#Joint Light Tactical Vehicle

1 messages · Page 1 of 1 (latest)

magic sigil
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The Joint Light Tactical Vehicle (JLTV) is a next-generation, highly mobile armored vehicle designed for a wide range of missions. It offers a balance of protection, mobility, and payload capacity that is unmatched by other vehicles in its class. The JLTV is designed to be highly survivable in a variety of environments, including urban, desert, and mountainous terrain. It features advanced armor and active protection systems to protect against a wide range of threats, including IEDs, mines, and small arms fire. The JLTV also boasts a high level of mobility, with a powerful engine and advanced suspension system that allows it to traverse rough terrain and maintain high speeds on the road. Additionally, the JLTV can be configured to meet a variety of mission requirements, with various payload and equipment options available. The JLTV is a state of the art vehicle that can handle various terrains and situations, which makes it the perfect vehicle for military, law enforcement and other organizations that need a versatile and highly protected vehicle.

We are finally moving from generators to vehicles. The mod has finally been pushed under a proper title and should be getting more additions soon.

First Changelog:

  • Added Fire Geometry.
  • Added lights.
    ^ Improved driving expereince.
    ^ Improved LOD0 performance.
fluid dirge
#

lets go

idle lotus
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I love it so far, she is beefy but fun to drive

full mist
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Amazing cannot wait to use this even more with the lights and hopefully better suspension. But love it so far.

Just a question, is a trunk system planned for this vehicle?

magic sigil
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I'll add inventory soon

naive carbon
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Ok any chance of a turret system?

idle lotus
fluid dirge
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he will add it when gets the turret ready

magic sigil
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Did you try the new update?

wise bough
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Oh yeah 😎

idle lotus
deep scroll
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Had the pleasure of viewing some of this development via discord video. Super excited to see it come to life, well done.

little canyon
hardy pine
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Any in-site to the next step Spacestrider👀

magic sigil
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Ne update:

  • Added LODs 1-3
  • Added steering wheel and dash animations.
  • Changed display textures.
sterile bolt
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Nice

deep scroll
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Has no power going up hill

coarse ice
hollow wadi
minor stump
naive carbon
naive carbon
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One bug I've noticed is when you hop in the driver seat your character just starts sliding around, i dont know if anyone else has experienced this bug or if its just me

magic sigil
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I know why that would be.. such an annoying bug

coarse ice
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True but who said it be hauling

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It’s a patrol vehicle on occasion, in others it’s just a transport, your thinking of the M-ATV not the JLTV

shut rapids
naive carbon
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Here's a glitch thats happening, it only started after the second update

shut rapids
strong grove
green ibex
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Can the seat be moved higher? we play in first person, the street view is very limited, to see the road a little more the pilot should be sitting a little higher

naive carbon
young cairn
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Don’t know if this is correct or not but the suspension on the JLTV seems a bit to springy

fluid dirge
#

strider puts some hydraulics on it

young cairn
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I just know if you hit the smallest bump going to fast the JLTV becomes a plane or helicopter it’s funny but when you land on the hood and have to wait for a gm to come flip it, it becomes not so funny

deep scroll
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I think it's because the vehicles weight system is prepared for a mounted weapon.

lyric tundra
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JLTV actually have an on the fly adjustable suspension irl

fluid dirge
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and it can i forget what it can do with the tires

shut rapids
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Reinflate tires?

fluid dirge
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yea

magic sigil
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Can't wait for the new update

gleaming bone
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Let's get a hilux with a tow gun on the back😏😏

wise bough
magic sigil
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JLTV Update 1.1.0:

  • Added CROWSII System
  • Added M230LF
  • Changed Engine Sounds
  • Hardened suspsension
    ^ Fixed Drivers seat sliding
magic sigil
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?

lime frost
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Nevermind I did a hard reset

shut rapids
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30 mills of pure destruction! It’s like a mini BTR lol straight up destroys everything btw I think it takes 3-5 shots to kill a BTR in the front

shut rapids
magic sigil
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I still need to improve the headlights

thorny nest
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@magic sigil Am i able to commission you to make something? Depending if you have other projects or not

shut rapids
thorny nest
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All good

magic sigil
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JLTV Update 1.1.1:
^ Improved Suspension
^ Improved headlights

minor stump
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@magic sigil great. Gotta wait until school ends to see these new toys

green ibex
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👍 30mm mind blowing
seats at the perfect height for driving in first person
real good job!!!

coarse ice
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@magic sigil who did the modelling for the 30mm?

magic sigil
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I bought the model

coarse ice
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ah gotcha

sterile bolt
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What’s your patreon @magic sigil

shut rapids
rotund flame
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does the AI know to fire rockets at the vehicle?

shut rapids
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They just miss a lot

shut rapids
steel robin
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Do you have crash logs?

shut rapids
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No sadly

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I’m not the owner of the server and I haven’t crashed myself some of the other people have tho. Sorry I don’t have much other than my word rn.

magic sigil
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I have not added anything other than base game components so I can't really think of a reason why it would be causing crashes..

empty hamlet
magic sigil
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Just the 30 crows and a manned turret next

empty hamlet
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ok

strong grove
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Will the manned turret have armor protection similar to the better vehicle’s humvee?

gleaming atlas
empty hamlet
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also as a stryker crewman in a milsim, im sad to be outdone by a jltv

magic sigil
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I still think you guys are weird wanting manned

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The JLTV would arguably outdo a stryker anyway

gleaming atlas
strong grove
gleaming atlas
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Any plans on adding one of these when the ambulance update drops

magic sigil
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No plans at the moment

gleaming atlas
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It would be really cool if you did

thin olive
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Noice

rotund flame
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We were running a 60 people op with like 8x JLTV punching through half of everon and I was not able to crash the server, so I think we're good on that front.

I also tried bowling and no crash as well.

magic sigil
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Sounds good to me

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Must be hard as a gm to balance all that for the players

rotund flame
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it is, usually one CROWSII is enough to conquer a town full of AI - they are not very good at firing their RPGs, and their HE grenades do nothing to the vehicle

magic sigil
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Pretty realistic
I wonder if I can reign in the accuracy of the AI

grizzled leaf
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Yes

vestal smelt
toxic aspen
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Instead of a manned turret…

grizzled leaf
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Gimme boooom

hollow wadi
idle lotus
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Yes but CROWs work as intended at keeping everyone alive

fluid dirge
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manned turrets are better because if crows breaks during a conflict then ur screwed

fluid dirge
hollow wadi
latent shard
fading sentinel
white owl
deep scroll
naive carbon
fading sentinel
naive carbon
magic sigil
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Guess I'll add random malfunctions so that everyone can complain to me that my mod is broken

magic sigil
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Update 1.1.2

  • Added OGPK Turret
hardy pine
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@magic sigil found two bugs so far

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#2 - Gaps in bottom of the the Turret when swinging around as shown (don’t know if it’s intentional)

magic sigil
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I think 1 is a game bug and 2 is fine

opal glade
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Could you make the doors openable?

magic sigil
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That would require animations

opal glade
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Oh, got you. Still, such a great mod, thanks for all the work you do ❤️

wise bough
grizzled leaf
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Is it the same turret off that one humvee with the funky texture? if so it looooks goood on this👌👌👌

magic sigil
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I think I bought the same model somehow. The textures are all mine

naive carbon
wise bough
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Yes, it looks great, good job 👏

rotund flame
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the olive turret would go great on the hummvee

naive carbon
rotund flame
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I mean it fits the color of the olive hummvee, the texture

magic sigil
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It is the same color

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I think I might do some animations next but after that I can’t really think of anything else to add to this
Anything I can realistically do

shut rapids
rotund flame
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honestly just doors

grizzled leaf
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Tow

naive carbon
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I can think of a couple of things possibly, the doors opening unless thats already in mind, front passenger pushed forwards a bit more because i feel he's leaning too far back, maybe some extra details if you wanted to like some crates in the back for example ammo crates and maybe even bullet casings under the gunners seat with the manual turret

shut rapids
# grizzled leaf Tow

That won’t come until the Javelin comes out not to mention if it doesn’t use it then will take a long time to make work.

grizzled leaf
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Yes boss

shut rapids
dusky lantern
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It would be nice to have trunk space on them maybe also have utility variants that hold a bit more

shut rapids
naive carbon
wise bough
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I would rather just have a mk19 tbh, then a whole utility variant 😅

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Having trunk space would be great, I don't know what you guys are trying to put in your JLTVs that you would need a whole separate utility variant made lol

fading sentinel
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Just tell him to make every variety possible. As soon as he finishes one we all know another will be requested 😂

grizzled leaf
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Yeah sometimes I do feel bad for this poor fella but he is giga Chad fresh 👌

dusky lantern
wise bough
thin olive
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I didn’t even let him finish the Stryker before I requested to have this thing made but I love it all

gleaming atlas
naive carbon
gleaming atlas
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Only problem is there are no 3d models for it and most people here charge a shit ton for models

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Idk if you can edit pre bought models but you could probably edit a 2 door jltv to look like that as the medical part is basically a big square

grizzled leaf
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Might be me being goofy but can you not put ammo in the new turret ?

naive carbon
grizzled leaf
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Ok

vestal smelt
rotund flame
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@magic sigil shooting the CROWSII turret with something like the BTR KPVT crashes the game, no errors logged, something to do with physics is my guess

fading sentinel
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That being said if you are using the JLTV for medical purposes then you may have bigger problems.

steel robin
rotund flame
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you can with rt texture

magic sigil
rotund flame
magic sigil
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Thank you for the clear reports as usual bacon meowheart

latent shard
opal glade
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maybe some fragment from it hit the turret

wise bough
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I noticed that it doesn't catch fire when burning, but it makes the noise

magic sigil
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Hmm I can fix that

opal urchin
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Also it seems when entering the gunner seat you start to slide out of the vic but doesn't happen every time

magic sigil
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I'm trying to fix everything now

magic sigil
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Just without the fire because it's broken 😦

dusky lantern
opal urchin
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Out of curiosity where is the ammo for the JLTV CROWSII? And is there a variant of the ammo that isn't HE?

magic sigil
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Technically the rounds are HEDP. there is no other varient that is AP. I have yet to add the magazines to any arsenal.

opal urchin
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I thought so since I couldn't find it anywhere, and is there any plans to have AP rounds in the future?

magic sigil
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There are no AP round for that gun

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I think it's something about the muzzle velocity being too low

opal urchin
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Gotcha apologies read that wrong then

misty niche
#

🤨 Double Jointed?

rotund flame
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Wait until you see the blackhawk

thin olive
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Eyes in the back

latent shard
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Yeah tbh the JLTV needs it's gunner seat elevated somehow or the turret somehow lowered because rn you can't see anything

grizzled leaf
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Yeah I feel like I’m a little kid stepping on my toes 😂

sly gull
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Oh the joyous turret 😋

magic sigil
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I can raise it

hardy pine
latent shard
hardy pine
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Dang chill..yes I have it’s not bad. Your not meant to see everyone single thing that should be up to the driver to be looking around as well when static to help your scan 360*, even IRL it’s like that. That’s the reason the Windows are there.

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You should have your focus down your barrel not in the back of your head most of the time

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That’s IRL Military doctrine and usage

latent shard
hardy pine
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Ahh okay

latent shard
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Not to mention suppressing and picking targets is harder

hardy pine
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Passenger when in the vehicle should be staying quite and helping scanning 360* whilst the driver is driving then whenever static and lets say the passengers have dismounted the driver should be able to scan 360*. Then when on the move with just a driver + Gunner you shouldn’t be going fast as most the time in the situation it would be slow rolling in to contact.

magic sigil
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I added some placeholder animations for the doors

hardy pine
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🙌

fluid dirge
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cant believe the generators got doors now

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and spofity rick rolled me

spark copper
rotund flame
magic sigil
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What's wrong with it?

naive carbon
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Thats what im wondering about at least

feral linden
feral linden
coarse ice
rotund flame
magic sigil
#

All fixed, Thank you for the reports

magic sigil
#

1.1.5

  • Added exterior decals
  • Fixed audio related issue
naive carbon
#

Dope

minor stump
magic sigil
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If only I was smart enough to get guided missiles to work

minor stump
#

Maybe ask river? He seems to have figured out Anti-tank guided missiles.

rotund flame
#

there are a few components in the game I think for missiles but I don't know if they are usable

magic sigil
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I think I will just wait for an official implementation

minor stump
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Ok, maybe the final milestone. The LAV might get guided missiles for the sides or Air assault for helis.

magic sigil
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I’m trying my best to avoid stuff that will be implemented in the future to the best of my ability.
I’m not as skilled of a programmer as I would like to be to do anything like that.
I have a feeling guided missiles won’t be properly implemented until A4

minor stump
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I felt that about missiles too.

magic sigil
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I do really like the flatbed variant of the JLTV, however that would require quite a bit of modelling from me

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Honestly seeing adam’s towing mod makes me want to add the trailers that come bundled with every jltv purchase

rotund flame
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plane/knife cut a quarter out haha, RIP UVs

magic sigil
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I feel like i could do it with my modelling skills

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I could do a version without doors as well

rotund flame
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only if it's also lighter/can move faster

magic sigil
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That’s easily done

rotund flame
#

just a thought

magic sigil
rotund flame
#

like a cute lil buggy

grizzled leaf
#

Cute

shut rapids
dusky lantern
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Simply go all out and have a unmanned JLTV equipped with anti-ship missiles

rotund flame
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I mean nobody is going to stop me from putting the stryker cannon on the JLTV in a mini mod

magic sigil
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The mgs? Go for it.

thin olive
dusky lantern
#

JLTV with 120mm mortar because you never know when you need to take out a target from 10km away

dusky lantern
#

If you’re good enough with the mgs Stryker you can use it as artillery

thin olive
#

😂😂😂😂

dusky lantern
#

A weapon to surpass metal gear

thin olive
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@rotund flame please make me a WMD

rotund flame
wise bough
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Oh wow 💀😂

minor stump
#

@magic sigil

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Lmao

latent shard
idle lotus
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You dont need it

minor stump
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@latent shard I don't even think thats an JLTV tbh💀

latent shard
#

May not be actually yeah

rotund flame
# rotund flame

just realized that we finally have the reforger equivalent of the arma 3 mortar Armad

misty niche
rotund flame
fluid dirge
magic sigil
# rotund flame last one

This script would actually be great on all of my vehicles, could I lower the values to it rocks the vehicle when you shoot?

rotund flame
magic sigil
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Would it be able to apply a force an impulse on just part of the model (the muzzle) so that it rocks the vehicle back?

rotund flame
#

sure, there are a few apply force methods

magic sigil
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I feel like knockback on vehicles is one of the big things that is missing

rotund flame
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I only used velocity and angular velocity but you can do impulse and forceAt

radiant isle
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Does anyone else feel like the springs are waaaaay to soft on the vehicle??

magic sigil
#

That's quite the unit of measure

empty hamlet
misty niche
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Are you planning to make a mod pack with all your creations?

magic sigil
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I'm tossing it up because so many things are interchangeable

rotund flame
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there will be more than just this one at some point

coarse ice
#

stryker with 30mm from BTR-80?😂

rotund flame
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littlebird first, anyway should prob stop discussing my mod here, this thread is for JLTV

slow tinsel
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@magic sigil I play Ares a lot, and I think you should add another vehicle to the JLTV mod itself. Something like the GAZ Tigr, the Russian Armored car. I would be interested in helping out with getting a model for you for it.

fluid dirge
coarse ice
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Or bring it up to the Status quo guys

steel robin
magic sigil
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I've looked at doing a Gaz tigr before and I can't find any models online that are of decent quality

coarse ice
magic sigil
steel robin
#

I laughed because SpaceStrider is part of RHS

coarse ice
#

oh lmao fair enough

fluid dirge
coarse ice
#

i dont doubt it

narrow cove
thin olive
magic sigil
#

Update 1.1.9:

  • Reduced Armor Thickness
    ^ Increased health
    ^ Improved suspension
  • Added inventory to vehicle and turrets
  • Fixed back right wheel not taking damage
    ^ Improved reverse speed
  • Adjusted driving intertia

Big help from the guys with Dark Gru. All the feedback was great!

hardy pine
#

SpaceStrider I believe there’s (in the IRL version) a red light to illuminate the cabin, not bright but low-medium?

As well as internal crew position seems to be quite low compared to IRL

hardy pine
#

Here’s the light. I was able to find blue/ocean blue however I do believe they are able to change between certain colors. Red and this blue I know of

rotund flame
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my bmw only has white and orange, you telling me this tank car has a RGB selector for ambient light?

hardy pine
#

Yes😂

rotund flame
#

it also has a bigger infotainment display sadge

hardy pine
#

Time for a upgrade lmao

magic sigil
rotund flame
#

I mean... yes?

hardy pine
#

You can definitely watch movies on that

magic sigil
hardy pine
#

YES..that was so quick lol

magic sigil
#

I'll add it to a future patch, just adding the light isn't enough to make everyone redownload imo

hardy pine
#

Yea understandable. I got quick internet so I forgot it can be a pain to redownload mods lol

magic sigil
#

More like the workshop is broken

hardy pine
#

Yea, hopefully they have a update soon to fix that and other issues we all have had🫤

hardy pine
fluid dirge
olive hound
fluid dirge
#

who has tested the new jltv with bacons mines

rotund flame
#

I think it kicks the mines into space but I'll fix that at some point

magic sigil
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It's mine proof, not 12.7 proof

green ibex
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Yes, this feature should be improved because currently if you drive into a mine with an armored vehicle the occupants die (and their bodies fall on the road)and the vehicle is little damaged and still usable.
It would be nice and a bit more realistic if the damage model with a mine would cause heavy damage to the vehicle like flat tires, leak on the tankfuel and less armour but the occupants survive. Wounded maybe but alive and not instantly dead body in the street

magic sigil
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I would have to see how mines work
I also need to increase the armor thickness of the plate on the bottom

vestal smelt
#

please n thank you

rotund flame
rotund flame
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when tracing is enabled and actual payload/fragmentation is in the mine it should work better

green ibex
#

@rotund flame @magic sigil Thanks again for the passion you (and all other modders) put into it
I understand and it's also a bit frustrating because there are so many features that BI has announced and who knows when we'll see and this sometimes gives the idea that it is a waste of time create mods about something that will have to be officially made by the developers in the future

rotund flame
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I played around with the idea of having the mine launch something that works like a HEDP grenade from the ground into the vehicle but when ping came into play in multiplayer, it never worked correctly

opal glade
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I've found a bug or oversight, the steering wheel works good on the OGPK version, but is static on the other two

rotund flame
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still don't understand why if you go over the mine very fast you get no damage, the explosion damage effect should have instant travel, and it's set to like 5 meter radius - it has nothing to do with this vehicle though, most of them do this

fluid dirge
magic sigil
#

I mean a single mine would destroy the vehicle anyway.
It’s meant to keep the crew alive, not the vic

empty hamlet
#

without a fire that kills everyone in the vic

magic sigil
#

I could reduce the fire damage

green ibex
# magic sigil I could reduce the fire damage

Is it possible to have a fire that damages only the vehicle and not the crew?So they hurry to abandon the vehicle and run to a safe area.
The crew would be nice if they were slightly injured like when grenade explodes at medium range with need to heal minor injuries after running away from the vehicle

magic sigil
#

I might be able to, I have figured out how to do self healing tires

empty hamlet
#

@magic sigil would it be possible to make a M240 version of the normal turret?

magic sigil
#

Maybe if they add one natively to the game

empty hamlet
empty hamlet
olive hound
green ibex
#

i reported already in feedback discussion but i can't attach screenshot... i use this space sorry @magic sigil i think it's not related to your mod but the problem i think depends by Redline core mod and affects other vehicles in the game.
With mod Redline-Core active I don't see flames when vehicles burning
Without Redline I also see the flames

shut rapids
#

Might not wanna do that here

vagrant vector
#

Alright sorry if this was a bad spot for it where could I ask about it?

shut rapids
feral linden
#

@vagrant vector this discord is not a place for users to request addons being done from modders. You either commission something in #creators_recruiting or you do it yourself

vagrant vector
olive hound
shut rapids
olive hound
feral linden
# olive hound Your beating a dead horse he was already told by benji

sorry what? firstly please mind your own. secondly i honestly have no desire to repeat what other have already said, especially if it has the reasons and the context, which wasn’t here the case.
now back to the topic at hand, i’ll clean the topic soonish for all ot anyways

olive hound
#

Even if you didn’t have the intention to.. you did if you read what Benji said

empty hamlet
#

@magic sigil Could you add seats in the back of the vehicle?

shut rapids
onyx widget
#

@thorny nest @magic sigil I think with the leaf sight up it feels more claustrophobic and that’s probably what your guys mean atleast that’s what it seems like to me when I’m running the gun

gleaming atlas
radiant isle
#

Medical jltv please

idle lotus
# radiant isle Medical jltv please

They would use HIGHVACs IRL (The ones with a big ass tarp over the back) for regular troop CASEVACs. MEDEVACs have a hard time pressing forward unless you are speaking on a dedicated BAS specifically

Not asking for a High Vac, just saying that would be the casevac vehicle.

latent shard
#

What is a highvac

livid solar
naive carbon
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Is the JLTV still gonna get that red interior light, also the 50. Cal gunner needs a boost in height

hoary moon
#

If you so that that panels become useless

shut rapids
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If anything I wish there was something to replace the sights on the M2 on the JLTV

vestal smelt
#

Please!

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Puhlease! We need new sights for that .50 cal
As it stands its a hassle to aim with a iron sight with a sight radius the size of your finger tip. Absolutely lunacy in a firefight

thorny nest
#

Leaf site is okay when you don’t have extra covering around you

magic sigil
#

Find me photos of the sights in uses and give me a mod that has those sights that everyone uses and I will add it

magic sigil
#

scope

hardy pine
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The one I sent has a 3x adjustable magnifier but the sign picture I sent is the 1x so simply just ignore the 3x tube on the pictures I sent you.

grizzled leaf
outer cobalt
#

Facts

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Also would the panels actually every function. Ex: would the mini map on the passenger side

carmine lily
#

any fix in the works for the bug when there’s a gunner in the gunner seat it says passenger seats are obstructed?

magic sigil
#

It's something I have attempted to fix in the past with no luck

onyx widget
thorny nest
#

@magic sigil Any progress with the sight?

heady cloud
#

One message removed from a suspended account.

thorny nest
heady cloud
thorny nest
#

Ah the JLTV

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Does it look good? And do it work?

heady cloud
#

One message removed from a suspended account.

thorny nest
hardy pine
#

Could we get a change log please? 😄

hardy pine
thorny nest
#

Added netting to the back @magic sigil Dope

hardy pine
thorny nest
#

Ah dam alright i had my hopes up for a min

hardy pine
#

In my opinion 4x is a bit much it feels

thorny nest
#

Yeah maybe add magnified toggle script and a scope that switches from 1x to 3x

hardy pine
#

Magnifier Toggle Scrip doesn’t work rn

vestal smelt
#

Would much prefer leaf fight by Comparison. Having a scoped high profile vehicle would leave close range engagements unsatisfactory

magic sigil
#

It’s only a 2x zoom

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Changelog

  • Added 2x sight to m2
  • Added internal light
naive carbon
#

Yassssss

empty hamlet
magic sigil
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It could be done I think
I just don't want to make any dependencies that I don't need to

empty hamlet
magic sigil
#

It would be quite annoying to maintain a mod that does that

radiant isle
#

Is there a way ti fix the flames being invisible???

naive carbon
#

They're fixed for me on my server

vestal smelt
#

Would be possible to attach the weapon sights (up to 4x) to the .50 cal sight?

magic sigil
#

No, sadly not

vagrant vector
#

Is it possible to remove the scope on the turret?

glossy seal
#

@magic sigil can you just remove the rear sight all together?

magic sigil
#

No I can’t

rotund flame
outer cobalt
rotund flame
#

this isn't a feature?

magic sigil
#

Is that something I need to fix?

empty hamlet
shut rapids
#

The sight is much better than those iron sights we had. Thanks Strider

vagrant vector
# magic sigil No I can’t

Is it possible to make it to where we can take the scope off and go back to iron sights as if it were a regular gun in the game so we have options depending on situation and preference at the moment?

glossy seal
vagrant vector
#

Can you make it to where we can see with peripheral vision when aiming down the scopes instead of the black background? I checked and I don’t have the 2D scopes on and all other scopes are fine not sure if it’s a glitch or intentionally like this?

hoary moon
#

Yall need to remove the stupid sight, I've never seen any combat footage of the 50 cal on a map or anything with a fucking 4x

shut rapids
carmine lily
#

honestly i think it’d be nice if we could just put down the back iron sights and just use the front ones

shut rapids
#

I mean he is working on getting a red dot or 1x optic to put on the thing so I say we just ride this but out until we get the sight he needs and he puts in on there

vestal smelt
#

Would be ecliptic to just see things on a .50 cal and provide accurate security

glossy seal
thorny nest
hoary moon
hoary moon
#

Last match I was in there was one camping a hill and we couldn't get closet then 1km because it kept sniping everything including armor an helicopter

magic sigil
#

It’s only a 2x
The iron sights just felt super restrictive to use

thorny nest
#

👆

hoary moon
#

Maybe bring the health down a bit to balance??? Like I said they sat it on a hill an he was fuckin us from a km away lol could only get a rocket of here an there before we were smacked

magic sigil
#

Dealing with damage has always been a pain
I can give it another pass

hoary moon
#

That'd be great dude, again it just seems invcible with the sight an the 4 rpg shots it takes

#

We would have killed it if it only needed 2, but 4 just seems a bit much lol

hollow wadi
rigid pelican
#

Yeah, an EoTech wouldn’t hurt tbh

magic sigil
#

I don't really want to have a dependancy on it

hollow wadi
#

Fair enough

rotund flame
#
23:52:33:471  WORLD        : FixedFrame
23:52:33:471   NETWORK      : PerformActions
23:52:33:471    DEFAULT   (E): InputActionManager @"ENTITY:4611686018427399285" ('Vehicle') at <3163.511963 114.459999 5138.487793> @"{36EA87CEC1BE77E0}Prefabs/Vehicles/Wheeled/JLTV/JLTV_OGPK_Olive.et" VehicleControllerComponent: Action: Trying to perform action VehicleAction_UpdateFlags(00000010) which wasn't queued

don't think it's a crash, "just" an error

magic sigil
hoary moon
rotund flame
#

"SATELITE"

#

also when I reverse and then switch to forward the vehicle brakes very slowly

naive carbon
naive carbon
#

Huh?

#

But the map doesn't show where you is,

shut rapids
sonic sparrow
#

Any ETA on when the JLTVs with the .50s will be fixed?

naive carbon
sonic sparrow
#

You can't get in the rear passenger seats when there's a gunner in the vehicle

naive carbon
#

Oh yeah thats right

#

That does need to be fixed

glossy seal
sonic sparrow
#

That's a general issue with any vehicles in the game

empty hamlet
hoary moon
#

I've had about 3 go through the same thing

unkempt jay
#

Any feedback on the MG fix since the update?

marble bough
magic sigil
#

Ill fix asap

magic sigil
#

Fix is uploading now

rotund flame
#

cant move the gun up and down

#

wait was the fix uploaded? I get the same thing as the above gif

marble bough
thorny elm
arctic bison
#

Currently there is an issue where when the Gunner of the JLTV dies no one can remove him from the gunner position to switch to it as well as the only way to access the rear seats is from entering the front of the vehicle and then switching seats to the rear seats

magic sigil