#livonia_feedback

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random ether
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Well IIRC (again been a minute) the Tanks DLC didn't let you back in if you got out, in VG.

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It would just tell you that you needed the DLC.

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Okay that's weird... now its suddenly saying I need to purchase it first.

opaque robin
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something similar happens with the GM compatibility data

mint axle
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except trying to play on weferlingen just boots you out

opaque robin
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yup

viral belfry
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ok i went into livonia and though its minimal for me, but i can feel a small performance difference in towns. there is 100% something wrong with the towns, with the buildings.

the buildings have great quality overall, but its eyecatching seeing the same reused arma 2 textures for doors, and some doors have no 3d door handle, just a 2d painted texture. On one door, ive noticed that the glass is not transparent, and its pretty disappointed that they left out the big buildings that we havent even in arma 2 chernarus like them:
https://i.ytimg.com/vi/G0-wJEZ5ggU/maxresdefault.jpg
https://i.imgur.com/OwdyCC1.jpg
https://bisimulations.com/sites/default/files/resize/image3_web-1100x563.jpg

pliant temple
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I'm glad we don't have those city buildings. They look so outdated and ugly.

bitter needle
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Are you sure the glass is supposed to be transparent? Is it leading into a room that you can't get into?

pliant temple
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They could have used some tanoa buildings for bigger cities, markets for example wouldn't look like something out of place

bitter needle
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I think the grocery store model is one of the only tanoa city models that would fit

viral belfry
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@bitter needle the door can be opened, you can enter that room

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@pliant temple well it would fit to the terrain, and they could retexture them to make them look more modern

autumn smelt
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livonia gives me the same feeling the map in the Czech Republic DLC (ArmA 2 OA)gave when i first played it. lots of windy roads and trees.

pliant temple
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@viral belfry Too much effort. And honestly no point. They would look out of space.

autumn smelt
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looks like im not the only one that feels this way according to steam reviews on the DLC...

bitter needle
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The CZR terrain for A2 was just Chernarus cut down into two pieces with one having land on the other side of the river. But it does remind me of Chernarus. And that's a good thing!

autumn smelt
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"The smaller additions outside of the campaign are the usual sandbox and platform updates. It's the same fare as always: guns, gear, props, and a terrain. Starting from the back, Livonia is a beautiful terrain that reminds me of the Arma 2 Army of the Czech Republic DLC terrains Bystrica and Bukovina. While it definitely reuses buildings and assets from other terrains, that's nothing new for Arma, and doesn't detract from the many mission-making opportunities I can see people taking. The new props seem cool as well for those wanting to simulate CBRN-type scenarios (or perhaps a first-contact of their own), although there's plenty of techy stuff too to flesh out those more conventional operations centers. I'm no mission maker, however, so I won't get any value out of them."

pliant temple
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I bet most people are salty about perfomance

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and I can understand them

autumn smelt
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Honestly, Chernarus has to have been my favorite map by far, maybe due to the fact it was the first map i ever played on in the ArmA franchise, and i always get a sense of nostalgia when driving down the coast past Chernogorsk and Electro

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Yes @pliant temple its so annoying approaching an objective with drops down to 15 x-x

pliant temple
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Sick of chernarus

bitter needle
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Yeah Chernarus was... and maybe still is my favorite map. It's a tough call. This one is a lot more detailed but if they redid Chernarus at that level then Chernarus would definitely win out. Although I do kind of like the greenness of Livonia.

autumn smelt
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I hope the next Bohemia Interactive ArmA map is centered around urban warfare, similar to the large city in Tanoa but just mostly that.

distant heath
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@autumn smelt first they have to fix their engine to do that ๐Ÿ˜›

pliant temple
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Am I the only one who find the footsteps on concrete too loud and unrealistic?

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I can understand if there was a louder echo. but the footsteps themselves sound so loud compared to anything, including asphalt. Sounds bad and feels like I'm playing as an elephant.

patent siren
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U can change that with custom SoundEnvironExt + footsteps_concrete_sprint_SoundSet

paper oasis
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I believe those buildings were moved over from DayZ Stand Alone

brave bough
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Arma 2 > DayZ stand-alone > Arma 3 Contact

autumn smelt
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i think DZSAL should be behind contact

viral belfry
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imo
Arma 3 Contact > Arma 2 > DayZ Standalone

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Arma 3 contact does new things and has more characters than "murica murica murica rebel/desert men do bad so we shoot"

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Eagle Wing was cool tho

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And Day Z Standalone was garbage until the new engine release which was way too late

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That's just my op. anyways

grand tusk
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DayZ SA became too much of a simplified mobile-game-looking UI and animation level.

bitter needle
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Arma 2 didn't even take place in a desert though. And the factions weren't straight forward. You had to build up your alliances. Doing it wrong could start WWIII. Not sure how that's murica murica. When it did switch over to desert in OA there were friendly desert men too and missions that depended on outcomes of previous missions.

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oh we're in Livonia feedback. Not the place to talk about it.

viral belfry
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blanks break windows?

opal vortex
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They Do IRL, sooo....

steady fern
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Blanks break windows irl ? we are not talking about this blue plastic training ammo right? blanks is just peng or am i wrong?

mint axle
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up close the blast from a blank has quite a bit of power, and can kill people or in this case break glass

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it doesn't actually shoot anything though so at even a little bit of distance it shouldn't do anything

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maybe a puff of hot air

steady fern
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i know it has still a effekt on close range due to the blast but i dont think thats what green meens

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i never tried the ingame blanks on windows but if they break when you shoot at them its wierd

surreal sand
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Itโ€™s not, blanks are dangerous, hot gas escapes the barrel and can kill people if theyโ€™re close enough. Breaking a window makes perfect sense

steady fern
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dude

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stay away 10 meters from window

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shoot

autumn smelt
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cheeki wtf happening here

steady fern
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escaping gas does not effekt anythjing in 10 meters

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you are not firing a 120 mm tank gun

autumn smelt
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Iโ€™d say BI just made it so the blanks would (scripted) not show blood effects and stuff, because when you shoot at the Livonia troops they go down anyway

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but somehow they still break windowsill

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windows

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(Why would you shoot at the windows :o)

mint axle
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if there's a simulated baddie behind it

autumn smelt
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(yeah but the first part doesnt have any baddies behind window)

bitter needle
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||there's also several guys who are up on rocks and if you get hit and fall then you might die||

swift shore
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Livonia map performance is bad. I can not believe that you released a map that is truly unplayable on any type of computer.

steady fern
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60 -70 fps in combat patrol on livonia ๐Ÿ˜„

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campaign only about 30 but i guess its due to heavy scripts and arma engine ๐Ÿ˜„

remote needle
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The map itself runs pretty fine from what i've seen (My brother bought the DLC, and he ran it fine, he uses an above average PC)

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But when you lay mods, scripts, etc. on top, performance can go down

sterile obsidian
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Soooo we have all these new, updated Arma 2 assets, the same one's used in everyone's favorite map... What's the ETA on someone making a new Chernarus?

pliant temple
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everyones? my favourite is livonia

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hate cherno

sterile obsidian
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Well, I was speaking to the general public, not just a few nutcases ๐Ÿ˜›

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@swift shore Tacocat makes a good point, mods aren't necessarily considered, and you say on any type of computer. I don't have the DLC myself, but I seriously doubt that you've tried multiple tiers of systems to play the map. Just because you're having difficulty doesn't mean the map is to blame

autumn smelt
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*** I loved Chernarus ;o***

@pliant temple

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Livonia looks like it was imported from the Czech Republic DLC, A2

sullen arrow
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The Czech Republic DLC is basically the chern map only with landmass covering most the sea

woven quarry
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Yes, I think Bystrica must have been inspiration for Livonia, very similar, especially the river system running through both of them. I still play Bystrica , such a beautiful Summer map.

autumn smelt
remote needle
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Bystrica looks really cool, one thing i like about the map is the mountain, but then i realized it's just a part of chernarus and the same mountain exists there aswell

bitter needle
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@woven quarry Livonia is based on an area in the southern Czech Republic. Look up Kostelany

opal vortex
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can't recall where in the campaign, but at one point one can see a zoomed out map of livonia and its location with some real live cities in the neighbor countris

autumn smelt
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Fuck yeah Dynamic Recon ops: Livonia just released boys!!!

exotic glade
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wait, nani?

carmine vapor
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damn, that's nice

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hoping someone can port that to a furniture pack

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that's assuming it's not already available for placement in editor tbh

tall portal
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oh now that is really a nice surprise. A few essential elements for building out my existing scenarios there

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toilet/basin - finally we can have proper toilets ๐Ÿ˜„

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@narrow vortex @spring echo Hoping that when Arma 4 lands these basic essentials of furniture will be included from Day 1 (pass that on). It's the little details which make all the difference to immersion in scenarios, as I think both LoW and Contact campaigns show.

exotic glade
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BI just needs to give control of props and campaigns to those guys

pliant temple
lapis juniper
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Best map you have done so far. Altho i would like to increase the view distance of grass/wheat

paper oasis
nova dove
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You are the minority

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Literally 1 person

opal vortex
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@paper oasis
could you please NOT spam this video over several channels?
thanks

dire terrace
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Lol, are we seriously basing performance off of what that fool operator drewski says again?

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Remember what happened with argo? He claimed mouse input delay with V-Sync (and I am sure there were a couple more variables) and the game got review bombed

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I had some heavy hits during the campaign but it never dipped below 40.

paper oasis
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How about basing performance on what reviews and live streams show? It is not what they say but what the screen says. Contact DLC in currently sitting at 63% on steam reviews and most of the negative reviews are based on bad performance and/or bugs.

dire terrace
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Have you tried playing it yourself?

paper oasis
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Yes, I got 20 Fps on average during the whole campaign (lowest 15 and max 40) while I normally get steady 60 Fps on Malden and 80 Fps on Altis. Intel 8800 3.8 Ghz, 32 gigs of RAM, SSD, Geforce 2070

ashen viper
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Entirely dismissing the utility of reviews is pretty silly

dire terrace
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Reviews aren't everything.

ashen viper
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I find Livonia a great map on its own, but I haven't touched the campaign yet.

opal vortex
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basing performance on what reviews and live streams show
sure... i'll pack up my oldschool toaster rack with a pentium II and play some BF-V, call myself a streamer and write a review according to my experience and call it the only truth

ashen viper
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If you want to know whether to buy something or not, how do you get a sense of real-world quality without reviews @dire terrace

dire terrace
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Review bombing has ruined this for me

mossy scroll
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I don't understand why do you defend it so much, the campaign has mediocre performance for many people.

opal vortex
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i give a F about reviews...

paper oasis
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@opal vortex why don't you check OperatorDreswky's Specs before commenting

ashen viper
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I will agree with you @dire terrace in the sense that I think the Arma community is toxic AF, just look at all the loud negative opinions towards GM

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But if you don't own something yourself, reviews are all you have to go on and it's silly to say they're entirely useless

opal vortex
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a toaster is toaster, no matter the specs

paper oasis
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GM was great and Contact is great, performance and optimization are not

dire terrace
ashen viper
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@paper oasis what do you mean by "optimization?" People throw that word around a lot IMO without knowing what optimization is missing or would even consist of

dire terrace
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My sense here is that he was banking on performance stats from streamers and youtubers.

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which is just purely irrational. If anything, reviews will give you numbers.

opal vortex
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and this is BS to do

dire terrace
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Don't get me wrong, reviews are needed and are healthy for consumers. But I have never had luck with basing my enjoyment potential purely from other people and reviews.

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Livonia performs fine for me, and I am okay with how it turned it out.

ashen viper
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I don't think anyone is saying you should base your enjoyment of the produce on what other people think

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We're saying reviews are useful before you have a chance to see it yourself

paper oasis
dire terrace
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Of course, but any more the former applies to more than half of the people who game anymore. It's sheep to the sheep herder if you ask me

ashen viper
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Are you saying people who report bad performance with Contact are lying?

opal vortex
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people seem to forget some little but very important details here:

  • the engine (RV4) is over 6y old, and it is the only known engine in the game world who is capable of doing this kind of sandbox
  • livonia is one of the most, if not the most ambitious terrain ever build for arma 3 (vanilla), and very demanding on the hardware
  • to make contact campaign work the way it does (story, ect) a lot of scripting was involved and needed. as we all know, heavy scripts have a heavy impact on performance. but BI found the best way possible to keep a balance between story and performance
dire terrace
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No, they're not lying.

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just like with anything in arma, expect to need a rig that can run the base game okay for comparison.
Those who run a potato for a machine will run like a potato.

ashen viper
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So what of reported relative performance disparities? Since that's actually what people are complaining about

dire terrace
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well just as audiocustoms describes,
it's like comparing stratis to altis

opal vortex
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one can have the best cpu/gpu on the market, if the machine is set up poorly / not optimized manually, it will stay a friggin' potato/toaster

dire terrace
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Livonia has a much higher density for foilage, buildings, etc.

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I noticed something very similar with GM terrains

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Valmot we have almost the same exact CPU, except mine is a K series.

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Not OC'd

paper oasis
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I makes no sense discussing what actual statistics and metrics say to these fanboys... I could make a mission on Eden with 1.000.000 objects and make it the biggest map ever and that would not mean more sales or a good quality product, it would mean that I failed at optimizing my mission and understanding the hardware that my market uses. I guess that consumers will decide the quality of the product with their wallets... Let the power of economics silence these fanboys

opal vortex
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another thing:
a cheap $50 4core, even a dual core with a core speed of ~4GHz performs better with arma than a damn 12core @ 2,5ish GHz...

dire terrace
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Objects != Scripted Features

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Optimization can only go so far...really.

paper oasis
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Scripts can never bring FPS down too much because they are scheduled meaning they will delay their running if FPS gets too low.

dire terrace
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8700k, 4 physical, 4 virtual. All four at 4.3 GHZ. Not experiencing your problems.

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Whaaa...lol. Since when are they ALL scheduled?

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Plus, you'll eventually slow down computation speed packing the scheduler.

opal vortex
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Scripts can never bring FPS down too much
holy shit... for real?
ofc bad scripting can bring down FPS, even to 0

dire terrace
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Crash games even

opal vortex
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what i ment wit 0 ๐Ÿ˜„

dire terrace
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๐Ÿ˜ฎ

opal vortex
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yeah i know, not that obvious ๐Ÿ˜„

paper oasis
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Ok guys you win, so BI scripters are so bad they bring their own game down to unplayable framerates... yeah right...

opal vortex
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did you read this:

  • to make contact campaign work the way it does (story, ect) a lot of scripting was involved and needed. as we all know, heavy scripts have a heavy impact on performance. but BI found the best way possible to keep a balance between story and performance
dire terrace
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No, just sheer volume. Not to say BI can't fault, they have faulted many times with script logic.

paper oasis
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@opal vortex You honestly believe anything you read? I read that but still that comment is BS!

opal vortex
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oh, and drewsky videos are your truth?

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sure

dire terrace
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There is no convincing you otherwise, but it's best not to spread conspiracy theories ๐Ÿ‘ฝ

paper oasis
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@opal vortex You are right, drewsky edited his FPS down to 10... the video was all a lie

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also, I won't believe the mirror anymore... it is also probably lying!

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paid fanboys galore

opal vortex
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because some have a negative experience makes the total campaign shit... that is the essence of your comments. so some streams are right, but the folks here are wrong

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cool story bro

paper oasis
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I never said that

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don't put words on my mouth

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I said performance was bad

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that is all

dire terrace
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How about this, Valmont you grab performance statistics and we'll compare.

paper oasis
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What for? You have your awesome performance, I have my average performance and drewsky + other streamers have the worst performance. That is the conclusion to everything... Most buyers base their buying habits on streamers and reviewers, and so it is their game, their profit. BI made the Enfusion engine to fix that performance problem. If it wasn't existent then they wouldn't have to redo their engine almost from scratch.

opal vortex
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they have to build a new engine for two reasons:
the old RV engine can not handle the todays hardware anymore the way it should, and there is no other engine on the marked that is capable to do what RV could / can do

paper oasis
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and what is the result of the old RV engine can not handle the todays hardware anymore? BAD PERFORMANCE compared to what it should be with that given hardware. You answered yourself!!! ๐Ÿ˜‚

opal vortex
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(*no available game engine on the market)

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i answered shit

paper oasis
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Hahahahahahaha

dire terrace
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So you think my performance stats are....rigged?

opal vortex
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did Lou tell another bad dad joke, or why is it laughing?

dire terrace
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It's not lupus.

opal vortex
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well, whatever... going back to play contact a second time with 40-50FPS on my well configured low end PC

dire terrace
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14:25:00 "[FRAME LOG]: 76.1905 [ACTIVE SCRIPTS]: 4"
14:25:01 "[FRAME LOG]: 82.4742 [ACTIVE SCRIPTS]: 5"
14:25:02 "[FRAME LOG]: 95.2381 [ACTIVE SCRIPTS]: 5"
14:25:03 "[FRAME LOG]: 82.4742 [ACTIVE SCRIPTS]: 5"
14:25:04 "[FRAME LOG]: 96.9697 [ACTIVE SCRIPTS]: 5"
14:25:05 "[FRAME LOG]: 95.2381 [ACTIVE SCRIPTS]: 5"
14:25:06 "[FRAME LOG]: 92.4855 [ACTIVE SCRIPTS]: 5"
14:25:07 "[FRAME LOG]: 83.3333 [ACTIVE SCRIPTS]: 5"
14:25:08 "[FRAME LOG]: 111.111 [ACTIVE SCRIPTS]: 5"
14:25:09 "[FRAME LOG]: 96.3855 [ACTIVE SCRIPTS]: 5"
14:25:10 "[FRAME LOG]: 96.3855 [ACTIVE SCRIPTS]: 5"

This is a blank mission

paper oasis
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Right... guys lets get back to the awesomely optimized, bugless campaign that is worth a 2nd play thought (Because it is not linear) with 90 FPS on my casio calculator while also taking my fanboy money from my overlords ๐Ÿ˜‚ ๐Ÿ‘ฝ

dire terrace
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ยฏ_(ใƒ„)_/ยฏ

opal vortex
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ยฏ_(ใƒ„)_/ยฏ

robust trellis
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runs fine for me, i7 4770k, 32gb ddr3, 1070 8gb, installed on hdd.
I dont watch reviews about game performance as they are completely irrelevant(and usually biased to +/-nth degree) unless they use the exact same hardware and software configurations as you have.
if your base arma performance is fine contact will run fine too.

rugged juniper
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9900k 4.8 on 8 cores here, ram oc at 3200mhz CL15 and 1070. I never get below 45 in big cities in the editor, so it's not worse than being in Kavala on Altis.. Although if I had 10 fps more, I would be more than happy.. Not sure who was worst specs than me feels like, but I've heard a couple of friends complain.

Although it was the same with Tanoa, it ran like shit at the release, I remeber i would get barely 20/30 fps with my oc 5820k back then, after they addressed some issues I was able to even reach the high 90s..

So I wouldn't say Livonia doesn't have performance issues, that would be incorrect, but I'm not even saying it runs like shit..

There's definetly room for improvements :)

sudden forge
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I find it ironic that you are putting a well respected dev in the Arma community down by using the term fanboy, while with the other hand raising up and repeatedly quoting a YouTuber as if what he says is gospel.

On a related note. Livonia and Contact are an example of what makes Arma 3 and the Arma franchise an incredible platform and community. Whereas, reading the brain dead destructive complaints, that arenโ€™t actually posted to benefit anyone, which sometimes plague this discord server is an example of what makes the community toxic. Yes, consumers need a way to provide feedback, but if you are going to do it, please actually provide it in a format that is useful to somebody, and preferably doesnโ€™t read like you are a tosser.

naive heath
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Its a shame the reviews are being downgraded by "Muh Aliens"

round badge
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!issuewarning @paper oasis crossposting

sinful finchBOT
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Done.

round badge
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@paper oasis

Scripts can never bring FPS down too much because they are scheduled meaning they will delay their running if FPS gets too low.

not that's not really how that works.

so BI scripters are so bad they bring their own game down to unplayable framerates... yeah right...
Have you SEEN the BI Arsenal script???? If not then.. look at it and don't talk about things you know nothing about.

Gunplay at 19:10 actually looks more like 60. Definitely smoother than my game runs on takistan for example.
Also interesting that Drewski makes a cut in the video where it's running perfectly smooth.
just to then capture the 1fps lagfest, to then cut back to where he was again, back to smooth looking 60fps play.

It looks like he deliberately inserted that ultra low fps clip in the middle of his video, even though you can clearly see that the video parts before and after that fit perfectly together time-wise.
So he inserted that into his video... why?.. Think about that for a sec.

Keep in mind that youtubers/streamers need to keep their views up, and what's better than "everyone complains about performance, so why not just show ultra bad performance in my video so that people share it everywhere and talk about it and discuss about it in my video and keep watching"
And as you can see on your own crossposting/spamming the link of that video around here, it worked out perfectly.

carmine vapor
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I've had worse performance in terms of FPS on the Sims 4 before, ngl

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Contact did a lot of new things and was pretty damn optimized - steady 35 - 40 FPS throughout

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Don't go in expecting gold and perfection and then get mad when it doesn't give you that perfection

woven quarry
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@robust trellis You are the voice of reason in a sea of noise.

robust trellis
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thanks ๐Ÿ˜Š

stone pewter
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my single player / editor fps is around 30-40, up to 60 on cup terrains

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it translates to 15-25 fps in multiplayer (up to 60 on cup terrains)

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and 12-15 in first contact campaign ๐Ÿ˜„

golden ridge
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If we're talking low FPS I will chime in here. I am seeing the super low FPS also.
I normally run on ultra settings, 1920x1080 and get 45-60 FPS. Flying I can take my view distance out to 12-15KM no problem, and 12km PIP for ITC Air. Still get approx 35-45 FPS there.

Same settings on Livonia, just a bare bones template to test the map is getting me 7-15 FPS. I had to drop my settings down to regular, and view distance down to about 5-7K when flying and 6km PiP.

Altis I can run at previous settings. Livonia? no way.

paper oasis
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@golden ridge Don't you dare say you are experiencing bad performance here my friend... someone will soon call you a liar who uses a poorly configured system and/or don't have the rig to run this super simulation called Arma

gaunt epoch
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Wait what?

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No one does that here

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People will ask about the rig, and settings, but public forum with thousands of users so plenty of trolls (including some with blue names)

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But generally people will try to help

sullen arrow
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Adding to that I mention to another guy satisfactory performance is subjective.

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Like for me 45 fps at regular settings is fine

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Others might think 120 ultra max distance should be the standard.

sudden forge
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And again, the response you receive from the community is frequently determined by the way you frame your post. Ski2060s post was fine.

pliant temple
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FPS is utterly bad. That's just the truth.

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I don't know who you shall be to even try to deny that

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and it's not only the campaign - its the terrain, there were reports since initial devbranch release

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and yeah I see fanboy vibes in some responses, pure denial

exotic glade
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works fine for me

pliant temple
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works fine for me until I walk into the forest, medium-sized city, swarog, polana. well. works fine when I avoid half of the map

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not only me. I do host a server and watching 1 guy streaming when trying to play in those unplayable areas was painful. Then other player's reports.

exotic glade
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are you playing with too many AI, scripts, mods, gamemode etc?

pliant temple
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don't even try to play that card

exotic glade
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Well what im saying is that it runs as well as any other for me

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and im confused why its bad for you

pliant temple
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Don't know what you guys are smoking trying to deny and claiming that if it works fine for you - it is good.

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not only me.

exotic glade
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ist not only me that it works fine for either

pliant temple
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obviously streamers are lying. I'm lying since dev branch. reviews lie.

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because it works for you we are all haters or liers

exotic glade
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i never said that

pliant temple
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done with it, army(a few) of fanboys jumping in with their "but it works for me"

exotic glade
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Do you enjoy blindly tossing the word fanboy arond?

pliant temple
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I do, it's so to the point

exotic glade
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except no one here is a "fanboy"

pliant temple
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@paper oasis is right, my support

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@opal vortex is just trolling

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vanilla arma 3 since initial dev branch. if you were here you wouldn't ask that question.
Mod I'm running works fine on other terrains, it also works fine in livonia places which don't struggle in vanilla. Stop playing that card

exotic glade
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You have issues man

pliant temple
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we all do, fps issues

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bye

exotic glade
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We are trying to help

bitter needle
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Pretty sure we established a month ago that the performance is issues are caused by there being a lot of objects and a lot of unique objects in towns. The terrain does generally perform worse than the other terrains although some of us are fortunate enough to either not have it drop our FPS low enough or can deal with 30 FPS

opal vortex
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Nah, i'm not trolling, i'm troll baiting and it seems that i'm successful ๐Ÿ˜‰

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My game is to feed untill breaking point is reached. So keep going. I'll even lend you my shovel to dig you own graves

round badge
#

I played on 15-20 fps for years. And now people complain about the abominably bad performance of getting only 30-40fps. ๐Ÿค”

viral belfry
#

I played on 15-20 fps for years.
What did you do with the rest of FPS, mined bitcoins?

stone pewter
#

probably played arma

paper oasis
#

I believe we all love Arma here, even the people with bad performance. This particular channel is about livonia feedback and if some players are having performance issues it is ok for them to letting the devs know that here. Others who come and counter-comment saying that they have good performance makes no sense as that is not a feedback that will help the devs as good performance is NO ISSUE.

mint axle
#

saying you have bad performance is alright

#

but then some people go and shit on the devs

paper oasis
#

I have 20 FPS on Contact/Livonia and I am used to that because I played Arma 2 for years with that average FPS but for Arma 3 (Malden, Altis, Stratis) my average FPS is 60 (Using the exact same build and no mods) so there is clearly something that could be improved here and it is good to let the devs that there is room for improvement. I no one voiced their experienced then the devs would think that the DLC needs no optimization whatsoever and leave many many players with a bad experience.

#

@mint axle What is shitting on the devs? Dedmen said the devs did a terrible job scripting Arsenal and that is not shitting on them but other player comes and says he has bad performance and that is shitting on devs?

mint axle
#

again, saying you have bad performance is alright

#

just don't be a dick about it

#

It's all about how you say it

paper oasis
#

yeah but please understand this: Some players bought the game having the recommended system specs and also running Arma 3 at 60 and then they found out the DLC runs at 20... they feel cheated

#

Imagine you pay a uber 25 to get to the airport in 20 minuntes and it takes the uber 50 minutes because he used takes the wrong streets/way.

mint axle
#

That's xcom arma baby

paper oasis
#

would you complain to him?

mint axle
#

nah it's more like the uber has an old and crappy car that would take too much time and effort to fix up so now he has to search for and save up for a brand new car but that takes a while

#

and the route to the airport just so happens to have a lot of uphill bits

#

Anyway I guess I've just accepted that arma never really runs as well as I'd like so geblobcatshrug

paper oasis
#

Whatever the case, the devs had to ensure a standard quality... When I make a mission and I add to many objects so that my players start complaining about its performance you know what I do? A) Say that that is Arma, welcome to the experience. B) Go back to the mission file and optimize it, reduce the objects causing the problem, ensure that it plays the way my other missions play, re release

#

And that is why they have beta testers on different rigs etc

mint axle
#

you do know arma 3 basically has a skeleton crew of devs manning it, right?

#

almost every dev already went to other projects

paper oasis
#

Well the skeleton charges just as much as a full team while costing what? 1/8 the budget?

mint axle
#

they probably only had a few guys able to test between making stuff

#

just as much as a full team?

#

how expensive was apex at release again?

#

and before you say apex has more stuff, well duh

paper oasis
#

Again, you are comparing Arma to Arma, I am comparing Arma to its current, actual, (right now) Market

mint axle
#

yeah that's never gonna go well for arma so good job there

#

besides that, arma's kind of a niche item in the global gaming market

paper oasis
#

when you are trying to do something good with your life, do you compare your current achievements with the ones you did 3 years ago or with the achievements of your current peers?

mint axle
#

I'd focus on my own stuff tbh

#

that's the important stuff after all

paper oasis
#

so... 3 years ago you invented the wheel, now we have flying cars but you just perfected your wheel you invented 3 years ago.... too bad because cars don't have wheels anymore but hey, since you are comparing your old wheel to this one I guess you did good!

mint axle
#

hey I put a lot of effort into that wheel!

paper oasis
#

Seems like a philosophy that yields to outdated stuff.

mint axle
paper oasis
#

exactly ๐Ÿ˜ƒ

mint axle
bitter needle
#

@round badge I played with 8-10FPS for years and whereas it wasn't as fun as it could have been I still enjoyed it a lot. Made myself a new computer last month though and now I'm getting around 20-30FPS on Livonia

pliant temple
#

Valmont got the point with the price. No one would complain if it felt like there are have been a lot of resources(do not confuse with dev efforts) put into development of this DLC.
Yet what I see is a few great devs who try to do their job the best, but in the end the lack of resources put into development is easily seen.

#

No one would also complain if it didn't cost the way it costs now (well, there are always complainers but you get the point).

#

Livonia is the main selling point of this dlc, there is no doubt about that, and that means one would expect it to be not perfect but at least ok regarding optimization for such a price. I wonder if there is still room left for optimization of small props (who eat the most chunk of your fps) in towns and some military/industrial areas.

woven quarry
#

For me, I've found Livonia performed better in the latter stage Dev Branch version, the current stable version of Livonia is definitely eating more of my fps.

paper oasis
#

@woven quarry Lets hope they merge those Dev Branch improvements to stable soon then ๐Ÿ™ ๐Ÿ™Œ

frosty laurel
#

I don't know if I should post it here but there is a minor bug in the Livonia Map. I think someone forgot to render inside the hangar which is located at Lukow Airfield.

bitter needle
gaunt epoch
#

Me too

calm flint
#

can anyone get me a decent looking screenshot of White, and Orange if they have it CBRN Suits with the Protector 9mm

signal prairie
#

There is no orange, but blue.

patent siren
#

anyone experience any audio glitches on livonia? sounds are randomly kicking-in and out ... ambient background glitch when moving around in eden and going from forest to meadows , you can hear strange sounds in your left channel ...

pliant temple
#

yes

#

been reporting it several times

patent siren
ripe jackal
#

Server FPS are dropping on 25-20 on Livonia with a sandbox mission from me, all other maps run at constant 60+

Is there fixes comming for the general not really perfect perfomance ?

round badge
#

yes

tall portal
#

@spring echo Finally got around to taking a look at the Enoch furniture and I'm wondering why none of it is available in the Eden UI?

spring echo
#

@tall portal no strings and they were not tested for simulated behavior

tall portal
#

got it, any plans for them to be included in a later release (even as simple objects)? I'm only asking because I'm a bit lazy and it's a lot easier to select, position direct from within the editor ๐Ÿ˜ƒ

#

Although I would guess someone is already working on creating an unofficial pack to make them available in the editor (just as already has been done for other 'hidden' assets)

#

since it's internal furniture I don't think simulation is really necessary or even desirable for performance reasons.

fallow comet
tall portal
#

@fallow comet Nice. I might be missing them, but I don't see the furniture items posted by Reyhard the other day?

fallow comet
#

he shared them recently to me via DM. no idea if also otherwise

tall portal
#

He posted the list and a screenshot in here last Tuesday

#

just the furniture items (various locker styles, piano, toilet, sink etc)

tall portal
#

hmm, case of user error most likely but I'm not able to get the mod to load with Arma running under Proton - what's the mod name? TEST_EnableEnochObjects ?

round badge
#

Steam turns title into mod folder name. So @A3_ShowEnochObjects

tall portal
#

yep, unfortunately it doesn't seem to do that when run under Proton. I found my issue, I typo'd the symlink

#

heh, this toilet looks about 30% too small

pliant temple
#

people just refuse to buy this dlc to play in multiplayer due to perfomance issues..
shame, was looking forward to use it more.

opal vortex
#

Hotfix in the works

viral belfry
#

@pliant temple thats whats the ai is for

#

why play with ugh people

pliant temple
#

@viral belfry Why play with ugh AI (lets keep on topic though or move to discussion).

pliant temple
#

don't see anything regarding optimization in hotfix

frank basin
#

Optimisation is generally not a hotfix issue. It's a slow process

pliant temple
#

so are we back to bulletproof bushes again?

opal vortex
#

and instant pepple hit kills while driving over it in tanks, also indestructible trees and no clutter

main eagle
#

yo! my question is, on severside i have 45 fps but all clients have around 15 fps

#

why?

opal vortex
#

server FPS do not represent client FPS and have not much in common.
if you talk about the low fps issue of livonia, hotfix inbound (maybe)

main eagle
#

yea i iknow the low fps thing, but on other maps server and clients FPS are similiar.

#

i reconized on livonia this huge difference btw 45 and 15

opal vortex
#

you got armaed

#

ยฏ_(ใƒ„)_/ยฏ

#

wait for the fix

main eagle
#

ok btw greatest map ever!

opal vortex
#

indeed it is

gaunt epoch
#

Server and client FPS is rarely similar except for very simple missions or one off events... Client FPS has always in my experience been a lot higher than server FPS (and server FPS really only means something for how "fast" server scripts run). Server FPS of 15 to 20 is okay (ish) but even on a server with 10 FPS clients can run at 60 with vsync and higher otherwise

pliant temple
#

Whoever was working on sounds did very poor job.
Sounds of rain, wind, concrete footsteps are too loud compared to anything else, including other terrains.

#

add popping issue when migrating between soundshaders

#

and then there is quite a lot of places where you can stay at 1 place and depending on your turning direction you can either hear complete silence or a very noisy ambient
Switching between some soundshaders when the weather is rainy/windy is not smooth, as you hear high difference in loudness of 2 different environment soundshaders

#

(1 step back - it's comfortable, 1 step forward - and it's loudly as hell)

opal vortex
deep flint
#

@pliant temple Can you provide some exact positions with getPos player; (Debug Console)? I haven't noticed that issue yet.

round badge
#

!issuewarning @viral belfry crossposting

sinful finchBOT
#

Done.

viral belfry
#

Thatยดs Really a Crime ..!!!!!!!

stone pewter
#

it is, no reason to make people in multiple channels to get bothered with single question

#

if you post it in a wrong place, people will send you to correct section

#

if you spam, we'll just hate you ๐Ÿ˜‰

pliant temple
#

@deep flint
one of the many many positions with that issue: [7807.62,9660.65,0]

#

sunny no wind weather:
running through meadows - cool and silent, coming nearby bush/tree - windy and loud.

#

amateurish work

viral belfry
#

Point and execute cursorobject command, if they are separate objects, the result will be different than when you point at that building

#

Nah, they seem to be fused with the building judging from the .p3d result.

#

I was hoping that there's also a "standalone" version.

hazy minnow
#

livonia is a 0/10 for me because i spent my money on car parts and not the dlc

steady fern
#

Livonia is a 10/10 for me because I spent 1000โ‚ฌ on a liftkit for my car and still bought the dlc ๐Ÿ˜‚

viral belfry
#

@spring echo Thank you my man, that's exactly what I was looking for!

hazy minnow
#

@steady fern i spent $1000 on a widebody kit, $150 front lip, $200 on a duckbill, $300 Side skirts

#

lol list goes on and on

steady fern
#

@hazy minnow Sounds like your driving a honda bruh

hazy minnow
#

nope

#

corvette

steady fern
#

@hazy minnow so you made your corvette looking like a honda? ๐Ÿ˜ƒ

hazy minnow
#

lol if u say so

#

how would a widebody corvette look anything like a lawn mower

steady fern
#

plastic everywhere ๐Ÿ˜ƒ

hazy minnow
#

gotta do wat it takes to make your car look sexy

steady fern
#

good that not every taste is the same ๐Ÿ˜ƒ

brave bough
#

off topic bruh

hazy minnow
#

Who cares bruh

brave bough
#

I monitor the channel for relevant info and instead I get random chatter on cars

hazy minnow
#

Just scroll up 2cm

royal sun
#

Anyone else having issue with the Barracks (Large) building, not being able to throw grenades through open doorways?

left fiber
#

Does everyone have access to Livonia or just Contact owners?

gaunt epoch
#

Just Contact owners

terse mortar
#

Livonia at night too dark? this could help -> setApertureNew [2, 3.5, 12, 1.4]
i hope BIS will fix this problem soon

opal vortex
#

reminds me of the good old days of gamma-cheating on tube monitors

mint axle
#

I do wish they'd adjust night time lighting so it's not just a majority pure black

pliant temple
#

Well they spent most of their time on campaign balancing it for campaign specificly. They even have different lighting for campaign. As a result the base and the most valuable part suffers.
As great as terrain is, various sound issues and perfomance is killing it. Pitch-black nights are nothing new.

plush belfry
#

I was making a mission on Altis and needed the full moon lite night to be brighter so setAperture 2.8 in the init.sqf did the job

magic anchor
#

i mean if you go outside at nigh in the forest.. can you see anything past 10 meters?

opal vortex
#

I do... I'm riddick...

sullen arrow
#

As a person who grew up in the mountains/woods. For the most part, if the tree coverage and elevation is low enough, it can get very, very dark.

patent siren
#

Human eye adapt to any kind of darkness , it just can't be pitch black as its on Livonia during the night.https://i.imgur.com/uWt1gC1.png
You still have stars and other light reflections that generate some kind of lighting ambience. it can't be engine limitation . It seem there are no light reflections whatsoever during the night https://i.imgur.com/Ud4Lmm0.png . You have the sky and you have pure black silhouette of trees and terrain.

opaque robin
#

tbh inside woods it can become really dark

#

clear nights are reasonably bright but too dark to resolve more than outlines beyond what 5 meters

sullen arrow
#

Actually I should ask were in livonia did you take that screenshot

#

If your in the thick if the woods o assure you, it's pretty much pitch black.

opaque robin
pliant temple
#

nothing new, was a thing forever, you can mod your own lighting, BI never knew how to work with lighting

#

what you can hardly do, is bring on better terrain perfomance:)

#

Imo, decrease in small props rendering distance would fix most issues. Tests showed they eat the most, and we don't really need them rendering 1 km away.

dire terrace
#

that's why dynamic simulation exists...

mint axle
#

I don't think map objects support dynamic simulation ๐Ÿ˜›

pliant temple
#

dynamic simulation has nothing to do with what I've written, what's wrong with you

#

If there was an easy way to adjust distance I would do it myself, but it is baked-in model afaik. And I don't really need fallen trees/small rocks to render 1 km away at such a cost.
Doubt anyone needs that.

#

I hope terrain is not abandoned and fixes are in work.

#

As for the night lighting which was mentioned - unlike terrain optimization, lighting can be done by modders. Here a few screens of my nighttime Livonia lighting:
https://imgur.com/a/w3iDfxe

zinc vine
#

Looks nice @pliant temple

valid sigil
#

@pliant temple how did you do the lightning? Old 3den editor?

pliant temple
#

@valid sigil
Partly via Kju's tool, partly via setting config and checking changes every time in 3den.

fallow comet
#

@pliant temple do you have suggestions how to improve the tool? especially to adjust the phases in "sync"

pliant temple
#

I think it's good enough, it has it's bugs, but I believe those are arma bugs not the tool ones. For example sometimes(quite often) lighting messes up and you have to restart.
Another thing. which I think only an issue with Livonia - tool didn't support my custom lighting mod when I loaded it, it took vanilla lighting settings instead of mine.

fallow comet
#

you mean the available templates? they are hard coded

#

i dont think it is doing live scanning of available unique lightingnew definitions

#

the RGB<->temperature conversion is not 100% solid. the function is only somewhat right

#

for good matching one needs to do a table based conversion (one way of the two)

#

and yeah sometimes the lighting gets screwed up

#

i think it comes from the changes being persistent and not getting reset if you change worlds or even missions

pliant temple
#

yes sometimes it's not 100% correct but hell, it gave me all I needed, I could check what each setting does and learn how lighting changes, that was enough.
It's so beautiful now. I wish terrain perfomance and memory leaks wouldn't kill my and all the other player's frames.

fallow comet
#

gratz ๐Ÿ™‚

pliant temple
#

Terrain by Temppa, using Livonia vegetation assets. Deep forest: 85 FPS
Livonia deep forest: 30-45 FPS.

#

decrease in small props rendering distance would fix most perfomance issues
Please do that. I cannot do it without access to object sources.

#

I see fallen trees and small stones rendering 800+ meters away without zooming. We don't need that.

tired roost
#

Map is much laggier than others??

bitter needle
#

Terrain by Temppa, using Livonia vegetation assets. Deep forest: 85 FPS Livonia deep forest: 30-45 FPS
There's a lot more factors involved here. Tree density can be different. Number of unique objects can be different. Terrain Cell size. Texture size. etc. It all plays a part.

rocky kraken
#

What terrain is that?

pliant temple
#

There's a lot more factors involved here. Tree density can be different. Number of unique objects can be different. Terrain Cell size. Texture size. etc. It all plays a part.
Tree density is the same. It has lesser amount of small props which were reported as the most perfomance consuming factor several times.

#

But BI don't care

#

I am all for dense forests with high amount of details, but I don't see reason to render those object 800 meters away.

#

It's so obvious and simple. Was tested and reported. Can be fixed in given models config.

#

high-end gaming PC and I get 30-35 fps with 1400 meters draw distance. A joke.

sullen arrow
#

You missed his whole point Keln.

pliant temple
#

Lol

#

do yourself a favor before you start

#

hop into editor and use hide objects utility to hide small props in forests and towns

sullen arrow
#

Oh yea, I can also do that in Tanoa as well.

#

and oh look FPS boost...

pliant temple
#

you're comparing dense tanoa bushes with fallen trees/debris?

#

cool story

sullen arrow
#

It's called over simplification of the problem.

#

Which was the whole point he orginally made.

pliant temple
#

Every time you come up here with issue and potential solution there are fanboys defending obvious lack of work on details.

#

they remind you how they played 20 fps just fine and you shall deal with amateur work on sounds, perfomance, model geometry, satmap

sullen arrow
#

I don't see you do better Keln.

#

Is their some FPS issues in Livonia? 100%

#

Is your passive agressive insulting of the devs, refusual to go through and put a bug report in, and general passive trolling attitude helping? No.

pliant temple
#

you're the only one trolling here

#

Temppa said the same thing I do regarding small props, he did the tests too, before release. Ignored

sullen arrow
#

Or they took it into note, looking into it, and will put out a sulution. Your assuming No direct response from a dev = ignoring.

pliant temple
#

now tell me how reducing rendering distance of the given props by half is not a good thing?

#

why don't you stay on topic?

#

flamer

#

You know what I have to do to make terrain playable?

sullen arrow
#

I never said it wasn't a good thing. I said I agreed with Jakerod that it can be one of many things, and your over simplifying the problems like it's a on and off switch.

pliant temple
#

Put fking area loops inside forests which hide small props checking if a player comes nearby and then unhiding the given props.
At least that is one of the things I'll be testing.+ dynamic view distance

sullen arrow
#

Then do that, offer your stop gap sulution. Then when BI comes out with more solid sulution. We are all good.

#

You benefit, they benefit, we all benefit.

pliant temple
#

there is a solid and easier solution. change fking model config setttings of small props so they don't render 800 meters away. It is not hard to do. It's a simple thing a 1st grade student knows.

sullen arrow
#

See no one responds to you, because you can't seem to help but throw a immature insult at the problem.

mint axle
pliant temple
#

immature work have immature responding, what a surprise. Look at steam reviews

#

If they dont fix that sht, this is the last thing I buy from this company. Enough is enough.

hazy oak
#

Keln, are you aware that there is a setting in your video settings that will reduce the total number of objects that can be rendered in a scene? Just turn that down and you have a good stop-gap solution.

I believe it is Object Detail.

pliant temple
#

I'm aware. It hides all objects.

#

I talk aboutobjects which don't need to be rendered at high distances, so I and other players can have 1 km+ draw distance without having bad perfomance.

#

Terrain is gorgeous but barely playable. I hold a dedicated server on it with players complaining every day about perfomance (the mod is fine, runs fine on other terrains).
I wish to run it further. But requiring players to buy dlc to play on a server and end up with barely playable perfomance on that terrain, doesn't look fair.

opal vortex
#

okokok... we get it...
you're not happy with the performance. fine...
you'Re butthurt because BI is not bowing to your whistle as soon as you blow it. not fine...
can we move on now?
thanks

pliant temple
#
  • release unplayable terrain
  • surprised people (and I'm speaking on behalf of small community too) are not happy
#

or have you forgot this is released and is selling for a fcking 27 bucks?

#

27 bucks for 27 fps

#

Bugemia Interactiveโ„ข

paper oasis
#

@pliant temple Hey Keln, I am sorry about your performance issues, Indeed BI has acknowledged some of the issues you are describing and are working on patch 1.96 which should hopefully alleviate some of those issues.

#

In the meantime, have you tried the performance binaries found here: #perf_prof_branch ?

#

Those seem to include fixes ahead of time and players with servers report better performance with those executables.

viral belfry
#

I was playing first mission of Contact, if you have Light Oclussion off, the forest is really plain. Otherwise, it is a beautifull place!

#

But Altis is beautifull even with Light Oclussion off.

pliant temple
#

@paper oasis
Have just read the changelog on perf branch, don't see anything regarding perfomance improvement?
Hope it is indeed the case though

viral belfry
#

Also shadows help a lot in Lavonia.

#

By default i have shadows and Light Oclussion off.

#

Until now.

round badge
#

@paper oasis perf branch != more perf.
perf branch == dev branch but without data changes and compatible with stable

viral belfry
#

Livonia works ok on multiplayer?

little junco
#

@viral belfry Yes!

viral belfry
#

@little junco its a wonderfull map.

little junco
#

@viral belfry I concur with your statement!

viral belfry
#

Only who owns Contact DLC can play in Livonia?

mint axle
#

yep

round badge
#

yes

viral belfry
#

I'm thinking in porting my mission/mod to Livonia, but i fear there is not much Livonia players out there.

sullen arrow
#

Do it anyways, It's how intrest in the map grows!

wild hare
#

It's how intrest in the map grows!
And the interest in your scenario too!

zinc vine
#

There's a tradeoff. A small slice of a big market or a big slice of a small (in this case growing ๐Ÿ˜‰ ) market. Ping @viral belfry

sullen arrow
#

I'm personally pushing it on the community, it's basically what I wanted Chern 2.0 to be.

zinc vine
#

There is Chern 2.0? ๐Ÿ˜ฒ

mint axle
#

nope

#

well, not for arma 3 anyway

#

DayZ has Chernarus+ as it's called

zinc vine
#

Ah sorry I'm not a native speaker ๐Ÿ™‚

#

Chernarus 2.0 is what Livonia is, in my mind as well ๐Ÿ˜‰

pliant temple
#

terrain is great, better than chern+, wish it wasn't abondoned by devs the moment it got released.

#

about a month has passed and no hotfixes/info on game-breaking bugs, soundshaders, popping sound issues. I won't comment perfomance anymore, as it may take time. But fixing soundshaders is a config work and can be hotfixed, so I imagine they simply released it as it is and went on

#

great way to treat dlc buyers

viral belfry
#

This performance problem in Livonia is general or is localized on some areas/situations?

#

I got constant low fps on single player contact first mission but this may be is not map fault.

#

Can be AI or something else in the mission.

#

@zinc vine Yes, i understand you ๐Ÿ˜€

pliant temple
#

it depends on the area. Forests and cities eat fps on breakfast. Meadows are fine.

fallow comet
#

@pliant temple what were the sound issues again specifically? wind volume, and?

pliant temple
#
  • "Popping" sound issues when switching between soundshaders. Players reporting it. Reported it myself way before release.
  • Sounds disappearing/appearing back depending on your angle of view at the same position. Has never been an issue with other terrains. one of the many many positions with that issue: [7807.62,9660.65,0]
  • Huge difference between volume of woods soundshader and all the others. No smooth transition. Again, has never been an issue with all the other terrains.
#

Wind/rain volume is too high but it is the last thing that I would call for here, as it can be more or less easily fixed by modifying config.
Was looking forward for terrain so much, but now I just hope the terrain makers will make a greater one with all the new assets. As this work never ever sounds like a good 27 buck deal to force players to buy it.

pliant temple
#

fanboys are ready for poopposting

opal vortex
#

crybaby is ready to continue its useless rant

pliant temple
#

I know it's useless, I said the devs abandoned it the day it got released. Last time I bought bugemia shit
And I guess my last post here, time to move on

fallow comet
#

its not useless as it helps the community fix things

#

as it always has been

#

@opal vortex is just very cynical and tries to overplay it with jokes ๐Ÿ˜‰

#

@pliant temple thanks for the info! very helpful ๐Ÿ‘

opal vortex
#

i'm not really cynical. i'm just an asshole that points out the obvious without inhibitions.
pointing to issues is indeed what helped the community and game to improve. but if one looks at how issues where pointed out, one can see a clear difference in being helpful or just a crybaby on a broken record repeating his rant over and over again

#

ยฏ_(ใƒ„)_/ยฏ

#

@fallow comet
ok, i reread the definition of cynical (had something other in mind...)
i approve your statement. i am cynical AF

#

Das GroรŸe Wรถrterbuch der deutschen Sprache definierte 1999 zynisch als โ€žeine gefรผhllose, mitleidlose, menschenverachtende Haltung zum Ausdruck bringend, die besonders in bestimmten Angelegenheiten, Situationen als kontrรคr, paradox und als jemandes Gefรผhle missachtend und verletzend empfunden wirdโ€œ

zinc vine
#

Huh that sounds like a discipline you need to grow into over several years

viral belfry
#

@Keln#8534 I have tested the coordinates you posted sometime before for sound issues and could not reproduce the issue, so unless there is a solid repro not much could be done about it

warm lagoon
#

it's too lateโ€ฆ he's gone. it's time to carry onโ€ฆ

viral belfry
#

Our condolences ๐Ÿ‘†

mint axle
#

๐ŸŽ‰

sullen arrow
#

I mean, I don't think any of us disagreed with some of his feed back. It was mostly his immature way of "If I cry loud enough, then I expect dev attention".

dire terrace
#

i expect a reddit post about this.

opal vortex
#

nothing there yet

#

time will tell ๐Ÿ˜„

zinc vine
#

@sullen arrow issue reports with tangible content are great. I hope some of the stuff he found gets fixed

#

"no dev response, customers left hanging" can be sad but game devs usually have certain limitations and the good stuff may be a bit in waiting

#

BTW Zerty's apparently just had a Livonia event

sullen arrow
#

Yea, as I said I never disagreed with some of his feedback. But when your not willing to go through the proper channels (he refused mutliple times to file a bug report).

zinc vine
#

Pretty sad if you ask me

quartz umbra
#

I do think he had a valid problem though that is localised to the program used to proccess sound on the PC, THe version of windows and Ect.

#

I have noticed this with IFA3 and livonia

#

Ifa3 has problems with its tanks haveing a screech that is effecting only a random group of players. This may tie into what he was complainging about. THis would also lead to others never haveing his same problem. If he would have stayed i could have asked him what programs he uses

opaque robin
#

Arma has long had issues with certain USB headsets

weak mulch
#

yea

#

i had to go into my output settings of my computer and set it right bc arma wasnt picking up my headset

viral belfry
#

Livonia have militar buildings?

#

I mean, militar outposts like in Altis.

brave bough
#

Yeah but they are Soviet era and sorta abandoned

viral belfry
#

I ported my mission/mod to Livonia.

viral belfry
#

Where can i post a screenshot?

opaque robin
viral belfry
#

@opaque robin thanks, i searched 2 times and not found it ๐Ÿ™„

viral belfry
#

Livonia buildings are avaliable to nom-Livonian players?

mint axle
#

yep

viral belfry
#

Holly crap!!! This is amazing!!!

zinc vine
#

Well, buying DLC is supporting development

#

contributing to the platform

trim dirge
#

not sure if this is the place but

#

did BI put that object there by mistake or is it somehting else?

brave bough
#

It looks like that was intentional

#

It just looks bad

sullen arrow
#

They are fake explosive boxes. The ones used for training

brave bough
#

no they are survey wells

indigo storm
#

Most likely placed it, then used TP to places woods \ rocks and forgot it was there so it got a rock on top of it

tall portal
#

It's a Trig (Triangulation) point, as Nathan said

#

in real life those are platforms either at the top of concrete pillars or cemented on top of rocks as a base for surveying equipment such as GPS locators or theodolites. They represent a known point for surveyors/map makers to reference the angles of other features in the landscape and even to determine movement of the land over time (mountains increasing in height or lateral tectonic shifts)

#

If you check the map, I believe these are marked - in real life and in game as small triangles

#

@trim dirge ^^

#

Here in the UK they are specifically designed for the equipment to bolt in to the absolute centre, in the US and in that example from Arma, it has that bump in the centre which again is used to locate the equipment directly over the center of the plate.

trim dirge
#

Oh nice, I just was wondering why that was there in case it was mistakenly placed, thanks for the reply.

tall portal
#

for Contact and I guess generally, those can help you to locate yourself without GPS - if you can find the trig point near where you think you are, you confirm your exact location. When hiking/walking in the hills/mountains trig points are a good navigational aid.

#

if you can't find the trig point where you think it should be, then you're lost ๐Ÿ™‚

tall portal
#

I was curious as I hadn't seen trig points in Livonia yet (they aren't physically present in previous maps), I visited a lot of trig points marked on the map but there was nothing on the ground. It's a nice touch that they were added but it's not consistent and I'm wondering if the one in that screenshot is even on the map at all ๐Ÿ˜ฆ

#

Ok, visited that spot, it's not marked ๐Ÿ˜ฆ

spring echo
#

@tall portal welp, survey symbol in previous maps was used as hill indicator

#

I can add it to those Livonian objects if this is correct symbol for those survey points

#

or maybe not, that hill mark is automatically added by engine :/

#

adding additional map marker requires engine change + then all map controls (community ones too) need to be updated with new class for it

mossy scroll
#

Smells like No entry widthRailWay ๐Ÿ˜‚

autumn root
#

@mossy scroll What actually caused that issue? Never looked into it blobpeek

tall portal
#

@spring echo Well that's a shame, but understandable

#

and yes, the triangle with a dot symbol is typically what is used to designate the Trig point on maps - at least here in the UK

spring echo
#

in Poland too, not sure about CZ

tall portal
#

It would be one of those nice little touches to get right since navigation by terrain features is one of those things which makes Arma unique. Still if the symbol is dynamic then I guess it's not feasible to go back and either add trig points to the other maps at those locations or change the engine logic to associate the symbol with a specific object if they exist on the map.

#

I'd love to know the criteria by which they are added though, since it's not every hill, or even the highest points which get marked with that symbol

spring echo
#

errata, it's done via cfg with town name tech

#
                class Piorun
                {
                    name = "Piorun";
                    position[] = {645.61, 12158.6};
                    type = "Hill";
                    radiusA = 79.59;
                    radiusB = 52.6;
                    angle = 0;
                };```
#

so in theory I could try listing all survey markers manually and then list them in cfg

viral belfry
#

Hello and what you're going to improve some textures on the Livonia map? I saw doors with horrible pixelated textures. Look at the white wooden doors even in ultra graphics they are very ugly, it really contrasts with the pretty textures of the walls.๐Ÿ˜• ๐Ÿ˜

viral belfry
#

here is the building that has a door with a very low quality texture as soon as you approach it๐Ÿ™€ : Land_House_2B02_F

autumn smelt
#

Livonia be running like my grandma

opaque robin
#

Grandma was slow, but she was old

viral belfry
#

i just think i found an easter egg on livonia

smoky gust
#

Please do go on

willow needle
#

But he never went on...

tired roost
#

Why is Livonia so laggy compared to other maps?

rotund meteor
#

Livonia is mainly laggy due to the ammount of Effort and detail that your PC has to render from the map,from my perspective.If you want a better explination,talk to one of the Veteran's or a Moderator.

weak mulch
#

Rendering of the trees mostly

#

Foliage rendering can take up alot

#

if you turn down tree rendering it will prob help with lag

viral belfry
#

Why is Livonia so laggy compared to other maps?
Probably too many terrain objects per scene. If you hide some, FPS jumps up like crazy

viral belfry
#

I think it is unlikely to be trees unless the density is substantially higher than normal. It is usually buildings or other object count/clutter that degrades performance.

weak mulch
#

true

viral belfry
#

there was a house somewhere in the woods emiting weird sounds when it was raining

#

it sounded like the half life city scanner drone

willow needle
#

bruuuuuuh

gaunt epoch
#

So we have to pay for Livonia in DZSA if we bought Contact?

patent siren
#

๐Ÿ˜‚

weak mulch
#

Sadly imma have to agree with that

#

๐Ÿ˜‚

viral belfry
#

So we have to pay for DZSA if we played DayZ Mod?

orchid crag
#

Idk why thats in this channel but yes? Its a fully fledged game?

woven quarry
#

I think Livonia was always designed and destined for DayZ, but the Developers saw an opportunity to make an Arma DLC out of it.

gaunt epoch
#

Bohemia have said that that was not the case, for what it is worth

patent siren
#

@woven quarry actually devs said (in relevant podcasts and videos) , Livonia was started as a testing ground , then it was planned to be released as part of Tanks DLC. No plans whatsoever for DayZ.

warm tendon
#

Yeah pretty much

#

I saw the presentation

gaunt epoch
#

"was planned to be part of Tanks DLC" but why ignore the possibility of getting another $25 from punters to keep DayZ and Ylands on life support?

wild hare
#

A perpetual forest terrain is probably the worst you can imagine for tank warfare

gaunt epoch
#

True dat. Reason defense of southern Germany concentrated on the Fulda Gap

echo gulch
#

And Game development costs a lot of money, can't really blame them re-using good assets on their other games. I still support that instead of paying an extra CoD every 6 months ๐Ÿ™‚

sullen arrow
#

@gaunt epoch Hey Ylands is dope, just needs more time in the oven ๐Ÿ˜›

autumn root
#

Oh yeah Ylands is still a thing

#

Thats a game I havent played in ages

sullen arrow
#

Also yea, it's pretty clear BI just took advantage of the DayZSA side of things.

#

Which IMO is fine, Livonia really is a Chern 2.0

harsh trout
#

i was plopping down livonia assets in VR and was mind blown when i discovered they were reused assets. i'm not mad they are reused but i am disappointed they didn't open up the locked doors

#

honestly if we get a official update or mod that opens up those locked doors on buildings it'll be 10/10

mystic cliff
#

They didn't bother to unlock the doors?? That's a bruh moment right there

weak mulch
#

i thought it was cool for them to reuse certain assets, plus they fit in

acoustic hearth
#

Having all buildings open would make performance even worse.

opaque robin
#

i would assume if the door is locked, then they can add an occluder to the wall more easily?

#

that would prevent the interior from being rendered even if modelled, i think

waxen gulch
#

interiors are just expected in assets in an open world game like arma at this point

#

what is the point of an unenterable building in arma

#

decoration?

umbral marsh
#

Cover

quick tree
#

Arma is a far different open world than most @waxen gulch. Most other open worlds live in a bubble around the player(s). Arma thinks for the whole map and every thing on it. Especially since youโ€™re able to shoot miles away, game has to think the entire time. The devs lower the amount of thinking by limiting the amount of things that need to be thunk. Building interior just happens to be one

honest tinsel
#

Where can I report translation misuse on Livionian objects?

round badge
#

I think you can somehow label the ticket as being contact DLC

#

ooor

delicate vale
#

So is the livonia terrain good?

weak mulch
#

Yea its a really good terrain, theres a good bit of things you could do with it but you can really only use ground assets when on main or side roads, theres not much off roading.

young void
#

Now we just need a snow edition xD

distant heath
#

more like trees optimization

sullen arrow
#

I think snow edition would have to be done properly. The problem I always had with snow version of maps is lack of actual build up of snow.

#

Like I would like to see at least a few snow plowed mounds, and such. Even if their just more map objects.

viral belfry
#

Bruh why is arma releasing DayZ DLC when it's clearly not even finished

#

And ontop of that it's just an ArmA 3 map

sullen arrow
#

Give people in the DayZ arena a chance at a new map?

#

Not all DayZ people own Arma 3, or have Contact DLC

viral belfry
#

They should make it so if you own Livonia in ArmA 3 or the Contact DLC, then you should get DayZ

#

I mean I'm paying top dollar for a single map and a couple guns and extra features, the least they could do is cut me some slack for my goddamn wallet

#

Let alone making me pay even more on a game that's hardly finished

#

1.05 my ass

#

It's still in 0.62

#

Like damn

#

I remember one time I was hosting a server on DayZ and it crashed from someone eating fruits

#

Someone ate a fruit and crashed the entire server

steep tree
#

wtf lol

twilit hearth
#

Wait they've already got another DLC coming out?

#

Imagine if they just released an update that addressed issues with the game for once.

distant heath
#

we wish ๐Ÿ˜› ,but not very likely in near future

weak mulch
#

Imma guess 4 years

viral belfry
#

God I hope not. Arma 3 is fine yeah, the pop in is horrendous and the stability is bad. We all know that but that's at the top of my list for things that need to be fixed personally. That and making terrain creation a little more user friendly.

autumn root
#

I hope arma moves away from the whole P drive thing

round badge
#

dont you touch my pdrive.
Also DokanPbo

dire terrace
#

There is no pop in. Which is why LODs exist.

viral belfry
#

I mean the foliage popping in that can be really apparent especially on SE Altis

dire terrace
#

Depends on what quality you have terrain set to

#

I don't really ever see true popping

#

games like gta have it worse.

mint axle
#

I think he means grass and assorted ground clutter?

#

it's pretty easy to tell when that changes quality level

dire terrace
#

Maybe. SP and MP also are going to be different.

#

Mission/Sever controls that.

opaque robin
#

There is pop in

#

Just that it is somewhat masked by the dissolve effect

viral belfry
#

in arma there are areas where it's really bad, se of altis on the hills near the coast, the bushes have parts pop in 2-3 meters away from you

vale topaz
#

The ilsPosition entry for Livonia is broken:
ilsPosition[] = {"4234.94.0",10593};

spring echo
#

Changed it - it will be most likely in 1.98 update

vale topaz
#

Small bug: the worldName command returns "Enoch" instead of "Livonia".

mint rune
#

as expected, that's the world name

round badge
#

already known

#

and already labeled "not a bug" by BI

mint rune
#

you can get the "Livonia" by reading the config with sqf

#

getText (configFile >> "CfgWorlds" >> worldName >> "description");

vale topaz
#

It would be nice if this was standardized so that it could be used reliably in automatically generated briefings, news reports, etc. For example, worldName returns "Malden" and the config description returns "Malden 2035".

weak mulch
#

hmmm

round badge
#

It would be nice if this was standardized
It is. worldName always returns the CfgWorlds config name

mint rune
#

and any human readable thingy should preferably use the description property, otherwise you'll end up with pja305 or wl_wroute191

#

(the first one is N'Ziwasogo, the second on is Schwemlitz, Germany)

fallow flower
#

is it the contact dlc, or the Livonia map that's causing the horrible low fps drops?

#

i mean if i play Livonia outside of Contac am i gonna be ok like with normal Arma?

mint axle
#

Livonia itself is rougher than most maps on performance, but I feel like in the contact campaign, most of the FPS issues come from the missions themselves what with all the scripting and such

fallow flower
#

that's what i thought, thanks !

round badge
#

!purgeban @viral belfry 60d scamming, spamming, crossposting, allbold, unsolicited advertising, advertising commercial goods

#

someone remind me when the bot is back

#

Ah guess I just have to make it permban then.

#

boink

narrow burrow
#

Hello,found mistake on Land_House_2W03_F you cant shoot from outside the window but inside , i make exile mod on the map and the loot on this building cant pick up but see on floor https://imgur.com/a/SxJhcv0

round badge
#

Did you create a feedback tracker ticket yet?

narrow burrow
#

no just posted here

round badge
#

please create a ticket

potent kelp
#

Livonia is an amazing terrain. I love the forest and fields it provides. The dense brush is great and much better performance then Tanoa.

open arch
#

You won't believe how shit it is in DayZ, wonder what changed lol

fallow comet
#

for example?

viral belfry
#

the engine and competent staff for one

#

day z

fallow comet
#

how does it make Livonia worse?

peak ivy
#

You won't believe how shit it is
^^^ is not a feedback

mint axle
#

Nice trees

gaunt epoch
#

Nice apocalyptic debris and points of interest on DayZ Livonia tbh. Doesn't have more fps issues than the ARMA 3 version from what I have seen

#

And furniture.... Furniture ๐Ÿ˜‹

viral belfry
#

dayz has very ugly plant animations

#

compared to arma

#

dunno what it is but trees etc move too fast

sweet basin
#

it seems there are beetles spawned around the player with the classname "beetle" ? interesting things happening, if you have the VW Beetle addon loaded ..

viral belfry
#

Wtf why ya talking about my country

#

Livonia is parth of my country lol

#

Iโ€™m latvian

#

Jebal nekad nepadomฤju kad redzฤ“ลกu ลกitฤdu sลซdu

distant heath
#

its poland btw

viral belfry
#

Nope

mossy scroll
#

It's a fictional country with Polish speaking people.

half creek
#

And aliens ๐Ÿ‘ฝ

gaunt epoch
#

Based on a RL part of the Czech Republic ๐Ÿคท

distant heath
#

it is czech land too? like chernarus

gaunt epoch
#

Yes

distant heath
#

hmm interesting

gaunt epoch
#

Centered sort of on Lubna

distant heath
#

i didnt know that , i assumed it was based directly from Poland

crimson cairn
#

^^ do not click links... it's spam...

round badge
#

!purgeban @RaVe.leon#7358 90d spam, links without description

sinful finchBOT
#

I couldn't find them :(

north coyote
#

did the map of livonia get changed?

gaunt epoch
#

From when?

wide lake
#

Not that Iโ€™ve seen @north coyote unless your talking about small changes that may have been made before the release of Contact DLC

willow fox
#

livonia was a a country but it isnt anymore

#

it was on the baltic sea

#

just not exactly where livonia was

gaunt epoch
#

And the Livonia map in ARMA is based on the real terrain of a part of the Czech Republic

upbeat blaze
#

livonia should be bigger

autumn root
#

Livonia is big enough imo

opaque robin
#

@Merlin#6967 the map "livonia" is based on the southern part of a fictious country called Livonia, which speaks polish and is lies between lithuania and poland (basically overlaps with real life lithuania's southern part). Geography is based on somewhere in CZ.

And yeah, you're right, Livonia is a Latvian region but sadly it's not the one represented in the game.

distant heath
#

i still take it as Polish land because thats closer to CZ ๐Ÿ˜›

#

and the livonia army is polish army too

gaunt epoch
#

Wish PSZ Mod was on Steam... it is so good for Livonia

spring echo
#

soon(tm)

narrow burrow
#

Hello see the Land_House_2W03_F still no fixed , any Chance fix it soon ?

#

Same with Exilemod not possible pick up the loot or weapon from floor

Land_House_2W03_F Bug:
It is not possible to get self placed items inside this house into cursortarget / cursorobject.
It always returns the house, not the placed items.
Needed for Looting Containers for example

upbeat blaze
#

livonia should be bigger

gaunt epoch
#

Why?

crimson cairn
#

English?

autumn root
#

#rules English only bongocat @willow fox

willow fox
#

tryna communicate with him

#

i take french in school

#

i basically said in french go to the discord above for day z

#

@autumn root

#

jus tryna help him out

autumn root
#

Ah oki bongocat

crimson cairn
#

he already left this discord, so I guess he's already there

low lava
#

Will Livonia ever been unobfuscated? I really want it to work for ALiVE

round badge
#

Didn't alive already get a livonia index?

pseudo flare
round badge
#

if they can explain to me step-by-step how to index it I can do that

pseudo flare
#

I been trying to drag/find that info out for couple months now.

#

specifcally why if its encrypted why does it matter long as you know the actual terrain object names to group/assign/blacklist etc

gaunt epoch
round badge
#

Using the Indexing Object Viewer, you should select all the categories that apply to each building object as they are displayed.
manually categorize each building type huh?

gaunt epoch
#

Just the buildings it doesn't know about...

round badge
#

its on my todo

pseudo flare
#

Grahame that wont work as it needs to be a pbo. it extracts files hence the dll and mikero's tools needed.

round badge
#

well i have the pbo

pseudo flare
#

oh if you got the files un-encrypted then you should be able to get the static data, hopefully thats enough.

gaunt epoch
#

That's why I passed on the instructions @pseudo flare He's one of the few that can do this

pseudo flare
#

yeah I didnt know anyone even had that. I was asking about this couple months ago after I got contact and got back into using alive again. I tried doing some of the obvious buildings by hand named but got nowhere... so been hoping/waiting for it to be dropped un-encrypted or atleast the terrain stuff

#

was having fun flying the aliens around as UAV drones.

gaunt epoch
#

Yeah... I personally believe that Dwarden's AI has been transplanted into an artificial human-like entity to create Dedmen... They haven't been able to do a proper human face for him yet (which is why it's covered in the COMRAD)

pseudo flare
#

lol

pseudo flare
#

sorry wrong tab... dang phone @round badge Any luck on Alive/Livonia static data extraction? wasnt sure what your plans/timeline regarding this was

round badge
#

luck sure

#

But I don't feel like doing that right now

#

maybe tomorrow or in a few weeks or so

pseudo flare
#

okies even if you get the initial static data out, I'd be happy to work with it from there. basically I just need a base data set to work off of.

round badge
#

if I can just run smth and dump what you need to file, then tell me how. I assume DeWrp is just ran on the wrp to output some stuff

#

I can do that no problem

#

but getting the other alive mod ingame stuff going.. ugh

pseudo flare
#

that link posted other day is basically the complete step by step to get the code static data which then has to be tweaked 'sometimes' I can test/work with it from there if I got just the static data vs like trying to build that completely by hand.

round badge
#

yeah but it doesn't say what wrp command is ran

pseudo flare
#

ah you concerned on that front... lemme see I seen it before. it unpacks a couple of the other terrain related 'pbos'

round badge
#

it requires DeWrp so I guess thats the only thing that ebo'ed is breaking

pseudo flare
#

thats exactly the step where it is having issues cuz of encryption, yes.

round badge
pseudo flare
#

weird... lemme check my tools folder maybe its bundled

#

DeWRP became a 'subscriber' only file at some point I believe they offering the old one before all that started.

round badge
#

i don't have subscriber ยฏ_(ใƒ„)_/ยฏ

#

I'll see later

pseudo flare
#

why its linked to a dropbox on the index page, laterz

round badge
#

u know what arguments to pass to dewrp?

#

I'll just send you some stuff and you do the rest?

#

I guess dewrp can export 4 things

pseudo flare
#

no honestly dont. if anything think most of the work done is inside the module, ALiVE Map Indexer. I can do some digging.

round badge
#

@gaunt epoch know more?

#

I can supply the deWrp output for alive

#

i have landclasses ,objects and locations

round badge
#

you can send links to specific lines

#

so it wants objects list?

pseudo flare
#

basically, the files in addons/fnc_strategic/indexes basically seems to be just that.

#

while digging seen while verfiying the static data steps, it is doing FSM checks I guess to make sure ai/vehicles etc interact with what it finds and where correctly?

round badge
#

trying to find a compression algo that pushes it <8MB

pseudo flare
#

if sending it into here an issue email? just gonna end up in my Alive fork then I play with it do a PR if I can get it working correctly.

pseudo flare
#

anyone else having issues with assigning AI to garrison the wooden forest stands? re: deerstand_01_f.p3d object shows positions for ordering AI to garrison a position but their pathfinding for it not happening. I can order them to garrison/climb the metal outpost towers like guardtower_02_f.p3d

#

doenst matter on the position, even ground positions AI cant seem to find it even while standing right next to it.

low lava
#

Hmm. was that supported in ArmA 2?

pseudo flare
#

dunno they have spots for them but the ai pathing judging by how their heads twitching along the horizon are failing out... even the super big one that has no ladder just a ladder ramp they dont like. also a few ruins and other buildings they just hate them

low lava
#

any word on livonian indexing?

pseudo flare
#

you mean for alive? its alpha and works but has some tweaking needing done plus script error popups still happen.

low lava
#

huh, as of when

pseudo flare
#

should pay attention to their discord

#

trying right now to make a branch (which I havent done in a gods age) and gonna modigy the depbo/dewrp part to accept the manual data we collected. but I need to do some heavy regex or python processing on it

#

its gonna take some reading back cuz been like over a week since it was worked on.

pseudo flare
#

you can see it in action my screenshot link 2 down from that post showing off alive in debug on livonia there still errors and almost everything comes up civ but honestly the map pretty much is civ overall.

low lava
#

Thanks for that link, @pseudo flare

#

where can I find the details on what DOESN'T work?

pseudo flare
#

isnt much you'll see some script errors but it needs tuning on placement there isnt much mil stuff in livonia. its more industrial

low lava
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fair enough

raven rampart
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So I've spent a little time looking for anything regarding shadows on Livonia. I have set on ultra in game but not seeing them. What gives?

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fiddling a bit more, the trees cast shadows on fences and building but not on the ground

pseudo flare
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and what is the distance setting for shadows set at? the pulldown for quality has nothing to do if they show up or not other then the 'disabled' option. shadow distance is another setting...

raven rampart
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200m

pseudo flare
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so shadows quality on anything but off and shadow dist 200 hmmm.... dunno then got shadows for me so not sure at this point.

acoustic hearth
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@raven rampart got any mods running?

raven rampart
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Hey HorribleGoat, I guess it's just happening at dawn. I mean it's already daylight but the sun is on the horizon but then I changed the time to noon and alls good

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BTW, I have another Pilgrimage Port coming for Livonia,...do I remember correctly you like to play a little Pilgrimage?

acoustic hearth
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Have not really had much chance to actually play Arma that much lately. notlikemeow knee deep in the tools I'm afraid.

pseudo flare
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anywhere specific on the map you see this? drop some coords or a town/area name I'll check out some more I just grabbed a screenie where Im working on ALiVE mission.

raven rampart
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@pseudo flare , I am seeing shadows fully but I think they don't show on the ground very well at dawn. Say June 24th at 5:00am Thanks much though!

pseudo flare
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Not sure the shadows are there but tehy are very light. while testing this though... wonder if its the fact that sunrise is at 3:30am? I dont know anywhere in the world other then at the poles that sunrise ever is that early... and def not in near Poland/Belarus.

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wow I take that back.... I just looked it up... I had no clue. June 20th 3:25am dang. is poland really that much farther north then compared to the middle east coast?

raven rampart
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not really, I think Bi just got the lighting wrong

pseudo flare
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I video'd a full 24h cycle had no real issues the shadows are there but if anything maybe its got too high of a diffuse on it but again at dawn the light is more ambient then direct also. time in on x60 so it dont take forever. https://www.twitch.tv/videos/581700644

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only thing I dont agree on is hearing crows/ravens @ night... wouldnt be that should be more crickets, frogs/toads, swallows and bat ambience.

raven rampart
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"only thing I dont agree on is hearing crows/ravens @ night." Oh man, no kidding, and they're so loud and it echoes way to much. They almost sound like monkey on a jungle with a heavy overhead canopy

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Also when th esun is just over the horizon, it should still be a bit darker, especially in the trees

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ha, 4:30 and sun is up but no shadows, lol

acoustic hearth
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there is a moment when the sun rises yes when there is no shadow

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im fairly certain that is how it happens in reality too

opaque robin
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i think technically the shadow exists but is too diffuse?

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although that sunlight looks pretty unobstructed in the image so idk if it should have no shadow in that case

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otherwise it shouldn't be possible to have an unobstructed directional light source yet no shadow

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afaik

acoustic hearth
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Time for you guys to rise up early and go record us a live sunrise for comparison.

opaque robin
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but muh sleep

pseudo flare
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If I could go to poland and look I would

opaque robin
#

you'd actually have to go to southern lithuania for the sun position to be correct ๐Ÿ˜„

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or something at the same latitude

pseudo flare
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the lat/long is RL accurate saved in the terrain data. and the sun times follow the proper times of the year. if you scroll up you'll see I had no clue dawn is 3:35am on June 20th

stoic portal
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@acoustic hearth Living farely close to that area in real life, I can confirm that this situation can happen, althrough this is quite rare.

pseudo flare
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could it be the nights/dawn/dusk arent dark/bright enough and we think there should be shadows but it should be more like twilight brightness? maybe a gamma issue?

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I mean I do understand the reason even at sunrise its a hard light source but its also traveling thru the atmosphere a pretty long clip so think its more to a soft light just like in a overcast day. so for that very short period where its basically shining parrallel to the ground no shadows really cleaarly seen. they are there but they very soft almost starting at a infinity level blur then going to a focused shadow in about 30min of sun movement.

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hell prob can just tweak the shadow blur starting level in the sun's cfg ?

raven rampart
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I can't believe the sounds were not touched in the latest patch !

round badge
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which sounds

raven rampart
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I thought there was talk about cracking and popping especially on the left side

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and some shrill bird sound that were to load

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loud

round badge
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no feedback tracker ticket, no repro, no fix

raven rampart
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I checked back through the tracker but now I don't see any mention

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hmmm

raven rampart
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Since there is not much mention of it, could be me (all other maps are okay) going to switch from 48kz to 44.1

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4 or 5 minutes in,....seems okay

fallow comet
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the wind is far too loud, and so is the rain

raven rampart
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True @fallow comet I also think that any sounds that are over the hum or ambient atmosphere such as the squawking crows and the train sounds every 40 seconds can get annoying. I'm going to jot some stuff down and post a tracker. They're not really bugs so much as preferences.

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but I def' have better smoother sound with 44.1hz

surreal sphinx
#

alo

rugged herald
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"alo"? What does this mean?

round badge
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short for hello

rocky imp
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Alo alo governor

uncut kernel
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Livonia needs more deadly creatures in it's more forested areas

opal vortex
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place 3 opfor AI platoons on high skill level

uncut kernel
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Well, I was thinking wildlife but spawning several regiments worth of AAF would do

lament tangle
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How about rabbits with frickin' mine dispensers attachedto their backs?

uncut kernel
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Sounds like a realistic ArmA idea, but it shouldn't be a one-pop and it's done kind of deal

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It has to be constant

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Every inch of Livonia has to be covered like the church's graveyard in Oreokastro

lament tangle
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Well rabbits do breed like... rabbits. There might be hundreds of them in the woods at all times.
Imagine that, you're sitting around in the bush at night and suddenly your mine detector goes off. The horror.

uncut kernel
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The next Bohemia Interactive ArmA 3 Expansion: The Polish Exterminator DLC

covert depot
#

Can we get a sequel to Laws of War with this kind of stuff in it? Suicide deer and Rabbits.

whole quarry
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@covert depot even if to a smaller degree the Art of War dlc does that

raven rampart
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Trying to play on Livonia again, fps are ๐Ÿ˜Ÿ

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other terrains are ok but not here. Is there any news about patching those nice but old built structures?

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...oooooor, is that the problem in the first place?

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I wish I knew how to fix them, I'd volunteer.

opal vortex
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Is there any news about patching those nice but old built structures?
those are new buildings...

raven rampart
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I thought they were taken from A2?

opal vortex
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and modernized / dayz (iirc)

raven rampart
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๐Ÿ‘ ...so what cause the fps's to be so much lower on this terrain?

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or is that not an easy answer?

opal vortex
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higher object density

raven rampart
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hmmm I don't buy that. Livonia upper right section area near a small village getting 35-45fps, zooming around Kavala, solid 60 fps (capped)

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i9-9900 @ 5.4G on 4 cores, there's something weird.

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more (detailed) trees? more (detailed) ground clutter?

hexed inlet
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More open buildings for one, that being the DayZ buildings.

opal vortex
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hmmm I don't buy that
you aready did... by buying the DLC

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ยฏ_(ใƒ„)_/ยฏ

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more (detailed) trees? more (detailed) ground clutter?
more objects, open buildings, ect.

#

there has been some changes made to boost performance, but don't expect any other patches. it is what it is

raven rampart
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Again what's the use in trying to discuss it. it is what it is. Frustrating!

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I get the game is getting old but ...

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seems like we want to talk but the door just gets slammed and we're told to go away.

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I love Arma 3 tried to be supportive but it's still at time sad

opal vortex
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the thing is, there is nobody left to do changes

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BI moved on

raven rampart
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Then tell us that,...I don't mean you in particular but there are still those in authority who can at least say what just said so we understand

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Thanks anyway @opal vortex

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preciate it

opal vortex
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this was addressed a long time ago in a sitrep iirc

raven rampart
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maybe, but I don't have time to read everything, but I guess to a degree, that's on me

round badge
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the thing is, there is nobody left to do changes
not correct

slender spire
#

They've stated for the last three years (since Tanks DLC) that the main team is busy on Enfusion.

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In tweets, SITREPs (news on your launcher) and blog posts.

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How's it possible to miss this?

spring echo
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there is nobody left to do major changes

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but that doesn't mean that there is no one left

tribal heron
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the main team is busy .

It does NOT say that no one is left to work on it....

crimson cairn
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those changes are not generated by AI ๐Ÿ˜„
What? Are Dedmen, Killzone_Kid and some other green people not some super advanced AI? ๐Ÿคฃ
Would be great though, having an AI fixing "features" implement by human developers ๐Ÿค”

sullen arrow
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I was always under the assumption from that post that there is no one activly working on stuff, but if there is something bad enough they can pull some one to make the change.

paper oasis
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In Dedmen and KK we trust!

stuck fog
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I am sorta mixed I think livonia should be made free, whilst the contact DLC adds additional items or vehicles, like a new heli or plane. Don't get me wrong livonia is my favorite map, but I find it hard if I go into a pub zues server to find the map just due to the fact that people don't want to spend the money only for the map when they don't want the weapons and what not.

opal vortex
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why putting stuff out for free if one needs the money to pay employees to work on future titles?

stuck fog
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true

languid gazelle
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If any of the devs are still working on this, I can report some objects that have broken LODs (fire, view, geom, etc.)

fallow comet
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reyhard fixed some things still in recent patches i think

grim cloak
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@stuck fog you are correct. livonia should be free dlc, but will never become free. maybe they add a new free dlc map in the future.

stuck fog
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3 weeks later

grim cloak
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i keep hoping ๐Ÿ˜‰

bitter needle
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livonia should be free dlc,
why do you think that?

wooden plank
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if you think the map is cool support the creators by buying the dlc OR create a 1:1 copy in the map editor

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actually don't do that

latent schooner
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i mean paying for all the other dlc which is overpriced, it wouldnt hurt to just have the map free

frank basin
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Terrains are seen as the biggest selling point of expansions and often require the most work to produce. It would massively undercut profitability to make them free

opal vortex
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tesla is selling their wheels for a high price, so the car that comes with it should be free

wild hare
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@stuck fog you are correct. livonia should be free dlc, but will never become free. maybe they add a new free dlc map in the future.
@grim cloak Game content should be free? What, are you from this planet?

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Maybe bread should be free too? ๐Ÿ˜„

sullen sapphire
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Accidentally left wing.

sullen arrow
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@latent schooner Malden is free.

wild hare
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Malden isn't as hooj as livonia or others

sullen arrow
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True, but its still a free map, and its more then playable.

grim cloak
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@wild hare i just meant the map, malden is a argo map, livonia a dayz map. (true released for a3 first, but uses a2 buildings like dayz does)

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i payed money for arma 2, dayz standalone.. and had to pay for livonia..

opal vortex
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so?

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you want to say that the creation of livonia didn't involve manpower that has to be paid?

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??

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don't get it

wild hare
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Malden is smaller than Livonia
Argo is a free game
You payed money for different products of same company, doesn't mean that you shouldn't pay for extra content to some other product, right?

grim cloak
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well taking the same map from game to game and wanting money for it, sounds strange to me

wild hare
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you want to say that the creation of livonia didn't involve manpower that has to be paid?
@opal vortex No you see I buy bread from one baker, I also buy french baguettes from him, it means that this baker must sell me buns for free

grim cloak
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we got different views, wont change my mind

opal vortex
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easy solution: don't like it, don't buy it

wild hare
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well taking the same map from game to game and wanting money for it, sounds strange to me
Well I guess they could make a discount for those who have bought it for Dayz as well for instance... I didn't have Dayz at that time ๐Ÿคท

grim cloak
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i bought contact because of the weapons.

opal vortex
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i see it from a company perspective: beatches want moneyz for their work tho.
assets don't appear magically in a game, somebody has to do it

grim cloak
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i bet they would of made money for contact dlc too even if it wouldnt have had livonia to be part of it

opal vortex
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terrains always where the main catch / selling point

grim cloak
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tanoa was.

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marksmen didnt need a map, it was without great

opal vortex
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and it didn't sell as good as DLCs with a terrain

grim cloak
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i bet apex sold best, but not much tanoa is being played

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it has nice vehicles

wild hare
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i bet apex sold best, but not much tanoa is being played
weird because from my point of view, Tanoa is being played 'quite often'

grim cloak
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more then malden?

opal vortex
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nevertheless, no point in releasing livonia as a free asset (company perspective)

wild hare
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I don't have numbers to back it up but 'quite often'

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Of course if it was free it would have been played more, so what? ๐Ÿ˜„

lament tangle
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Well I guess they could make a discount for those who have bought it for Dayz as well for instance... I didn't have Dayz at that time ๐Ÿคท
They did sell it at discount for owners of either of the DLCs at the beginning. I don't remember when it ended.

wild hare
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They did sell it at discount for owners of either of the DLCs at the beginning. I don't remember when it ended.
Oh all right lol ๐Ÿ˜„ Again I didn't have DayZ at that time so I must have missed it

grim cloak
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nah i wont spend money for the same map again

wild hare
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no buy no play, up to you ๐Ÿ™‚

opal vortex
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battlefield 2 had strike at karkand already, so it must be free for BF3 also!!!!!

grim cloak
#

i hope the next map is a island again

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on every battlefield the maps looks totally different

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it had the best wake island.

floral wedge
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Ofc you determine which Battlefield game was the best by the quality of its Wake Island map.

grim cloak
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no, i just stated that it was made really good in bf

floral wedge
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Always has been!

grim cloak
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just miss the map in arma

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back to livonia, everyone may have a diffent point of view. in my opionion maps which have to be bought split the communities, you can say now "NO, not true" ive heared alot that its true.

lament tangle
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To be honest, I'd love to have Dayz Livonia in Arma. I prefer the post-apocalyptic theme more

grim cloak
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is it on a island there?

lament tangle
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where? No it's not an island anywhere

wild hare
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back to livonia, everyone may have a diffent point of view. in my opionion maps which have to be bought split the communities, you can say now "NO, not true" ive heared alot that its true.
it can be said about all the DLC content

opal vortex
#

money splits the community

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ยฏ_(ใƒ„)_/ยฏ

wild hare
#

but I personally hate that there aren't enough people who own some DLC so I can't play it with anyone, same as you

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not sure what business model could have helped with it, but I'm programmer not a business genius