#contact_discussion

1 messages · Page 4 of 1

forest moat
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Damn, I have so many "Why have we not yet" questions to Bohemia.

minor adder
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yeah lets play the reverse card on them 😛

calm crescent
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Actually better question for any math people out there.

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In Interstellar, ||they mention that for every 1 hour on the alien planet, it was 7 years in earth||. How would that effect radio transmissions from earth to that planet? Like would they get them in a hour or 7 years?

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One more sad scientific theory, is that complex life is in and out of existence so fast that no one really develops the ability to travel or even communicate to other life forms.

stable vine
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when they get them depends on distance and speed of the radio waves

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what is interesting.. as their time supposidely runs faster, would the radio transmission play faster?

forest moat
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no, time there doesn't just run faster. It runs faster relative to our time.

stable vine
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but our radio recording would also be recorded relative to our time 🤔

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I guess I just blew my own mind

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no idea how that relativity of time vs speed stuff works.
I guess need to know that before being able to comprehend

forest moat
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imagine it as 2 cars driving the same highway at different speeds towards the same destination, listening to the same radio.
1 will be faster at the given destination. thats it

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not claiming to be 100% right here, but from what I know this is how it works.

stable vine
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but neither of the cars ages faster than the other :u

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which is a thing in space, you age faster/slower
slightly

forest moat
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they didnt age faster in interstellar too, for reference

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where do you get that "ages faster" from?

devout seal
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well time passed quicker for the people on earth

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so they were older when cooper returned to the sol system

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or erm slower for cooper

stable vine
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"where from" general relativity.

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Ah it's not related to speed, it's in relation to gravity

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actually special relativity also does that, but related to speed

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special relativity -> faster == slower
general relativity -> further away from mass == faster

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gps satellites have to account for that

forest moat
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fast googling doesn't show "ages faster" thing.
Yes they experience the time differently

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it doesn't mean some1 ages faster

devout seal
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well its technically not wrong

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their biological process isnt sped up

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but for example a person in orbit would be slightly different than a person on earth in terms of "age" on a miniscule level ofc

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pretty sure they did tests in regards to this on the ISS

forest moat
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well, question was about radio transmittion, it won't play faster, neither you will age faster

stable vine
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maybe it influences radio transmission playback speed too.
Stargate black holes told me it does

slate umbra
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Frequency of the radio signal changes due to time dilation. That's not related to playback speed though

pale void
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with slower frequency you cant transport as much information

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at far end - yes you definitely would have limited play back speed. Digital or Analog doesnt matter. If you get 1 Bit (or Hi-Lo change ) every second you're not going to play a voice transmition in realtime...

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its like video stream. If you want to watch 200kb/s Stream, having 50Mb/s or 5000Gb/s it doesnt matter. If you have 20kb/s your have to buffer or watch stop motion picture feed

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information transfer via super long wave radio (u-boats) takes a very long time

calm crescent
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Another prospect, just doing a bit more reading into this.

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That our signals become so degraded due to all the clutter in space. It would probably be pretty hard to comprehend as alien. IE some our first radio waves heading out to space.

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Wouldn't it pretty much be the same for aliens doing the same thing?

pale void
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considering the UFO /USO that where tracked on radar/ sonar over the years flying with what appears magical speeds and insane accelerations... no ,they could have something better (or not).

median smelt
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It's worth noting that it would also shift frequencies, meaning a radio wave would become a different energy wave.

summer fiber
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radio waves travel at the speed of light

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so the distance to the planet in terms of light years/hours/mins/seconds matters

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if a planet is x light years away it will take x years for the transmissions to reach

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that's about it really

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there will be some variation depending on whether the earth and that planet are travelling away or towards each other

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and what the respective stars are doing

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that will shift the frequency of the radio transmissions too, presumably (doppler effect)

pale void
median smelt
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@pale void
I snorted.

gaunt isle
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Aliens, man, aliens

mossy mauve
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is it me or does it feel silly to have looters and LDF on independant

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i seroiusly hope we get nato and csat versions of looters

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or LDF

summer fiber
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well, yes and no. no because looters are essentially gangsters/rando thugs/other criminal elements. LDF is the nation's military force. Those two are eseentially on the same side, as you don't usually send the army to fight thugs with hunting rifles and shotguns. Also, i'm assuming they're that way for campaign reasons.
yes, because it means we don't have a base character to dress up as a custom livonian armed resistance group, since other blufor/opfor factions don't have polish identities set (language etc).

calm crescent
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But how am I going to have my FIA vs Syndikat vs Looter free for all?

merry fox
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Hey someone finally agrees with me

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Happy day

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And you most certainly do send the military to fight looters when theyre looting in a restricted military area during an ET First Contact event.

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And gosh dangit theyre part of NATO

calm crescent
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My opinion based on there current layout and unit types

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It seems more for story purposes then a full flushed out faction. I mean they have what, 1 actual unique weapon which is the shotgun? Not counting sawed off or m-14 sorta civ.

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I would be hard convinced how they would even be added to the story unless your going to scare them off or play as Gendarmerie.

summer fiber
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And you most certainly do send the military to fight looters when theyre looting in a restricted military area during an ET First Contact event.
oh yeah i remember when that happened in .... oh wait, that never happened, so we don't know what "you most certainly do"

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(even then you'd probably send in MP)

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(military isn't used for law enforcement in most democratic countries)

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I would be hard convinced how they would even be added to the story
well we'll find out in 10 days...

gaunt isle
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Military vs looters... Hm...

Estonia, Serbia, Russia. Chinese military attacking unarmed protesters.

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👌

harsh gate
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well Russia and China aren't democracies ...

forest moat
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neither is US e.t.c.

cerulean prism
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kek

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@gaunt isle Estonian military doesn't attack protesters though

gaunt isle
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@cerulean prism They do pacify looters

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China was just listed because their military also doubles as their riot police, similar to Russia.

cerulean prism
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@gaunt isle If you mean the bronze night coup in 2007 then yes, volunteers from the Defense League were used since police ran out of manpower.

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However DL isn't exactly Defense Forces

summer fiber
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the contact looters aren't "looters" in the sense of rioters that loot property 🤦🏽

cerulean prism
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^

gaunt isle
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Fair

wide meteor
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Doubt we'll get to see before First Contact (SP campaign) just who they're supposed to be?

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One of the changes that it seems-to-me that Bohemia Interactive Amsterdam devs had to override base configs for (to explain Contact's optional download): https://twitter.com/KarelMoricky/status/1148983081304506369 + https://twitter.com/KarelMoricky/status/1149004000810938369

For #Arma3Contact, we redesigned the in-game map to like an unfolded paper map.
You can also get a real version of it at the Bohemia Store:
https://t.co/Tc5VuUfUw9 https://t.co/Boiw5hTSZX

Likes

189

▶ Play video

@polpox_avenger It's specifically for Contact. We considered platform update, but there are six years worth of mission to consider, all of them with markers made for satellite map in vanilla Arma 3.

inland cosmos
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What if they made it toggleable for mission makers?

wide meteor
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it might be that whoever was working on this found it impossible without overriding deep-down-within configs in the first place, so dunno if a toggle would make a difference in the potential for breaking existing missions

pale void
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the question is whether modders can turn it on or not...

mental hornet
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Insert "Modders find a way" meme here

pale void
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fuck that meme

summer fiber
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What if they made it toggleable for mission makers?
well, if they could do that i assume they'd have made it such that only the campaign used it

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but since they haven't...

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sure looks nice tho

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would love to see it for a Future Arma Title ™

pale void
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futura

summer fiber
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oh noes 😄

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B_soldier_f_f

pale void
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f stands for respect

summer fiber
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the second one, yes 😄

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i'm not a fan of the zoom in/out animations tbh

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could be distracting if used repeatedly

pale void
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is it an animation? or just "skillfull mousewheel handling" by the map-operator at time of recording?

summer fiber
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looked too smooth for that, but could be

calm crescent
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TBH even if this was a deep down can't reverse it change. I don't think the community would mind, even if some mod groups would need to fix their maps.

summer fiber
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i mean... they mention "6 years of missions with map markers designed for the digital map" so the community would absolutely mind if 6 years worth of missions broke

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a lot of mods haven't been updated in years, they'd just break if they depended on some otherwise hardcoded functionality

wide meteor
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Assuming they haven't already broken due to an already-implemented change

summer fiber
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that too. 😄

calm crescent
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Break it all

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All only the strong survive >:D

wide meteor
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As I remarked in a 'Arma on console' thread, I can't help but think that Arma 4 would a key game for Bohemia as far as a clean slate design (e.g. UI) wise with no need to consider backwards compatibility with prior games' community content because Enfusion's SQF->EnScript change has already broken that anyway

calm crescent
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Eh, I agree that A4 will be a much cleaner. But the "You broke my mod because of change A and B" will always be there.

inland cosmos
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mods breaking isn't really bohemia's fault

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dev branch and release client are there for a reason

pearl vault
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quick question, are there any underground cites/bunkers in livonia? i heard that there were bunkers scattered around the map but i cant seem to find any.

merry fox
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Theyre not underground bunkers @pearl vault

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Theyre WWII style ones

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I found some in the vicinity of the airport and that town on the the other side of the river from it

pearl vault
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ok thanks

merry fox
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Towards the east of both I believe. Once you find one, the rest are normally in a line or curve from it

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Anyways,

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I wonder if Bohemia will give us the few assets from Argo with Contact

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Space crates, radar things, life pods, station pieces, etc

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All kinda cool scifi stuffs that would fit with my Ayy LMAO aliens

calm crescent
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Yea, I loved the Argo assets. But I'll doubt they will port them. Have to hqve something exclusive .

woeful kite
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@calm crescent Theron tweeted arma about argo assets and they said they might port them in the future

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"Hi. Some of them indeed would fit the theme. We'll not be adding them for release, but will consider if some of these props are possible to include afterwards."

summer fiber
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"dev branch and release client are there for a reason"
Clearly you've missed times when issues have been raised in dev and RC but ignored anyway, and still broken many things

inland cosmos
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I meant more in regards to mod makers testing their mods but okay

summer fiber
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i mean, they can test, but that may not mean much (see RHS breaking when interiors rolled out)

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might not be able to fix it in time, etc

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since mods are voluntary projects, if no one has the time then you're kinda screwed

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and it's not just that, we've had vanilla missions break over time due to things like driving randomly breaking

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or spotting or pathfinding or some other core functionality

torn bloom
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when theres a 2 gb update to arma but nothing new on the dev branch changelog forums

calm crescent
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Mods should never hold back game development.

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It's a simple rule both sides need to understand.

summer fiber
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It's not a rule that works well if mods are your main USP 😉

forest moat
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@calm crescent
Mods save this game. It would have been dead without them

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and good modding = game development.

minor adder
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Changed: Moved new Scientist and Looters uniforms to be part of the (free) platform

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Thats nice for all the people who dont own contact

forest moat
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ofcourse if current policy on modding stays, more and more great modders will slowly migrate to platforms that incentivise them instead of holding them back, aka unreal, unity e.t.c.
So I am not sure who is holding back whom here. To me it's rather BI holding modders than vice versa.

calm crescent
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Ok so they should revert back. Take out all the features added by the dlcs

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I mean cant afford to break mods right?

forest moat
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You do realize one can add features without breaking core things?
It just takes higher effort to be done.

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and btw they do it

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so I am not sure what are you at here

calm crescent
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It's not always simple. It goes back to the taro pod argument. But this us a bit off topic for this channel

forest moat
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It's simpler than making features that mods bring themselves, as it seems.

calm crescent
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No not at a pro level

forest moat
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there are a few pro level mods

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given the limitations and restricted access they have

wide meteor
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You do realize one can add features without breaking core things? Funny that, I got the impression that Enfusion exists and is Bohemia's 'all our games will run on this' engine is because the answer is 'no'

solemn crow
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hey does anyone know if the contact dlc will be like the other previous dlcs where everything was in the game but you had to own the dlc to pick up equipment or will it require you to check on the dlc like in the Mobilization dlc?

calm crescent
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All the weapons, armor, ect. Will be like regular BI DLCS, meaning it's part of the platform and players won't need to checkbox anything.

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There will be a optional portion, but I believe it's mainly campaign specific stuff.

solemn crow
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ok thx that kinda sucks though because if it was all in game it would be nice to see public zueses set up ops where we could get attacked by aliens

calm crescent
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Honestly unless the optional stuff really breaks a lot. In making it a community requirment

wide meteor
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@solemn crow echo the reason for the separation is that apparently the campaign specific stuff required overriding base configs (read: like a mod) and thus risked breaking any prior content from Bohemia, much less user-generated content

solemn crow
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ah ok

wide meteor
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For #Arma3Contact, we redesigned the in-game map to like an unfolded paper map.
You can also get a real version of it at the Bohemia Store:
https://t.co/Tc5VuUfUw9 https://t.co/Boiw5hTSZX

Likes

189

▶ Play video

@polpox_avenger It's specifically for Contact. We considered platform update, but there are six years worth of mission to consider, all of them with markers made for satellite map in vanilla Arma 3.

solemn crow
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ok do you happen to know if the static alien stuff will atleast be in the base game

summer fiber
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unknown as of now

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but indications seem to be "probably not"

calm crescent
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I will be sad if we don't at least get a static prop to dot the cities as our modded alien factions invade.

robust mortar
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i at least want an alien drone that flies around zapping shit

summer fiber
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i bet one of the config changes will be an alien version of the zeus thunderbolt

ancient rune
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Hey, is it possible to use the assets before relase?

trail heart
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If you pre-ordered the dlc you can switch the game to dev branch by right clicking arma 3 in your steam library, go to the "BETAS" tab and select development-Development build in the drop down bar. But keep in mind you can't play on any server that isn't supporting dev branch assets.

mental hornet
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^^^ that

ancient rune
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Cheers mate

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I'm really looking forward to creating high tention Aliens VS US army scnearios

mental hornet
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If we even get ayy lmaos

ancient rune
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im hoping they will release a proper alien faction and im not getting hyped over nothing

woeful kite
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Contact hasn’t let me down yet

wide meteor
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@ancient rune We'll have to wait until the majority of Contact assets, specifically those from the 'optional DLC download', arrives on dev branch; so far it seems to be just the 'included in base game platform update' stuff (inc. new vehicle variants such as the Offroad (Covered) and HEMTT Flatbed) plus cosmetic-in-sandbox gear, new uniforms, LDF vehicle reskins, the DLC guns, the DLC Tractor, and the DLC UGV ED-1D/UGV ED-1E

summer fiber
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@ancient rune @trail heart you don't need to pre order to test the assets on Dev branch

cobalt bridge
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oi

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DLC comes out this month yeah?

inland cosmos
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Yep, thursday next week

devout seal
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I’m guessing the campaign won’t make it to dev branch before the 25th 😦

calm crescent
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Yea, I wouldn't be suprised if any of the alien stuff even makes it to the dev branch.

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Building up maximum hype

solar ginkgo
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Well its working

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My next pay-day is in time for pre-release purchase.

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So I'mma get it. BI's ARMA stuff is basically the only stuff I pre-order right now besides 2077.

solar ginkgo
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I'm pumped for some alien structures. Anybody else?

grizzled cosmos
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hate to burst your bubble but since the theme is first contact I doubt theres any structures build yet

pale void
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you just dont have enough imagination horriblegoat... alien tents, sleeping bags, alien camping equipment , ...

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they just came during their extended weekend for a fishing trip

forest moat
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Like I previously mentioned, there is quite a few alien structures in new dlc

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They will suck you in and silently kill you. Quite a threat.

calm crescent
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Gentlemen the real question we all want to know...cam we shoot them :p

urban sand
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No. Helsinki convention, secret annex no 3 prohibits you from shooting any space aliens

native sinew
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Monkey

chrome vine
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has BI mentioned if they have any plans to add the extendo legs from the Cargo Platforms to existing cargo structures? It'd be nice to have (but I won't be surprised if they don't do it)

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I'd also take being able to hide a side of the Cargo Post so it can be built into Platform structures

kind egret
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@chrome vine I think I've seen a picture where the walls of the platform were folded down. If this is indeed the case it should be possible to place platforms next to each other to build larger structures.

chrome vine
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Yes, you can do that. That's why I'm asking - I'd like to be able to incorporate existing structures like the Cargo Post (especially the Cargo Post because it has stairs, which the Cargo Platform doesn't)

calm crescent
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+1 Nikko's idea

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Even if they jerry rig some of the railings out to allow a platform to connect to

torn bloom
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+1 Nikko's idea too
being able to attach a cargo platform to something like a cargo post or HQ would be absolutely amazing

solar ginkgo
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That would not only look cool but it would suddenly expand base-building opportunities.

heavy zodiac
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I hope there's alien weaponry. I also can't wait for Banned Inc to make videos on it.

wide meteor
fallow mountain
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👍

robust mortar
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wow no civi furniture

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boo hiss

pale void
quartz cove
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that includes geiger counters? ☢

hoary condor
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Anyone know presice release time? We know its at the 25th, but at what time? Is is a midnight release?

calm crescent
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So question regarding the new tools

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Can weapons actually support PIP on them?

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Or has it always been a feature, and I just haven't seen examples of?

stable vine
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what pip?

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Didn't see any pip on weapons stuff for contact?

calm crescent
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What does the EMI detector use to animate the texture?

slate umbra
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isn't it a dialog?

woeful kite
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SIMCOM Blank Firing adapters when?

smoky temple
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any idea of the download size for contact?

round pebble
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Hi guys quick question, I see plenty of YT channels playing on Livonia already? After searching i've seen that if you pre order you can load it
I'm wondering if there are multiplayer servers with it already?

pale void
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barely - because there is no dedicated server executable for dev version. So only self-hosting works There's propably official release test and perf test branch servers

round pebble
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thanks

remote scarab
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hope bohemia tweak AK 7.62 serie's recoil with this patch. or at least reduce the damage.

wide meteor
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@round pebble If you pre-order you can load it on dev branch, if not then you can for now try the guns and the UGV/Tractor (with the usual DLC restrictions) and assorted gear on other maps also via dev branch

silver osprey
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Do you guys know if the First Contact campaign is gonna be put on dev branch?

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I'll be going on a week long trip on the 25th and don't wanna wait to play it till I get back

devout seal
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No one is certain, I guess it’s possible they push it tomorrow or Tuesday but they could also wait until the 25th

mossy mauve
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the new lmg is a damn lazer beam of a weapon

silver osprey
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the RPK12?

forest moat
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It is not possible to export enoch game data into project P drive, right? Which basicly means I can't create my own classes using enoch ways.

devout seal
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It depends on what your trying to do. You can get the config out easily if you want to inherit from an existing class, the textures and rest of the data are stuck until BI releases them

forest moat
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I try to avoid need of multiple inheritance, since afaik it is not possible in A3 anyway..

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So what I need is to define classes with paths to textures&model of enoch props, instead of using inheritance of that prop class just in order to get those paths.

forest moat
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To be more precise: All my props already inherit from 1 custom global class. So when I try to add new enoch prop class - I can't inherit from both my global class and enoch prop class.
Using enoch paths breaks mikero tools addon creation. I can still pack addon with addon builder, but it is not reliable.

stable vine
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"Which basicly means I can't create my own classes using enoch ways" you don'T need a pdrive to make config classes

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you don't NEED p drive for anything really (besides terrain making maaaybe)

wooden scarab
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Whose hyped for the epic contact dlc?

urban sand
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you

fallen wren
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epic?

summer fiber
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yeah isn't BI publishing this

inland cosmos
urban sand
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well, he wants anyone to contact him 😄

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(and yes, I just assumed kyle's gender)

calm crescent
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3 more days!

forest moat
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@stable vine
you don't NEED p drive for anything really
please elaborate. How am I supposed to build addon using mikero tools without a P drive?

stable vine
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disable mikeros p drive checks

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also you don't NEED to use mikeros tools

forest moat
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Using addon builder I was stuck with various error pop ups, mikero tools help track and fix them, also there was some nasty error which was popping up after using addon builder, but not mikero. Can't imagine building complex mods without his tools now. Thx

silver osprey
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no first contact campaign on dev branch reeeeeeeee

pale void
chrome vine
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Does anyone know the name of the river on Livonia?

lilac path
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@stable vine I have yet to see a terrain made without pdrive lol

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Will there be aliens i wonder

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i can already think of an ayy lmao parody hehe

devout seal
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I hope so

calm crescent
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I mean that is already confirmed with the preview, I think the real question is how interactive they will be.

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I'm really hoping at basic it's just a drone vehicle. Which would just be as cool.

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I have very little hopes for little green men units though.

summer fiber
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already got spetsnaz though 🤣

calm crescent
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lol

summer vale
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@chrome vine Biela

forest moat
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@lilac path
Not only terrain, I can't reliably build addons due to using enoch paths to some assets. Have to use freaking addon builder without path checks and hell knows what else he skips.

mossy mauve
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so we get a radio operator class in contact along with the radio back pack in all camos but we dont have pre built radio operators for each factions camo options in the editor🤔..... SEEMS legit

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i mean....... sure.......... i could do it manually........ but im lazy

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😂

calm crescent
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That is always how it's been

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There is urban CTRG uniforms, but you don't see a Urban CTRG faction

urban sand
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There is russian officer ctrg uniform and Russians are only coming 6 years later

mortal fractal
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what makes you think it's russian?

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and what's it called in the editor?

summer fiber
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I think boberro means the hidden Russian texture for the CSAT uniform 🤔

mellow anvil
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Does anyone know If we modders will be able to use Livonia's new buildings on custom maps without requiring players to own the contact DLC?

inland cosmos
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yes, you can

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it'll be like apex and tanoa

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you can use tanoa's map assets (buildings, foliage, ground clutter and textures) on other maps, but tanoa itself is not playable if you do not own apex

mellow anvil
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@inland cosmos that is excellent news! Most mappers can now update their old maps with the new DayZ buildings.... amazing!

urban sand
calm crescent
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Do you have a file path to that texture

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Pretty relevant now :p

calm crescent
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Also you just reinforces my point it's always been that way.

calm crescent
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2 moar days!!

mossy mauve
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🤔 me thinks contact just an excuse to make faction that uses black mx rifle texture

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XD

chrome vine
calm crescent
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too bad it wasn't 100% finished

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Having that CSAT logo overlap the russian

inland cosmos
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that's just the normal map interfering

paper skiff
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wait so we get backpack radios

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will they like function?

stable vine
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depends on your definition of "function"

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just like backpacks function right now in game

wide meteor
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@paper skiff May or may not have some scripted functionality in the SP campaign, but they're cosmetic-only in the sandbox... otoh supposedly TFAR may or may not integrate them

woeful kite
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basically cosmetic unless you script it yourself

calm crescent
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I'm sure TFAR will have it integrated fast:p

stable vine
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there is already a compat mod for tfar on workshop

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has been there for 2 weeks I think

wide meteor
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same goes for the Spectrum Device: it's cosmetic in the sandbox, the video showing off capabilities was all SP campaign scripting

woeful kite
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What gear slot is the SD?

torn bloom
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I don't believe the spectrum device is in Dev branch

woeful kite
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It isn’t

cedar surge
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Anyone knows when it's going to be released isch?

woeful kite
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The 25th

scenic lantern
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yes, on release date. you can find it on google, the arma website and hundreds of other sources

cedar surge
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Yeah, 25th july - 00.00? A little more specified time? 😄

woeful kite
#

I haven’t found the time anywhere

#

Maybe 1100 EST

#

idk

#

Dev branch updates were around that time if not earlier

cedar surge
#

ok

#

ty

calm crescent
#

@stable vine Will there be a offical one from TFAR though since it's vanilla content?

forest moat
#

@mellow anvil
No, terrain makers cannot use new DLC assets. Thanks to bi bullshit encryption

mental hornet
#

Haven't you left yet?

calm crescent
#

You do realize BI eventually De-ebos most their assets yea?

forest moat
#

didnt I say "I'll be back"?

#

yea in 1.5 year

calm crescent
#

So?

forest moat
#

for a game that is already 6 years old, so

calm crescent
#

There is games way older that don't de-bin anything.

inland cosmos
#

How did Temppa make a map with GM's assets then if that all is encrypted?

calm crescent
#

So be happy they do it in that time.

#

@inland cosmos GM released alternative assets with lower quality for people to use.

forest moat
#

anyway, I've made clarification

Because GM devs, unlike BI, provided support

inland cosmos
#

you mean the workshop thing?

forest moat
#

no

calm crescent
#

Nah it's in there wiki page

inland cosmos
#

then why does it require GM?

forest moat
#

why don't you just read their FAQ

inland cosmos
#

I don't see anything in the GM FAQ that hints at map makers not being able to use GM assets

forest moat
#

because they can, jesus do you even read?

calm crescent
#

Keln, calm down.

inland cosmos
#

okay one, rude, two why exactly do you want me to read their faq then?

mental hornet
#

Block function

forest moat
#

How did Temppa make a map with GM's assets then if that all is encrypted?

inland cosmos
#

I don't see anything relevant in the FAQ

forest moat
#

GM released alternative assets with lower quality for people to use.

calm crescent
inland cosmos
#

Oooh, how about that

#

Didn't know about that, thanks sabre

calm crescent
#

Np

forest moat
#

so on one hand devs who support modding, and on the other hand devs who make everything they can to restrict it

inland cosmos
#

Actually, how is the Lasterk terrain using contact assets then?

#

there's an image of Lasterk with Contact assets

forest moat
#

they could have been placed in the editor, which is a really bad way of doing terrain making

inland cosmos
#

why's that bad?

forest moat
#

RIP fps. Terrain builder exists for a reason

inland cosmos
#

except you can export stuff from 3den to the terrain builder?

forest moat
#

you won't be able to build terrain with those

#

TB requires assets on a P drive

calm crescent
#

They could just be using proxies

#

You can proxy simple objects after all

forest moat
#

wouldn't that make trees and bushes freeze?

calm crescent
#

Not sure, it doesn't look like it's released on steam so he could of de-binned the assets.

#

which I'm sure you know is a big no no.

inland cosmos
#

Lasterk is still WIP

grizzled cosmos
#

@forest moat pls dont issue terrain making related advice when your knowledge of the knowhow is lacking.

#

@inland cosmos Mikeros toolset offers placeholder objects for Contact stuff that can be used in Terrain Builder. The object placement can be done in game too to some extent and exported out as TB importable list. Any other terrain making related questions can be placed on #arma3_terrain

inland cosmos
#

oh, thanks

grizzled cosmos
#

Any terrain made with them will still require the Contact DLC highly probable that there wont be DLC owning requirements when using the assets

inland cosmos
#

understandable

forest moat
#

didn't know mikero finished his placeholder thing. I guess it's paid though?

#

Any terrain made with them will still require the Contact DLC
Why?

grizzled cosmos
#

The placeholder assets are pathed to use contact models.

#

unless the models are released for all you will need to own the dlc

forest moat
#

And those models are advertised as "free" for everyone to use

grizzled cosmos
#

then if they are, then there should not be a requirement

#

depends if there are any assets packed like they were with Tanoa where they were inside the terrain EBO

forest moat
#

I mean it's been repeatedly written in contact advertisements

grizzled cosmos
#

if its said that they are free, then its highly probably they will be

mortal fractal
#

The Contact assets are available in the editor already. However, we currently don't know if or when we will be getting unpacked versions of the EBOs. Mikero already has his origami models for the Contact stuff if you get the paid version. However, there are people in BI who want to make the terrain assets usable for terrain makers the normal way.

smoky gulch
#

Will Contact DLC be like the old Arma 3 DLC? Like will the weapon data be in the game for everyone but locked to those with Contact?

#

Sorry if this has already been asked, couldn't find the answer with a quick google

#

Ah just found it

stable vine
#

@calm crescent ofc it will be integrated into TFAR. But didn't find the time yet, prolly not gonna get it to release.
@forest moat yes terrain makers can use new DLC assets, because people like mikero make dummy model packs that can be used.
GB kinda did the same. They also have dummy models for terrain making. Just theirs still look like the real thing.

#

@smoky gulch yes

cerulean prism
#

Broo I can't wait for the spectrum device

halcyon crow
#

Let's hope we can put the spectrum device to some use outside of the campaign. I like the idea of interacting through electro magnetic signals with radios, uvas and so on.

mossy mauve
#

you can, but it will be without scripts

#

that is, you can use the model with textures, but it will do nothing

#

unless you write scripts yourself

pulsar stone
#

I could see it working in tandem with the crosscom mod to make a directional heartbeat sensor like in rainbow six novels

calm crescent
#

Pretty sure things like remote hacking UAVs will be easier to implement in mp.

fallow mountain
#

Is the contact campaign going to come out on dev branch for us to test? Laws of war had it's campaign on dev branch before release date. It'd suck if it launches with a fair few bugs.

robust mortar
#

hoping they have it up tonight so I can give that campaign a whirl

mossy mauve
#

it's to be released tomorrow, so obviously if it hadn't already...

fallow mountain
#

I'm a bit worried with how quiet it is

mossy mauve
#

what do you mean>

fallow mountain
#

I don't see any near launch day hype, and dev branch forums have felt like a ghost town for the last 3 days

mossy mauve
#

well, probably because it's not the main studio that maked this DLC

#

makes*

fallow mountain
#

Eh true

#

I mean, the reveal and teaser trailers hit pretty hard tho

mossy mauve
#

sure, but probably there's little else being posted due to their company organization

#

anyway, you've got twits too

#

tweets? or whatever it's called

fallow mountain
#

Yea

#

Crossing my fingers

#

But honestly worried that the sci fi content won't be all that good

#

BIS is hiding it pretty well

#

But to give them credit,

mossy mauve
#

i don't care about sci fi content much, but i worry about FPS on the new map

fallow mountain
#

The apex viper reveal was nicely done

mossy mauve
#

so I'll wait a bit with purchase and read feedback

fallow mountain
#

Anyway I'm off, hopefully things build up when I wake up

#

Aha, cheers

mossy mauve
#

see ya

calm crescent
#

If any of you have the dev build

#

I would read the splash screen info for a bit of extra info on things :p

urban sand
#

Grzegorz brzęczyszkiewicz was Livonias biggest romanticist era poet

calm crescent
#

So wait....

#

The optional part of the dlc is only available to doc owners. Are we going to have another GM issue were none dlc owners cant join?

mental hornet
#

Probably only with the terrain I suspect

wide meteor
#

@calm crescent That's supposed to be for 'First Contact' stuff

calm crescent
#

Well yea, but if I find the changes to be to the communities liking. Can they play a server with it enabled without owning the DLC?

forest moat
#

Yes, was glad to see that as an option, read sitprep

chrome vine
#

As far as I know you cannot load the Optional component of Contact without owning the DLC

#

so you may be able to connect to a server running the Optional component, without loading it yourself, if the server is set up that way - but you may encounter invisible things because you literally do not have the assets.

#

The reason this is not another GM issue is because the majority of Contact's assets are included in the non-optional component distributed to all players.

calm crescent
#

I'm aware of the sitrep, the problem is. If my community likes some of the core changes

#

Why should I force the entire community to get the DLC for it.

#

But the real question is for some the alien stuff if it will be strictly the optional portion or added near the end for the main DLC

chrome vine
#

Well, they can either make the core changes part of the Optional component (and only upset people who want to use those specific changes in multiplayer) or include them in the main component (and upset everyone who doesn't want scifi in their Arma)

#

we don't know what those core changes are. There is probably a good reason why they're quarantined.

calm crescent
#

I'm sure there is. It's more I don't want to see assets hidden in it.

#

Like if a alien ship is just a static prop, who cares if it's added to the sharable content.

chrome vine
#

I wouldn't mind having the alien assets available, but it seems like a lot of the community are very adamantly against it (have you seen how many people are against the idea of Contact even with the Optional component being used?). I think BI's made the best compromise they can.

calm crescent
#

I doubt BI is listening to people that they don't want assets shareable. It's a sandbox game

#

Don't like 2035 stuff? Download cup. Don't like people using Titian launchers? Don't add them to the mission

#

IT's been that way since the beginning of Arma

chrome vine
#

I mean. They specifically said they've done it like this to keep alien assets and such separate from the main game.

#

Which I think counts as listening to this concern.

calm crescent
#

I think they do that to build hype

#

Which is understandable

wide meteor
#

Re: core changes -- I imagine you're all talking about the stuff that supposedly involves the low-level (deep in the engine) equivalent of 'config-modding'

calm crescent
#

Yes

#

vs just like alien props

#

My hope is, and ideal situation. Is that they are keeping the alien stuff on the separate for the campaign reveal. Then will transfer them as props to the main build.

wide meteor
#

That would sound like the separation (between contact and enoch) is only temporary, which I'm not aware of any evidence for

calm crescent
#

No, because the core config changes, that still happen are on the seperate DLC

#

Vs just the props being transfered over

cedar surge
#

Soo, any news about time it will launch?;-)

mental hornet
#

Soon ™

calm crescent
#

23 hours according to Steam. I'm on Westcoast time

cedar surge
#

Hmm

woeful kite
#

Oof

#

Apparently the aliens are more than giant flying objects and orange spheres

calm crescent
#

If they are not just heavy scripted objects. I would put money down at least one is just a fancy helicopter/drone set up

#

Which IMO would be the easiest to make them interactive and awesome without trying to make little grey men

forest moat
#

I'm aware of the sitrep, the problem is. If my community likes some of the core changes Why should I force the entire community to get the DLC for it.
this is an issue with GM too. I doubt they are going to fix it.

#

"optional" basicly means "paywalled"

calm crescent
#

Your not getting my argument. GM is fixed, you can play in the same session as none-GM owners with the mod.

#

My concern was literally all the alien stuff would be side walled just for DLC owners, vs being able to at least play in the same environment.. I understand things that might drasticly change core configs, but if they are just fancy props that can be used as decoration or modders to script. I see zero reason to seperate that.

forest moat
#

It is a workaround rather than fix to be honest,

#

It was done to mitigate that same launcher limitation

calm crescent
#

I think it's fine as a workaround, as I don't want my community to have to download 20 gigs just to watch like 4 of us flaunt our m113s around. For me the problem is lack of that option rather then having that option.

silk tide
#

Hey, Is it just me or do the contact weapon animations feel far smoother?

forest moat
#

well that workaround wouldn't be needed if launcher "optional" tab actually was optional rather than paywalled, don't you agree?

devout seal
#

I’m pretty sure the aliens will be separate and stay separate

true relic
#

will command enable / disableAI "RADIO PROTOCOL" available in the upcoming update ?

calm crescent
#

@devout seal I would be cool with that as long as they do what GM did.

#

I mean they been so good with the DLC. I can understand CDLC when there is plenty of uknowns in terms of quality, style, ect. But it's been a trademark for BI for years to allow shared environments regardless of what offical DLC you own. Aside from maps

#

But I guess I should digress a bit tell the content actually comes out, and I can see the technical reasoning.

devout seal
#

Yeah I definitely understand, I personally want as much of it to be on regular branch instead of being optional

#

hopefully they figure it out

pearl geyser
#

Does anyone know what time exactly contact is set to release?

devout seal
#

steam says 16 hours from now

summer fiber
#

how does it matter, sometime tomorrow it will be out

calm crescent
#

BECAUSE ALIENS SK

#

It sucks to, because I'll be able to download it at 10AM tomarrow, but not play it tell the end of week 😦

summer fiber
#

i don't think it'll be out at 10AM UTC at least, don't know which time zone you're on

#

iirc the updates are usually in the second half of the day

#

like 5/6pm UTC

calm crescent
#

Pacific time for me

#

West coast

solid kindle
#

Soo is there actual aliens coming to arma?

#

As units?

inland cosmos
#

Nobody knows

calm crescent
#

Quick vets someone post history channel aliens gif!

umbral forum
#

Miller aliens

torn bloom
#

but what if the goats have been the aliens all along?

grizzled cosmos
#

🤔

calm crescent
#

Would explain the strict NATO ROE

hallow timber
#

Noon-ish EDT I believe

cloud pilot
#

What about uh

#

RMT (Midwest USA)

wraith oracle
#

In contact is the Livonia map only playable with the DLC bought like Tanoa was?

tropic linden
#

Yes

left stump
#

Can anyone tell me an estimated size for the whole DLC?

cloud pilot
#

The dev updates brought about 7-9 GB, along with a base of I think about 3 GB initially. I’m going to go on whim that it’ll be between 12 and 20 GB

left stump
#

Ah, alright thanks

wooden scarab
#

what time is the dlc gonna be released? for pacific time?

dire thunder
#

drop dlc pl as !

#

i wan an a play ali en s!

fallen wren
#

of course it will be in CET

#

if you want the DLC , just use Dev version 😛

left stump
#

Should be in 10hrs

#

You can do the calculation

woeful kite
#

PST 1000~

#

1800 GMT

#

1300 EST

wooden scarab
#

Thank you for the info.

mossy mauve
#

could you have chosen a worse time to release the dlc... why couldn't you release it on 24th at midnight so everyone can play it when they want through the day? -_-

left stump
#

It doesn't always depend on when they want to release it, it usually depends on when they can afford to release it

#

Perhaps it was the earliest they could release it due to whatever constraints they may have

wooden scarab
#

You have to remember, that development and testing does take time.

#

Even when it appears they got everything, they still need to add more.

left stump
#

Exactly

summer fiber
#

You can still play it whenever you want @mossy mauve ?

mossy mauve
#

can I?

#

i'm working from 3PM to 11PM then when I get home I am too tired to play anymore, in the morning i'm leaving home for 3 days then get to play barely when I get back

summer fiber
#

So how would you play it if they released it on midnight of 24 🤔

#

Also, which company would work at midnight???

#

But yeah, I mean play it when you have time? Not sure why BI's release schedule is supposed to match your personal schedule anyway

slate umbra
#

Could have just installed the RC branch. It'll make for a smaller download when it switches from RC to stable anyway

surreal yacht
#

tanoa disappearances 🤔

cedar surge
#

Eh, will the DLC require 42 GB? That would be the hwole game right?

lone lark
#

Do you guys think it’ll be better to purchase contact right now with the 10% or do you think there’ll be a deal upon release?

left stump
#

Vanilla game is 32, as far as I heard, the dlc is anywhere from 12-20

fallen wren
#

well DLC is 7 GB

neat lichen
#

18 GMT will be Released...?

wide meteor
#

@lone lark Well if you already have the other DLCs then there's apparently an additional discount when buying Contact through the Ultimate Edition bundle

lone lark
#

Not buying ultimate edition simply because I don’t want jets and spec ops and tanks.

#

Useless DLC imho

#

You won’t use it outside of vanilla A3

mossy mauve
#

yeah you are using those dlc's a lot in a3 exile

left stump
#

Well in the Dev branch it's 7ish, which will probably increase as the aliens + the campaign is added

#

So we could be looking around the 12gb mark

sterile mesa
#

Enoch + Contact should be around 10,5gb

woeful mauve
#

Why the map has two names?

summer vale
#

@neat lichen Correct, if you go to the steam page it shows in terms of how much time is left

#

I think it has two names because Enoch was the dev name for it

#

maybe

silk tide
#

3 hours left

#

Nice

neat lichen
#

@summer vale Thank You 👌

tight arrow
#

so we shouldn't expect any actual alien that can move?

drifting ginkgo
#

If I download the Dev Branch now will I have to download less later on?

tight arrow
#

probably

silk tide
#

I think I read something on the twitter that mentioned alien weapons or something

#

Don't quote me on that

stable vine
#

no, most likely you'll redownload the stuff still. As it's encrypted, even the smallest changes require a full redownload of the pbo

tight arrow
#

well there could still be some surprise, did Dev Branch have the anomalies already, like the orange ball or gravity field

stable vine
#

don't think so? Not sure

#

All the campaign will be new, and there will also be some exclusive assets which afaik we haven't gotten yet

drifting ginkgo
#

damn

#

my net is garbage

tight arrow
#

the "radar" locator is working with a script in the campaign I read, so by drfault just decoration,
maybe good scripter can make new gamemodes with it

drifting ginkgo
#

was hoping for a cheeky preload through devbranch

stable vine
#

I mean.. you could try

#

but if you can download all of it in the next 2 hours, then your internet sounds good enough 😄

tight arrow
#

max 10 GB anyways?

drifting ginkgo
#

next two hours?

#

release is 2000CEST isnt it?

torn bloom
#

ahhhhh 2 hours and 30 minutes

next lark
#

Australians already own it

balmy frigate
#

thats no cool

next lark
#

So, did you change the VPN?

balmy frigate
#

dont even have one 😂

#

not a bad idea though 😂 😂 😂 😂

next lark
#

VPN when you switch it to Australian: Ey mate, Contact is out

balmy frigate
#

LOL

torn bloom
#

in reality no vpn here
was a joke, but not a bad idea either lmao

balmy frigate
#

now i should consider getting a vpn for situations like this... 🤔

torn bloom
#

same

next lark
#

BI after reading what we are talking about: intense sweating

balmy frigate
#

LOL

next lark
#

But i'll be honest, waiting 2 hours is gonna make me more hyped

balmy frigate
#

yeh

#

ive been waiting for like a month already

#

cmon guys

torn bloom
#

i dont even want to play another game for fear of getting too focused on the other game and missing the release

snow kiln
#

So wait, when is the release?

#

Ah just seen

#

12:00PM CST for Americans

AKA 1 hour and 44 minutes

balmy frigate
#

yeh ik that feeling @torn bloom

calm crescent
#

Can none you just check steam :p

wide meteor
#

From Reddit quoting of SITREP #00235:``` So let's also take a brief look at what's next. The teams will be on the look-out for critical issues following the 1.94 release. If there are none requiring a hotfix, we'll start preparing for an eventual 1.96 update. It will of course contain fixes and post-release tweaks. But we also know about several other activities that we'd like to do as much as possible:

Preparing samples, such as reskin PSD templates for premium assets. This should also include samples of the various LDF camo patterns.

Creating a data package that allows terrain mod creators to use the Livonia assets in their projects.

Transferring some useful parts of Contact data to the platform, so all players and creators can use it. Examples will hopefully include: in-game music, new animations, and the hand-written font.

Writing documentation on some of the Contact gameplay mechanics and features, so it may be slightly more convenient to create your own ET singleplayer scenarios.

We cannot provide an exact timeline for this work, since our teams simply need some rest as well, and we will be planning our next project. But as always, we will provide as much post-release support as we can.```
#

However, regarding the contact and enoch (sandbox) split:Because of Contact consisting of a default component (Enoch folder - available to all Arma 3 players - always loaded) and an optional component (Contact folder - available to owners - manually loaded), server administrators may want to configure which part is allowed on their servers. Enoch platform data is signed by the normal A3 signature. Contact data uses a new A3C signature. The Arma 3 Server app has a main branch without Contact data, and a separate Contact Build branch with the data available. Set up a server as desired with the public keys present in Keys, and -mod=Contact or not. We'd like to point out again that Contact data is not developed for multiplayer and may not be compatible, so we expect most servers will not use nor load it.

spare ledge
#

for dedicated Server, i don't understand the Split at all.

#

If i want to have a Server with all things available i need to run at least 2 Update (3 Update Scripts).

wraith oracle
#

Contact soon yeet

silk tide
#

t-5 mins left lads

nova epoch
#

👽

#

so hoooot

silk tide
#

👽

mellow anvil
#

@spare ledge The most heavy assets from the Contact DLC (the Enoch Folder and all its assets) are already shared and part of the main Arma 3 installation so it makes no sense not to put the remaining 5gb of data into the default Arma installation instead of having optional components... This is a truly weird and scary move by BI...

nova epoch
#

i don't get the whole Enoch Folder thing yet. What is the meaning of this?

fallow mountain
#

How's that split work with people who don't own it? And local hosting rather than dedicated?

#

all seems a little confusing

spare ledge
#

@mellow anvil i talk about the dedicated server package not the client side 😉

mellow anvil
#

@spare ledge I see... well still a weird move for both client and dedicated... but weirder for Dedi I guess

silk tide
#

Any moment now?

mellow anvil
#

@silk tide it says 1 hour 4 minutes until release for me...

nova epoch
#

yeeeeeee

#

😄

fallen wren
#

its still in 1 hour

spare ledge
#

enoch <- Base Contact DLC where assets like weapons, uniforms, vehicles and map is stored and downloaded by all people
contact <- Alien Stuff which should only work proberly on SP and only downloaded by owner
@fallow mountain @nova epoch

nova epoch
#

think that is where the spec offer ends.

woeful kite
#

59 minutes

nova epoch
#

😱

silk tide
#

Oh

#

I thought it was now...

woeful kite
#

The pre order offer gives you the exact remaining time

nova epoch
#

👽 we can make it guys!

wraith oracle
#

Unlucky Solar

mellow anvil
#

No wonder why all/most BI devs are either offline or on do not disturb... I haven't pre ordered (learned from DayZ) so I will wait for your reviews guys!

small pumice
#

sO WILL everyone be able to join Livonia or is that DLC?

spare ledge
#

That's part of the DLC and only owner of the DLC can join Livonia

small pumice
#

thanks, so you may as well run the contact mod on a server with Livonia

fallow mountain
#

kinda sucks that the aliens won't be available for MP

#

🤔

nova epoch
#

there will be mods i would bet!

fallow mountain
#

I'm just curious if people who don't own contact can actually enable contact content

#

I'm just hoping for a GM workshop type mod

mellow anvil
#

@fallow mountain It makes no sense really

spare ledge
#

@fallow mountain yes all people will download the enoch folder which contain the vehicles, assets (weapons, uniforms)

fallow mountain
#

yeah I'm aware of the free content

#

I'm more talking about the 'sci-fi' stuff

#

you know, the actual theme of the expansion

mellow anvil
#

My guess is that it is a PR move to get as many sales as possible and then just make everything available to everyone (not the campaign of course)

fallow mountain
#

kinda backwards for a PR move if that was the case though

spare ledge
#

As BI already wrote, the "Alien" Stuff is not meant to be played in MP at all.

cloud pilot
#

aw dang

mellow anvil
#

At Arma 3's current life cycle it makes no sense to divide the community even more by releasing closed content. Even the DayZ team has moved on to work on Arma 4 at this point in time

spare ledge
#

Because it can behave unexpected in MP

fallow mountain
#

I hope that gets fixed then sancron

#

because like;

#

for a $40 AUD expansion, this doesn't have much content compared to APEX, especially since most of it won't be reusable in scenarios or etc

stable pollen
#

WHERE IS THE DLC

#

I WANT THE DLC NOW

fallow mountain
#

(not to mention 3/4 of my milsim group can't even play on the new map, so it's a bit pointless)

stable pollen
#

WE ARE THE 25 JUL 2019

spare ledge
#

We'd like to point out again that Contact data is not developed for multiplayer and may not be compatible, so we expect most servers will not use nor load it.

mellow anvil
#

@spare ledge That is just a bullshit and lazy explanation by BI, they have the resources to script a MP compatible script for the assets... I know because I mod too

woeful kite
#

@stable pollen 50 minutes left

stable pollen
#

50 MIN AAAAAAAAAAAAAAAAAAAAAAAAAAAAH

#

I want to play with the aliens

fallow mountain
#

everytime I read that 'not compatible' thing it makes me feel like the 'aliens' aren't actually aliens

#

more so just giant drones

nova epoch
#

yea

#

thats what i wanna see

fallow mountain
#

kinda worried they've kept the campaign content hidden so hard, not even a dev branch release

spare ledge
#

One point that disappoint me, is the lack of functionality for CBRN stuff in MP.

fallow mountain
#

^

nova epoch
#

i have a feeling is not gonna be et

fallow mountain
#

tfw half the sandbox content is just cosmetic

stable pollen
#

And they teased no new vehicles

#

Except the random retextures

fallow mountain
#

the new offroads are nice and civ vehicles

stable pollen
#

I really hope the alien content will be gorgeous

fallow mountain
#

I mean not the worst thing in the world

torn bloom
#

The new offroads are nice additions

stable pollen
#

Yeah but I mean, its just a offroad lol

fallow mountain
#

yeah

mellow anvil
#

don't get you hopes up too high guys... Normally they should have released the expansion to reviewers if they were proud of it...

stable pollen
#

This is not as cool than a tank or an helicopter

fallow mountain
#

the entire LDF military is made out of civilian vehicles eh heh

mossy mauve
#

Do we know how big the update is for those without the DLC?

spare ledge
#

But what i don't understand, why is LDF listed as Insurgent as a proper NATO member.

mellow anvil
#

I heard that the update could be 20GB in total but don't know any other details

spare ledge
#

Or did i misunderstood something ^^

fallow mountain
#

LDF confirmed terrorist faction /s

#

nah, it is strange, but I guess it's just for mission maker flexibility like the AAF

torn bloom
#

yeah

fallow mountain
#

independent factions are easy to toggle to be either friendly or hostile, so yeah

spare ledge
#

Yes but when LDF is part of NATO it should be BLUFOR by default in my opinion.

fallow mountain
#

people could argue that AAF should be apart of OPFOR with that line of thinking though

#

not wrong though, should be BLUFOR

spare ledge
#

AAF as part of the Lore i can understand why they are part of Insurgents

mossy mauve
#

20GB.... Big oof.

spare ledge
#

Ok the Update should go life now

torn bloom
#

still 40 minutes or so

fallow mountain
#

I'm conflicted with what I actually wanna do with the DLC when it comes out

#

do I play the campaign and enjoy the experience, or go into 3den and check what actually exists for the alien faction if there is one

torn bloom
#

im playing the campaign first

fallow mountain
spare ledge
torn bloom
#

time to enter the forest at night and get jumpscared

fallow mountain
#

good old steamdb

spare ledge
#

yep

fallow mountain
#

also man, livonia feels like it was designed to be scary on purpose

#

legit, the sound design on it is just damn strange

#

every forest has creaky tree syndrome, aha

torn bloom
#

ikr

#

literally go into 3den and place a soldier, give said soldier a gun with a flashlight and no nvgs at night in a forest

fallow mountain
#

man, I like BIS's dlc policy as a whole

#

but GM/contact feel slightly backwards

devout seal
#

some files just got pushed to public 😮

torn bloom
#

damn they changed the pre order offer time

#

now we cant see exactly when it releases

devout seal
#

its out

woeful mauve
#

i restartet steam and now iam downloading 28gb

#

guess its here boys

torn bloom
#

oh boy

small pumice
#

🍻

silk tide
#

Oh boi

#

restarting steam now

fallow mountain
#

got it, switched from dev, 2.9gb

silk tide
#

Popcorn is ready

fallen wren
#

from RC only 2.2gb

silk tide
#

20.2gb from dev

#

ouch

torn bloom
#

darn i switched from dev earlier

#

rip

#

28 gb lets do this lmao

woeful mauve
#

28 gb takes 19 hours for me

#

😄

#

closing discord to not get spoilert

torn bloom
#

steam time estimations are magical

mossy mauve
#

How long till drop?

torn bloom
#

once i got steam to say that a download wouldve taken more than a year for me

#

oh its telling me more than a day rn fun

dire thunder
#

yo the aliens are

#

car things

torn bloom
#

ya know

#

i wonder how long itd take to download arma 3 and all of its dlcs from the start

balmy frigate
#

A fairly long time

minor adder
#

There will be so many spoilers everywhere

fallen wren
#

Miller is a Alien

stable vine
#

It's too hot to push updoots today

#

rc was deleted 3 minutes ago.. HYPE

#

oh update is already out?

#

meh

minor adder
#

Isnt it out already?

stable vine
#

booo

minor adder
#

Lmao

balmy frigate
#

Mine is now downloading

snow kiln
#

Yeah my update went from 1 day and 3 hours to 15 minutes lmao

fallow mountain
#

how come arma 3 has updated but the contact dlc isn't available on steam yet still

#

aha

stable vine
#

where is my spotrep tho

coarse carbon
#

The update is here

stable vine
#

well according to BI it goes live in 25 minutes

#

maybe someone pushed the button too soon

#

but doesn't hurt I guess

torn bloom
#

or maybe they are just allowing us to get the update downloaded early

fallow mountain
#

that's just the base stuff, it isn't the actual contact content

#

I'm trying to install it via launcher but it refuses to do anything

woeful mauve
#

i guess 28 gb wont be just base stuff

fallow mountain
#

28gb doesn't sound right for the update size tbh

#

that sounds like half your game corrupted itself then redownloaded

woeful mauve
#

iam not the only one but your right i guess the main game is only 31 😄

chrome vine
#

if that's the case then it happened to me and several people in my unit too, which seems like a wild coincidence

fallow mountain
#

something tells me that early launch wasn't meant to happen

#

several people reporting giant download sizes, BIS said they'd let us know when it actually released

#

I'm gonna check ingame to see if I have the enoch content

spare ledge
#

No Serverfiles right now? I only get "Validating"

fallow mountain
#

my arma 3 server tool just got updated on steam for 1.6gb

chrome vine
#

our servers have successfully applied a fairly large update.

small pumice
#

my servers updated. My personal Arma3 was a 6gig update.

fallow mountain
#

enoch is out, I can confirm that

#

contact optional dlc isn't though, I can't download it at all

spare ledge
#

my personal Arma 3 Updateds too

#

but SteamCMD on 3 different machines only validate

torn bloom
#

yea whats up with the giant download

fallow mountain
#

@torn bloom I believe that arma 3's files corrupted themselves for certain users who downloaded the update early

#

it's likely redownloading the ENTIRE base game

torn bloom
#

lmaoooo gfg

silk tide
#

Mine was 20.2gb

woeful mauve
#

<28gb

torn bloom
#

mines a staggering 27.6 gbs

silk tide
#

Almost done though, and that was from dev branch

#

oof

nova epoch
#

BI why do u hate me

#

?

torn bloom
#

riding the 4 hour train of download rn

coarse carbon
#

8 hours# for me

lone lark
#

A3 contact here we go

torn bloom
#

28.2 gbs yikes

coarse carbon
#

i hate yu GP-5 >:((((

small pumice
#

My contact DLC folder is only 6mb & conatins two language mission files....

torn bloom
#

now up to a 6 hour train

left stump
#

Steam shows 7.4 GB but took out 20-30 GB of space

lone lark
#

wooohooo

left stump
#

From my disk

lone lark
#

it goes faster and faster

#

Hitting 35 MB/s ||on fucking wi-fi||

coarse carbon
#

no humain connection

chrome vine
#

I wish mine would magically reach 35MB/s, I've got 4.5

left stump
#

I can't even touch 500kbps when I easily touch 10mbps

fallow mountain
#

so can we confirm that;

torn bloom
#

ive currently got 1.5mb/s, yet my internet can handle 13.2 lmao

fallow mountain
#

users who switched from dev/rc to stable only got 3gb updates?

#

whereas people who were on stable already got their games fucked in?

coarse carbon
#

992.0/1.0MBS...

torn bloom
#

pretty much

left stump
#

Lol ye

torn bloom
#

thanks bi very cool

left stump
#

Why tf am I getting 40kbps

chrome vine
#

I mean...obviously people on dev had smaller downloads, they already had most of it

left stump
#

Guess too many people trying to dl lol

nova epoch
#

gonna go eden and see them aliens 😄

coarse carbon
#

9GB = 1 hour

fallow mountain
#

@nova epoch don't think we can see the aliens yet

silk tide
#

BI make the worst optimsied games with the best gameplay and dlc i swear

fallow mountain
#

I already checked 3den/zeus, nothing exists

#

you need the optional DLC, but noone can enable it atm

nova epoch
#

maybe there are none

fallow mountain
#

I don't think BIS have uploaded it's files yet

silk tide
#

Updates done, Discord broke, lets see

amber frost
#

I couldn't launch the DLC either

#

I don't think it's officially out yet

nova epoch
#

mine is installing now

silk tide
#

not installed

nova epoch
#

takes 4 eva

silk tide
#

oh god

torn bloom
#

im not sure what to believe, the steam dl progress bar says my download is halfway done, but beside it it says ive only downloaded 1.5gbs of 27.6

amber frost
#

yup

#

I got the same thing SOL4A

fallow mountain
#

I don't see any new songs in the game, does that mean the new soundtracks are optional dlc only?

#

lame

silk tide
#

Next update 40gb?

torn bloom
#

soooo this has been quite the fun launch

empty mountain
#

there is no launch trailer or launch announcment

silk tide
#

My hard drive can only take so much

nova epoch
#

@fallow mountain its all a little strange

amber frost
#

is it really a lauch if they haven't annoucned it

#

?

empty mountain
#

its not launched its just steam being steam

fallow mountain
#

I'm gonna hold my breath and think that;

#

they accidentally moved RC into stable

#

that's why there's nothing new

silk tide
#

Might be

#

Wait whats RC?

amber frost
#

I still had about a 2.0 GB download from RC

fallow mountain
#

release candidate branch

silk tide
#

Oh

torn bloom
#

i have the urge to cancel my 27.6 gb download and wait until the real release

left stump
#

Idk whether I should cancel it

fallow mountain
#

guess we'll see in 10 mins then

left stump
#

Yeah I do too

nova epoch
#

yea

torn bloom
#

holy crap 14 hour download train whaaaat

silk tide
#

Damnit now I have half as much popcorn and nothings happened

wraith oracle
#

Soon™

left stump
#

How do I uninstall the downloaded assets without uninstalling the game?

nova epoch
#

u can just pause it

amber frost
#

I wouldn't. You'll just have to DL them again as soon as it releases

nova epoch
#

that would save u some time later

fallow mountain
#

people are saying on reddit that the update is 'overwriting' a lot of old files

#

I heavily, heavily doubt that

amber frost
#

yeah, probably not

tight arrow
#

so as a Contact DLC owner, should I be downloading 7 or 20 GB currently?

amber frost
#

neither

#

it's not out

fallow mountain
#

7-9gb for enoch

silk tide
#

I got 20gb

median willow
#

28.2 GB

silk tide
#

20.2?

torn bloom
#

27.6 gbs

empty mountain
#

i got 7.4

fallow mountain
#

yeah, that's like the size of the entire base arma 3 install

#

damn

empty mountain
#

hmmm they really goofed up with steam i see

silk tide
#

So arma just did a clean reinstall?

#

Odd

fallow mountain
#

kinda

left stump
#

What's Enoch?

stable vine
#

@tight arrow 20gb is GM dlc

left stump
#

Isn't base ArmA 32gigs

empty mountain
#

GM has more vehicles

#

we are only expecting 3-4

silk tide
#

Global Mobilisation?

#

But why would it reinstall that?

fallow mountain
#

I don't own GM, that'd probably make sense

#

but 20GB? oh boi

silk tide
#

I have it and got 20.2gb

fallow mountain
#

I feel sorry for Australians wanting to only play contact rn

torn bloom
#

^

empty mountain
#

anyone downloaded it by now ???

silk tide
#

5 mins

fallow mountain
#

arma 3 just got a 1.7gb update on my end

torn bloom
#

no
still on 2 gb out of 27.6

fallow mountain
#

that might be the actual thing this time

silk tide
#

Last time I said this it was an hour out

#

1.7 gb

empty mountain
#

if so

left stump
#

The size increased to 9 gigs

#

For me after I cancelled and restated mid dl

silk tide
#

Good luck, Commander

stable vine
#

in 4 minutes

silk tide
#

Bout now

empty mountain
#

if so give us a heads up if its the real deal

torn bloom
#

right im canceling my download and waiting till the release

fallow mountain
#

dl done in 3 mins, will confirm if rl

amber frost
#

I think this is it

silk tide
#

Launching soon

chrome vine
#

Don't cancel it, you'll still need to do it

amber frost
#

the page no longer has the unlock time

empty mountain
#

i canceled it

silk tide
#

ITS THERE

empty mountain
#

?

silk tide
#

I can load it!

empty mountain
#

huh

left stump
#

You can load the campaign?

silk tide
#

I don't know ywt

mossy mauve
#

yo

empty mountain
#

he is still in the launcher

silk tide
#

starting now

mossy mauve
#

this is hype

empty mountain
#

just open up the game

mellow anvil
#

post links any live streams you find!

mossy mauve
#

I already downloaded the 8gb but it's not installed?

left stump
#

Oo ooh my speed broke the 1mbps batrier

silk tide
#

One error already

left stump
#

Oshit

torn bloom
#

no tweet / announcement video

empty mountain
#

hah

torn bloom
#

oh rip

empty mountain
#

so much for a stable release

nova epoch
#

restart steam as well guys

empty mountain
#

they probably will publish at 19:00

left stump
#

I'm guessing they released it a bit too early

stable vine
empty mountain
#

they had all the time in the world

silk tide
#

It's there

fallow mountain
#

not putting the full update on dev branch may of been a mistake

stable vine
#

Publish was planned for 1700.. they just edited the date back

silk tide
#

New menu and all

fallow mountain
#

I hope to god that isn't the case

silk tide
#

Audio logs?

mellow anvil
#

what is going on?

empty mountain
#

i really hope its not messed up

left stump
#

Ikr

silk tide
#

LDF and some other faction fighting over a factory?

empty mountain
#

they had a but load of time just for 2 new vehicles and some alien shiz

drifting ginkgo
#

25.4GB

silk tide
#

Thats the audio

drifting ginkgo
#

Holy moly

left stump
#

Been keeping myself undercontrol for so long

#

Nonwait solar

#

Dont

#

XD

silk tide
#

Gonna look at editor first

mossy mauve
#

yEET

empty mountain
#

@silk tide wait is it out or :/

median willow
#

somehow the steam filesite increased from 25 up to 29gb now

stable vine
#

@drifting ginkgo GM was also updated for 20gb, might be worth disabling

mossy mauve
#

HERE WE GO

silk tide
#

It's out

fallow mountain
#

it's out, can confirm

#

have enabled contact optional dlc

silk tide
#

Pretty broke here but its out

left stump
#

Oof oof oof

bright forge
#

ITS OUT

silk tide
#

Oh shit...

torn bloom
#

yea 29.3 GB now GG

silk tide
#

Guys I found some drones

empty mountain
#

why is it 7.8 for me still

chrome vine
#

You don't own GM

bright forge
#

lets see them aliens

clear yarrow
#

another 1.7gb update?

drifting ginkgo
#

@stable vine Patched again? Thought there has been a patch 2 or 3 weeks ago.

stable vine
#

yes

median willow
#

disabling GM reduced the filesize from 29 to 9

bright forge
#

everyone with a mic to voice chat

left stump
#

@silk tide I swear if you continue xD

silk tide
#

2 unnamed factions in blufor, one with weird drones and one with what seems like woodland NATO

drifting ginkgo
#

oh dear

#

okay thanks for the info

empty mountain
#

no release/patch notes ???

chrome vine
#

don't live report the Contact campaign, spoilers

left stump
#

Can someone fukken mute solar

silk tide
#

This is editor stuff

torn bloom
#

oh yeah disabling GM helped a whole lot

silk tide
#

Not campaign

left stump
#

S t I l l

torn bloom
#

9 gb now

silk tide
#

Yeah i'll stop

#

This shit is wack

torn bloom
#

thanks for the tip

left stump
#

Thanks

chrome vine
#

if it's editor stuff then it's the stuff that's been on dev branch this whole time

left stump
#

9.2 gigs

torn bloom
#

i never play gm so the other 20 gb is useless to me haha

left stump
#

Time to go offline for some days to play this shit

bright forge
#

how do you disable GM?

#

if the game is updating

torn bloom
#

checkmark in the dlc thingy box

left stump
#

DLC menu in the launcher

empty mountain
#

im still confused

fallow mountain
#

my initial impressions on the alien content is er...

#

not good

torn bloom
#

still no trailer or tweet from arma

empty mountain
#

the release notes are automated just like the release

#

patch notes*

#

i think they goofed up with the launch

#

xD

chrome vine
#

obviously

empty mountain
#

no notes no tweets they tottaly goofed something up

torn bloom
#

yea

jovial mauve
#

Lol i finished to download it

torn bloom
#

somethin is up