#Updated Reticle

1 messages · Page 1 of 1 (latest)

vast scaffold
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Working on updating modded reticles to look much more alike their real life counterpart in the Enfusion engine. Any weapon modders wanting to have a more realistic looking reticle DM me and i will se if i can find some time for you. 😀

grizzled glen
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Is it parallaxed?

vast scaffold
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not parallaxed however i will continue looking for ways to further improve it

sage talon
grizzled glen
# sage talon can you even parallax non-pip scopes?

Well in my version of reddots and holos, I did a simple script which would enable or disable the reticle when aiming down sights, and moved the reticle itselft 20 meters in front of player so it kinda looks like parallaxed. (similiar to Arma 3 approach with funnel, but that was done without any scripting but with materials)

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Another approach would be to calculate reticle offset based on planar vector to player eye, but man, am I bad at math

sage talon
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okay so you can't parallax it for now

wise glade
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It is parallax free in such setup though

sage talon
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i mean without workarounds

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are there plans to do holo or dot sights in vanilla?

vast scaffold
sage talon
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you can't make new material types in reforger

vast scaffold
sage talon
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you could probably script it but in retrospect does it add anything to gameplay value?

vast scaffold
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i guess we will have to wait for arma 4 and see what the devs do with it there

glossy widget
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We have some plans for parallax support for holo, but can't promise when exactly.

vast scaffold
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everyone go check out @sage talon 's m4a1 block 2 mod, it now contains the updated reticle and should make for a nicer holographic sight.