#Zeus Curator question

1 messages · Page 1 of 1 (latest)

unreal mulch
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  1. Is there an event that triggers when a player is given Zeus through the module by another Zeus?

The closest I think is CuratorObjectRegistered, but that only activates when the player then enters the menu.

  1. is there an event which handles when an object is edited, and what was changed?

I think it was CuratorObjectEdited, but the wiki states that only activates when you move / change pos of an object

kind frigate
unreal mulch
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I'd rather not have to leave a script looping through all players just to kick them out to be honest.

I may need to... but it seems like a pain.

  1. No and thats the problem, I need to track who's modifying players arsenal, health ect
kind frigate
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Sure, whats your use case? I've seen systems before where Zeus is locked but people can 'login' to it via an ace interaction / add action. Theres than an option for the admin to kick people who are logged in

Sounds like some tomfoolery going on! Not sure if theres a way to 'audit', sorry I can't be of more use

unreal mulch
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It is tomfoolery, we have certain spots open for zeus on our servers which allow users in to spawn items if required, ie logistical.

However we have had people doing silly things when they're not supposed to be, so need to track it to prove it