#biki_changelog

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Created page with "{{RV|type=function |game1= arma3 |version1= 2.16 |gr1= Vehicles |descr= Called by unflip thing action. Can be used to unflip vehicle without transition. The caller is made..."
by R3vo

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |gr1= System |gr2= Mission |descr= Returns various mission options |s1= getissionOptions |r1= Array - in format: [..."
by killzone_kid

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |gr1= System |descr= Sets various mission options. Currently supported options are: * ignoreNoDamage: Boolean - true..."
by killzone_kid

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |branch= dev |gr1= Object Manipulation |descr= Returns an array of bone names and their parents. |s1= getBoneNames obj..."
by Leopard20

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |branch= dev |gr1= Object Manipulation |descr= Returns an array of bone names that are attached to the specified selection...."
by Leopard20

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch= dev |arg= global |gr1= Object Detection |descr= Sets a target to be ignored by this Group. It will not appear in..."
by Dedmen

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch= diag |gr1= Diagnostic |descr= Dumps the bytecode as {{arma3}} sees it, in a diff friendly way. Useful for testing..."
by R3vo

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch= dev |gr1= Object Manipulation |descr= Returns various properties for the given shot. |s1= getShotInfo shot |..."
by killzone_kid

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |eff= global |gr1= Animations |descr= Returns various information about the unit animations and gestures |s1= getUnitMovesInfo unit |p1= unit: Object |r1= Array in format: * 0 - Scalar - move progress in range 0-1 * 1 - Scalar - move elapsed time ({{hl|move progress * move duration}}) * 2 - Scalar - move duration * 3 - Scalar - move blend factor * 4 - Vector3D - move rtm step * 5 - S..."
by Leopard20

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch= dev |gr1= Multiplayer |descr= Returns various properties for the respawning vehicle. |s1= getRespawnVehicleInfo vehicle |p1= vehicle: Object - transport |r1= Array in format [respawnDelay, respawnCount, deleteOldWreck, respawnOnServer, respawnFlying, respawnUnit, respawnMode, respawnSide, useRespawnMarkerDir, canRespawn, isRespawning, respawnTimeRemaining, missionRespawnDelay, missionRespawnMode]..."
by Killzone Kid

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch= dev |gr1= Unit Inventory |gr2= Object Manipulation |descr= Returns primary and secondary wepaon holders of a dead unit. If a unit had weapons at the moment of death, primary weapon is droped in one weaponholder and secondary weapon is dropped in another. |s1= getCorpseWeaponholders corpse |p1= corpse: Object - dead unit |r1= Array - array in format [primaryWeaponHolder, secondaryWeaponHolder] |x..."
by Killzone Kid

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Add weapon holder manager settings (weaponholderManagerMode, weaponholderLimit, weaponholderRemovalMinTime, weaponholderRemovalMaxTime)
by Lou Montana

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Created page with "== Description == NLA Strips Baking tools is a small tool useful for retargeting animations via NLA workflow. For instance, it is possible to create one large track containing existing animations and then create one track on top of it in '''combine''' mode to make adjustments to it. Afterwards, such adjusted tracks can be baked to respective action which can be easily exported by TXA exporter. File:armareforger-blender-nla-strips-baking-nla-tracks.png|none|frame|''Exa..."
by Reyhard

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Created page with "= Description = This tool replaces existing character rig with newer version. Everything located in '''LOD0, Rig, Reference, IK Targets''' or '''Extra''' collection will be deleted and replaced by version from newer blend file. During upgrade process, following things will be performed: * Replacement of old Rig with newer version * Restoration of all NLA tracks assigned to old Rig * Restoration of all bone constrains present in the Rig * Updating of constrains present..."
by Reyhard

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Created page with "This feature allows users to automatically generate Portals and Portal Volumes on a structure. It will generate all portals on a right position, with naming convention and a material which will automatically be assigned when exporting to Workbench. It also can be used to generate Portal Volumes(with dummyVolume material) which will automatically resize depending on a room size in real-time. After applying them, the Portal Volumes can be manually adjusted to your needs...."
by Reyhard

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch= dev |gr1= Object Manipulation |descr= Returns current settings for the remain collector and list of monitored units. |s1= diag_remainsCollector option |p1= option: Number - 0: corpses, 1: wrecks, 2: weaponholders |r1= Array in format [managerMode, removalLimit, removalMinTime, removalMaxTime, minPlayerDistance, unit1, unit2....] |x1= <sqf>hintSilent str diag_remainsCollector 0;</sqf> |seealso=..."
by Killzone Kid

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Lou Montana deleted page ZEUStrailer content was: " Category:Videos", and the only contributor was "Dwarden" (talk)
by Lou Montana

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Lou Montana deleted page Note Tutorial content was: " Category:Videos", and the only contributor was "Benargee" (talk)
by Lou Montana

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Created page with "{{TOC|side}} == Description == Model Quality Assurance(MQA) feature provides tools to capture various issues on a model before it even gets into Enfusion. MQA isn't meant for Blender user only, it's highly recommended for Autodesk Apps users too. == Features == The tool reports two types of issues: '''Conventions'''(naming) and '''Mesh Topology'''(various issues related to mesh data) Reporting works while in '''Object Mode''' and report contains issues selected by use..."
by Reyhard

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Created page with "{{TOC|side}} The following list shows all entities that allow for changing their textures through the Eden Editor custom textures attribute either by providing the path to a texture or by using a Procedural Textures. = Arrow (Red) = File: Sign_Arrow_F.jpg {| class="wikitable" |- ! Attribute !! Default Texture !! Default Texture Size |- | Texture #0 || #(argb,8,8,3)color(1,0,0,0.75,ca) || N/A |} = Arrow (Green) = File: Sign_Arrow_Green_F.jpg {| class="w..."
by R3vo

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Missing actual 2nd parameter - Music (string). Documentation at beginning of file does not match the params afterward. Updates parameters documentation and example
by Hypoxic125

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Added section for config operators | Added += config operator | Added examples for += config operator
by Hypoxic125

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Lou Montana changed protection settings for Armaverse Timeline [Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only administrators] (indefinite)
by Lou Montana

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sentence formatting, and fixed incorrect references to other references within the page.
by Nelis.75733126

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added extra helpful informative feature to be 100% clear about the behaviour of ctrlShow.
by Nelis.75733126

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added extra helpful informative feature about using "fade = 1" inside a control's config.
by Nelis.75733126

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Lou Montana deleted page Allie's Tutorial content was: "#REDIRECT Allie's Visitor 3 Tutorial", and the only contributor was "Lou Montana" (talk)
by Lou Montana

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Lou Montana moved page cfgRecoils to ArmA: Armed Assault: CfgRecoils Name standard
by Lou Montana

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Created page with "Spearhead 1944 adds some custom waypoints that help with controlling AI movement. = Infantry Rush = Makes AI group charge enemy positions while randomly shooting. While the waypoint is active, certain AI features might be disabled. '''Script File:''' {{hl|WW2\SPE_Core_f\System_Curator_f\waypoints\fn_wprush.sqf}} = Vehicle Path = Sets vehicle to drive exact path without stopping. Usually used for short distances between point A to point B. Multiple path waypoints..."
by R3vo

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Created page with " === Preparing mesh === ==== Model orientation ==== One of the most important thing to begin with is making sure that your '''model is properly orientated'''. Similar to '''weapons''', there is one important rule to keep in mind {{Feature|informative|Everything must be oriented as pointing along/towards the Y+ axis in Blender and 3dsMax and along Z+ axis in Maya}} That means, when you are '''importing A3 weapon you need to rotate it by 90 degrees to the left!''' Im..."
by Reyhard

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Created page with " == Adding basic car configuration == '''Overview''' Following topics will be covered in this paragraph * Creation of new car * Configuration of actions * Configuration of crew * Basics of wheeled simulation * How to change engine parameters * Changing of driving characteristics === Creating new prefab === When creating new vehicle, it's recommended to use one of the core vehicle prefabs located in '''Prefabs\Vehicles\Core'''. This way, most of the crucial component..."
by Reyhard

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Created page with " === Simulation setup === Simulation for vehicles like cars, trucks or wheeled APCs is stored in '''VehicleWheeledComponent'''. This component holds information about configuration of engine, gearbox, suspension or wheels. More details regarding all available parameters in this component can be found on '''Arma_Reforger:Vehicle:_Wheeled_Simulation''' page. ==== Engine parameters ==== When setting up engine parameters, it is possible to use real life values. Usually..."
by Reyhard

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Replaced content with "{{TOC|side}} {{Wiki|TODO}} = Goals of this tutorial = In this tutorial you will learn about: * Importing your first FBX file * Adding sockets & skeleton * How to configure new car {{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through modded car tutorial''' to familiarize with some of the concepts present in the '''Workbench''' and general car configuration.}} {{Messagebox|..."
by Reyhard

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Lou Montana protected Intellectual Property [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Sensitive page
by Lou Montana

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Added informative note about very specific behavior related to this command. And changed other feature to warning. And changed my own note slightly.
by Nelis.75733126

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Added potential warning message: bad vehicle type if empty string is passed
by Hypoxic125

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |gr1= Positions |descr= Returns the 3D vector in world corresponding to the given point on the screen (in UI coordinates), as if the vector was aiming from the camera to the screen position. |s1= screenToWorldVector screen |p1= screen: Array - screen position [x,y] (see SafeZone for more info) |r1= Array - Vector3D world vector |s2= camera screenToWorldVector position |p21= camera: [[Object]..."
by Leopard20

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch1= dev |gr1= Unit Identity |descr= Returns true if the player has custom face file available. If the player is using the custom face, face command will return "Custom". |s1= hasCustomFace person |p1= person: Object |r1= Boolean - true if player has 'face.paa' or 'face.jpg' file in their current profile and it is usable. |x1= <sqf>hasCustomFace player1;</sqf> |seealso= face setFace..."
by Killzone Kid

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch1= dev |gr1= Weapons |descr= Returns engine and target lock states of the given guided missile. |s1= missileState munition |p1= munition: Object - missile |r1= Array - in format [engineState, lockState], where:<br> * engineState: String - one of the "INIT", "THRUST", "FLY" or "".<br> * lockState: String - one of the "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or "". |x1= <sqf>_state =..."
by Killzone Kid

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch1= dev |gr1= GUI Control - Object |descr= Returns vectorSide of the model used in 3D-Dialogs. Returns [] if control is null. |s1= ctrlModelVectorSide control |p1= control : Control - 3D control |r1= Array - format vectorSide of the model or [] |x1= <sqf>_vectorDirAndUp = ctrlModelDirAndUp _control3D;</sqf> |seealso= ctrlModelDirAndUp ctrlCreate ctrlDel..."
by Killzone Kid

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |branch= dev |gr1= Multiplayer |descr= Returns JIP ID of the persistent call generated from JIP queue for the joining player (see remoteExec). |s1= remoteExecutedJIPID |r1= String - JIP ID |x1= <sqf>_jipid = remoteExecutedJIPID;</sqf> |x2= <sqf> /* Have mission with 2 players. First player starts local server and executes given code Second player joins the server and sees the 'all good' message Second pl..."
by Killzone Kid

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |gr1= Object Manipulation |descr= Returns the currently set physics collision flags. |s1= getPhysicsCollisionFlag object |p1= object: Object |r1= Array or Booleans - array of collision flags. As of {{GVI|arma3|2.18}} only 1 value is returned. |seealso= hideObject isObjectHidden setPhysicsCollisionFlag disableCollisionWith enableCollisionWith }}"
by Leopard20

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Created page with "{{RV|type=command |game1= arma3 |version1= 2.18 |gr1= Object Manipulation |descr= Sets physics collision flags. {{Feature|important|This command only disables collision (PhysX and Geometry LODs). Roadway LOD interactions are not affected. For example, if collision is disabled for a house, it is still possible to walk on its floors, but you can walk through its walls. Use the allLODs command to check if an object has a roadway LOD (normally, if an object is intende..."
by Leopard20

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Created page with "= Field Repair = Spearhead 1944 introduces a system that allows to execute a field repair from within a vehicle. The hold action is available if the player's vehicle damage exceeds a predefined threshold. {{Feature|informative|The action is not available by default and has to be implemented by the scenario creator.}} == Adding the Action == === Scripted === The action is added to the vehicle by executing <sqf inline>_vehicle call SPE_missio..."
by R3vo

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Created page with "{{Feature|important|The content of this page was generated by script. Manual edits might get lost.}} {| class="wikitable sortable" border="1" style="border-collapse:collapse; font-size:80%;" cellpadding="3px" ! Preview !! Class !! Name !! Inventory description !! Magazines !! Accessories !! Used by |- | 150px | H_SPE_ST_Helmet | ''GER ST Stahlhelm (Oak Spring)'' | ''Armor Level I'' | {| class="wikitable mw-collapsible mw-collapsed" ! Objects |..."
by R3vo

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R3vo deleted page Spearhead 1944 Headgear content was: "{{Feature|important|The content of this page was generated by script. Manual edits might get lost.}} {| class="wikitable sortable" border="1" style="border-collapse:collapse; font-size:80%;" cellpadding="3px" ! Preview !! Class !! Name !! Armor !! Used by |- | 150px | H_SPE_ST_Helmet | ''GER ST Stahlhelm (Oak Spring)'' | ''Armor Level I'' | {| class="wikitab...", and the only contributor was "R3vo" (talk)
by R3vo

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R3vo deleted page Spearhead 1944 CfgWeapons Headgear content was: "{{Feature|important|The content of this page was generated by script. Manual edits might get lost.}} {| class="wikitable sortable" border="1" style="border-collapse:collapse; font-size:80%;" cellpadding="3px" ! Preview !! Class !! Name !! Inventory description !! Magazines !! Accessories !! Used by |- | 150px | H_SPE_ST_Helmet | ''GER ST Stahlhelm (Oak Sprin...", and the only contributor was "R3vo" (talk)
by R3vo

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Created page with "{{Navbox/A3Assets}} {| class="wikitable sortable" style="font-size:80%; margin: auto" ! Preview ! Class ! Name |- | 150px | <span id="G_AirPurifyingRespirator_01_F" >'''G_AirPurifyingRespirator_01_F'''</span> | ''APR [NATO]'' |- | 150px | <span id="G_AirPurifyingRespirator_01_nofilter_F" >'''G_AirPurifyingRespirator_01_nofilter_F'''</span> | ''APR [NATO]'' |-..."
by R3vo

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Created page with "{{Navbox/A3Assets}} {| class="wikitable sortable" style="font-size:80%; margin: auto" ! Preview ! Class ! Name ! DLC |- | 150px | <span id="B_AA_01_weapon_F" >'''B_AA_01_weapon_F'''</span> | ''Static Titan Launcher (AA) [NATO]'' | |- | 150px | <span id="B_Assault_Diver" >'''B_Assault_Diver'''</span> | ''Assault Pack (Black)'' | |- | 150px | <span id="B_Assa..."
by R3vo

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Created page with "{{TOC}} {{Feature|important|The content of this page was generated by script. Manual edits might get lost.}} {| class="wikitable sortable" |- ! Class Name !! Display Name !! Music class !! Duration (MM:SS.MS) !! File |- | SPE_HoW_40s_Jazz_SRA_Arsenal_Blues || ''[SPE] [40s Jazz] SRA Arsenal Blues'' || Calm || 05:15 || \WW2\SPE_Missions_s\Music_s\SPE_Operation_Cobra\40s_Jazz\SRA_Arsenal_blues.ogg |- | SPE_HoW_40s_Jazz_SRA_Everybody_Loves_My_Baby || ''[SPE] [40s Jazz] SRA..."
by R3vo

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Created page with "{{TOC}} {{Feature|important|The content of this page was generated by script. Manual edits might get lost.}} {| class="wikitable sortable" |- ! Class Name !! Duration (MM:SS.MS) !! File |- | SPE_VoiceLines_ENG_ER_Dying_USS03_001 || 00:00 || \WW2\SPE_Missions_s\DubbingRadio_s\Dying\SPE_VoiceLines_ENG_ER_Dying_USS03_001.ogg |- | SPE_VoiceLines_ENG_ER_Dying_USS03_002 || 00:01 || \WW2\SPE_Missions_s\DubbingRadio_s\Dying\SPE_VoiceLines_ENG_ER_Dying_USS03_002.ogg |- | SPE_Voi..."
by R3vo

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Created page with "Spearhead 1944 comes with a custom Arsenal. The equipment available can be filtered based on side or faction. <sqf> // Filter by sides BIS_fnc_arsenal_sides = [side player, 2]; //Converts side automatically to the id number - so both inputs are valid ["Open", true] spawn SPE_Arsenal_fnc_arsenal; </sqf> <sqf> // Filter by factions BIS_fnc_arsenal_factions = [faction player, "SPE_US_ARMY"]; ["Open", true] spawn SPE_Arsenal_fnc_arsena..."
by R3vo

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Created page with "{{Wiki|wip}} <gallery> spe_components_jagdpanther.jpg spe_components_jagdpanther_top.jpg spe_components_m10.jpg spe_components_m10_top.jpg spe_components_m18.jpg spe_components_m18_top.jpg spe_components_m4a1.jpg spe_components_m4a1_top.jpg spe_components_m4a3.jpg spe_components_m4a3_105.jpg spe_components_m4a3_105_top.jpg spe_components_m4a3_76.jpg spe_components_m4a3_76_top.jpg spe_components_m4a3_top.jpg spe_components_m8.jpg spe_components_m8_top.jpg spe_components_..."
by R3vo

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Created page with "{{CT|intro |macro = CT_WEBBROWSER |value = 106 |description = {{Feature|warning|This is a experimental feature currently available for testing on Development-Branch. It is not yet decided whether this will become available in Stable branch.}} WebBrowser control features an embedded Chromium window.<br> The URL is subject to {{hl|allowedHTMLLoadURIs[]}} whitelisting in CfgCommands config.<br> }} {{CT|abc start}} === U === {{CT|attribute |name=url |type1=String |va..."
by Dedmen

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Remove "Be careful when the killer has been a vehicle. For most cases the reference of the vehicle is the same as the effectiveCommander, but not always." Killed/UnitKilled note
by Lou Montana

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Bohemia Interactive Wiki

added note about threshold 0 value; added note about Chrome export format - provided by Dedmen

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Bohemia Interactive Wiki

added note about rcon permissions state for serverCommandAvailable sqf command

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Bohemia Interactive Wiki

Remove forced background colour

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Bohemia Interactive Wiki

Add <a href="/wiki/Template:Feature" title="Template:Feature">Feature template</a>'s CSS classes

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Bohemia Interactive Wiki

Update to use CSS classes

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Bohemia Interactive Wiki

Fix feature messagebox selectors (finally)

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Bohemia Interactive Wiki

Add <a href="/wiki/Template:Messagebox/BI" title="Template:Messagebox/BI">Messagebox/BI template</a> CSS class

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Bohemia Interactive Wiki
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Bohemia Interactive Wiki

improved page structure with additional subheaders; improved subheader naming

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Bohemia Interactive Wiki

Add Expeditionary Forces w/ temp icon

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Bohemia Interactive Wiki

Fix Expeditionary Forces icon

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Page creation

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Bohemia Interactive Wiki

Small page overhaul

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Bohemia Interactive Wiki

added seeAlso; added notice about alternatives

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Bohemia Interactive Wiki

added defaults; cheats to seeAlso and new parameters in command sample

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Bohemia Interactive Wiki

<span dir="auto"><span class="autocomment">File Paths: </span> trimmed out walls of text</span>

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Bohemia Interactive Wiki

Undo revision 370210 by <a href="/wiki/Special:Contributions/.kju" title="Special:Contributions/.kju">.kju</a> (<a href="/wiki?title=User_talk:.kju&action=edit&redlink=1" class="new" title="User talk:.kju (page does not exist)">talk</a>)

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Bohemia Interactive Wiki

Page filling

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Bohemia Interactive Wiki

Fix star listing

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Bohemia Interactive Wiki

improved wording

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Bohemia Interactive Wiki

Added networkDiagInterval docu based on info provided by BI along with server+client sample data

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Bohemia Interactive Wiki

Add more info about airFriction and sideAirFriction

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Bohemia Interactive Wiki

User page creation

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Bohemia Interactive Wiki

Hide "add note" to anonymous users

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Bohemia Interactive Wiki

Fix action

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Bohemia Interactive Wiki

note about diag_captureSlowFrame as alternative to diag_logSlowFrame since A3 2.20

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Bohemia Interactive Wiki

added fps basics section with table

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