#reforger_capturehold
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I don't think I've seen a populated one in at least a month unfortunately which is a shame because the Morton one was quite fun
Could somebody please tell me if its okay and if so how to unlock these elements?
I'd just like to tweak the parameters. I've duplicated said elements but these original(s) seem to override any changes made.
still no luck with spawning items inside crates... could anyone help me out?
I created three CAH scenarios, published them, tested them with my small community quite some times: The Bridge, The Cowshed, The House (I know: very creative names, right? ;-)). Anyhow: I don't really get it: Why are there so few CAH maps around? I already got that only old people like to play CAH in small scales but these people are probably the most loyal of all players. There are quite some good tutorials at YouTube to create CAH - So there are people who can do it but where do they put their scenarios? Is there another source where to download new scenarios that I don't know of?
The CAH dependencies are gone when you start a new Project. @Bohemia fix it or there will be no more CAH Maps in the future...
It seems as if Reforger Tool does not understand that the mod CAH is available any more. This is probably also the reason why I cannot edit my existing missions any more .. 😢 😢
I created an issue - really hope that there will be a quick fix for that: https://feedback.bistudio.com/T167592
It was changed for a good reason and it can be fixed by adding the CAH by "add existing" and then choosing C:\Users\USERNAME\Documents\My Games\ArmaReforger\addons\591AF5BDA9F7CE8B. Thanks for the quick response at Bohemia! 🙂
Hey there, everyone! Just a quick heads up.
If you are encountering compile error(s) with Capture & Hold (see #enfusion_scripting message), you might need to update to version 1.0.2.
For now, please update to 1.0.2. If you'd bump into anything else, please let me know. Thank you!
Thank you and sorry for the inconvenience!
Hi, I would love to setup a scenario on the new map / island. Is there a way to do a CAH based on a template like the Everon CAH maps by Bohemia? That would be very nice 🙂
Is this actually the correct place to look for support? Is it only for users by users or is Bohemia helping out here?
devs hang out here yeah, but I don't think there's a CAH template
or at least it's not in the pins
It would be cool if there would be one on the new island so it is similar convenient to build a CAH there 🙂 ... don't tell me to wait until next xmas 😉
Will see into this
Sorry, I did not expect it to be just sitting there and being ready 🙂 ... I did not realise a CAH update but when I wanted to create a new CAH there was a template already waiting for me when I looked in the world folder of CAH 
Is there a way to make a modified version of the Bohemia CAH maps? I love those maps - especially the factory - but I would like to turn on the kill notifications to the max. When I open it in the editor, there is no way to unlock them.
I am working on a dynamic CAH mission. Is there any way to dynamically spawn a SCR_CaptureAndHoldSpawnArea correctly? Every time I try to spawn this with GetGame().SpawnEntityPrefab( ) it works in workbench but gives replication errors on the server or using peertool?
14:00:54:615 rpl::Pip::FixedStep
14:00:54:615 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4001F405 layout=script::Game::RplComponent con=0x20000)
14:00:54:616 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4001F406 layout=script::Game::RplComponent con=0x20000)
14:00:54:663 rpl::Pip::FixedStep
14:00:54:664 RPL (E): IReplication::JIPError: Terminating connection. (identity=0x00020000)
i have the same
are u using stryker mod or something?
Only markers mod. I don't think it's a mod causing this.
Which prefab are you using to actually spawn it ? Does it have RplComponent ?
The default capture and hold spawn areas:
SpawnEntity( transformBase, vector.Zero, "{3B9DC343A774304B}Prefabs/MP/Modes/CaptureAndHold/SpawnAreas/CaptureAndHoldSpawnArea_US.et", null );
SpawnEntity( transformBase, vector.Zero, "{6055E2EE4050CA5E}Prefabs/MP/Modes/CaptureAndHold/SpawnAreas/CaptureAndHoldSpawnArea_USSR.et", null );
They have RPL component and have tried making them streamable.
and u are using Night vision?
No, have tried with no mods, but until I find a solution I have disabled them, they are only needed to protect the bases and if they are far enough apart this is OK for now.
I have also tried placing them US&USSR on the map and changing/moving their position via SetOrigin but they don't move.
Are you sure you aren't spawning them in EOnInit?
@candid jewel I was calling it in Pre gamemode, where would you suggest it is called?
I have a component under game mode that generates a random mission I have tried spawning it from pregamemode and also EOnFrame 1st call. but gives the error :
RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4001F430 layout=script::Game::RplComponent con=0x10000)
RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4001F431 layout=script::Game::RplComponent con=0x10000)
All other entites are spawned without error.but this stops any client from joining the server.
Did you mod that prefab by any chance? I would double-check that it has no duplicate components or something suspicious like this.
I had same thing when somehow I had two components of same type on some prefab.
Its the CAH prefab not mine
Ok. I meant if you maybe did a prefab override in your addon.
The only duplicate is USSR and US that why there are two errors.
Sorry I didn't understand it, what duplicate?
Sorry not duplicate double error, its not overridden, inherited or duplicated
Anything with 0x4 rplId means it is statically replicated aka loaded from disk, so either you placed something in to map that is replicated and then changed it's hierarchy or you spawned something during initialization on server but not on client.
Ok I spawn on server and presumed it was replicated to client?
if (!GetGame().GetWorldEntity() || RplSession.Mode() == RplMode.Client)
{
return;
}
How do I handle this and why does it not give this error for other objects? Is it because its a triggger?
Please excuse my lack of knowledge RPL is still confusing , I have tried isProxy() and have the same error, is the problem my lack of knowledge of RPL? I spawn the spawn protection when all Capture and hold areas have been registered to the CAH manager. I delete the ones I don't want but then use SpawnEntityPrefab to spawn the spawn protections, spawn points , arsenals and other objects but the spawn protections they are the only ones to give the error which breaks the mission on the dedicated server as no clients can join. Is it me that is it causing the problem?
Best is to just print out rplId of things you are modifying and try to match it with the log to see exactly what it is. Hard to say from description.
Ok thankyou for you help, but I think I am just spawning and do not modify anything, I will investigate with rplId
Capture and Hold Experimental mod is older than stable version i.e at 1.0.1 not 1.03
Can you do the conflict base building and supplies with capture and hold?
Yes you can do anything if you believe in yourself.
However the conflict stuff is a bit tied to campaign(conflict) related classes...
So it might be a little bit complex, but in theory it's possible.
Oh boy - it seems that the official CAH Bohemia mod is not working with the latest update. I finally got people to build CAH mods and now this 😦 ... I opened a bug .. does anybody hear me? https://feedback.bistudio.com/T174184
Sorry - false alarm … it was a mistake in the config
Do any of you have any experience in setting up a capture point? Iam using the prefab: TestcapturePoint, and I need to know, how do I get it visible for the players. (on game map)
Do you know this tutorial? https://community.bistudio.com/wiki/Arma_Reforger:Capture_%26_Hold_Setup#Scoring:_Multipliers Using this its always visible to all players.
Cheers mate!!
Can not find a capture and hold multiplayerserver at all. Mod activated and only that one, but no server hosting it. I can host local server but we can't host dedicated server with same mod... What's wrong?
Capture & Hold is broken again, my config for factory boots into a crash state now
26.09 2023 05:58:58
Can't compile "Game" script module!
scripts/Game/Editor/Components/EditableEntity/SCR_EditableWorldEntityComponent.c(12): Component Class 'SCR_EditableWorldEntityComponentClass' must inherit from 'SCR_EditableDescriptorComponentClass'
are you using many mods?
Previously, it was just that and your server admin tools, but it work fine on the Combat Ops I run
I ask because a very similar error was thrown when max number of script classes was exceeded
so many mods with scripts resulted in that error
but I guess it's something else since you're using only one now
Interesting, yeah it's just this on a smaller of all the scenarios
specifically {9405201CBD22A30C}Missions/CAH_Factory.conf
yea seems like a different issue sorry
Yep, hence why I should mention it to BI
I guess the server was not properly updating, I deleted mass portions of the files and after a a few attempts it updated again and now the mod works fine 
I really love how the changes are documented ... 😉 ...please guys be a role model for the other developers here and just give some ideas what happened when you update.
Error: Can't initialize the game
tried deleting CAH and redownloading but didnt work
Have you tried to delete all the content of /addons? https://community.bistudio.com/wiki/Arma_Reforger:Capture_%26_Hold_Setup#Can.27t_initialize_the_game_.28World_Editor_won.27t_start.29
Yep tried that, it doent work... this issue seems specifically to do with capture and hold as the editor will boot fine without it.
Love the pure lack of documentation and useless solutions. so Devs after deleting all addons what do you intend for us to do? This has obviously been recreated for it to be on the tutorial page... how about you actually document the full steps you took to fix this issue!
I am trying to update my CAH maps with the missing managers. I ve opened my map in the Editor and there are some things missing: LoadoutManager, Garbage Manager and the Area. When i try to put the garbage Manager on the map it crashes. I ve tried it 4 times. What am i doing wrong or ist it buggy? https://feedback.bistudio.com/T177259 . Good news, Problem solved. You don´t need a garbage manager any more. it´s now in the game system.
I am not a developer and dont know a lot about the game ... still I wanted to document all that I experienced during building CAH scenarios .... I got access to the Wiki and documented problems and their solution which worked at least for me and some other people. A wiki is about doing a documentation as a community .... still I agree that Bohemia could do a better job here.
wasn't calling you out snake you were trying to help me, it was a separate comment for the DEV team in general
There should be an official Capture and hold server
If you are also struggling with the missing GarbageCollector from the old CAH scenario by Bohemia and are not satisfied with the new functionality, you might be interessted in this mod (I haven't tried it yet but people seem to be happy with it) https://reforger.armaplatform.com/workshop/5F0913BAAC69ABF5
I added a documentation on how to change the setting in your CAH scenario without using this mod: https://community.bistudio.com/wiki/Arma_Reforger:Capture_%26_Hold_Setup#GarbageManager_-_Delete_bodies_from_map
Hey guys any ideas why i have C&H official downloaded and enabled but I don't see it in reforger tools experimental dependencies list?
Just add it manually like it is described in the wiki (link is above) 😊
Does anyone have any idea why spawn points (mapdescriptor ) on C&H are not shown on the map and only in the deploy screen? They used to work with previous version game versions.
Working with this change : SCR_MapConfigComponent - > Gadget Map Config change to MapFullscreenCoop.conf.
Its the SCR_MapCampaignUI causing the problem
Also bored by running to the same spot again and again? My community was like that ... that is why I build a modification of the classic CAH with lets the zone move during the gameplay. There is still some work to do ... for some reasons it crashes after the game is done but we already played it and finally are visiting a lot of buildings that we have never seen before
... let me know what you think: https://reforger.armaplatform.com/workshop/61051D6BDC3A71B7-CaptureAndHoldPlusCityBySnake
Hello, I was following the tutorial for the Cap and hold, everything works excpet trying to load it in the game. It does not have a play button like other scenarios. It just looks like this and I can't do anything with it.
I have this exact same issue. As far as I can tell I've followed the documentation to a T. Anyone have any ideas?
Have you created a Mission Header config? My guess would be that it hast something to do with the Scenario Header. https://community.bistudio.com/wiki/Arma_Reforger:Capture_%26_Hold_Setup#Scenario_Header
@narrow violet Not sure about that guy, but I have a scenario header in my project and am still experiencing the same issue
Can't post images in this channel to show you how it looks. If you're curious, I can DM you a screenshot
I've followed the same tutorial and the "play" button says "missing dependencies", not sure where I went wrong
16:29:34.054 RESOURCES : GetResourceObject @"{3C493CDC45BE95D1}Missions/GMEveronXtra.conf"
16:29:34.054 RESOURCES (E): Failed to open
16:29:34.054 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/GMEveronXtra.conf'!
that is the log error message
To me this looks as if you have added some unwanted dependencies to your map. You can check at workbench > options. Maybe you need to remove it.
Or if GMEveronXtra is your Config: Maybe deleting and recreating it will solve it .... I also experienced in the past that some fields that are not required for saving are somehow required for successful pubishing ... so fill out as much as shown in the screen. Use your icon, loading screen, preview image rather than default ones.
there are just 2 dependencies
I've never seen that config file or that name popup
maybe this has something to do? @narrow violet
Im sorry for for the tag, but I think I can? @ivory heron
I need help with this
maybe I missunderstood the rules, in which case, I am sorry
any <@&105621371547045888> ?
moderators moderate, they don't (particularly) know modding
thing is, the rules say that I should ping a mod first, right?
about modding? no
about member behaviour, server organisation etc yes 🙂
since you are trying to start your server on the GM Everon Xtra mission, make sure you have the mod added to it
Wait, what is a mission exactly?
it's the thing you put in the server config under scenario id
No idea about that config
could you guide me in finding where that should be? I am pretty sure I didn't set GM Everon Xtra as the mission
in your server config, under scenario id
I didn't try to put it in a server
just tried to run it in Arma:Re and that error popped up
also idk where the server config should be
weird
yep, thats the thing, I followed step by step the tutorial 3 times and it doesn't seem like its my fault
thank you bacon, the error had nothing to do with any of this all this time along
Can you please share your solutions for the others that had the same issue?
I just added the stuff that I learned to the existing wiki tutorial - and with the latest updates from today and the big one before none of my CAH is working any more. 😦
The thing is that it had never been explained to me that I had to upload the mod to the workshop from the enfusion workbench, when they explained that to me I could already play it
there was a lot of things missing that the tutorial showed, most of them I think were implemented into some entities
This documentation? https://community.bistudio.com/wiki/Arma_Reforger:Capture_%26_Hold_Setup Publishing is described ....What is missing? I might change that since I got rights for the wiki.
I see that you added things that I had to discover on my own such as the points or time limit, also, I was never able to see the scenario without having to upload it to the workshop, another thing is that the "game mode" part is case sensitive , I think it is the only space that is mandatory (in this case) to always be the same
After that the truth is that it doesn't seem like anything was missing, I may have ended up going crazy when I was trying to make it work.
Hey guys! Does anyone have any idea if it would be posdible to spawn C&H objective while the game is ongoing? Afaik there is no other entity in reforger that shows distance to it. Am I wrong?
Hey has anyone figured out how to change the spawn vehicles for a main base/stating position? I'd like to remove the vehicles basically.
Thanks! The documentation hasn’t been touched for three months but since my scenarios are not working any more since the last update I will give it a fresh start and add some stuff.
I repaired this map after Reforger Update 1.2 gave me quite some problems. JIP-Error due to vehicles and also some configuration got deleted when I opened it in the editor ... Anyhow. One problem is left and I created this issue that might be interessting for all who want the cah zone to move: https://feedback.bistudio.com/T182844
what is needed in the gamemode to have the portable spawn radios to work?
Hi, i need help. i will restrict the deployable radio in the cah area. I´ve found the options in the SCR_RestrictedDeployableSpawnPointComponent. There are checkboxes for military bases and spawn points but not for CAH Areas. Is there a way that this is working?
Hey YS, Spawn Radios are working by default. You must put a RTO Soldier in your Loadoutmanager or a Radio in an arsenal. You can change the options in the radio when you create a duplicate of it and edit it. threre is the SCR_RestrictedDeployableSpawnPointComponent. Here you can change the options. Here you can deactivate the supplycost. You can also deactivate the hole supply system in the game mode.
Could someone help me because when I put the rack from the rockets on the mi8 and sent it to the workshop, the rack is not showing up and I don't know what it could be from?
Don't do it. Wait for the dev's to do it properly like the rest of us.
okey
The official Capture And Hold scenarios are not working any more. I reported this almost two month ago when I tested it in experimental and its in "Awaiting internal Testing" since then. Great job if Bohemias goal is to make people lose interest in bug reporting and alienate the most loyal fans. https://feedback.bistudio.com/T185543 I deleted the mod since the new integration in the game should now do it without the mod ... does anybody now more about this topic?
This helped us:
- Delete the folder ... \Documents\My Games\ArmaReforger\addons entirely (!), except for the folder "CaptureAMPHold_591AF5BDA9F7CE8B."
- Open the scenario you want to edit.
- In Workshop, under Options, delete the dependency "CAH."
- Save.
- Restart Workbench.
- Publish.
Don’t give up – the Category might sometimes be missing or the system might crash. Just persist: save, restart, and try again if needed.
IMPORTANT:
If you now want to test locally through Scenarios or continue editing in the World Editor, you must delete the folder "CaptureAMPHold_591AF5BDA9F7CE8B" in \Documents\My Games\ArmaReforger\addons.
CAUTION: Move your CapureAMPHOLD-mod to a safe location, as you will need to copy it back for adjustments to other maps. See above.
Thanks @narrow violet , I was just running into this issue today, and was going crazy trying to figure out why the official C&H mod was throwing that error. I'll give these steps a try to see if that fixes my custom scenarios.
Update: heck yes, that worked. Thanks!!
how does one use the CAH poly line to create a custom shape for a point
Hi. Create a PolylineShapeEntity in the Hirachy and use the polyline (vector entity too)l in the top an create a closed ring. Then drag the Capture and HoldArea on the PolylineShape Entity. At least you have to activate the Trigger Shape Type in the Object Properties.
It looks like a square but in the game it is the line...
For everyone who created a CAH on Arland before 1.2.1. First kill the CAH MOD in your Documents like Snake wrote above. Then you have to change the Parent in the ent. Open your Project and change the world to "{A9806AF617972E97}worlds/Arland/Arland.ent". The CAH_BaseWorld doesn´t exists any more. Because of that the world doesn´t loads in the Editor.
It's easier to just remove the dependency from addon.gproj. I modified the fix in the wiki: https://community.bistudio.com/wiki/Arma_Reforger:Capture_%26_Hold_Setup#Repair_your_C%26H_scenario_after_version_1.2_of_Arma_Reforger
FYI: CAH BaseWord_Arland missing after the CAH mod was implemented in Reforger https://feedback.bistudio.com/T188032
After first test with my little community and some bugfixes this is now public: https://reforger.armaplatform.com/workshop/644F5973D9B8EDA5-HarborofArland
Do you think thier is any way to reuse the load out system in capture and hold in something like conflict?
Do you mean the pre-configured loadouts? You should be able to use this as a dependency on any map you are creating even though it is ment for CAH. https://reforger.armaplatform.com/workshop/633D4EEBC5B53E34-CAH-Basic-Settings-WMWSH-Clan
But be aware that there are some modifications on the soldiers that are overriding the original.
Yes that's is what I mean thank you
Hello guys,
Is there a way to change conflict control tent/flag to like a compound/building? I am working on a modern conflict pvp, and having tent as control point is kinda dumb. I want to aim at realism and have good strategic area/compound/building.
What i want is maybe a building or compound area to be secured and then They can spawn in that building/compound. is there a way to do it or does it have to be a tent?
Like a flag on a big building or compound
I dont know if I got the question. Is there an existing building (tent) that has functionalities that you would like to put on a different building? I guess you could take a close look at the prefab and its Object Properties. You could put the same Object Properties and settings to the other Prefab building.
@north vigil
https://reforger.armaplatform.com/workshop/64756B78CC83C625-CAH-StPhilipe-Church
Thanks to the fantastic videos of Blackheart_Six I was able to implement a mobile spawner and vehicle depots / supplies in CAH 🙂
Awesome I will check it out later when I get home I'm learning that stuff too right now.
Was wondering is someone can point me in the right direction of decreasing radio relay signal for PVP conflict?
Click on your relay -> SCR_CoverageRadioComponent -> Transceivers -> Transmitting range
Got it, thank you!
How can I change the supply costs for spawning a vehicle?
When I use capture and hold dependency to make a new world. I get a message saying
'onplayerkilled' is marked as override but there is no funtion'
And then it says some function s unavailable
does anyone know how to fix this?
you would need to override the prefab then change its value or rank to what you would like
In which property can I find the value and the rank? I have found nothing in the tank.
just type ED in the top search hit scr_editablevehicalcomponent scroll down you will see the editable values 👍 @bleak owl if you still don't see grab the right side and drag to the left this can catch people out and it will expand to make properties visible
Do you know how to add the T72 to the depot?
Has anyone was able to play CAH_Castle recently? I'm reusing the map props on my custom scenario and its seems to be broken in multiplayer - eg lots of JIP errors like theese
13:35:58.379 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BBC layout=DamageManagerComponent)
13:35:58.379 RPL (E): Expected:
13:35:58.379 RPL (E): cpp_layout=_RegionalDestructionManager_Layout
13:35:58.379 RPL (E): s_layout=script::Game::SCR_RegionalDestructionManager
13:35:58.379 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BBE layout=ScriptComponent)
13:35:58.379 RPL (E): Expected:
13:35:58.379 RPL (E): cpp_layout=_DamageManagerComponent_Layout
13:35:58.379 RPL (E): s_layout=script::Game::SCR_DestructionMultiPhaseComponent
13:35:58.379 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BBF layout=FactionAffiliationComponent)
13:35:58.379 RPL (E): Expected:
13:35:58.379 RPL (E): cpp_layout=_RplComponent_Layout
13:35:58.379 RPL (E): s_layout=script::Game::RplComponent
13:35:58.379 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BC0 layout=ScriptComponent)
13:35:58.379 RPL (E): Expected:
13:35:58.379 RPL (E): cpp_layout=_ScriptComponent_Layout
13:35:58.379 RPL (E): s_layout=script::Game::SCR_ArsenalComponent
13:35:58.379 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BC1 layout=ScriptComponent)
13:35:58.379 RPL (E): Expected:
13:35:58.379 RPL (E): cpp_layout=_FactionAffiliationComponent_Layout
13:35:58.379 RPL (E): s_layout=script::Game::SCR_FactionAffiliationComponent
when peer tool tries to connect
It works fine when I disable the layer where I have all of the props
I've checked the history and it seems that it was working fine until 1.3.0.125 experimental release
Great to hear that others also have this problem - I also based one of my scenarios on the CAH_Castle because I wanted to have a smaller zone. I also get the JIP errors ... :-(. So its the probs - good to know ... I will also try to figure it out.
Yeah. I gave up finding which one to blame. Let me know if you find the culprit :D
The original Castle scenario itself is not starting ... I created a ticket: https://feedback.bistudio.com/T190948
Description
mobile Spawn
depots
engineer truck
ZU-23 and mortar
CAH zone is the whole town of Montignac
50 points for a kill etc.
Thanks to: Blackhart_six for the tuturials, Snake1984 for the help,
bacon for the ZU-23,
Hey man, if you don't want to wait till BI fixes this, you can remove the prefab deleter entity from the world - it will fix this issue
Ah! Thanks a lot …
Hi friends, I'm creating C&H scenarios, I've been testing for days and I don't know how to make the captured area stay captured and the players can go for the next one, I'm thinking about creating a BF mode, does anyone know how to make the areas stay captured without having players inside?
Can't check right now, but I thought that was the default.
hey folks.
Anyone know what's responsible for the 'deployment setup' menu in CAH mode?
Have a hunch it might be the "persistent area factions" setting in the capture and hold manager, but have not tested
Thx bro
Do you know what specific trigger is called for SCR_CaptureandHoldArea?
I'm trying to toggle it so the zone no longer gives points, and a new zone will be activated
Like im trying to find where these are defined but jump to script definition doesnt work
think I found it. Something to do with SCR_WelcomeScreenComponent attached to BaseGameMode
@storm tangle any chance you would know off the top of your head how this is done?
I'm going to rephrase my question and make it more direct… how do I enable construction and allow vehicle and arsenal spawns in Capture and Hold? Or how can I make it more like KOTH? I'd like to word it better, but this is ChatGPT and doing it in Spanish is impossible
im looking for the same thing. Boggles my mind why they dont just have placeable vehicle spawns that respawn cars every 30 seconds or so
I have a friend who managed to do that, but every time the vehicle took any kind of damage, another one would spawn, and so on
I use zeliks loot spawner now. Make it spawn any car. Use garbage manager to replace it if broken and set a range for when to reset if not broken.. pretty easy now ive done it once
Do you know if it's possible to add more loadouts? When I add one more, it stays greyed out and doesn't appear in the game
I cant get the cap n hold mode to even show up in scenarios after downloading it
i made a custom map, added GM mode. Now I wanna make a gamemode for it. Do i make a new project with the map as dependency or can i add it to the GM version of the map?
I followed that to the letter and it worked for me. The only thing is the AIWorld — if a map already has one, it’s going to cause problems
At least for me, when I start it on my server it already lets me access the Game Master, but it might be because of the Admin Tools mod
How can I get the radio range with the big blue ball to appear?
trying to setup conflict gamemode and can't view the radio broadcast distances of points
sorry for repost, but this fits into Terrain and scenario defintions
dms
I am making a conflict but for some reason players cant hear each other over the radios even with a source mob?
Check if there is a RadioManager entity on the map.
Hopefully that did it. Thank you!!
Make sure your HQ locations count as source under the radio component
Hi, I need help with an Arma Reforger Conflict PVE scenario. I have 2 HQ bases (US and RU) and around 30 FIA Control Points, all correctly set as Control Points, with HQs properly configured. My radio ranges are designed so factions must capture bases step by step (HQ → nearest FIA base → next base). However, even when radio range only reaches one Control Point, the entire map becomes capturable, and as soon as I capture one Control Point, the rest of the map becomes non-capturable. There are no red connection lines showing which bases are linked, and the capture flow feels broken or inconsistent. I’m trying to set up a proper chained frontline capture system where Control Points availability depends on radio / HQ / Control Points connections. Any help would be appreciated.
I have the same issue, you solved it by any chance?
Anyone knows how to enable the blue sphere for the Radio Transceivers?
https://reforger.armaplatform.com/workshop/688EA2679FF549F4-Capture%26HoldMontignac
Hello community, today I managed to finish my second scenario.
It is also Capture and Hold, but in Montignac.
In the houses you will find a few surprises.
In the plan in the future is to finish the trench system around the town of Montignac.
LAV respawns at 600 seconds.
BRDM also respawns at 600 seconds.
This too, does anyone know how to get the blue radio ball sphere to appear?
Try pressing the G key?
Sorry for the late reply, I don't check this channel much. 😅
@sick quest ^ Please and thank you. It's in a few other channels as well.
You were able to solve the problem; I'm in the same boat.
Give all your HQs to fia wait 5 secs and make them RU and US again (in gamemaster inside the game)
Is there any way to slow down the radio signal? Wave of capture points or some way to see what your radio signal distance is
in the workbench, ctrl+windows at the same time, when pressing, move with the arrows, select game code and radio after that with the enter key, and then, show radio ranges true
Thank you very much. How do I decrease the radius range of the circle?
By reducing Transmission range in the HQ or control points properties
TK
You know about creating mods that change flags, I created one but I'm missing two things: I can't spawn them and the spawn items don't appear in the GM.
It’s outside my skills sorry🙏
Don't worry, it's okay. Thanks again for your help.
(If you want you can Check my map, Colmar)
V1 OR V2
V2
CHECK FOR YOU MAP
It's still taking 3 points for me, lol. I'm using a mod that's a core, which is a Latin American faction, and I don't know how to modify it. I'll have to copy and paste the antennas and modify the signal range distances.
@solar spire Same issue on my map, when i spawn in the first Time in the game, i go to GM, giving my spawn HQ to the FIA or anything that taking the FIA faction, waiting 5secs and giving it back to the US or whatever… issue fixed
If it's in a multiplayer game and I load it for a multiplayer server, shouldn't this happen?
I really don’t know why it’s doing this it’s the only fix that I found
Very good map, roughly how many days do you have left to finish?
Maybe one month

!purgeban 354514063763701760 0 cryptospambot
*PewPewPew!!*
RIP @wooden valley
Invalid parameters. Use without any parameters to verify yourself, or mention someone to send them the instructions.
Hello, how can I allow a faction that is not aiming for point A to perform a capture to only remove the victory point?
Someone can Tell me why me and my friends Cant respawn at a certain time?
I just turned off all penalties in workbench but it didn't work
@sleek wadi

@sleek wadi

official mod for Arma Reforger, Capture & Hold https://reforger.armaplatform.com/news/capture-and-hold
Arma reforger tutorial for custom missions (scenarios), following the bohemia enfusion workbench tutorial from the wiki to help brand new modders step by step. (links below)
Enfusion workbench documentation and resources:
Capture and Hold Text Tutorial: https://community.bistudio.com/wiki/Arma_Reforger:Capture_%26_Hold_Setup
Known Issues: https...
Seeing someone put together a video like this makes ex0 happy! 🤗
@sterile hazel Ha! Thank YOU for being so active and helping everyone troubleshoot :D
whats the point of Author in SCR_MissionHeader, doesnt it pull your BI forum name automagically
Unsure, but if anything - legacy. 🙂
Why are you talking about yourself like you arent you
It's like that one episode of seinfeld
That was just for the lols 😛
Makes sense
@median cave This video should help you
I am having issue with Capture and Hold Mod when i load it up i spawn in the Ocean Mod "Siege of Da Church"
Any assistance
?
Check the example scenarios and how they are set up, compare differences.
How to change language of capture and hold mod ? maybe it's possible?
Localization in game applies to C&H. The only technically unfinished localization is the scenario name and description, that should hopefully come somewhere in the future
Where can I find the mod to install manually since I’m unable to install it through the game it self
Is your workshop not loading or something?
which entity should I be editing to move the position of the sun?
Check TimeAndWeatherManager
I have this issue as well and no the workshop loads, just some mods are able to be downloaded and others wont and will have a red X when I click on the downloads on the top right
Clear your addons folder, unfinished downloads can corrupt data and cause problems with connecting
thanks
Hi everybody, I managed to build a CAH scenario - everything is working fine thanks to the great tutorial of @hollow agate but I couldn't find a way to set the points for winning. They are set to 500 but I don't find an option of that GameMode object - only the time 😦 Any ideas on this?
@narrow violet https://i.imgur.com/UW4dfxT.png I didn't test it but presumably that's all you need to change, and thanks for the kind words :)
Thanks a lot! That's it ... 👍 I didn't realise that there are other objects inside of this - nice!
A lot of those entities on the left have what are called 'components' on the right hand side there. You can change various properties of the components by clicking on each of them to see what is editable like in the screenshot. Good luck on your project =]
I just saw that there are also the multipliers for events like death, kill, friendly-kill ... Pretty cool since I always wanted to give them a higher value so that they really have an influence in the points.
Yup, I definitely suggest diving around in there, lot of good things you can learn just by investigating how that mode is configured.
Is there a best practice to copy an existing scenario and rename it? When I am finished with one CAH I want to just move stuff to another location and not start all over again. Any ideas on this?
I finished my first CAH scenario for small parties starting with 2 vs 2. It is called "CAH The Cowshed by Snake" and is available at the workshop now. 🙂 Feedback is welcome!
How do I attach SCR_Position to a SpawnPoint ? I see this is done in the C&H scenario, but I can't figure out how to do this myself.
Hi Folks, it is possible to move or disable/delete entities of the default world (Eden) ? Every time i do it, it appears again when i load my project again.
No, and it should be locked and those operations should not be possible.
@brave flame thx for the answer.
