#reforger_capturehold

1 messages · Page 1 of 1 (latest)

vocal summit
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Is there any CAH servers with players in? i can never find any?

shut cloud
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I don't think I've seen a populated one in at least a month unfortunately which is a shame because the Morton one was quite fun

junior trail
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Could somebody please tell me if its okay and if so how to unlock these elements?
I'd just like to tweak the parameters. I've duplicated said elements but these original(s) seem to override any changes made.

tepid summit
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still no luck with spawning items inside crates... could anyone help me out?

narrow violet
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I created three CAH scenarios, published them, tested them with my small community quite some times: The Bridge, The Cowshed, The House (I know: very creative names, right? ;-)). Anyhow: I don't really get it: Why are there so few CAH maps around? I already got that only old people like to play CAH in small scales but these people are probably the most loyal of all players. There are quite some good tutorials at YouTube to create CAH - So there are people who can do it but where do they put their scenarios? Is there another source where to download new scenarios that I don't know of?

bleak owl
#

The CAH dependencies are gone when you start a new Project. @Bohemia fix it or there will be no more CAH Maps in the future...

narrow violet
narrow violet
narrow violet
sterile hazel
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Hey there, everyone! Just a quick heads up.
If you are encountering compile error(s) with Capture & Hold (see #enfusion_scripting message), you might need to update to version 1.0.2.

For now, please update to 1.0.2. If you'd bump into anything else, please let me know. Thank you!

Thank you and sorry for the inconvenience!

narrow violet
#

Hi, I would love to setup a scenario on the new map / island. Is there a way to do a CAH based on a template like the Everon CAH maps by Bohemia? That would be very nice 🙂

narrow violet
#

Is this actually the correct place to look for support? Is it only for users by users or is Bohemia helping out here?

sharp void
#

devs hang out here yeah, but I don't think there's a CAH template

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or at least it's not in the pins

narrow violet
narrow violet
# brave flame Will see into this

Sorry, I did not expect it to be just sitting there and being ready 🙂 ... I did not realise a CAH update but when I wanted to create a new CAH there was a template already waiting for me when I looked in the world folder of CAH meowheart

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Is there a way to make a modified version of the Bohemia CAH maps? I love those maps - especially the factory - but I would like to turn on the kill notifications to the max. When I open it in the editor, there is no way to unlock them.

twilit sparrow
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I am working on a dynamic CAH mission. Is there any way to dynamically spawn a SCR_CaptureAndHoldSpawnArea correctly? Every time I try to spawn this with GetGame().SpawnEntityPrefab( ) it works in workbench but gives replication errors on the server or using peertool?

14:00:54:615 rpl::Pip::FixedStep
14:00:54:615  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4001F405 layout=script::Game::RplComponent con=0x20000)
14:00:54:616  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4001F406 layout=script::Game::RplComponent con=0x20000)
14:00:54:663 rpl::Pip::FixedStep
14:00:54:664  RPL       (E): IReplication::JIPError: Terminating connection. (identity=0x00020000)
thin swan
twilit sparrow
#

Only markers mod. I don't think it's a mod causing this.

strong holly
twilit sparrow
#

The default capture and hold spawn areas:
SpawnEntity( transformBase, vector.Zero, "{3B9DC343A774304B}Prefabs/MP/Modes/CaptureAndHold/SpawnAreas/CaptureAndHoldSpawnArea_US.et", null );
SpawnEntity( transformBase, vector.Zero, "{6055E2EE4050CA5E}Prefabs/MP/Modes/CaptureAndHold/SpawnAreas/CaptureAndHoldSpawnArea_USSR.et", null );
They have RPL component and have tried making them streamable.

thin swan
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and u are using Night vision?

twilit sparrow
# thin swan and u are using Night vision?

No, have tried with no mods, but until I find a solution I have disabled them, they are only needed to protect the bases and if they are far enough apart this is OK for now.

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I have also tried placing them US&USSR on the map and changing/moving their position via SetOrigin but they don't move.

candid jewel
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Are you sure you aren't spawning them in EOnInit?

twilit sparrow
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@candid jewel I was calling it in Pre gamemode, where would you suggest it is called?

twilit sparrow
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I have a component under game mode that generates a random mission I have tried spawning it from pregamemode and also EOnFrame 1st call. but gives the error :

 RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4001F430 layout=script::Game::RplComponent con=0x10000)
 RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4001F431 layout=script::Game::RplComponent con=0x10000)

All other entites are spawned without error.but this stops any client from joining the server.

brave oar
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Did you mod that prefab by any chance? I would double-check that it has no duplicate components or something suspicious like this.

#

I had same thing when somehow I had two components of same type on some prefab.

twilit sparrow
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Its the CAH prefab not mine

brave oar
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Ok. I meant if you maybe did a prefab override in your addon.

twilit sparrow
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No

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The only duplicate is USSR and US that is why there are two errors.

brave oar
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The only duplicate is USSR and US that why there are two errors.
Sorry I didn't understand it, what duplicate? think_turtle

twilit sparrow
#

Sorry not duplicate double error, its not overridden, inherited or duplicated

candid jewel
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Anything with 0x4 rplId means it is statically replicated aka loaded from disk, so either you placed something in to map that is replicated and then changed it's hierarchy or you spawned something during initialization on server but not on client.

twilit sparrow
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Ok I spawn on server and presumed it was replicated to client?

if (!GetGame().GetWorldEntity() || RplSession.Mode() == RplMode.Client)
        {
            return;
        }
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How do I handle this and why does it not give this error for other objects? Is it because its a triggger?

twilit sparrow
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Please excuse my lack of knowledge RPL is still confusing , I have tried isProxy() and have the same error, is the problem my lack of knowledge of RPL? I spawn the spawn protection when all Capture and hold areas have been registered to the CAH manager. I delete the ones I don't want but then use SpawnEntityPrefab to spawn the spawn protections, spawn points , arsenals and other objects but the spawn protections they are the only ones to give the error which breaks the mission on the dedicated server as no clients can join. Is it me that is it causing the problem?

candid jewel
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Best is to just print out rplId of things you are modifying and try to match it with the log to see exactly what it is. Hard to say from description.

twilit sparrow
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Ok thankyou for you help, but I think I am just spawning and do not modify anything, I will investigate with rplId

twilit sparrow
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Capture and Hold Experimental mod is older than stable version i.e at 1.0.1 not 1.03

neat parcel
#

Can you do the conflict base building and supplies with capture and hold?

graceful apex
#

Yes you can do anything if you believe in yourself.
However the conflict stuff is a bit tied to campaign(conflict) related classes...

So it might be a little bit complex, but in theory it's possible.

narrow violet
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Oh boy - it seems that the official CAH Bohemia mod is not working with the latest update. I finally got people to build CAH mods and now this 😦 ... I opened a bug .. does anybody hear me? https://feedback.bistudio.com/T174184

narrow violet
paper stag
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Do any of you have any experience in setting up a capture point? Iam using the prefab: TestcapturePoint, and I need to know, how do I get it visible for the players. (on game map)

livid ravine
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Can not find a capture and hold multiplayerserver at all. Mod activated and only that one, but no server hosting it. I can host local server but we can't host dedicated server with same mod... What's wrong?

maiden tangle
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Capture & Hold is broken again, my config for factory boots into a crash state now

26.09 2023 05:58:58
Can't compile "Game" script module!

scripts/Game/Editor/Components/EditableEntity/SCR_EditableWorldEntityComponent.c(12): Component Class 'SCR_EditableWorldEntityComponentClass' must inherit from 'SCR_EditableDescriptorComponentClass'

sharp void
#

are you using many mods?

maiden tangle
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Previously, it was just that and your server admin tools, but it work fine on the Combat Ops I run

sharp void
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I ask because a very similar error was thrown when max number of script classes was exceeded

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so many mods with scripts resulted in that error

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but I guess it's something else since you're using only one now

maiden tangle
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specifically {9405201CBD22A30C}Missions/CAH_Factory.conf

sharp void
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yea seems like a different issue sorry

maiden tangle
maiden tangle
narrow violet
dark sable
#

Error: Can't initialize the game
tried deleting CAH and redownloading but didnt work

dark sable
# narrow violet Have you tried to delete all the content of /addons? https://community.bistudio....

Yep tried that, it doent work... this issue seems specifically to do with capture and hold as the editor will boot fine without it.

Love the pure lack of documentation and useless solutions. so Devs after deleting all addons what do you intend for us to do? This has obviously been recreated for it to be on the tutorial page... how about you actually document the full steps you took to fix this issue!

bleak owl
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I am trying to update my CAH maps with the missing managers. I ve opened my map in the Editor and there are some things missing: LoadoutManager, Garbage Manager and the Area. When i try to put the garbage Manager on the map it crashes. I ve tried it 4 times. What am i doing wrong or ist it buggy? https://feedback.bistudio.com/T177259 . Good news, Problem solved. You don´t need a garbage manager any more. it´s now in the game system.

narrow violet
dark sable
maiden tangle
#

Winter capture and hold looks freaking amazing, we need a snowy everon now!

junior wraith
#

There should be an official Capture and hold server

narrow violet
#

If you are also struggling with the missing GarbageCollector from the old CAH scenario by Bohemia and are not satisfied with the new functionality, you might be interessted in this mod (I haven't tried it yet but people seem to be happy with it) https://reforger.armaplatform.com/workshop/5F0913BAAC69ABF5

Arma Reforger

Replaces the broken vanilla garbage system. The lifetimes are as follows:

  • Dead characters: 5 minutes
  • Destroyed vehicles: 5 minutes
  • Items on the floor: 2 minutes
peak basin
#

Hey guys any ideas why i have C&H official downloaded and enabled but I don't see it in reforger tools experimental dependencies list?

narrow violet
#

Just add it manually like it is described in the wiki (link is above) 😊

twilit sparrow
#

Does anyone have any idea why spawn points (mapdescriptor ) on C&H are not shown on the map and only in the deploy screen? They used to work with previous version game versions.

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Working with this change : SCR_MapConfigComponent - > Gadget Map Config change to MapFullscreenCoop.conf.

#

Its the SCR_MapCampaignUI causing the problem

narrow violet
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Also bored by running to the same spot again and again? My community was like that ... that is why I build a modification of the classic CAH with lets the zone move during the gameplay. There is still some work to do ... for some reasons it crashes after the game is done but we already played it and finally are visiting a lot of buildings that we have never seen before hmmyes ... let me know what you think: https://reforger.armaplatform.com/workshop/61051D6BDC3A71B7-CaptureAndHoldPlusCityBySnake

Arma Reforger

A CAH with a moving zone

lime loom
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Hello, I was following the tutorial for the Cap and hold, everything works excpet trying to load it in the game. It does not have a play button like other scenarios. It just looks like this and I can't do anything with it.

dry goblet
narrow violet
dry goblet
#

@narrow violet Not sure about that guy, but I have a scenario header in my project and am still experiencing the same issue

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Can't post images in this channel to show you how it looks. If you're curious, I can DM you a screenshot

graceful hazel
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I've followed the same tutorial and the "play" button says "missing dependencies", not sure where I went wrong

graceful hazel
#
16:29:34.054 RESOURCES    : GetResourceObject @"{3C493CDC45BE95D1}Missions/GMEveronXtra.conf"
16:29:34.054  RESOURCES (E): Failed to open
16:29:34.054 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/GMEveronXtra.conf'!
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that is the log error message

narrow violet
narrow violet
graceful hazel
#

there are just 2 dependencies

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I've never seen that config file or that name popup

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maybe this has something to do? @narrow violet

graceful hazel
#

Im sorry for for the tag, but I think I can? @ivory heron
I need help with this

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maybe I missunderstood the rules, in which case, I am sorry

graceful hazel
#

any <@&105621371547045888> ?

rotund wing
#

moderators moderate, they don't (particularly) know modding

graceful hazel
rotund wing
#

about member behaviour, server organisation etc yes 🙂

graceful hazel
#

oh, sorry then

#

any idea about the error?

sharp void
graceful hazel
#

Wait, what is a mission exactly?

sharp void
#

it's the thing you put in the server config under scenario id

graceful hazel
#

No idea about that config

graceful hazel
sharp void
graceful hazel
#

just tried to run it in Arma:Re and that error popped up

#

also idk where the server config should be

sharp void
#

weird

graceful hazel
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yep, thats the thing, I followed step by step the tutorial 3 times and it doesn't seem like its my fault

graceful hazel
#

I'VE MADE IT

#

FINALLY

graceful hazel
# sharp void weird

thank you bacon, the error had nothing to do with any of this all this time along

dry goblet
narrow violet
graceful hazel
#

The thing is that it had never been explained to me that I had to upload the mod to the workshop from the enfusion workbench, when they explained that to me I could already play it

graceful hazel
narrow violet
graceful hazel
#

I see that you added things that I had to discover on my own such as the points or time limit, also, I was never able to see the scenario without having to upload it to the workshop, another thing is that the "game mode" part is case sensitive , I think it is the only space that is mandatory (in this case) to always be the same

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After that the truth is that it doesn't seem like anything was missing, I may have ended up going crazy when I was trying to make it work.

peak basin
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Hey guys! Does anyone have any idea if it would be posdible to spawn C&H objective while the game is ongoing? Afaik there is no other entity in reforger that shows distance to it. Am I wrong?

shell schooner
#

Hey has anyone figured out how to change the spawn vehicles for a main base/stating position? I'd like to remove the vehicles basically.

narrow violet
narrow violet
solemn flint
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what is needed in the gamemode to have the portable spawn radios to work?

bleak owl
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Hi, i need help. i will restrict the deployable radio in the cah area. I´ve found the options in the SCR_RestrictedDeployableSpawnPointComponent. There are checkboxes for military bases and spawn points but not for CAH Areas. Is there a way that this is working?

bleak owl
# solemn flint what is needed in the gamemode to have the portable spawn radios to work?

Hey YS, Spawn Radios are working by default. You must put a RTO Soldier in your Loadoutmanager or a Radio in an arsenal. You can change the options in the radio when you create a duplicate of it and edit it. threre is the SCR_RestrictedDeployableSpawnPointComponent. Here you can change the options. Here you can deactivate the supplycost. You can also deactivate the hole supply system in the game mode.

viral notch
#

Could someone help me because when I put the rack from the rockets on the mi8 and sent it to the workshop, the rack is not showing up and I don't know what it could be from?

solemn scarab
viral notch
#

okey

narrow violet
#

The official Capture And Hold scenarios are not working any more. I reported this almost two month ago when I tested it in experimental and its in "Awaiting internal Testing" since then. Great job if Bohemias goal is to make people lose interest in bug reporting and alienate the most loyal fans. https://feedback.bistudio.com/T185543 I deleted the mod since the new integration in the game should now do it without the mod ... does anybody now more about this topic?

narrow violet
# narrow violet The official Capture And Hold scenarios are not working any more. I reported thi...

This helped us:

  • Delete the folder ... \Documents\My Games\ArmaReforger\addons entirely (!), except for the folder "CaptureAMPHold_591AF5BDA9F7CE8B."
  • Open the scenario you want to edit.
  • In Workshop, under Options, delete the dependency "CAH."
  • Save.
  • Restart Workbench.
  • Publish.

Don’t give up – the Category might sometimes be missing or the system might crash. Just persist: save, restart, and try again if needed.

IMPORTANT:
If you now want to test locally through Scenarios or continue editing in the World Editor, you must delete the folder "CaptureAMPHold_591AF5BDA9F7CE8B" in \Documents\My Games\ArmaReforger\addons.

CAUTION: Move your CapureAMPHOLD-mod to a safe location, as you will need to copy it back for adjustments to other maps. See above.

twilit portal
#

Thanks @narrow violet , I was just running into this issue today, and was going crazy trying to figure out why the official C&H mod was throwing that error. I'll give these steps a try to see if that fixes my custom scenarios.

twilit portal
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Update: heck yes, that worked. Thanks!!

fleet bronze
#

how does one use the CAH poly line to create a custom shape for a point

bleak owl
#

Hi. Create a PolylineShapeEntity in the Hirachy and use the polyline (vector entity too)l in the top an create a closed ring. Then drag the Capture and HoldArea on the PolylineShape Entity. At least you have to activate the Trigger Shape Type in the Object Properties.

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It looks like a square but in the game it is the line...

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For everyone who created a CAH on Arland before 1.2.1. First kill the CAH MOD in your Documents like Snake wrote above. Then you have to change the Parent in the ent. Open your Project and change the world to "{A9806AF617972E97}worlds/Arland/Arland.ent". The CAH_BaseWorld doesn´t exists any more. Because of that the world doesn´t loads in the Editor.

narrow violet
narrow violet
honest ledge
narrow violet
#

But be aware that there are some modifications on the soldiers that are overriding the original.

honest ledge
#

Yes that's is what I mean thank you

warped ginkgo
#

Hello guys,
Is there a way to change conflict control tent/flag to like a compound/building? I am working on a modern conflict pvp, and having tent as control point is kinda dumb. I want to aim at realism and have good strategic area/compound/building.

What i want is maybe a building or compound area to be secured and then They can spawn in that building/compound. is there a way to do it or does it have to be a tent?
Like a flag on a big building or compound

narrow violet
narrow violet
wild garnet
dusty falcon
#

Was wondering is someone can point me in the right direction of decreasing radio relay signal for PVP conflict?

molten sphinx
livid glen
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How can I change the supply costs for spawning a vehicle?

versed hollow
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When I use capture and hold dependency to make a new world. I get a message saying

'onplayerkilled' is marked as override but there is no funtion'
And then it says some function s unavailable

does anyone know how to fix this?

polar path
bleak owl
polar path
#

just type ED in the top search hit scr_editablevehicalcomponent scroll down you will see the editable values 👍 @bleak owl if you still don't see grab the right side and drag to the left this can catch people out and it will expand to make properties visible

bleak owl
#

Do you know how to add the T72 to the depot?

opaque coral
#

Has anyone was able to play CAH_Castle recently? I'm reusing the map props on my custom scenario and its seems to be broken in multiplayer - eg lots of JIP errors like theese

13:35:58.379  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BBC layout=DamageManagerComponent)
13:35:58.379  RPL       (E):    Expected:
13:35:58.379  RPL       (E):      cpp_layout=_RegionalDestructionManager_Layout
13:35:58.379  RPL       (E):      s_layout=script::Game::SCR_RegionalDestructionManager
13:35:58.379  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BBE layout=ScriptComponent)
13:35:58.379  RPL       (E):    Expected:
13:35:58.379  RPL       (E):      cpp_layout=_DamageManagerComponent_Layout
13:35:58.379  RPL       (E):      s_layout=script::Game::SCR_DestructionMultiPhaseComponent
13:35:58.379  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BBF layout=FactionAffiliationComponent)
13:35:58.379  RPL       (E):    Expected:
13:35:58.379  RPL       (E):      cpp_layout=_RplComponent_Layout
13:35:58.379  RPL       (E):      s_layout=script::Game::RplComponent
13:35:58.379  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BC0 layout=ScriptComponent)
13:35:58.379  RPL       (E):    Expected:
13:35:58.379  RPL       (E):      cpp_layout=_ScriptComponent_Layout
13:35:58.379  RPL       (E):      s_layout=script::Game::SCR_ArsenalComponent
13:35:58.379  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40032BC1 layout=ScriptComponent)
13:35:58.379  RPL       (E):    Expected:
13:35:58.379  RPL       (E):      cpp_layout=_FactionAffiliationComponent_Layout
13:35:58.379  RPL       (E):      s_layout=script::Game::SCR_FactionAffiliationComponent

when peer tool tries to connect

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It works fine when I disable the layer where I have all of the props

opaque coral
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Hmmge I've checked the history and it seems that it was working fine until 1.3.0.125 experimental release

narrow violet
opaque coral
#

Yeah. I gave up finding which one to blame. Let me know if you find the culprit :D

narrow violet
bleak owl
#

Description

mobile Spawn
depots
engineer truck
ZU-23 and mortar
CAH zone is the whole town of Montignac
50 points for a kill etc.

Thanks to: Blackhart_six for the tuturials, Snake1984 for the help,
bacon for the ZU-23,

opaque coral
mental tide
#

Hi friends, I'm creating C&H scenarios, I've been testing for days and I don't know how to make the captured area stay captured and the players can go for the next one, I'm thinking about creating a BF mode, does anyone know how to make the areas stay captured without having players inside?

fierce sigil
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Can't check right now, but I thought that was the default.

regal oxide
desert flax
#

hey folks.
Anyone know what's responsible for the 'deployment setup' menu in CAH mode?

desert flax
foggy quarry
foggy quarry
#

Like im trying to find where these are defined but jump to script definition doesnt work

desert flax
foggy quarry
calm idol
#

I'm going to rephrase my question and make it more direct… how do I enable construction and allow vehicle and arsenal spawns in Capture and Hold? Or how can I make it more like KOTH? I'd like to word it better, but this is ChatGPT and doing it in Spanish is impossible

covert cobalt
calm idol
covert cobalt
calm idol
covert cobalt
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I cant get the cap n hold mode to even show up in scenarios after downloading it

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i made a custom map, added GM mode. Now I wanna make a gamemode for it. Do i make a new project with the map as dependency or can i add it to the GM version of the map?

calm idol
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I followed that to the letter and it worked for me. The only thing is the AIWorld — if a map already has one, it’s going to cause problems

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At least for me, when I start it on my server it already lets me access the Game Master, but it might be because of the Admin Tools mod

mild flint
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How can I get the radio range with the big blue ball to appear?
trying to setup conflict gamemode and can't view the radio broadcast distances of points

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sorry for repost, but this fits into Terrain and scenario defintions

solar sail
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I am making a conflict but for some reason players cant hear each other over the radios even with a source mob?

ashen canyon
solar sail
mild flint
quaint pewter
#

Hi, I need help with an Arma Reforger Conflict PVE scenario. I have 2 HQ bases (US and RU) and around 30 FIA Control Points, all correctly set as Control Points, with HQs properly configured. My radio ranges are designed so factions must capture bases step by step (HQ → nearest FIA base → next base). However, even when radio range only reaches one Control Point, the entire map becomes capturable, and as soon as I capture one Control Point, the rest of the map becomes non-capturable. There are no red connection lines showing which bases are linked, and the capture flow feels broken or inconsistent. I’m trying to set up a proper chained frontline capture system where Control Points availability depends on radio / HQ / Control Points connections. Any help would be appreciated.

violet fog
violet fog
#

Anyone knows how to enable the blue sphere for the Radio Transceivers?

manic anvil
#

https://reforger.armaplatform.com/workshop/688EA2679FF549F4-Capture%26HoldMontignac
Hello community, today I managed to finish my second scenario.
It is also Capture and Hold, but in Montignac.
In the houses you will find a few surprises.
In the plan in the future is to finish the trench system around the town of Montignac.

LAV respawns at 600 seconds.
BRDM also respawns at 600 seconds.

Arma Reforger

I created this Capture & Hold Montignac because i wanted to create something
In the feature i will finish the trench
The trench will be all around the Montignac

umbral slate
fervent tiger
#

Sorry for the late reply, I don't check this channel much. 😅

robust steppe
#

@sick quest ^ Please and thank you. It's in a few other channels as well.

solar spire
quaint pewter
solar spire
quaint pewter
solar spire
quaint pewter
solar spire
#

TK

solar spire
quaint pewter
solar spire
quaint pewter
solar spire
quaint pewter
solar spire
#

CHECK FOR YOU MAP

solar spire
# quaint pewter V2

It's still taking 3 points for me, lol. I'm using a mod that's a core, which is a Latin American faction, and I don't know how to modify it. I'll have to copy and paste the antennas and modify the signal range distances.

quaint pewter
#

@solar spire Same issue on my map, when i spawn in the first Time in the game, i go to GM, giving my spawn HQ to the FIA or anything that taking the FIA faction, waiting 5secs and giving it back to the US or whatever… issue fixed

solar spire
quaint pewter
solar spire
quaint pewter
random mesa
verbal sand
#

!purgeban 354514063763701760 0 cryptospambot

sleek wadiBOT
sleek wadiBOT
#

Invalid parameters. Use without any parameters to verify yourself, or mention someone to send them the instructions.

timber vortex
#

Hello, how can I allow a faction that is not aiming for point A to perform a capture to only remove the victory point?

golden junco
#

Someone can Tell me why me and my friends Cant respawn at a certain time?

I just turned off all penalties in workbench but it didn't work

limber monolith
#

@sleek wadi

sleek wadiBOT
brittle atlas
#

@sleek wadi

sleek wadiBOT
dark summit
dark summit
sterile hazel
hollow agate
#

@sterile hazel Ha! Thank YOU for being so active and helping everyone troubleshoot :D

ebon cradle
#

whats the point of Author in SCR_MissionHeader, doesnt it pull your BI forum name automagically

sterile hazel
late schooner
#

It's like that one episode of seinfeld

sterile hazel
late schooner
#

Makes sense

jolly wharf
#

@median cave This video should help you

slate hazel
#

I am having issue with Capture and Hold Mod when i load it up i spawn in the Ocean Mod "Siege of Da Church"

#

Any assistance

#

?

sterile hazel
rocky loom
#

How to change language of capture and hold mod ? maybe it's possible?

sterile hazel
frank warren
#

Where can I find the mod to install manually since I’m unable to install it through the game it self

hollow agate
#

Is your workshop not loading or something?

echo minnow
#

which entity should I be editing to move the position of the sun?

sterile hazel
old kindle
brave flame
old kindle
#

thanks

narrow violet
#

Hi everybody, I managed to build a CAH scenario - everything is working fine thanks to the great tutorial of @hollow agate but I couldn't find a way to set the points for winning. They are set to 500 but I don't find an option of that GameMode object - only the time 😦 Any ideas on this?

hollow agate
narrow violet
hollow agate
narrow violet
hollow agate
narrow violet
#

Is there a best practice to copy an existing scenario and rename it? When I am finished with one CAH I want to just move stuff to another location and not start all over again. Any ideas on this?

narrow violet
#

I finished my first CAH scenario for small parties starting with 2 vs 2. It is called "CAH The Cowshed by Snake" and is available at the workshop now. 🙂 Feedback is welcome!

hearty marten
bleak owl
#

Hi Folks, it is possible to move or disable/delete entities of the default world (Eden) ? Every time i do it, it appears again when i load my project again.

brave flame
bleak owl