#but what if nightvision had a light source
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I got the interior a little better by using a gradient with less intensity around the center than the surrounding area for the projection map
so less light goes into the center of the screen, where the spotlight is the strongest
but what if nightvision had a light source
I imagine this idea can be reused for pip scopes as well, to make a nvg scope
turn a spotlight on when in ads
but this has one major flaw - the AI can see the spotlight if you are playing in singleplayer so they immediately spot you 😦
not sure how to work around this, there's no way to exclude a light from AI perception I think
@frail hatch u making a new night vision mod?
he’s helping optimize the already existing one I think
Neither, just testing something
https://www.youtube.com/watch?v=duTWgGhmJhw
This is this year footage of event in Poland where we all used NV's
Now I'm sending another one which shows how build in illuminator and IR Laser works
The idea is to create a real level of IR illumination at different distances.
https://www.youtube.com/watch?v=aC4KT2xwSeM
As I mentioned in the video below, somewhere after about 10m, the floodlight will probably not help, even though the tube is of generation 3.
It is also worth mentioning that with residual light, no night vision has the right to work due to too little light to amplify and this applies to all generations of night vision.
Illuminators - Built-in infrared emitters with a wavelength matching the current tube. They can illuminate dark places - most often used where there is a lack of residual light.
Glow effect - As you can see in the video, it is really not visible, what catches the eye is the illuminated objects of the environment, but they do not emit light themselves but reflect it. This is supposedly an exaggerated effect straight from recent COD games - You can definitely see the difference.
Adjusting the brightness - The video showed how the tube struggled with light with extreme amplitudes, this is due to the limitation and protection against damage to the tube itself. Tubes with "Manual Gain" transducers allow you to adjust the light intensity at the tube output. This allows, for example, to start using night vision right after early dusk when it is still too bright for night vision but the situation requires it.
Grain - This is the effect of the night vision device working at the highest speed, when the grain is visible, it is worth knowing that it gives the best it can and that the environment is dark. The grain begins to level out in the image when the light is sufficient for the night vision device to work.
Surroundings - I know that you can't see it in the film, but even though the camera was close to the eyepiece, I was still able to see objects that were closest to me out of the corner of my eye.
Lasers - a beam of infrared light with a highly condensed light at the end. You can see dust intersecting the path of light in a dirty room - which is clearly visible.
dope stuff