#Amphibious Assault Gamemode
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Sounds fun! What dependencies will it have, and what are the unique vehicles?
Will they be game master spawnable?
No dependencies. Vehicles a suprise.
Awesome! Time frame?
@agile pond your the best I’m glad this was an announcement I’ve been waiting a long time for this
Can’t wait to see it when it does drop 😁😁
Looks cool!
I can see medical blackhawks and landing craft👀, i want to play with these new toys so badly rn🥵
@agile pond is a tease 😈 lol
Can’t wait for this monster of a carrier
That's an old Tarawa class LHA, after the removal of the 5" bow guns...
Isn't it???
I’ve only Just spotted the landing craft in the background 😂
Will these vehicles added to the workshop ?
Think it will come with the mod as one
Interesting
Excited to hear what new immersive gameplay features are coming
Very excited to see what comes
so the vehicles will be included only within the custom game mode? or will they be individual mods.
Genuinely really hyped for this
Omaha beach
What carrier mod is that
Its its own mod
Yeah what mod is it
Amphibious Assault Gamemode
I meant the carrier by itself but i now assume that its not a seperate mod?
So far Steve hasn't replied to that question, so I am assuming he is keeping it locked to his game mode. Possibly doing the same with those helicopter previews he was showing off.
All speculation but has been asked and that specific thing has been ignored entirely by Steve, so take your pick.
Aight
To address this query; it will all come to GM eventually, but first in the gamemode. Firstly because there are currently incompatible features. Secondly it will be candy to get people to play the gamemode; certain things you need players to find out how they will turn out, game-theory and game-design only get you so far.
Will you allow people to modify and edit the gamemode? Say, adding more vehicles to it, changing default loadouts, etc?
@tough dragon
Guys I'm split on a decision. Do you want defending team to be FIA or Soviet? If FIA would give Soviet gear like BTR and Ural.
I like FIA uniform... but maybe people like shooting Soviets... idk.
Russia
For modification and content purposes, Russia would make the far better choice
Smash, next question
Rus fed all the way
FIA being even remotely able to defend an assault like this would be quite unrealistic
It will depend on the coordination and communication of the American team. They have greater capabilities, which also brings many more oportunities for things to go wrong. IRL it takes hundreds of highly trained personel to launch aircraft and landing craft from ship a safely, whilst ARMA players usually respond to teamwork related issues by shooting each other in back.
Very excited can’t wait to hear more when your ready!
Will it be possible to set up different factions in this game mode, so like if it was a default US vs Soviet would it be possible to switch it to US vs FIA for example? @agile pond
No
damnn
Is this game mode built from (roughly) scratch?
So hyped for this
Same tbh
Is that a little bird that you're releasing with the ship or is this one that's already out because I'm seeing things on it that don't match up with the one we already have out.
Also the way the blades spin
propeller texture looks great
Is that an EW little bird?! What that electronic thing in the back?b
that's an abrams
He’s talking about Steve’s photo, the bird has a bunch of wires in the back seats that go to some kind of box.
After doing some research steves littlebird appears to have an x wing satcom antenna on the tail-boom, along with a antenna box on the belly and some more stuff that I can’t quite make out in the photo.
Dudes making entire new vehicles for this mode alone
But this may be a good thing due to it reducing mod count and potentially reducing server lag?
5 vehicle mods vs 1 mod with 5 vehicles is pretty much the same performance-wise
just a bigger download which is currently a bit of an issue because of how workshop downloads work, but once workshop is fixed it's no problem
Agreed
smaller mods are better for xbox because of the max downloaded mods limit, but I don't think you can easily reach this limit right now
Render the blades from top perspective, without lights in the scene, then apply radial blur to that in photoshop; that way matches exactly to the blades geometry.
yep, did the same thing
I'm wrote this less for you, and more for other aircraft modders to see 🙂
ah fair I was wondering why not do it for the other helos
When the current update comes to stable will this impact your new mode in a grand way?!?
I tried doing this process once or twice, but couldn't get it to come out looking right. In any case, I'm not worried about getting it right until the official helis come out. There may be a system to do it more easily.
In any case all the work on this game mode / vehicles looks great 🙂
I don't see how a "system" could make it any easier, or what form that system could take; It's just a spinning disk.
I did it by scaling the propeller joint to 0 in script to hide it, seeing as doing it via proc anim component didnt work
There's a few different ways to hide things. You can directly hide a part of xob with BaseContainer::SetObjectArray, or give it it's own entity which can be disabled for convenience, or scale to zero, or set the material to default_transparent.emat... probably more ways I didn't think of.
yea I did whatever was easiest (for me)
Do you instantly transition from the blades model to the 2d image after a certain RPM? Because I don't like the way that looks personally. I want to find a way to do it smoothly
Yes. scaled RPM value of 0.5 seems to work best. You could lerp material opacity over say 500 ms, but idk; it's barely noticable instantly.
Way back when we first did the black hawk, I tried making a bone that made the blades appear wider before transitioning to a 2D image. I think that has some promise but I could never get that method to look quite right. I also tried messing with the opacity, but I couldn't get that right either - although, that was more me being new to PBR in Enfusion and not knowing some things then that I know now.
It's worth revisiting of course, along with blade breaking which we had to disable, but I'm just going to do it all at once when the official helis come out.
Did you also help with the little bird or naw
Yeah if you mean the project redline one. I handled scripting, controls, and most of the rigging for all 3 of the project redline helis
I'm not happy at all with how our little bird controls right now haha. But like I keep saying I don't see a point in perfecting it until we have more official helis
Also well aware of performance issues with them. Same story, going to worry about that when the official ones come out so we can compare them. But I don't mean to hijack this thread, if you have more questions @cinder solstice please ask in our mod threads or in #enf_mods_feedback
I don't know much about performance issues with them, I often spawn a dozen helicopters and my frames arent dropping, maybe it's different on xbox
Ohh it's 100% different on xbox
my guys and I don’t really have any issues on Xbox with the Birds
Ya as a member of a aviation unit on Xbox… vehicles don’t effect performance much game masters/ prop counts do
AI have the largest and actually noticeable effect
Objects barely cause lag as they don't have any 'logic' behind them
copious amounts of AI bottleneck the server and impact frames 
I do agree with you but the reason I say props is because if the game master wants to build something new he has to place a lot of props and a lot of the time that can cause massive desink
I don't think time causes dysync per say, however i do see what you're getting at though, a buildup of network resources can start to cause problems, such as server side fps drops or network errors
(To my knowledge)
I again agree with that but as a GM and a normal pilot I have noticed things the kill the game from both sides.
Yeah, i personally believe that 70% of issues come from mod clashes, that being the vanilla game , server provider or other mods
The game itself as it stands is very stable
So is this mod playable yet?
no
@agile pond what is the estimated time left until the mod is released
There is no estimate.
Ok
There are external factors that influence how long it takes to do things, so even if I gave you an estimate it probably wouldn't be accurate anyway.
Making me wet I’m so ready 😏, I run 24th sts in a server and then MEDEVAC helis gonna be clutch, now we just need a drag system
Will the mod be moddable? Can we implement our own features, vehicles, etc, into it?
Very excited I’m guessing your not showing any progress for ✨ℍ𝕐ℙ𝔼 ✨
😭😭😭
I'm working on the aircraft for MSFS recently, so in a way no progress, but actually much of it crosses over so there is progress.
My Brian reading this
Ohh he responded quick
MSFS ok?
No progress 😭
Progress 😁
Hope this going well still 🙏
Is progress still being made on this mod?
Yes.
I hope its going well. Im excited for servers to start using this.
Any news on the mod @agile pond
I hope this comes out soon!!
Still working on it. no news.
Ok thx
Is this game mode using existing assets for the aircraft carrier or is it completely new
New
Nice
Wait Dose American start on the carrier ?
@reef sable think it's this one
It's dead
Hopefully he continues
You still making this
@agile pond is this still in the works
Hey guys. I didn't do any modding recently because it feels too much like my work; every day I'm working on game vehicles in my company. So in my free time I find myself wanting to play games, not make mods.
Enjoy your free time and game too. As you said, modding is a hobby and you should be able to enjoy your other hobbies as well