
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Oh! Thank you for the clarification

humble sequoia
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Slightly buggy when launching into GM mode

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Will provide more feedback as people take part

humble sequoia
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As more people joined (past 4 people) showed significant impact to latency/ streaming client to server actions and in game UI changes

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Spawning entities became too slow for it to be placed properly if at all

spark willow
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Does this happen in other scenarios (for instance the combat ops arland gamemode) as well?

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One thing that could have impact in my scenario specifically is the fact that due to the randomized way enemy groups get spawned, there tend to be more smaller AI groups rather than less larger groups. I remember reading somewhere that after 32 spawned AI groups the game starts getting trouble syncing.

spark willow
humble sequoia
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I played 2 Arenal (US AND MARINE) 2 squads of infantryman

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And a blackhawk helicopter

spark willow
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I'll see if I can do something about those performance issues.

humble sequoia
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Thank you for your dedication πŸ™πŸΎ

astral plinth
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Thanks for adding auto reload. Makes hosting the mission easier now πŸ˜„

spark willow
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No problem!

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I managed to fix the floating radar issue as well, some of the prefabs were missing rplcomponent

astral plinth
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Thanks for the hint. I have issues with my own scenarios that the Humvee turret is not appearing sometimes. Might be also a RPL issue

astral plinth
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Your mission seems to crash with the latest version of Revive System Alpha. I will have to find a way to ensure the mod doesn't crash if name tags aren't properly configured, but ofc would also be nice if you could configure name tags properly for your mission

spark willow
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Hey thanks for the heads up, I'll do it right now

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Feel free to @ me next time, there can be some time before I look at discord

astral plinth
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You can also adjust the notification settings for your own thread πŸ˜‰

spark willow
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V1.1.6 is now available with the correct configuration!

astral plinth
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Nice, I'll check out in the evening whether revive works now

astral plinth
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Looks like I was wrong. The crashes had nothing to do with name tags. I could now trace it back to modding SCR_BaseGameMode. Seems your mod doesn't like that for some reason. I couldn't figure out yet why that's the case and the crashes also indicate something wrong on BI's side.

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Starting your mission when this simple test mod is loaded consistently crashes the workbench:

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The only thing that I saw that could be suspicious is that you modified the game mode entity with the script attribute. Maybe creating actually a proper game mode class could resolve it, but that's just a wild guess.

spark willow
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I'll take a look at it tomorrow

spark willow
astral plinth
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I don't touch OnStartUp and neither does DebugMod, so that can't be the issue. There's something mysterious going on in the engine...

astral plinth
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Attaching scripts to modded entities is broken, so I would propose not to rely on attached scripts as entry point, but creating a game mode prefab with a custom game mode class (essentially the way how conflict does it).

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I actually already did those steps to verify that it no longer produces a crash. Feel free to use the prefab:

astral plinth
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hmm, my dynamic operations server randomly decided to crash with null pointer exception thonk

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SCRIPT    (E): NULL pointer to instance
Class:      'SCR_SlotManager'
Function: 'PopulateSlotsForLocation'
Stack trace:
Scripts/GameCode/Core/SCR_SlotManager.c:20 Function PopulateSlotsForLocation
Scripts/GameCode/Core/SCR_Location.c:17 Function SCR_Location
Scripts/GameCode/Core/SCR_DynamicLocationSelection.c:125 Function GetLocation
Scripts/GameCode/Core/SCR_DynamicLocationSelection.c:88 Function GetLocations
Scripts/GameCode/Core/SCR_DynamicOperations.c:42 Function DetermineAO
Scripts/GameCode/Core/SCR_DynamicOperations.c:32 Function GenerateDynamicOperation
worldEntities/GameMode_Plain1:16 Function OnGameStart
spare zealot
# astral plinth

Did you get your revive system alpha mod working with @spark willow Combat ops Everon?
If so, how did you get it going without a update to Combat ops Everon with the fix you suggested?
My server crashes every time I try to use the combination of both mods together.

astral plinth
spare zealot
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Oh, ok. I thought you had a magic trick up your sleeve 🀭

astral plinth
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Well I located the issue and found a possible fix for it as you can see from the previous messages. You just have to be patient for the update.

spare zealot
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Oh, I'm patient. I'm really liking and appreciating the work both of you are doing.

astral plinth
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My ticket got resolved, so it should be fixed in one of the upcomming Reforger updates.