#Updated Reticle
1 messages · Page 1 of 1 (latest)
Is it parallaxed?
not parallaxed however i will continue looking for ways to further improve it
can you even parallax non-pip scopes?
Well in my version of reddots and holos, I did a simple script which would enable or disable the reticle when aiming down sights, and moved the reticle itselft 20 meters in front of player so it kinda looks like parallaxed. (similiar to Arma 3 approach with funnel, but that was done without any scripting but with materials)
Another approach would be to calculate reticle offset based on planar vector to player eye, but man, am I bad at math
okay so you can't parallax it for now
It is parallax free in such setup though
the only way i can think of is a custom shader maybe but i haven't really got much knowledge in this with enfusion
you can't make new material types in reforger
in that case i would have no idea how i could implement paralax effect
you could probably script it but in retrospect does it add anything to gameplay value?
i guess we will have to wait for arma 4 and see what the devs do with it there
We have some plans for parallax support for holo, but can't promise when exactly.
wow sounds nice
everyone go check out @sage talon 's m4a1 block 2 mod, it now contains the updated reticle and should make for a nicer holographic sight.