#```sqf
1 messages · Page 1 of 1 (latest)
ima just create a thread here, im too tired to make any sense of this atm, i appreciate you helpin ill pick it back up in the morning
"the coordinates that you got yeah use those as setPos worldToModel (coordinates here) and vdirandup"
ignore what i posted that was me testing model coordinate thingies
private _truck = (getPosASL this) nearestObject "B_Truck_01_flatbed_F";
this setPos (_truck modelToWorld /*replace this with your coordinates*/);
this setVectorDirAndUp /*replace this with your vectordirandup coordinates*/;
[this, _truck] call BIS_fnc_attachToRelative;```
alright
thanks again, ima pick it back up in the morning and post the results here
rgr
[-1.21997,-0.699878,-0.308341]
[[4.09273e-012,1,-2.79397e-009],[1,4.09273e-012,-4.38325e-008]]
[-1.32996,-0.699879,-0.308341]
[[4.09273e-012,1,-2.79397e-009],[1,4.09273e-012,-4.38325e-008]]
[-1.42993,-0.69988,-0.308342]
[[4.09273e-012,1,-2.79397e-009],[1,4.09273e-012,-4.38325e-008]]
its working
oh nvm
only works when the truck is facing north
if the truck is turned it no longer follows it
alright, ive managed to find the code that works
private _truck = (getPos this) nearestObject "B_Truck_01_flatbed_F";
this setposasl (_truck modeltoworldworld [-1.21997,-0.699878,-0.308341]);
this setVectorDirAndUp [
_truck vectorModelToworld [4.09273e-012,1,-2.79397e-009],
_truck vectorModelToworld [1,4.09273e-012,-4.38325e-008]
];
[this, _truck] call BIS_fnc_attachToRelative
this now allows me to attach it to the side with the right orientation
sound
oh of course you couldnt use the vectordirandup from the relative one as its attachtorelative
pea brain kjw
damn, yeah like ive said im still very new to all this so im probably asking a ton of simple questions
dont worry your code actually helped something im working on its just the game doesnt seem to like me