#contact_discussion
1 messages · Page 4 of 1
yeah lets play the reverse card on them 😛
Actually better question for any math people out there.
In Interstellar, ||they mention that for every 1 hour on the alien planet, it was 7 years in earth||. How would that effect radio transmissions from earth to that planet? Like would they get them in a hour or 7 years?
One more sad scientific theory, is that complex life is in and out of existence so fast that no one really develops the ability to travel or even communicate to other life forms.
when they get them depends on distance and speed of the radio waves
what is interesting.. as their time supposidely runs faster, would the radio transmission play faster?
no, time there doesn't just run faster. It runs faster relative to our time.
but our radio recording would also be recorded relative to our time 🤔
I guess I just blew my own mind
no idea how that relativity of time vs speed stuff works.
I guess need to know that before being able to comprehend
imagine it as 2 cars driving the same highway at different speeds towards the same destination, listening to the same radio.
1 will be faster at the given destination. thats it
not claiming to be 100% right here, but from what I know this is how it works.
but neither of the cars ages faster than the other :u
which is a thing in space, you age faster/slower
slightly
they didnt age faster in interstellar too, for reference
where do you get that "ages faster" from?
well time passed quicker for the people on earth
so they were older when cooper returned to the sol system
or erm slower for cooper
"where from" general relativity.
Ah it's not related to speed, it's in relation to gravity
actually special relativity also does that, but related to speed
special relativity -> faster == slower
general relativity -> further away from mass == faster
gps satellites have to account for that
fast googling doesn't show "ages faster" thing.
Yes they experience the time differently
it doesn't mean some1 ages faster
well its technically not wrong
their biological process isnt sped up
but for example a person in orbit would be slightly different than a person on earth in terms of "age" on a miniscule level ofc
pretty sure they did tests in regards to this on the ISS
well, question was about radio transmittion, it won't play faster, neither you will age faster
maybe it influences radio transmission playback speed too.
Stargate black holes told me it does
Frequency of the radio signal changes due to time dilation. That's not related to playback speed though
with slower frequency you cant transport as much information
at far end - yes you definitely would have limited play back speed. Digital or Analog doesnt matter. If you get 1 Bit (or Hi-Lo change ) every second you're not going to play a voice transmition in realtime...
its like video stream. If you want to watch 200kb/s Stream, having 50Mb/s or 5000Gb/s it doesnt matter. If you have 20kb/s your have to buffer or watch stop motion picture feed
information transfer via super long wave radio (u-boats) takes a very long time
Another prospect, just doing a bit more reading into this.
That our signals become so degraded due to all the clutter in space. It would probably be pretty hard to comprehend as alien. IE some our first radio waves heading out to space.
Wouldn't it pretty much be the same for aliens doing the same thing?
considering the UFO /USO that where tracked on radar/ sonar over the years flying with what appears magical speeds and insane accelerations... no ,they could have something better (or not).
It's worth noting that it would also shift frequencies, meaning a radio wave would become a different energy wave.
radio waves travel at the speed of light
so the distance to the planet in terms of light years/hours/mins/seconds matters
if a planet is x light years away it will take x years for the transmissions to reach
that's about it really
there will be some variation depending on whether the earth and that planet are travelling away or towards each other
and what the respective stars are doing
that will shift the frequency of the radio transmissions too, presumably (doppler effect)
also - why no contact? https://i.imgur.com/MgWN79w.jpg
@pale void
I snorted.
Aliens, man, aliens
is it me or does it feel silly to have looters and LDF on independant
i seroiusly hope we get nato and csat versions of looters
or LDF
well, yes and no. no because looters are essentially gangsters/rando thugs/other criminal elements. LDF is the nation's military force. Those two are eseentially on the same side, as you don't usually send the army to fight thugs with hunting rifles and shotguns. Also, i'm assuming they're that way for campaign reasons.
yes, because it means we don't have a base character to dress up as a custom livonian armed resistance group, since other blufor/opfor factions don't have polish identities set (language etc).
But how am I going to have my FIA vs Syndikat vs Looter free for all?
Hey someone finally agrees with me
Happy day
And you most certainly do send the military to fight looters when theyre looting in a restricted military area during an ET First Contact event.
And gosh dangit theyre part of NATO
My opinion based on there current layout and unit types
It seems more for story purposes then a full flushed out faction. I mean they have what, 1 actual unique weapon which is the shotgun? Not counting sawed off or m-14 sorta civ.
I would be hard convinced how they would even be added to the story unless your going to scare them off or play as Gendarmerie.
And you most certainly do send the military to fight looters when theyre looting in a restricted military area during an ET First Contact event.
oh yeah i remember when that happened in .... oh wait, that never happened, so we don't know what "you most certainly do"
(even then you'd probably send in MP)
(military isn't used for law enforcement in most democratic countries)
I would be hard convinced how they would even be added to the story
well we'll find out in 10 days...
Military vs looters... Hm...
Estonia, Serbia, Russia. Chinese military attacking unarmed protesters.
👌
well Russia and China aren't democracies ...
neither is US e.t.c.
@cerulean prism They do pacify looters
China was just listed because their military also doubles as their riot police, similar to Russia.
@gaunt isle If you mean the bronze night coup in 2007 then yes, volunteers from the Defense League were used since police ran out of manpower.
However DL isn't exactly Defense Forces
the contact looters aren't "looters" in the sense of rioters that loot property 🤦🏽
^
Fair
Doubt we'll get to see before First Contact (SP campaign) just who they're supposed to be?
One of the changes that it seems-to-me that Bohemia Interactive Amsterdam devs had to override base configs for (to explain Contact's optional download): https://twitter.com/KarelMoricky/status/1148983081304506369 + https://twitter.com/KarelMoricky/status/1149004000810938369
For #Arma3Contact, we redesigned the in-game map to like an unfolded paper map.
You can also get a real version of it at the Bohemia Store:
https://t.co/Tc5VuUfUw9 https://t.co/Boiw5hTSZX
189
@polpox_avenger It's specifically for Contact. We considered platform update, but there are six years worth of mission to consider, all of them with markers made for satellite map in vanilla Arma 3.
What if they made it toggleable for mission makers?
it might be that whoever was working on this found it impossible without overriding deep-down-within configs in the first place, so dunno if a toggle would make a difference in the potential for breaking existing missions
the question is whether modders can turn it on or not...
Insert "Modders find a way" meme here
fuck that meme
What if they made it toggleable for mission makers?
well, if they could do that i assume they'd have made it such that only the campaign used it
but since they haven't...
sure looks nice tho
would love to see it for a Future Arma Title ™
futura
f stands for respect
the second one, yes 😄
i'm not a fan of the zoom in/out animations tbh
could be distracting if used repeatedly
is it an animation? or just "skillfull mousewheel handling" by the map-operator at time of recording?
looked too smooth for that, but could be
TBH even if this was a deep down can't reverse it change. I don't think the community would mind, even if some mod groups would need to fix their maps.
i mean... they mention "6 years of missions with map markers designed for the digital map" so the community would absolutely mind if 6 years worth of missions broke
a lot of mods haven't been updated in years, they'd just break if they depended on some otherwise hardcoded functionality
Assuming they haven't already broken due to an already-implemented change
that too. 😄
As I remarked in a 'Arma on console' thread, I can't help but think that Arma 4 would a key game for Bohemia as far as a clean slate design (e.g. UI) wise with no need to consider backwards compatibility with prior games' community content because Enfusion's SQF->EnScript change has already broken that anyway
Eh, I agree that A4 will be a much cleaner. But the "You broke my mod because of change A and B" will always be there.
mods breaking isn't really bohemia's fault
dev branch and release client are there for a reason
quick question, are there any underground cites/bunkers in livonia? i heard that there were bunkers scattered around the map but i cant seem to find any.
Theyre not underground bunkers @pearl vault
Theyre WWII style ones
I found some in the vicinity of the airport and that town on the the other side of the river from it
ok thanks
Towards the east of both I believe. Once you find one, the rest are normally in a line or curve from it
Anyways,
I wonder if Bohemia will give us the few assets from Argo with Contact
Space crates, radar things, life pods, station pieces, etc
All kinda cool scifi stuffs that would fit with my Ayy LMAO aliens
Yea, I loved the Argo assets. But I'll doubt they will port them. Have to hqve something exclusive .
@calm crescent Theron tweeted arma about argo assets and they said they might port them in the future
"Hi. Some of them indeed would fit the theme. We'll not be adding them for release, but will consider if some of these props are possible to include afterwards."
"dev branch and release client are there for a reason"
Clearly you've missed times when issues have been raised in dev and RC but ignored anyway, and still broken many things
i mean, they can test, but that may not mean much (see RHS breaking when interiors rolled out)
might not be able to fix it in time, etc
since mods are voluntary projects, if no one has the time then you're kinda screwed
and it's not just that, we've had vanilla missions break over time due to things like driving randomly breaking
or spotting or pathfinding or some other core functionality
when theres a 2 gb update to arma but nothing new on the dev branch changelog forums
Mods should never hold back game development.
It's a simple rule both sides need to understand.
It's not a rule that works well if mods are your main USP 😉
@calm crescent
Mods save this game. It would have been dead without them
and good modding = game development.
Changed: Moved new Scientist and Looters uniforms to be part of the (free) platform
Thats nice for all the people who dont own contact
ofcourse if current policy on modding stays, more and more great modders will slowly migrate to platforms that incentivise them instead of holding them back, aka unreal, unity e.t.c.
So I am not sure who is holding back whom here. To me it's rather BI holding modders than vice versa.
Ok so they should revert back. Take out all the features added by the dlcs
I mean cant afford to break mods right?
You do realize one can add features without breaking core things?
It just takes higher effort to be done.
and btw they do it
so I am not sure what are you at here
It's not always simple. It goes back to the taro pod argument. But this us a bit off topic for this channel
It's simpler than making features that mods bring themselves, as it seems.
No not at a pro level
there are a few pro level mods
given the limitations and restricted access they have
Today's changelog, mostly data fixes and engine changes: https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3367852
09-04-2019EXE rev. 145537 (game) EXE rev. 145540 (launcher)Size: ~1.5 GBDATA Added: Magazine proxies to the following weapons: AKM, AK-12, AKS, MX, CAR-95, TRG-21, Mk20, Mk14, RPG-7, SPAR-16 (and expanded magazine wells with additional weapons)* Added: Van (Ambulance) is now ...
You do realize one can add features without breaking core things? Funny that, I got the impression that Enfusion exists and is Bohemia's 'all our games will run on this' engine is because the answer is 'no'
hey does anyone know if the contact dlc will be like the other previous dlcs where everything was in the game but you had to own the dlc to pick up equipment or will it require you to check on the dlc like in the Mobilization dlc?
All the weapons, armor, ect. Will be like regular BI DLCS, meaning it's part of the platform and players won't need to checkbox anything.
There will be a optional portion, but I believe it's mainly campaign specific stuff.
ok thx that kinda sucks though because if it was all in game it would be nice to see public zueses set up ops where we could get attacked by aliens
Honestly unless the optional stuff really breaks a lot. In making it a community requirment
@solemn crow echo the reason for the separation is that apparently the campaign specific stuff required overriding base configs (read: like a mod) and thus risked breaking any prior content from Bohemia, much less user-generated content
ah ok
For example, how the SP campaign version of the map looks and works: https://twitter.com/KarelMoricky/status/1148983081304506369 + https://twitter.com/KarelMoricky/status/1149004000810938369
For #Arma3Contact, we redesigned the in-game map to like an unfolded paper map.
You can also get a real version of it at the Bohemia Store:
https://t.co/Tc5VuUfUw9 https://t.co/Boiw5hTSZX
189
@polpox_avenger It's specifically for Contact. We considered platform update, but there are six years worth of mission to consider, all of them with markers made for satellite map in vanilla Arma 3.
ok do you happen to know if the static alien stuff will atleast be in the base game
I will be sad if we don't at least get a static prop to dot the cities as our modded alien factions invade.
i at least want an alien drone that flies around zapping shit
i bet one of the config changes will be an alien version of the zeus thunderbolt
Hey, is it possible to use the assets before relase?
If you pre-ordered the dlc you can switch the game to dev branch by right clicking arma 3 in your steam library, go to the "BETAS" tab and select development-Development build in the drop down bar. But keep in mind you can't play on any server that isn't supporting dev branch assets.
^^^ that
Cheers mate
I'm really looking forward to creating high tention Aliens VS US army scnearios
If we even get ayy lmaos
im hoping they will release a proper alien faction and im not getting hyped over nothing
Contact hasn’t let me down yet
@ancient rune We'll have to wait until the majority of Contact assets, specifically those from the 'optional DLC download', arrives on dev branch; so far it seems to be just the 'included in base game platform update' stuff (inc. new vehicle variants such as the Offroad (Covered) and HEMTT Flatbed) plus cosmetic-in-sandbox gear, new uniforms, LDF vehicle reskins, the DLC guns, the DLC Tractor, and the DLC UGV ED-1D/UGV ED-1E
@ancient rune @trail heart you don't need to pre order to test the assets on Dev branch
Yep, thursday next week
I’m guessing the campaign won’t make it to dev branch before the 25th 😦
Yea, I wouldn't be suprised if any of the alien stuff even makes it to the dev branch.
Building up maximum hype
Well its working
My next pay-day is in time for pre-release purchase.
So I'mma get it. BI's ARMA stuff is basically the only stuff I pre-order right now besides 2077.
I'm pumped for some alien structures. Anybody else?
hate to burst your bubble but since the theme is first contact I doubt theres any structures build yet
you just dont have enough imagination horriblegoat... alien tents, sleeping bags, alien camping equipment , ...
they just came during their extended weekend for a fishing trip
Like I previously mentioned, there is quite a few alien structures in new dlc
They will suck you in and silently kill you. Quite a threat.
Gentlemen the real question we all want to know...cam we shoot them :p
No. Helsinki convention, secret annex no 3 prohibits you from shooting any space aliens
Monkey
has BI mentioned if they have any plans to add the extendo legs from the Cargo Platforms to existing cargo structures? It'd be nice to have (but I won't be surprised if they don't do it)
I'd also take being able to hide a side of the Cargo Post so it can be built into Platform structures
@chrome vine I think I've seen a picture where the walls of the platform were folded down. If this is indeed the case it should be possible to place platforms next to each other to build larger structures.
Yes, you can do that. That's why I'm asking - I'd like to be able to incorporate existing structures like the Cargo Post (especially the Cargo Post because it has stairs, which the Cargo Platform doesn't)
+1 Nikko's idea
Even if they jerry rig some of the railings out to allow a platform to connect to
+1 Nikko's idea too
being able to attach a cargo platform to something like a cargo post or HQ would be absolutely amazing
That would not only look cool but it would suddenly expand base-building opportunities.
I hope there's alien weaponry. I also can't wait for Banned Inc to make videos on it.
As per #socials, the @rapid cairnofficial Twitter's put up a bunch of images showing off various models of Contact's sandbox assets: http://twitter.com/Arma3official/status/1152552270686511110
Contact Overview! The #Arma3Contact expansion is supported by free new content for all #Arma3 owners, which includes NATO woodland camouflage, extra civilian clothing, 100+ decorative props and terrain objects, and more. https://t.co/DW7CloBe6r
👍
who knows... maybe we get one for civis.... https://youtu.be/8uwpvH-41Vk?t=43s
probing table 😄
that includes geiger counters? ☢
Anyone know presice release time? We know its at the 25th, but at what time? Is is a midnight release?
So question regarding the new tools
Can weapons actually support PIP on them?
Or has it always been a feature, and I just haven't seen examples of?
What does the EMI detector use to animate the texture?
isn't it a dialog?
SIMCOM Blank Firing adapters when?
any idea of the download size for contact?
Hi guys quick question, I see plenty of YT channels playing on Livonia already? After searching i've seen that if you pre order you can load it
I'm wondering if there are multiplayer servers with it already?
barely - because there is no dedicated server executable for dev version. So only self-hosting works There's propably official release test and perf test branch servers
thanks
hope bohemia tweak AK 7.62 serie's recoil with this patch. or at least reduce the damage.
@round pebble If you pre-order you can load it on dev branch, if not then you can for now try the guns and the UGV/Tractor (with the usual DLC restrictions) and assorted gear on other maps also via dev branch
Do you guys know if the First Contact campaign is gonna be put on dev branch?
I'll be going on a week long trip on the 25th and don't wanna wait to play it till I get back
No one is certain, I guess it’s possible they push it tomorrow or Tuesday but they could also wait until the 25th
the new lmg is a damn lazer beam of a weapon
the RPK12?
It is not possible to export enoch game data into project P drive, right? Which basicly means I can't create my own classes using enoch ways.
It depends on what your trying to do. You can get the config out easily if you want to inherit from an existing class, the textures and rest of the data are stuck until BI releases them
I try to avoid need of multiple inheritance, since afaik it is not possible in A3 anyway..
So what I need is to define classes with paths to textures&model of enoch props, instead of using inheritance of that prop class just in order to get those paths.
To be more precise: All my props already inherit from 1 custom global class. So when I try to add new enoch prop class - I can't inherit from both my global class and enoch prop class.
Using enoch paths breaks mikero tools addon creation. I can still pack addon with addon builder, but it is not reliable.
"Which basicly means I can't create my own classes using enoch ways" you don'T need a pdrive to make config classes
you don't NEED p drive for anything really (besides terrain making maaaybe)
Whose hyped for the epic contact dlc?
you
epic?
yeah isn't BI publishing this
wrong channel for that one, you'll want #looking_for_game
3 more days!
@stable vine
you don't NEED p drive for anything really
please elaborate. How am I supposed to build addon using mikero tools without a P drive?
Using addon builder I was stuck with various error pop ups, mikero tools help track and fix them, also there was some nasty error which was popping up after using addon builder, but not mikero. Can't imagine building complex mods without his tools now. Thx
no first contact campaign on dev branch reeeeeeeee
Does anyone know the name of the river on Livonia?
@stable vine I have yet to see a terrain made without pdrive lol
Will there be aliens i wonder
i can already think of an ayy lmao parody hehe
I hope so
I mean that is already confirmed with the preview, I think the real question is how interactive they will be.
I'm really hoping at basic it's just a drone vehicle. Which would just be as cool.
I have very little hopes for little green men units though.
already got spetsnaz though 🤣
lol
@chrome vine Biela
@lilac path
Not only terrain, I can't reliably build addons due to using enoch paths to some assets. Have to use freaking addon builder without path checks and hell knows what else he skips.
so we get a radio operator class in contact along with the radio back pack in all camos but we dont have pre built radio operators for each factions camo options in the editor🤔..... SEEMS legit
i mean....... sure.......... i could do it manually........ but im lazy
😂
That is always how it's been
There is urban CTRG uniforms, but you don't see a Urban CTRG faction
There is russian officer ctrg uniform and Russians are only coming 6 years later
I think boberro means the hidden Russian texture for the CSAT uniform 🤔
Does anyone know If we modders will be able to use Livonia's new buildings on custom maps without requiring players to own the contact DLC?
yes, you can
it'll be like apex and tanoa
you can use tanoa's map assets (buildings, foliage, ground clutter and textures) on other maps, but tanoa itself is not playable if you do not own apex
@inland cosmos that is excellent news! Most mappers can now update their old maps with the new DayZ buildings.... amazing!
ever since beta release 😄
Also you just reinforces my point it's always been that way.
2 moar days!!
🤔 me thinks contact just an excuse to make faction that uses black mx rifle texture
XD
@calm crescent it's the Raven texture here https://forums.bohemia.net/forums/topic/180646-list-of-all-hidden-texture-inits/
that's just the normal map interfering
depends on your definition of "function"
just like backpacks function right now in game
@paper skiff May or may not have some scripted functionality in the SP campaign, but they're cosmetic-only in the sandbox... otoh supposedly TFAR may or may not integrate them
basically cosmetic unless you script it yourself
I'm sure TFAR will have it integrated fast:p
there is already a compat mod for tfar on workshop
has been there for 2 weeks I think
same goes for the Spectrum Device: it's cosmetic in the sandbox, the video showing off capabilities was all SP campaign scripting
What gear slot is the SD?
I don't believe the spectrum device is in Dev branch
It isn’t
Anyone knows when it's going to be released isch?
The 25th
yes, on release date. you can find it on google, the arma website and hundreds of other sources
Yeah, 25th july - 00.00? A little more specified time? 😄
I haven’t found the time anywhere
Maybe 1100 EST
idk
Dev branch updates were around that time if not earlier
@stable vine Will there be a offical one from TFAR though since it's vanilla content?
@mellow anvil
No, terrain makers cannot use new DLC assets. Thanks to bi bullshit encryption
Haven't you left yet?
You do realize BI eventually De-ebos most their assets yea?
So?
for a game that is already 6 years old, so
There is games way older that don't de-bin anything.
How did Temppa make a map with GM's assets then if that all is encrypted?
So be happy they do it in that time.
@inland cosmos GM released alternative assets with lower quality for people to use.
anyway, I've made clarification
Because GM devs, unlike BI, provided support
you mean the workshop thing?
no
Nah it's in there wiki page
then why does it require GM?
why don't you just read their FAQ
I don't see anything in the GM FAQ that hints at map makers not being able to use GM assets
because they can, jesus do you even read?
Keln, calm down.
okay one, rude, two why exactly do you want me to read their faq then?
Block function
How did Temppa make a map with GM's assets then if that all is encrypted?
I don't see anything relevant in the FAQ
GM released alternative assets with lower quality for people to use.
Np
so on one hand devs who support modding, and on the other hand devs who make everything they can to restrict it
Actually, how is the Lasterk terrain using contact assets then?
there's an image of Lasterk with Contact assets
they could have been placed in the editor, which is a really bad way of doing terrain making
why's that bad?
RIP fps. Terrain builder exists for a reason
except you can export stuff from 3den to the terrain builder?
wouldn't that make trees and bushes freeze?
Not sure, it doesn't look like it's released on steam so he could of de-binned the assets.
which I'm sure you know is a big no no.
Lasterk is still WIP
@forest moat pls dont issue terrain making related advice when your knowledge of the knowhow is lacking.
@inland cosmos Mikeros toolset offers placeholder objects for Contact stuff that can be used in Terrain Builder. The object placement can be done in game too to some extent and exported out as TB importable list. Any other terrain making related questions can be placed on #arma3_terrain
oh, thanks
Any terrain made with them will still require the Contact DLC highly probable that there wont be DLC owning requirements when using the assets
understandable
didn't know mikero finished his placeholder thing. I guess it's paid though?
Any terrain made with them will still require the Contact DLC
Why?
The placeholder assets are pathed to use contact models.
unless the models are released for all you will need to own the dlc
And those models are advertised as "free" for everyone to use
then if they are, then there should not be a requirement
depends if there are any assets packed like they were with Tanoa where they were inside the terrain EBO
I mean it's been repeatedly written in contact advertisements
if its said that they are free, then its highly probably they will be
The Contact assets are available in the editor already. However, we currently don't know if or when we will be getting unpacked versions of the EBOs. Mikero already has his origami models for the Contact stuff if you get the paid version. However, there are people in BI who want to make the terrain assets usable for terrain makers the normal way.
Will Contact DLC be like the old Arma 3 DLC? Like will the weapon data be in the game for everyone but locked to those with Contact?
Sorry if this has already been asked, couldn't find the answer with a quick google
Ah just found it
@calm crescent ofc it will be integrated into TFAR. But didn't find the time yet, prolly not gonna get it to release.
@forest moat yes terrain makers can use new DLC assets, because people like mikero make dummy model packs that can be used.
GB kinda did the same. They also have dummy models for terrain making. Just theirs still look like the real thing.
@smoky gulch yes
Broo I can't wait for the spectrum device
Let's hope we can put the spectrum device to some use outside of the campaign. I like the idea of interacting through electro magnetic signals with radios, uvas and so on.
you can, but it will be without scripts
that is, you can use the model with textures, but it will do nothing
unless you write scripts yourself
I could see it working in tandem with the crosscom mod to make a directional heartbeat sensor like in rainbow six novels
Pretty sure things like remote hacking UAVs will be easier to implement in mp.
Is the contact campaign going to come out on dev branch for us to test? Laws of war had it's campaign on dev branch before release date. It'd suck if it launches with a fair few bugs.
hoping they have it up tonight so I can give that campaign a whirl
it's to be released tomorrow, so obviously if it hadn't already...
I'm a bit worried with how quiet it is
what do you mean>
I don't see any near launch day hype, and dev branch forums have felt like a ghost town for the last 3 days
sure, but probably there's little else being posted due to their company organization
anyway, you've got twits too
tweets? or whatever it's called
Yea
Crossing my fingers
But honestly worried that the sci fi content won't be all that good
BIS is hiding it pretty well
But to give them credit,
i don't care about sci fi content much, but i worry about FPS on the new map
The apex viper reveal was nicely done
so I'll wait a bit with purchase and read feedback
see ya
If any of you have the dev build
I would read the splash screen info for a bit of extra info on things :p
Grzegorz brzęczyszkiewicz was Livonias biggest romanticist era poet
So wait....
The optional part of the dlc is only available to doc owners. Are we going to have another GM issue were none dlc owners cant join?
Probably only with the terrain I suspect
@calm crescent That's supposed to be for 'First Contact' stuff
Well yea, but if I find the changes to be to the communities liking. Can they play a server with it enabled without owning the DLC?
Yes, was glad to see that as an option, read sitprep
As far as I know you cannot load the Optional component of Contact without owning the DLC
so you may be able to connect to a server running the Optional component, without loading it yourself, if the server is set up that way - but you may encounter invisible things because you literally do not have the assets.
The reason this is not another GM issue is because the majority of Contact's assets are included in the non-optional component distributed to all players.
I'm aware of the sitrep, the problem is. If my community likes some of the core changes
Why should I force the entire community to get the DLC for it.
But the real question is for some the alien stuff if it will be strictly the optional portion or added near the end for the main DLC
Well, they can either make the core changes part of the Optional component (and only upset people who want to use those specific changes in multiplayer) or include them in the main component (and upset everyone who doesn't want scifi in their Arma)
we don't know what those core changes are. There is probably a good reason why they're quarantined.
I'm sure there is. It's more I don't want to see assets hidden in it.
Like if a alien ship is just a static prop, who cares if it's added to the sharable content.
I wouldn't mind having the alien assets available, but it seems like a lot of the community are very adamantly against it (have you seen how many people are against the idea of Contact even with the Optional component being used?). I think BI's made the best compromise they can.
I doubt BI is listening to people that they don't want assets shareable. It's a sandbox game
Don't like 2035 stuff? Download cup. Don't like people using Titian launchers? Don't add them to the mission
IT's been that way since the beginning of Arma
I mean. They specifically said they've done it like this to keep alien assets and such separate from the main game.
Which I think counts as listening to this concern.
Re: core changes -- I imagine you're all talking about the stuff that supposedly involves the low-level (deep in the engine) equivalent of 'config-modding'
Yes
vs just like alien props
My hope is, and ideal situation. Is that they are keeping the alien stuff on the separate for the campaign reveal. Then will transfer them as props to the main build.
That would sound like the separation (between contact and enoch) is only temporary, which I'm not aware of any evidence for
No, because the core config changes, that still happen are on the seperate DLC
Vs just the props being transfered over
Soo, any news about time it will launch?;-)
Soon ™
23 hours according to Steam. I'm on Westcoast time
Hmm
If they are not just heavy scripted objects. I would put money down at least one is just a fancy helicopter/drone set up
Which IMO would be the easiest to make them interactive and awesome without trying to make little grey men
I'm aware of the sitrep, the problem is. If my community likes some of the core changes Why should I force the entire community to get the DLC for it.
this is an issue with GM too. I doubt they are going to fix it.
"optional" basicly means "paywalled"
Your not getting my argument. GM is fixed, you can play in the same session as none-GM owners with the mod.
My concern was literally all the alien stuff would be side walled just for DLC owners, vs being able to at least play in the same environment.. I understand things that might drasticly change core configs, but if they are just fancy props that can be used as decoration or modders to script. I see zero reason to seperate that.
It is a workaround rather than fix to be honest,
It was done to mitigate that same launcher limitation
I think it's fine as a workaround, as I don't want my community to have to download 20 gigs just to watch like 4 of us flaunt our m113s around. For me the problem is lack of that option rather then having that option.
Hey, Is it just me or do the contact weapon animations feel far smoother?
well that workaround wouldn't be needed if launcher "optional" tab actually was optional rather than paywalled, don't you agree?
I’m pretty sure the aliens will be separate and stay separate
See this twitter thread : https://mobile.twitter.com/arma3official/status/1131885374740094976
will command enable / disableAI "RADIO PROTOCOL" available in the upcoming update ?
@devout seal I would be cool with that as long as they do what GM did.
I mean they been so good with the DLC. I can understand CDLC when there is plenty of uknowns in terms of quality, style, ect. But it's been a trademark for BI for years to allow shared environments regardless of what offical DLC you own. Aside from maps
But I guess I should digress a bit tell the content actually comes out, and I can see the technical reasoning.
Yeah I definitely understand, I personally want as much of it to be on regular branch instead of being optional
hopefully they figure it out
Does anyone know what time exactly contact is set to release?
steam says 16 hours from now
how does it matter, sometime tomorrow it will be out
BECAUSE ALIENS SK
It sucks to, because I'll be able to download it at 10AM tomarrow, but not play it tell the end of week 😦
i don't think it'll be out at 10AM UTC at least, don't know which time zone you're on
iirc the updates are usually in the second half of the day
like 5/6pm UTC
Nobody knows
Quick vets someone post history channel aliens gif!
Miller aliens
but what if the goats have been the aliens all along?
🤔
Would explain the strict NATO ROE
Noon-ish EDT I believe
In contact is the Livonia map only playable with the DLC bought like Tanoa was?
Yes
Can anyone tell me an estimated size for the whole DLC?
The dev updates brought about 7-9 GB, along with a base of I think about 3 GB initially. I’m going to go on whim that it’ll be between 12 and 20 GB
Ah, alright thanks
what time is the dlc gonna be released? for pacific time?
Thank you for the info.
could you have chosen a worse time to release the dlc... why couldn't you release it on 24th at midnight so everyone can play it when they want through the day? -_-
It doesn't always depend on when they want to release it, it usually depends on when they can afford to release it
Perhaps it was the earliest they could release it due to whatever constraints they may have
You have to remember, that development and testing does take time.
Even when it appears they got everything, they still need to add more.
Exactly
You can still play it whenever you want @mossy mauve ?
can I?
i'm working from 3PM to 11PM then when I get home I am too tired to play anymore, in the morning i'm leaving home for 3 days then get to play barely when I get back
So how would you play it if they released it on midnight of 24 🤔
Also, which company would work at midnight???
But yeah, I mean play it when you have time? Not sure why BI's release schedule is supposed to match your personal schedule anyway
Could have just installed the RC branch. It'll make for a smaller download when it switches from RC to stable anyway
tanoa disappearances 🤔
Eh, will the DLC require 42 GB? That would be the hwole game right?
Do you guys think it’ll be better to purchase contact right now with the 10% or do you think there’ll be a deal upon release?
Vanilla game is 32, as far as I heard, the dlc is anywhere from 12-20
well DLC is 7 GB
18 GMT will be Released...?
@lone lark Well if you already have the other DLCs then there's apparently an additional discount when buying Contact through the Ultimate Edition bundle
Not buying ultimate edition simply because I don’t want jets and spec ops and tanks.
Useless DLC imho
You won’t use it outside of vanilla A3
yeah you are using those dlc's a lot in a3 exile
Well in the Dev branch it's 7ish, which will probably increase as the aliens + the campaign is added
So we could be looking around the 12gb mark
Enoch + Contact should be around 10,5gb
Why the map has two names?
@neat lichen Correct, if you go to the steam page it shows in terms of how much time is left
I think it has two names because Enoch was the dev name for it
maybe
@summer vale Thank You 👌
so we shouldn't expect any actual alien that can move?
If I download the Dev Branch now will I have to download less later on?
probably
I think I read something on the twitter that mentioned alien weapons or something
Don't quote me on that
no, most likely you'll redownload the stuff still. As it's encrypted, even the smallest changes require a full redownload of the pbo
well there could still be some surprise, did Dev Branch have the anomalies already, like the orange ball or gravity field
don't think so? Not sure
All the campaign will be new, and there will also be some exclusive assets which afaik we haven't gotten yet
the "radar" locator is working with a script in the campaign I read, so by drfault just decoration,
maybe good scripter can make new gamemodes with it
was hoping for a cheeky preload through devbranch
I mean.. you could try
but if you can download all of it in the next 2 hours, then your internet sounds good enough 😄
max 10 GB anyways?
ahhhhh 2 hours and 30 minutes
Australians already own it
thats no cool
So, did you change the VPN?
VPN when you switch it to Australian: Ey mate, Contact is out
LOL
in reality no vpn here
was a joke, but not a bad idea either lmao
now i should consider getting a vpn for situations like this... 🤔
same
BI after reading what we are talking about: intense sweating
LOL
But i'll be honest, waiting 2 hours is gonna make me more hyped
i dont even want to play another game for fear of getting too focused on the other game and missing the release
So wait, when is the release?
Ah just seen
12:00PM CST for Americans
AKA 1 hour and 44 minutes
yeh ik that feeling @torn bloom
Can none you just check steam :p
From Reddit quoting of SITREP #00235:``` So let's also take a brief look at what's next. The teams will be on the look-out for critical issues following the 1.94 release. If there are none requiring a hotfix, we'll start preparing for an eventual 1.96 update. It will of course contain fixes and post-release tweaks. But we also know about several other activities that we'd like to do as much as possible:
Preparing samples, such as reskin PSD templates for premium assets. This should also include samples of the various LDF camo patterns.
Creating a data package that allows terrain mod creators to use the Livonia assets in their projects.
Transferring some useful parts of Contact data to the platform, so all players and creators can use it. Examples will hopefully include: in-game music, new animations, and the hand-written font.
Writing documentation on some of the Contact gameplay mechanics and features, so it may be slightly more convenient to create your own ET singleplayer scenarios.
We cannot provide an exact timeline for this work, since our teams simply need some rest as well, and we will be planning our next project. But as always, we will provide as much post-release support as we can.```
However, regarding the contact and enoch (sandbox) split:Because of Contact consisting of a default component (Enoch folder - available to all Arma 3 players - always loaded) and an optional component (Contact folder - available to owners - manually loaded), server administrators may want to configure which part is allowed on their servers. Enoch platform data is signed by the normal A3 signature. Contact data uses a new A3C signature. The Arma 3 Server app has a main branch without Contact data, and a separate Contact Build branch with the data available. Set up a server as desired with the public keys present in Keys, and -mod=Contact or not. We'd like to point out again that Contact data is not developed for multiplayer and may not be compatible, so we expect most servers will not use nor load it.
for dedicated Server, i don't understand the Split at all.
If i want to have a Server with all things available i need to run at least 2 Update (3 Update Scripts).
Contact soon yeet
t-5 mins left lads
👽
@spare ledge The most heavy assets from the Contact DLC (the Enoch Folder and all its assets) are already shared and part of the main Arma 3 installation so it makes no sense not to put the remaining 5gb of data into the default Arma installation instead of having optional components... This is a truly weird and scary move by BI...
i don't get the whole Enoch Folder thing yet. What is the meaning of this?
How's that split work with people who don't own it? And local hosting rather than dedicated?
all seems a little confusing
@mellow anvil i talk about the dedicated server package not the client side 😉
@spare ledge I see... well still a weird move for both client and dedicated... but weirder for Dedi I guess
Any moment now?
@silk tide it says 1 hour 4 minutes until release for me...
its still in 1 hour
enoch <- Base Contact DLC where assets like weapons, uniforms, vehicles and map is stored and downloaded by all people
contact <- Alien Stuff which should only work proberly on SP and only downloaded by owner
@fallow mountain @nova epoch
think that is where the spec offer ends.
59 minutes
😱
The pre order offer gives you the exact remaining time
👽 we can make it guys!
Unlucky Solar
No wonder why all/most BI devs are either offline or on do not disturb... I haven't pre ordered (learned from DayZ) so I will wait for your reviews guys!
sO WILL everyone be able to join Livonia or is that DLC?
That's part of the DLC and only owner of the DLC can join Livonia
thanks, so you may as well run the contact mod on a server with Livonia
there will be mods i would bet!
I'm just curious if people who don't own contact can actually enable contact content
I'm just hoping for a GM workshop type mod
@fallow mountain It makes no sense really
@fallow mountain yes all people will download the enoch folder which contain the vehicles, assets (weapons, uniforms)
yeah I'm aware of the free content
I'm more talking about the 'sci-fi' stuff
you know, the actual theme of the expansion
My guess is that it is a PR move to get as many sales as possible and then just make everything available to everyone (not the campaign of course)
kinda backwards for a PR move if that was the case though
As BI already wrote, the "Alien" Stuff is not meant to be played in MP at all.
aw dang
At Arma 3's current life cycle it makes no sense to divide the community even more by releasing closed content. Even the DayZ team has moved on to work on Arma 4 at this point in time
Because it can behave unexpected in MP
I hope that gets fixed then sancron
because like;
for a $40 AUD expansion, this doesn't have much content compared to APEX, especially since most of it won't be reusable in scenarios or etc
(not to mention 3/4 of my milsim group can't even play on the new map, so it's a bit pointless)
WE ARE THE 25 JUL 2019
We'd like to point out again that Contact data is not developed for multiplayer and may not be compatible, so we expect most servers will not use nor load it.
@spare ledge That is just a bullshit and lazy explanation by BI, they have the resources to script a MP compatible script for the assets... I know because I mod too
@stable pollen 50 minutes left
everytime I read that 'not compatible' thing it makes me feel like the 'aliens' aren't actually aliens
more so just giant drones
kinda worried they've kept the campaign content hidden so hard, not even a dev branch release
One point that disappoint me, is the lack of functionality for CBRN stuff in MP.
^
i have a feeling is not gonna be et
tfw half the sandbox content is just cosmetic
the new offroads are nice and civ vehicles
I really hope the alien content will be gorgeous
I mean not the worst thing in the world
The new offroads are nice additions
Yeah but I mean, its just a offroad lol
yeah
don't get you hopes up too high guys... Normally they should have released the expansion to reviewers if they were proud of it...
This is not as cool than a tank or an helicopter
the entire LDF military is made out of civilian vehicles eh heh
Do we know how big the update is for those without the DLC?
But what i don't understand, why is LDF listed as Insurgent as a proper NATO member.
I heard that the update could be 20GB in total but don't know any other details
Or did i misunderstood something ^^
LDF confirmed terrorist faction /s
nah, it is strange, but I guess it's just for mission maker flexibility like the AAF
yeah
independent factions are easy to toggle to be either friendly or hostile, so yeah
Yes but when LDF is part of NATO it should be BLUFOR by default in my opinion.
people could argue that AAF should be apart of OPFOR with that line of thinking though
not wrong though, should be BLUFOR
AAF as part of the Lore i can understand why they are part of Insurgents
20GB.... Big oof.
Ok the Update should go life now
still 40 minutes or so
I'm conflicted with what I actually wanna do with the DLC when it comes out
do I play the campaign and enjoy the experience, or go into 3den and check what actually exists for the alien faction if there is one
im playing the campaign first

time to enter the forest at night and get jumpscared
good old steamdb
yep
also man, livonia feels like it was designed to be scary on purpose
legit, the sound design on it is just damn strange
every forest has creaky tree syndrome, aha
ikr
literally go into 3den and place a soldier, give said soldier a gun with a flashlight and no nvgs at night in a forest
some files just got pushed to public 😮
its out
oh boy
🍻
got it, switched from dev, 2.9gb
Popcorn is ready
from RC only 2.2gb
steam time estimations are magical
How long till drop?
once i got steam to say that a download wouldve taken more than a year for me
oh its telling me more than a day rn fun
ya know
i wonder how long itd take to download arma 3 and all of its dlcs from the start
A fairly long time
There will be so many spoilers everywhere
Miller is a Alien
It's too hot to push updoots today
rc was deleted 3 minutes ago.. HYPE
oh update is already out?
meh
Isnt it out already?
booo
Lmao
Mine is now downloading
Yeah my update went from 1 day and 3 hours to 15 minutes lmao
how come arma 3 has updated but the contact dlc isn't available on steam yet still
aha
where is my spotrep tho
The update is here
well according to BI it goes live in 25 minutes
maybe someone pushed the button too soon
but doesn't hurt I guess
or maybe they are just allowing us to get the update downloaded early
that's just the base stuff, it isn't the actual contact content
I'm trying to install it via launcher but it refuses to do anything
i guess 28 gb wont be just base stuff
28gb doesn't sound right for the update size tbh
that sounds like half your game corrupted itself then redownloaded
iam not the only one but your right i guess the main game is only 31 😄
if that's the case then it happened to me and several people in my unit too, which seems like a wild coincidence
something tells me that early launch wasn't meant to happen
several people reporting giant download sizes, BIS said they'd let us know when it actually released
I'm gonna check ingame to see if I have the enoch content
No Serverfiles right now? I only get "Validating"
my arma 3 server tool just got updated on steam for 1.6gb
our servers have successfully applied a fairly large update.
my servers updated. My personal Arma3 was a 6gig update.
enoch is out, I can confirm that
contact optional dlc isn't though, I can't download it at all
yea whats up with the giant download
@torn bloom I believe that arma 3's files corrupted themselves for certain users who downloaded the update early
it's likely redownloading the ENTIRE base game
lmaoooo gfg
Mine was 20.2gb
<28gb
mines a staggering 27.6 gbs
riding the 4 hour train of download rn
8 hours# for me
28.2 gbs yikes
i hate yu GP-5 >:((((
My contact DLC folder is only 6mb & conatins two language mission files....
now up to a 6 hour train
Steam shows 7.4 GB but took out 20-30 GB of space
From my disk
no humain connection
I wish mine would magically reach 35MB/s, I've got 4.5
I can't even touch 500kbps when I easily touch 10mbps
so can we confirm that;
ive currently got 1.5mb/s, yet my internet can handle 13.2 lmao
users who switched from dev/rc to stable only got 3gb updates?
whereas people who were on stable already got their games fucked in?
992.0/1.0MBS...
pretty much
Lol ye
thanks bi very cool
Why tf am I getting 40kbps
I mean...obviously people on dev had smaller downloads, they already had most of it
Guess too many people trying to dl lol
gonna go eden and see them aliens 😄
9GB = 1 hour
@nova epoch don't think we can see the aliens yet
BI make the worst optimsied games with the best gameplay and dlc i swear
I already checked 3den/zeus, nothing exists
you need the optional DLC, but noone can enable it atm
maybe there are none
I don't think BIS have uploaded it's files yet
Updates done, Discord broke, lets see
mine is installing now
not installed
takes 4 eva
oh god
im not sure what to believe, the steam dl progress bar says my download is halfway done, but beside it it says ive only downloaded 1.5gbs of 27.6
I don't see any new songs in the game, does that mean the new soundtracks are optional dlc only?
lame
Next update 40gb?
soooo this has been quite the fun launch
there is no launch trailer or launch announcment
My hard drive can only take so much
@fallow mountain its all a little strange
its not launched its just steam being steam
I'm gonna hold my breath and think that;
they accidentally moved RC into stable
that's why there's nothing new
I still had about a 2.0 GB download from RC
release candidate branch
Oh
i have the urge to cancel my 27.6 gb download and wait until the real release
Idk whether I should cancel it
guess we'll see in 10 mins then
Yeah I do too
yea
holy crap 14 hour download train whaaaat
Damnit now I have half as much popcorn and nothings happened
Soon™
How do I uninstall the downloaded assets without uninstalling the game?
u can just pause it
I wouldn't. You'll just have to DL them again as soon as it releases
that would save u some time later
people are saying on reddit that the update is 'overwriting' a lot of old files
I heavily, heavily doubt that
yeah, probably not
so as a Contact DLC owner, should I be downloading 7 or 20 GB currently?
7-9gb for enoch
I got 20gb
28.2 GB
20.2?
27.6 gbs
i got 7.4
hmmm they really goofed up with steam i see
kinda
What's Enoch?
@tight arrow 20gb is GM dlc
Isn't base ArmA 32gigs
I have it and got 20.2gb
I feel sorry for Australians wanting to only play contact rn
^
anyone downloaded it by now ???
5 mins
arma 3 just got a 1.7gb update on my end
no
still on 2 gb out of 27.6
that might be the actual thing this time
if so
Good luck, Commander
in 4 minutes
Bout now
if so give us a heads up if its the real deal
right im canceling my download and waiting till the release
dl done in 3 mins, will confirm if rl
I think this is it
Launching soon
Don't cancel it, you'll still need to do it
the page no longer has the unlock time
i canceled it
ITS THERE
?
I can load it!
huh
You can load the campaign?
I don't know ywt
yo
he is still in the launcher
starting now
this is hype
just open up the game
post links any live streams you find!
I already downloaded the 8gb but it's not installed?
Oo ooh my speed broke the 1mbps batrier
One error already
Oshit
no tweet / announcement video
hah
oh rip
so much for a stable release
restart steam as well guys
they probably will publish at 19:00
I'm guessing they released it a bit too early
https://s.sqf.ovh/firefox_2019-07-25_18-57-49.png they cheated.
they had all the time in the world
It's there
not putting the full update on dev branch may of been a mistake
Publish was planned for 1700.. they just edited the date back
New menu and all
I hope to god that isn't the case
Audio logs?
what is going on?
i really hope its not messed up
Ikr
LDF and some other faction fighting over a factory?
they had a but load of time just for 2 new vehicles and some alien shiz
25.4GB
Thats the audio
Holy moly
Gonna look at editor first
yEET
@silk tide wait is it out or :/
somehow the steam filesite increased from 25 up to 29gb now
@drifting ginkgo GM was also updated for 20gb, might be worth disabling
HERE WE GO
It's out
Pretty broke here but its out
Oof oof oof
ITS OUT
Oh shit...
yea 29.3 GB now GG
Guys I found some drones
why is it 7.8 for me still
You don't own GM
lets see them aliens
another 1.7gb update?
@stable vine Patched again? Thought there has been a patch 2 or 3 weeks ago.
yes
disabling GM reduced the filesize from 29 to 9
everyone with a mic to voice chat
@silk tide I swear if you continue xD
2 unnamed factions in blufor, one with weird drones and one with what seems like woodland NATO
no release/patch notes ???
don't live report the Contact campaign, spoilers
Can someone fukken mute solar
This is editor stuff
oh yeah disabling GM helped a whole lot
Not campaign
S t I l l
9 gb now
thanks for the tip
Thanks
if it's editor stuff then it's the stuff that's been on dev branch this whole time
9.2 gigs
i never play gm so the other 20 gb is useless to me haha
Time to go offline for some days to play this shit
checkmark in the dlc thingy box
DLC menu in the launcher
im still confused
still no trailer or tweet from arma
the release notes are automated just like the release
patch notes*
i think they goofed up with the launch
xD
obviously
no notes no tweets they tottaly goofed something up
yea
Lol i finished to download it
somethin is up
