#contact_discussion
1 messages Β· Page 3 of 1
(Otherwise, a slug would just be similar to a bullet)
I mean assuming it's buckshot. Your looking at 30yards at most to get that kind of spread
But wouldn't that defeat the purpose at that point? Because the argument is that the spread would hit any none-exposed armor
We are talking about a typical square shot to the chest here.
Suffice to say the odds of hitting 'not helmet' and 'not body armor' go up greatly when aiming at a head and using a shotgun.
Versus a single bullet.
We are also talking about velocity of less then half of say a 6.5mm round would come out at.
I mean for unarmed targets? Fantastic, against a fully decked out infantrymen with plenty of gear, armor, and all sorts of things that can slow down pellets? nah.
People die to pellet rifle accidents. Getting a hair in my eye is unpleasant, I can't imagine what you're describing to be any more enjoyable.
Even if it is going half velocity of a 6.5mm round.
Yea of course, but we are talking the use of shotguns in a modern army vs modern army combat.
Again, choke matters, because the widest one (cylinder choke) is a 40 inch spread at 25 yards, and full choke is 40 inches at 40 yards.
Granted, those are sporting.
And I know not if the militaries that be use that.
But it shows that even being half that distance, you could still hit the face with a chest shot.
And aforementioned pellet to the eye being a time most unfun.
Even then, 1,300fps is not that insane. Imagine hitting a deer. Probably would just shrug it off, even if it bleeds out later.
I mean... that's over mach 1.
It's a matter of how deep then.
I wouldn't put money on it being lethal deep. Not compared to 3,000fps from even a 5.56mm
I'm just saying that people have survived hundred foot falls, and others have died from slipping in the bathtub. Lethality is... very, very variable.
it doesnt install, it stays at 0%
For what bullworm?
the install
for contact
"Downloading DLC Contact: 0.0 / 0.0 MB"
then it cancels itself
dev launcher yes
I mean, it's not July 25th yet, so the real thing, I can't say.
so this is normal?
you should be able to test the so far released content of the dlc on dev branch
i am on the dev branch
then you can use the new stuff
but the download is broke
no need for installing the dlc again just swap to dev branch in steam and download the 7 gigs
The map the vehicles the weapons the uniforms and assets
as far as i know
my internet is too bad for switching between main and dev all the time π¦
Def not the campaign, though, if that's what you're looking for.
Still gotta wait till July 25th for that.
@upbeat sigil they are using submunition to spawn pellets.
oh okay so like cluster bombs but smol and bulletly π
and no failed pellets+
failed pellets?
they mean there's no equivalent of UXO like with cluster bombs
just a silly joke π
oooof I was kind of hoping u could do that, idk for wat reasons but it would be pretty funny
how is that ppl are showcasing the dlc already?
dev/rc branch
BI is doing everything right and is getting flooded with bug reports π
oh okay I though that was a different branch and dev branch was just performance stuff
time 2 try it then
you're thinking of #perf_prof_branch π
So in technical speak how does the sub-munition differ from the traditional shotgun approach of old? like do they just deploy the sub after it passes the barrel?
old shotgun was a specific simulation type limited to only 9 pellets and the pellets did not lose KE. Submunitions are much more flexible
I swear the LDF will be mind controlled alien soldiers, @cursive mango
@forest moat tbh they could just port more A2 vehicles Considering how Bohemia's touting the 'major model and texture upgrades' for the Tractor, I wonder how much that one vehicle alone took up of the Contact devs' time for it and the ED-1 to be the only entirely-new-to-A3 (not a reskin or variant of prior) vehicles
And for that matter, I wonder whether the model(s) and textures are 'just' a visual upgrade or were they actually a from-scratch remake?
it'd be nice to get some more A2 vehicle ports
especially considering this is a (assumingly) low populated region that is mostly filled with farmers
As per my message, they'd either be looking like ports or might have had to be done anew (not sure which side of that divide the Wildcat/Hellcat falls on, nor the Warrior/Mora)
If you might indulge my curiosity though, did you have any particular vehicles in mind for going behind Contact's paywall?
@cursive mango
From a config prospective, it really isn't that ideal. Uniforms, heavy deployed weapons, UAV assignments, and plenty of other factors all need to be duplicated for each side you want. For gameplay wise, a good example would be you now need two of every LDF uniform, one for Bluefor one for Opfor. You scope 1 out, that means players can't change their uniform without use of scripts. You keep them both up, you now risk confusing people in arsenal.
i scanned the QR code on the back of the new newspaper asset and it led me to a google search with result of a USA today newspaper from Wednesday on an unspecified year
Interactive LDF ORBAT?
Arma 2 SUV > Arma 3 SUV
Arma 2 SUV > Arma 3 SUV > CUP PMC SUV
@wide meteor
Pretty sure they didn't recreate tractor. Ported it and textured it.
and since a lot of A2 vehicles are higher quality than some A3 vehicles, could be great to see more
Unarmed Hellcat and Orca helis are just lazy work and downgrade compared to A2 Helis for example
Anyone know if the LDF will get reskinned tanks? i mean a country that consists of 2 islands has them why dont they?
I like how people are asking for more A2 ports, but GM got flamed for allegedly having A2 ports even though it has all new models
Easy solution for more woodland texture vehicles is to buy/download GM π
I just wish they'd include the UAZ, Ural and Praga
they've got the wrecks for them in A3
it'd make sense to have them
maybe that rusted sedan model too
not sure what car it's meant to be
just in general, some less sci-fi looking civilian cars/vans
Skoda Estelle, maybe
yeah but problem is, It seems there are like only a few people working on dlc. Weird, they could expand sales with those vehicles.
but those who work though, doing an amazing job.
@forest moat It seems there are like only a few people working on dlc from the outside looking in, it seems to me as if that's how the DLC got greenlit (doable with only a few people)
Ima kinda pissed they didnβt add more vehicles
new Deming ground Drone shoots player lol
tbf are there any particular roles that are still missing after all the prior DLCs? As opposed to 'types' like 'more civilian vehicles (particularly of an aesthetic that can fit in better with 1980s-2010s) even if they have to be called outdated'
@tight arrow Bohemia has said that The military variant comes prepared with a mounted disruptor shotgun; ideal for demining and CQC. soooo I guess that's working as intended: https://twitter.com/Arma3official/status/1144930540702900225
lol, just like how the demining drone in LoW was clearly used by the player base strictly to get rid of mines XD
R6S Arma inbound
POLPOX: One question: Will the Spectrum Device available in contact or enoch, and when they hit Dev-Branch? (IKR the answer may be an βno ETAβ) https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3364893
DnA: contact We are deliberating eventually moving it to enoch for broader sandbox usage, but there are too many connections across its systems to handle it safely now. https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3364894
I'm just hoping people like Dedmen will integrate it in say TFAR.
Be pretty dope to use them as radio jammers in PvP
and the radio bags will be useable by TFAR?
Yea, I asked him in TFAR Discord. He said he will add them in.
does the blindfold mechanic work already?
I think it will just be a headpiece, but it's not too hard to implement scripting wise.
Only thing we need that is left is having the chemical warfare guy update his mod with the stuff.
I have it on in editor, doesn r change my view, also can t scroll wheel it on any AI
Today's dev branch changelog is almost all Contact, fixes/tweaks and relatively small additions (Contact Welcome screen, Civilian Presence modules support for Livonia, hidden selections for WY-55 and ED-1D/ED-1E, Benzyna Van livery, and mech/motor groups for LDF)
Ace has goggle masks, so blindfold is easy to implement there
Just like eye patch in mgsr :)
was my baby sister, sorry about that
hello guys, anyone know how to bend forward arm in these new drones?
page up page down
and q/e
Do we know when the fix for people who bought the contact dlc to be shown in the library?
Can't install it and it wont install from steam
Cant do "Play contact" either in the launcher
because it's not actually out yet?
^
@sleek remnant you need to switch to #dev_rc_branch to see those assets. from the Beta tab in the game properties on steam.
then you already have it downloaded
nope
start the game
Can't do anything ingame like the campaign as it says i need to launch it via "Play contact" or play with it enabled
Well i mainly wanted to do the campaign so
yeah because the campaign hasn't been staged to dev yet
ah
most of the other assets are in
Well then guess ill wait till then
yup
still a month from full release
i wouldn't recommend playing it properly until then
if you're playing it to test and report bugs then of course that's great
Alright, stupid question. What are the new Cargo platforms for?
carrying vehicles
No, the structures
It looks like a cargo post (guard tower), with no roof, and no way to get up to the actual platform
I've just been sticking the Destroyer's automated weapons in it
@cursive mango As it so happens, you can tilt down the walls of the platform to form an walkway by connecting the lowered-walls of platforms at different heights
Huh. That's actually cool!
Im gonna go check it out
Does it work well for locomotion or do players "arma out" on it
The page is not yet up but the new Contact Welcome screen links to this: https://arma3.com/whatsnewcontact
@cursive mango Just ran across two Military Cargo Platforms that had their 'wall' panels lowered horizontally (rotated to 50%), albeit with no height difference between them
@cursive mango they are designed to give mission makers some flat surface
You can lower them all way to the ground and legs will automatically adjust
Ooh that's a neat idea
there is also snaping function for them when you remove side walls
Will there be any scripting functions to make an object detectable by spectrum device?
Contact Starter:
When First Contact happens, how should the authorities go about sharing information with the public? Or why should they not?
Let us know your recommendation in the comments!
They shouldn't. Send details over to a PMC. Let them deal with it. No need to publicize an event when no one knows Anything related to it.
What does it do?
Where did it come from?
How does it work?
Why is it here?
Are the questions we don't need to know the answers to at day 1.
Send details over to a PMC
yeah scientific work with guns! MURICA F**K YEAH
privitising is even better so there's no public oversight!!!111!!!
What are you talking about companies always have the interests of the public in heart over their own!
Yeah what could possibly go wrong in probably giving alien weaponry to private companies
Heh yep
I wanna know if the aliens are here, and if they wanna probe us.
See what knowledge we have.
If our planet is advanced or still pre-civilization
with all the issues we have id say 1000% pre civilization
and who would object to some probingπ€·
I'll say this much
if there was an invasion, there's a 99.99% that it wouldn't be a total genocide
like, think shoot-on-sight genocide
it'd be more akin to XCOM 2 or HL2 in terms of an occupation
puppet governments and the like
But Xcom your still fighting back
Hl2 your just trying to save humanity and the earth
in XCOM 2 you're fighting as a slap-dash guerilla force
I was referring to ADVENT - y'know, a government at the beck-and-call of an alien master
it'd be a lot like Vichy France, I feel - a government more than willing to go over-the-top in appeasing its masters so as to retain its position and status
If aliens came humanity would nuke itself back to the stone age
The religious folk would probably start an uprising if humanity discovered aliens and kill us all before the aliens even arrived
I mean, depends on what religious folk we're talking about
If we're talking about Christian fundamentalists, then I doubt they'd have access to much beyond a technical if they were lucky
a somewhat-theocratic-state like Pakistan, maybe - they do have access to nukes
but if the aliens were somehow angelic looking, maybe that'd play to the different religions' favour
it'd be a "Look, angels are real!" moment
tbh hoping the aliens are hunks
they can be as genocidal and villainous as they like, they better at least look hot
i hope you're happy Roy
Great video on that topic https://youtu.be/UjtOGPJ0URM
Just imagine the current political climate and then introduce aliens of any kind
To be honest you don't really need much to cause a lot of damage
one person setting off one nuke would be enough
but maybe then well have fallout irl
Honestly I don't think First Contact would be that bad as a society as a whole.
I mean imagine us visiting another planet to make contact with a species. We wouldn't just walk in and be like "how you doing?" I think the very first thing would simply be to do remote messaging to them to determine the most developed areas/potential leaderships.
We are hubris if we even dare imagine based on our own experience another culture that is 100% alien to us. Literally their culture could mean. Slaughtering your envoys is a sign of good between both nations. I would like to think both sides would take major steps.
I also like to think the first thing any human would do is be like....Just leave bro, were all crazy here.
the first thing we would do is send some military up there
wed walk there, hey, your ours now
hey there, your being liberated, please dont resist
like humans cant even have a single day of peace
how do you expect us not to murder aliens
The best thing that might come of it
People would kill aliens just to cook them to see how they taste.
Is it might unite the countries for a bit so we can kill aliens better before we go back to killing eachother over flags
That's actually kinda the plot of the end of ||The Watchmen||.
Also; Idea; I've heard multiple people say the LDF needs a tank. I think I found the one. Cv90120-T Ghost
It's a light tank that was used as the base of the PL-01
Based of the Swedish CV90
It looks very.... futuristic.
I'm still debating the ghost varient
Wouldn't expect anything with hard edges in that manner on a tank.
This is more likely what I think ||http://fighting-vehicles.com/wp-content/uploads/2017/01/CV90120-T-Medium-Tank-with-Active-Protection-5.jpg||
Normal CV90120-t
The ghost is some kit or upgrade package made by idk who
Doesn't look so aggressively post-modern.
And it's already in pretty much the correct camo in the pic lol
Turret reminds me of the Rooikat (Rhino MGS)
Why not just give the livonians the Nyx, repainted?
Because the nyx is a potato
(I'm still a bit miffed that the Nyx AA variant loses the cannon for an MG)
Plus, I want more vehicles and less reskins
While I do to, I've given up a bit on that.
(Though I pray for a strong ZSU anyway)
Currently, I've told myself I'm gonna learn to mod to do an LDF overhaul lol
Will probably give up in a week knowing me
Or forget
I think... you should see what they ultimately end up having, first.
We already have all the stuff
I'm using it right now in fact
Other than the "few surprises" they teased in that last sandbox video
But I strongly doubt that's going to be any new equipment
I'm imagining some tank that looks like it was lifted from the Vanu from PlanetSide 2 flying in out of nowhere.
'Surprise!'
Lol I'm not expecting much out of the aliens if that's what you mean
Same, but I can also dream.
i mean that tank looks dope
Right?
It fits right in with the whole regional thing
And I dont think they will either
What was I saying about aliens
Ah
I'm pretty set in my mind that the "aliens" will at most be an aerial drone and some big clunky ground drone, and that most of what we will be fighting is "mind controlled" LDF troops, hence why they're independent even though they're part of NATO
the aliens will probably be just one or two static ships, and well be fighting spetznatz
I've said it a million times
Theres two ways this can play out. The cool way that takes arma to new places, and the lame way
My theory above is the more likely "lame way"
The cool way is actual aliens n stuff
i see it happening the lame way that the aliens will just be a few static ships and well fight spetzsnatz
but mondkalb already released a alien mod so π
Which there will be, I mean. "big vehicles sized robots" around the alien ship is already confirmed
probably static assets
i dont see it happenig that anything comes that we can control
And I saw somewhere about aerial forces
So I think there will be a ground drone and some kind of heli/vtol drone
really doubt that
That may be exclusive to the campaign
but eh, lets hope
Imo no
atleast include them in that contact dlc thing thats downloadable
To fight in my own scenarios
and then release a compat like GM did
Basically, if they exist, they should be in the editor, IMO.
And all the other stuff is pretty much campaign exclusive anyways so I dont see the difference
yeah there wont be alien ground forces
It's all just cosmetics in anything but campaign
yeah
but drones would be easy to let us use
but theyll be in the downloadable contact thing
Doesn't mean that players can't use the scripting.
which i think is a dumb decision for them to again part those things
meaning they wont be usable in public zeus
which would have been a fun enemy to fight against instead of the 50 billionth csat invasion+
but i hope theyll atleast release a compability thing in the workshop like gm did
Down with 
there needs to be a compability release with every dlc that can be enabled or disabled in the dlc section of the launcher
as simple as that
if its not integrated into vanilla, there needs to be a compability release
yeah its fun killing csat and aaf but it gets kinda dull
Arma 4 wen
2050
They only stopped at Livonia to snap some pretty vacation pics and then yeet back to space
because you physically cant turn the turret
but knowing physics the world will prolly explode
And there kind of is physics for that
I've tried to turn the turret plenty and smacked into things
Which normally results in the tank flying into lower orbit
NORAD would disagree
Lotta radar blips from me
I dont think the whole barrel is done tho
I think it's only part of it
The top part clips
The bottom is physical
?
This is just my experience
Cant count how many times ive wacked stuff with the barrel tho
imma do some research on that
Could be a mod but idk
aka test it
talking bout vanilla here
ik
I think it was vanilla
Jus sayin if vanilla doesnt work see if rhs works
For the sake of my sanity
Just wack it into a light post
Or a power line
Thats normally what gets me lol
Turn the turret at full speed into a power line
Go flying
Possibly blow up
It's probably rhs
Or maybe I just had bad luck with physics
I mean, A3 physics are kinda...
upper body no physics from the tests
Disabled
trying with all of the rhses
because its late at night and i cant e bothered ill test one nato tank
m1a1fep
nope doesnt have physics either
I'm crazy then
maybe you clipped it with the main body
They used to have physics
Too easy to send yourself into low earth orbit though
Because it didn't actually stop you turning, just flipped the tank over
Re: pessimism about aliens in First Contact -- if those theories bear out, then what the heck did Bohemia designers/coders need to override base game config stuff for?
Not sure if I am reading this correctly, but the reason WHY is that to have the aliens they had to input scripts, and they may have had to change the config stuff, I think.
And if so then 'what the hell did the aliens need (to fulfill design goals) that config changes were needed'
because arma engine understands only walking humans - with one type of skeleton only), wheeled vehicles (4 wheels), tracked vehicles (behaving as 6 wheels iirc from my tests), helicopters and planes
even rabbits and snakes are really just invisible humans with an animal attached
not really, they have very own simulation although they share some code where it make sense
there are still some weird exceptions to that commonsense (i.e. doors...)
interesting. I remember seeing a screenshot showing how it works, but well, human memory is prone to imagine it's own facts
Animals are agents, they are different.
- they got their own engine handling (simulation = animal in config for example). But that is quite annoying sometimes... in particular - you cannot setvelocity on animal
So I kinda wish they were humans
The old snake opening doors.
I think Contact will be more inclusive if they add the rest of the Baltic states
The fact that BI made Livonia (which is historically Lithuanian) speak Polish will make Baltic people get mad
should have named it Lachvania (or anything fictional and not livonia)
but who knows, maybe in armaverse there was no great war?
historically Lithuanian
isn't it in latvia tho
the region represented in the map is apparently the southern end which overlaps with real life poland
no, WW1 did occur in the armaverse
(but based on czech terrain)
it says in the game IDAP was formed immediately after WW1
feel like they should've done a fictional terrain
i mean it's fictional in all but the name tbh
again, I love that no one was up in arms when Altis and Stratis was used, where are all these offended people when in their eyes BI "disrespected" the people of IRL Limnos and Stratis by depicting their country as wartorn and corrupt?
oh yes, because it was not their country, thus they saw no problem with it
huh?
What are you talking about?
I haven't seen any complaints along those lines
most of the complaints are about livonia not being baltic/livonian speaking
Since those languages don't get included in games too often
I haven't seen anyone be offended yet, nor use the word "disrespect"
At least here
there was one person on the BI forums that was angered about how BI disrespected Lithuania by doing what they did with Livonia, and asked others how they would feel if it was their own country, when people responded saying they would not mind since it is a game, he kept disregading what they said
Well that was one person really π€·π½
Limnos and Agios Efstratios are tiny greek islands where hardly anyone lives
So chances that someone has an issue with it would be much lower
(30 or so people live in Agios Efstratios, and iirc 3000 people on Limnos?)
the entire fictionalised country of livonia as presented is like 1/3rd of lithuania
(or course, livonia as represented in the map is a tiny part of poland, and that too with terrain from czech republic, so it's probably not too uncomfortable for most people)
I for one would love to see a fictional Welsh county full of nothing but impoverished Welsh republicans taking pot-shots at corrupt constables
ngl, feel like A3 needs more western maps
does it though
would really like to see arma maps go outside of europe and the middle east
Add kangaroos go Altis, sell it again as Australia
Delete textures, bam! Instant subantarctic island
Or even better, no terrain just water - ships dlc
No terrain no water - jets 2.0
Hope they'll hire me as their creative director
i mean no terrain, just water could be ships and jets both
they have carriers after all
Arma air water joint ops dlc
Requires jets jets 2.0 and ships
And otherwise is free to all players
Space Tanks DLC
where are all these offended people when in their eyes BI "disrespected" the people of IRL Limnos and Stratis by depicting their country as wartorn and corrupt? As it so happens, the then-mayor of real-life Lemnos didn't take well to the original A3 depiction!
The Polish Lithuanian Commonwealth was a real thing, why would people be upset that one language is used elsewhere?
I don't see people complaining about english in foreign countries, that had their own language.
Hell, english has taken over hindu in india.
Is there some sort of hierarchy between the different Russian units in the DLC? Like for being called special forces as a entire faction. I find it amusing they have a "special forces" section for units.
They are specialest
Arma 3 space tanks dlc, tanks flying into space after hitting a fence are now canon
Id love to see more maps based in northern european countries, germany, maybe norway would be cool locations
If they do a germany map, and have some sort of german army, their vehicles will need to randomly break down, the mavy helis cant fly over the sea and so on
For realism purposes
Also is it confirmed at all if they are part of CSAT officially now?
no, but they are holding a vote on csat membership soon, according to what the newspaper said
Wasn't the newspaper from earlier date?
no, the newspaper dates to sometime in 2039
also, why are newspapers in 2039 3 dollars
such an outrage smh
is it literal $3? in a polish like country? XD
yea
well the news paper is in english to be fair so it doesn't seem to be a livonian news paper
Question: Does anyone else think that the Spetsnaz of the Contact DLC should have black/arid/lush versions of the Rahim over the ASP-1 for their marksmen?
and not the ak12 for their sharpshooters
Wait the spetsnaz have both a sharpshooter and a marksman?
Shouldn't they just have one or the other?
@stark viper Livonia was also a thing B)
Hell, english has taken over hindu in india.
as an indian and a hindu i must say this sentence makes no sense
Sharpshooter class usually has the heavier weapons
Heavier as in caliber? Because there are plenty of designated marksmen rifles that are heavier than the standard infantry rifle
why does the map looking boring and i dont see any new assets at all?
I'm not sure. I didn't see any new vics for the LDF and stuff
Re: in-game Russian DMR choices -- 'what is the sharpshooter doctrine of the 2039 Russian military?'
@wide meteor cough cough - not much will change in terms of caliber that much i can tell you π
also Russians should use 5.45s and for the DMR - A3 already has that modern bullpup SVD thing
!purgeban @dense root 14d unsolicited advertising
*fires them railguns at @dense root* Γ_Γ
Heavier as in higher caliber than the standard marksmen rifles, see the nato mxm and the other gun, that 7.62 emr thingy, and then the mar-10
Yeah Russians have been using the SVD for a long time, and continue to upgrade it and use it
Cyrus 9.3mm is CSAT's sniper rifle I think
And the other one being the DMR
You mean the Rahim?
Yeah that one
It'd be nice to 3 new textured variants of the Rahim, especially since the ASP-1 is tied to the Marksman DLC. Thats why all the Spetsnaz units use the camo versions of the AK-12, because the AK-12 is tied to the Apex Expansion
afaik they intend to merge AK12 with the new camo back into apex
and the Spetsnaz marksman uses the Kir
the sharpshooter uses the AK12
The sharpshooter is Combat Patrol, I don't think that counts. The NATO Machine Gunners use the MK200 and Zafir and the Marksman uses the MK18. Pretty sure the sharpshooter uses the AK-12 over the ASP-1 is because they're trying to limit the number of DLCs required to play the multiplayer mission of the same name.
devs! pls add knee pads or (knee pad for right leg) for spetsnaz uniforms! or make one type of uniform with knee pads. thx a lot.
I'm kinda hoping they will add a few vehicles to the faction. Just like Orcas and light vehicles
So at least it's equal to the CTRG in the menu's
they should get a reskinned quilin
Or just assigned the black variant
well in the screenshot we got
we saw spetsnaz getting out of a black kajman
Mhm
btw: had anyone tried this with Mini UGV? π
send it with a white flag towards the aliens
Who @ ed me?
spammer
ah yes comrade ugv with red banner of labour
I'm still hesitating about buying a contact DLC π
where is the general chat?
or is there any
im wondering if buying just the base game is enough
sentient cloud blocks out sun, realizes earth has life, lets sunlight back on earth
literally makes the scientists that contact it seem like psychotic retards
we get that shit in the Contact campaign from the scientists in that, I'm literally gunning them all down
war crimes or no
This reminds me of Crysis Legion, there they explain that the Ceph may be so advanced, humanity is ants to them, and that the soldiers kicking our asses can't possibly be the foot soldiers of an interstellar species, but most probably non-combatants, or even mere gardening tools.
imo vanilla arma 3 is just fine
@robust mortar So wait, the scientist do the moral thing and warn the cloud of their stupid goverments. The cloud sends the weapons back to them and the scientist are crazy?
I mean yea, the cloud basically killed a ton of people, but hey. Humanity has to learn right?
If it has the power to deflect nukes, it could very easily toss them into space
the scientists simply warning it and going "ho hum can't be helped" when it nukes half the planet - USSR and China, I believe - is a bit psychotic, surely
maybe it's just me, but I would at least try to bargain with it
not just shrug, stick the kettle on and let it handily commit genocide
I swear, the writers who do this are the same people who kick stray dogs repeatedly in the head and then get pissy and demand it be put down when it bites them
It's kinda human nature though.
Look at animal attacks. One bear mauls a hiker, then all the sudden discussions about too big of populations, hunting that animal down, ect.
Carl Sagan did that pretty damn well
Yea, I agree. I also feel there is some bias in it all
As we can only fathom in human like examples
ngl, the only thing that annoys me more than that is Alien Invasion type stories where the aliens just take to genocide right away
like, first one off the landing craft pops some gobsmacked farmer
I think stuff like XCOM 2 and HL2 handled it better
Aliens invade to take resources and such, but with an eye to conquest and the quite logical assertion that simply genociding the shit out of the native population right away is ridiculous
they're not above killing, naturally
but they're more calculating in how they do it
think about it - in the 1800s, the US didn't simply just go about shooting every native american they could find
no, they were cold and calculating about it
they had to wrap it in a bow for a fickle public - "protecting" the people they were displacing, "defending" "threatened" settlers, etc - and were careful about how they handled it
I guess it would depend on how much access they have to earth
I can't actually think of any sci-fi novels where an alien empire invades Earth and has to justify it to their population, sadly
like "we invaded this planet because such and such thing in such and such place was there"
maybe the authors don't want the readers to think 'sounds suspiciously like us'...?
would love to see that in a sci-fi setting - fickle bureaucracy trying to assure their citizens invading ass-backwards cold-war-era earth is a good idea and that earth will welcome them whilst earth increasingly resembles Iraq circa 2005
I think that concept goes back to real life human history though
IE look at Vietnam war
it makes it relatable, but not in a mindless "hooman bad" fashion
The other prospect I mentioned before is how can we fathom what is acceptable behavior?
Like how do we know that open warfare isn't a very culture accepted thing by this species?
I mean good and evil is literally social constructs.
I have a fictional sci-fi faction called NEST.
isn't that the name of that faction from the TF films?
Basically it's a culture of humans that goes to unlifted human planets and goes to war, not out of spite, but to make them unite and evolve as a species through struggle.
also, that does sound pretty interesting
They don't go on the genocide thing, but they have two decisions on your planet.
You are either deemed "unwilling" to evolve, meaning they enslave you and go about the whole conqer thing. Or you become willing and they eventually bring you to the negotation table.
But no matter what their, goal is to "push" the humans to become stronger and unite together.
Then you have the opposing Faction called Raven Core
Who deals with the other end of "why should we help these derps"
But yea back to Contact, I'm very curious how the story will go down.
I loved Laws of War.
Contact's premise is genuinely exciting
Ik there's a bit of a stink about aliens in Arma, but hey
it's new and exciting
it gets players in who might otherwise not be interested
and gives a distinctly Arma interpretation
Yea, my hope is that it literally ends at the actual contact part
Just deals with the drama between humans in-fighting on what to do.
arma 4 will be titled "aftermath" π
preferably radioactive venus
For oil right?
no, for the emperor
The emperor protects
I've already voiced on the forums a suggestion for LDF air power
heard devs might add more vehicles after contact launches
In that case I nominate a To-199 config variant that undoes the Jets/post-Jets flight performance changes, adds an active radar, and swaps the CSAT missiles for NATO/AAF ones
a modern CSAT jet?
seems unlikely since its modern tech and a NATO nation would not be able to get its hand on it
also for such a tiny nation it can be expensive and unnesccary
but this is arma
and anything is possible
Well To-199 is #1 so that no new model work should be necessary, just a reskin and the equivalent of a config mod, and #2 because my proposal has a IRL counterpart
i was thinking of like the AAF jets
as they are relatively cheaper and easier to own and operate
and since they are made by NATO friendly companies
You could certainly have a reskinned Buzzard for LDF
indeed
IRL the Yak-130 originated from a joint venture, but when that concluded both sides (Aermacchi and Yakovlev) got to independently continue developing their own versions thereof
so while the CSAT aircraft may be based on a single-seater version of the Yakovlev aircraft, I'm proposing a fictional counterpart of the Aermacchi aircraft
i dunno, they feel too similar
You could narrow the weapon count to make up for this
maybe
but unlikely to be actually included as offical
any jets at all even
the map only has a demilitarized airfield and some helipads
Hence why I'm proposing a should-be-config-only version, even if that ends up being post-launch
if it doesn't work out it can always come out as a mod
In-game the Neophron's got four underwing stations per wing and the wingtip, IRL it's the wingtips, an under-fuselage station like the Buzzard's, and only three underwing stations per wing (vs. the Buzzard's two)... and the revealed-in-2017 "fighter attack" version of the then-Aermacchi-now-Leonardo aircraft drops another underwing station each -- leaving it with the Buzzard's pylon arrangement -- while having a fire control radar (IRL: https://archive.fo/uDRge/c56b86662fb0b2fd00c0258ebcc3e2e4c11a6fca.jpg)
use the same 'diverged development' story as IRL to justify it in lore
Pair it with an A-143 reskin and you've got a hi-lo arrangement with the A-143 as 'lo' because, as you said, relatively cheaper and easier to own and operate
You guys do realize that they are like right next to Poland right?
They probably don't even have the square mileage to make use of a effective airforce.
Republic of Altis made sense, as they were a island based country that had to control two islands that had some distance between each other.
As the videos state, they put most their investment into their training of infantry. Hence the nice body armor, high end guns ect. This is in contrast to their vehicles which are considered dated in A3 terms.
I agree
warfare vehicles are boring
change my mind
vehicles are interesting, imo. For example: http://molatero.blogspot.com/2015/05/a-fist-full-of-armoured-car.html
By the way, this is a future Polish tank: https://en.wikipedia.org/wiki/PL-01
Would be a great addition to Contact and fit ArmA 3 timeline perfectly, I think. I realize Contact is too late in development, but still, just an idea.
no thx no more tanks
useless pieces of metal when it comes to nuclear WW3, not mentioning alien invasion
Contact is good because it brings something that everyone can utilize, not just driving tincan simulator fans.
I wouldn't mind more tanks
Unfortunately very unlikely to happen as it'll be simply too much work.
Double the work now that tanks need interiors
there are other games that have tanks, arma was never about tanks, they were just a few of numerous vehicles
demanding tank is like demanding a ferrari or another set of karts
never said I was demanding tanks π€
Not too bothered if there's no tanks in contact, there is plenty of mods for that
@mossy mauve I imagine that someone at Bohemia was already aware of the PL-01 but it got kiboshed due to both the reduced team size available for Contact and what Gordon Weedman and da12thMonkey said... a not-so-secret-IMO about A3 modding difficulty is that whenever Bohemia's A3 added features (requested or not) it raised the 'better than vanilla' bar for modders (e.g. see anyone who complained about GM's lack of MBT interiors even though the Vertexmacht duo put 'em in for any passenger-carrying armor), to say nothing of raising expectations for future vanilla content
In GM's defense, the MBT's will eventually get interiors
just like how it will eventually get helicopters
and a bunch more stuff
I say the complaining -- I recall Mondkalb saying that the priority was interiors for vehicles that carried passengers, but I believe it fair to say that Bohemia's doing armored-vehicle interiors raised the bar of expectations for both their own content and community content, and the difficulty for both of meeting said expectations in the future
why are we reheating expired soup? It was already said what content contact would have...
tbf it segued from 'the why of no-tanks-in-Contact'
jesus go play world of tanks, you already got your tanks dlc, which is useless for the rest of community
wow, rude
because nobody uses tanks
I literally just finished an op as tank gunner, so..
We use tanks π€·
But yeah I wasn't expecting tanks with this. Still, I think the Kuma fits the LDF more than AAF
So it would be nice to get an LDF reskin for the Kuma
And likewise Russian tank crew for the Angara and Varsuk
"useless for the rest of the community"
oh look, another person who is speaking for everyone else
useless for big part of community
feel better? It was said and repeated too much already: no point in niche requests + this dlc isn't about it.
I've yet to hear a big part of the community say tanks are useless though
less than 1 month until release, it's good to raise issues on existing stuff instead of repeating suggestions on new features and stuff that would be "nice to have", why don;t you focus on it.
Yeah it'd be nice to have tanks in the LDF, but everyone also seems to understand the devs don't have time for it so I don't see what the issue is
this is a discussion channel, why can't we discuss nice-to-haves?
you can, but imo tanks are for another topic. you know, there is even dlc called tanks

I dunno, tanks that are part of the new contact faction sound pretty contact related to me
IMO if they get any armor I think the NYX would fit the best, even if it's tank DLC
Small, able to get up hills, diverse load outs.
Can be airlifted
TBH I'll be happy with just new LDF camo
Don't even need to add it to the faction for release
LDF vehicle crew are already available after all
Agreed
Still stick to my idea
Swedish CV90120-T
The tank the new Polish PL-01 is based off.
Light tank brings new content and vehicle class to the sandbox that benefits everyone, and the actual tank compliments both the LDFs and NATOs design ideals very well
Particularly matches well with the Rhino MGS
Even already comes painted for Livonia ||http://fighting-vehicles.com/wp-content/uploads/2017/01/CV90120-T-Medium-Tank-with-Active-Protection-5.jpg||
this very DLC is about a supposedly-niche-relative-to-Arma topic lol
@merry fox I can see why re: CV90120-T or PL-01, however idk re: new vehicle class... not unless gameplay-wise it has a distinct gameplay difference from the other 'yeah we'd call them tanks' (Slammer, Varsuk, Kuma, and Angara)... and maybe from the Rhino MGS too (despite that being wheeled)
@calm crescent Any chance that the Nyx can be uparmored entirely via config (be it mod or official post-launch asset) and not require any model work?
Come again?
Since you mentioned the Nyx I was thinking of the LDF getting an uparmed and/or uparmored version, hence my question
Yea, they could just use the base green texture and just assign the vehicle to the faction.
You can adjust any stats at that point say for model.cfg stuff
Dunno how well that works for making it more armored than 'just being able to take small arms if even that'
I want to drive tractor
You can just slap the SLAT cages on it π
lol idk if those even work against small arms or if you can just shoot through 'em
define small arms? Because yes a 7.62mm can pen but only like max close range
Doesn't up armouring the Nyx start to undermine it's advantages of weight and manoeuvrability?
At that point you start creating a slower, much more vulnerable vehicle.
To put it another way, if it had been possible to increase the armour in the vehicle without trade-offs, wouldn't the Germans have insisted on that in the first place? (Wiesel II)
Armoring the wiesel up so it can withstand idk like 50 cal ap would make it useless and it's not designed to be shot at all
The wiesel is not designed to be an armored vehicle more like a weapon carrier behind the lines
To cargo backpacks? π π€
Mh
Nyx is quit small
Also slat is against rpgs and stuff like that if you are hit by rockets in the nyx your doing something wrong
!issuewarning @robust mortar Repeated use of profanity
Done.
okey-dokey, no more swearing
besides that, LDF does need a bit more in the way of armour
Something small like the Nyx could work pretty well, ngl
it'd make sense, too
Livonia getting German equipment wouldn't be that much of a stretch, considering the irl examples of Ukraine, Poland and Czechia
Would have been cool to give LDF a mix of cold war Soviet and modern NATO made stuff
But then again there's Global Mobilization to fill in the gap
Still wish weβd have seen an old Praha V3S as a new vehicle
or some urals
Just in general old 80s-90s vehicles
Stuff that looks a little less futuristic than your standard A3 kit
mhm with a couple of modern/near-future things thrown in as a part of their modernisation programme π
@digital meteor cab-and-trailer tractor version of the Nyx (thinking of the BvS 10) complete with the Nyx itself as the cab?
@summer fiber Hey now, 'modern things that got a near-future visual going-over' is the lore for a bunch of vanilla A3 π
and now that I think about it, the diverged development situation leading to the Yak-130 but also the M-346 is what led to me justifying an 'air to air again' Neophron... the M-346FA (Fighter Attack) that was revealed years after A3's Neophron, in the same year as Jets in fact
fwiw while scripting can't access/alter that much of Arma 3 air vehicle stuff, I believe that 'config mod' type variants would make sense as a way to flesh out LDF's vehicle inventory post-Contact-launch while going above/beyond reskins to having distinct gameplay differences
hence my suggestion about the Nyx, even if it's already pushing the point of diminishing returns w/ 'protection' vs. mobility
Any way to use the spectrum device yet?
no
f
well, not yet
Kinda hyped for it tbh
iirc TFAR as ideas for it π
*has?
@cerulean prism Probably not usable until the SP campaign arrives on dev branch... have you seen the preview video for the Spectrum Device?
Yea, it was nice.
OK... would be interested in seeing how the scripts might be adapted for not just infantry gameplay (such as the Radio Backpacks)
I'm sure Achilles will give game master the opportunity to use it somehow.
Get to create a signal source, etc
I'm really hoping the chemical warfare guy pics up all the new assets close to release date
@cerulean prism I'm particularly interested in whether you can tie it into vehicle sensors
oooohhh
That would be sweet
maybe jamming radar π
But as far as I can tell, there is no script way to make a unit unabled to be detected by sensors
unless you config it.
Hence my remark about how scripting can't access/alter that much of Arma 3 air vehicle stuff versus what Enfusion in DayZ can/might and in Arma 4 might/ought to
You can currently use scripting (setVehicleReportRemoteTargets, setVehicleReceiveRemoteTargets, and setVehicleReportOwnPosition) to affect Data Link on a per vehicle basis and thus simulate 'cut off connections', with the corresponding three config parameters simply determining whether each is enabled or disabled by default when you place/spawn the vehicle (which can be overridden via its attribute checkboxes in the Editor)
plus I've learned that there's a time-limited reportRemoteTarget command to share a given vehicle to the given side for the given time, plus a listRemoteTargets command (returns an array of datalink targets for a given side and the last-detected time)
And previously a dev said that it was intentional that you can only have 'confirmed hostile' IFF via scripting (https://community.bistudio.com/wiki/confirmSensorTarget)
On the other hand, in the update after the Jets DLC launch there was not only an added isVehicleSensorEnabled command for a given vehicle but also a enableVehicleSensor toggle command, a listVehicleSensors command (returns an array), and even a specific isVehicleRadarOn command (the setVehicleRadar command came in the Jets update)
So you can't 'degrade' a sensor in real-time but you can disable it
e.g. the conditions are met, the script is carried out, boom the affected Mk49 Spartan launchers lose their ability to have targets cued by a same-side transmitter such as the Praetorian 1C (Mk49's DataLinkSensorComponent disabled) and can now only engage targets that fly into the Mk49's own infrared sensor's field of regard
How does that sound @calm crescent?
Yea, that could work.
My hope was more you could create "Sensor jammers" that blanket say a 1km area
anything in it can't be picked up by radar
like something as simplistic as a IsDetectable = false function
That's where I would think that enableVehicleSensor would come in? What seems to be lacking afaik is 'messing with IFF' and 'flood the SENS panel with false targets'
But how would you govern that without it being chunky? Like you could create a 1km trigger disabling the sensors for a vehicle
but radar can practically see waaaay past that.
disable the vehicle's ActiveRadarSensorComponent if it's within that 1 km area, reenable once it leaves
idk if I'd say OT, one of my first thoughts about Contact was 'EW sim applicability elsewhere?'
We'll see what happens.
@robust mortar no Forest Ranger uniform, only vehicles http://prntscr.com/obvu6u
Maybe spectrum device could make you "hack" into drones?
That is an option shown at 1:26 into this video: https://twitter.com/Arma3official/status/1136974554813915136
Contact Mini-Vlog: @KarelMoricky and @korneelvantland take a brief look at the Spectrum Device β an important piece of gear used for scientific study and electronic warfare in the upcoming #Arma3Contact singleplayer campaign. https://t.co/vMQLgIEidP
146
@robust mortar I'd replace "less futuristic" with "less modern" ... or perhaps "more outdated"
@woeful kite There doesn't need to be a full faction just to have a forest ranger uniform under 'civilian'. I can think of just a very small number of countries where a Forest Ranger is anything other than a civilian role concerned with mundane tasks like visitor safety and forestry management as opposed to something like a Law Enforcement agency.
yeah , perhaps a simple uniform retexture as well as a hat
Forest rangers sometimes deal with poaching and stuff as well
question, are we getting "woodland" version of the MX and SPAR at some point? or every was every woodland piece of gear already been added to dev branch?
@wide meteor holy shit that electronic warfare seems epic
As a guy who has wasted over 500 euros on radios this is what I like to see.
I thought we had woodland MXs and SPARs? Y'know, the olive ones. π
tropic
@cerulean prism Hence my curiosity about the SP campaign scripting underlying the Spectrum Device... the GUI appears designed around 'infantry scale' and while there's 'Noise' for jamming and 'Drone Hack', I'm curious not only about what would be behind 'Misc' but also what the 'Noise' functionality would look like from 'the target end'
We'll find out. You also a fellow RF enthusiast or nah?
Nah
Aight. It's pretty nice irl, not that hard to get into either.
@summer fiber That's true in many countries (anti-poaching), but their exact role in most countries is simply to observe and report wildlife related crimes to Police or other enforcement bodies - not really any different from the responsibilities of an ordinary citizen. There are only a handful of places where the Rangers themselves are police in their own right who can make arrests. The US is one such country, but that's hardly surprising since they have a million different Law Enforcement agencies and seem to invent new ones every year.
I believe India is another, at least in the North but you'd know more about that than me. I believe there is a controversial shoot to kill policy for poachers in some national parks/reserves somewhere up to the north but I'm not sure if that's the Rangers themselves, or Police or even military? Personally I've not seen many armed rangers in India and those that are were carrying clearly antique shotguns that I doubt were loaded, they seemed more intended to scare off would be terrorists from touristy locations.
Park Rangers in dry regions are also in charge of fire-spotting and pre-emptive action to prevent wildfires. Enforcing fire regulations(campfires in certain places, etc).
@harsh gate depends where you went, the north is a big place π
but yeah anywhere there's a poaching problem they'd be armed, otherwise they wouldn't
forest department is sorta police level though
but jurisdiction specific to reserve forests and related matters
Well if we get Park Rangers, I wan't my Livonia Smokey the Bear.
Where is this "glowing ball" from the photos?
Can i spawn it as an object?
I don't think it's on dev branch yet
probably saving all the alien stuff for release, or close to it
Blatant self promotion but this was my interpretation of Livonian park rangers; https://i.imgur.com/ueV1ylN.jpg
Based off images like the one in this article https://phys.org/news/2016-06-beetles-axe-prized-forest.html
looks rather good! my only nitpick would be them wearing camo/their military's camo
there's some looter's clothes with a green full sleeve sweater, might be more appropriate?
since they'll typically have something that resembles a police uniform
I think it's the guys in the white shirts and high-vis vests that are supposed to be the forest rangers there. Not the guys in military camo
Considering that van is the military police van, ye, high vis are the park rangers and camo guys are military police
@summer vale @summer fiber Polish park rangers wear uniforms in same camo as our military. These guys in the article are not park rangers though, they are from park department and are (uniform wearing) managers etc.
actual park rangers look like this:
(also these two guys in the background still have no animation loaded π )
ah, interesting, thanks
currently, the only formation not using pantera (woodland) camo are guards in front of presidents residency - they have multicam for whatever reason
yeah our forest guards seem to be just with police uniforms, but there's this image https://qph.fs.quoracdn.net/main-qimg-a75f4b9d2485df1a779f9e72da9933d7 where i don't know who the guys in camo are
they're wearing indian army uniforms i think
military called in because forest guards suspected poachers to be armed?
military usually doesn't get involved in civilian matters π€
might be paramilitary
btw, can we get these flintlock rifles in livonia?
this region is famous for it's moonshiners
those are probably the poacher's weapons π
last year forest guards found moonshiner's hideout, with apparatus that were over 100 years old, everything still working and in use
moonshiner?
people making illegal alcohol
there are huge forests in the polish-belarus border area, so it's easy to hide
they even made a moonshine museum
so this is for commercial purposes?
Remindes me of the SE states with
also shit this could be an FA mission π
prohibition-era style commercial purposes
Wait Poland had a prohibition era?
Ah, yea. I was confused on your chat history there.
Wasn't sure if you refering to US Forest Rangers vs Polish
just comparing it, though scale is more localised
Yea, my parents use to be park rangers ^-^
But even with more national park ranger/police hybrid mix in Eastern countries
I can't imagine they would be patrolling a area that is 80% militarized, and probably has plenty of NATO/LDF MPs around.
The area specific to the DLC
i mean, is it mentioned as such?
Yea, in the "feature" trailer
i see
It also explains why there is chewed up towns and such, as they serve as arty ranges, shooting ranges, ect.
what are park rangers doing there? hunting for manbearpig of course!
Just saying, I would pay a extra $5 for this DLC if they add bears.
That chase you down and wreck you.
physx moose
@mossy mauve As we have #rules that forbid crossposting which are directly stating "simply to get an answer quicker or to draw more attention to your post"
I'll take the liberty to delete that message for you.
You can thank me later.
wow
oke
!purgeban @sterile phoenix 60d racist statements
god some people
Interesting to see how forest rangers roll in Poland. Here in the UK there really isn't a uniform, just jackets/fleeces/shirts etc with the logo otherwise sensible outdoor clothing e.g. https://www.yorkshiredales.org.uk/__data/assets/image/0007/880126/YDNP-Rangers-PHP-57.jpg
@urban sand "making Illegal alcohol"
Is it really illegal there? wtf...
guess capitalism > freedom
it's illegal in almost every country to make your own spirits (high alcohol content) without a license and without paying the necessary taxes
the reason for the license is that it's extremely easy to kill people with home-made spirits if you don't know what you're doing.
making your own wine etc on the other hand is fine
holy shit I though fancy moonshine places were just stereotypes of the real ones
only thing left is the ceramic jug with XXX written on it
@urban sand Ah thanks, that makes it even easier can just use one of the sweater uniforms in future!
Discussion question, since BI been tossing out various contact what ifs
If Aliens did make contact with us, and told us that we had to elect one country to represent the rest of the world. Which country would you vote for?
I personally would vote for one the Nordic countries
oh geez that'd turn into a shitshow so fast
It would not be a world war, but series of local wars with aliens being forced to either make deals with multiple parties or scram
I doubt we would go to war with the aliens to make them talk to multiple countries XD
Europe would be having another stall like with Brexit, UN similarly, US, China and Russia would try to make own deals ignoring anybody else
I never said anything about war with the aliens
They'd be forced by our lack of cooperation
If aliens were not interested in conquest war, they could take over Africa
China would not like it, but they are not mad so they'd stay put, and instead put all their strength into further control of Asia
But it's a big what if. With time scales of space travel, it'd make sense for aliens to cc spend 50 years hidden behind Saturn and observe, then take over our electronic communications and media and groom us into submission
No need for big entrance
some1 seriously thinks there can be a "war" against civilization that is advanced enough to be able to travel beyond it's galaxy, lol
But that's not the only possibility.
read some books
Self replicating drones that don't acnowledge us would not know it, but would still be at war with us
They would want to gather resources in order to create more of self, we would want them out
yeah, there is not enough resources in space, everyone wants earth
/sarcasm
people are so egocentric in their nature they always tend to think if there were some1 else, they would need something from us
π€
For civilization that is able to travel between galaxies we would look like animals you can watch on a National Geographic channel, given our current state.
read some books
about aliens? π
yeah, there is not enough resources in space, everyone wants earth
this is a good point though
not quite sure what the point of invading would be if you could just go anywhere else and mine resources etc
and of course the assumption is that aliens are carbon based
and have similar requirements
could well not be the case
As much as I love the new hemtt flatbed, my dreams of landing a helo on a moving one are going unfulfilled because arma physics doesn't like it :(
Where can you see the dev branch update changelogs?
It's a pinned thread in the official forums
if you go to #dev_rc_branch and check the channel topic, it has a link to it
Found it already
"advanced aliens that treat us as insects" in one possibility
self replicating probes is another
or solaris style - aliens that come to our planet and only after some time realising that there's life here, just completely not the kind of life they ever expected
or star trek aliens that are like us, but think differently because every sane create knows universe was created by great vadaratuu
aliens that come and want earthly diplomacy is near impossible, but it was implied by the question Sabre One asked
@torn bloom script environment to move while hemtt is stationary, place an invisible platform above it, land on the platform and record it
illegal problems require outstanding solutions
outstanding solution
Whats the "apocolypse" movie where aliens invade but military just completely wrecks them with flame throwers?
Mist?
you're forgetting the great Chuck Tingle's take on 'First Contact'
Yeah I was thinking of "The Mist", apparently it wasn't aliens but monsters
Ending is super messed up
I just purchased Contact, why does it not show up in my list of DLC's?
because it's not out yet
you need to switch to dev branch to see the contact content
I saw people posting Livonian workshop items and thought "It's out?"
I am a total noob, how did other people get access?
read what i wrote literally on message ago
why...?
Because "I'm a noob"
Β―_(γ)_/Β―
Weird that they have to make it so complicated, like making a server to play with friends
Why not release things bit by bit as they progress?
they do... on dev branch.
official launch is end of july
as dedmen said, it is not officially released yet
weird that they have to make it complicated so that people can access beta content before it's officially out? π€
the only "complication" is the optional content thing in the launcher, otherwise it's standard DLC stuff
Well, nothing more to say now, it's refunded
good job
i suppose reading before buying things has become super complicated in 2019
π
It sure has
may we expect to see you again on July 25th when Contact arrives on stable branch?
I planned on buying it the night before the 25th
but i became curious to see if it was partially out when Contact addons started popping up on the workshop page
You could have done so just by switching to dev branch in Steam... sigh
yeah you can still do it without owning, but of course that's rocket science
@hidden maple Movie ending for The Mist is dark af, book ending isn't but lacks impact
story goes producers were against the ending, but King loved it
It's a good ending and hits you like a ton of bricks
15 more days
Damn... gotta get a move on with the new server then π
bruh
π€
wowee what is this 3.2 gb update to arma 3 im downloading rn
no idea? last update to stable was 17 days ago
If you're on dev branch, then I assume the normal dev branch update https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?page=55
yeah
but dang its quite a big dev branch update
probably just a bunch of small changes in several files
steam can't do delta patching since it's all EBO
They said they wanted to restructure and repack some stuff
ah that would make sense then
Will there be a siren option on new covered offroad trucks? still no such option on them
as if you can stop aliens with sirens...
You never know, they could be like the Martians from Mars Attacks!
So what exactly is going to be "optional DLC" for this addition
Like, they say just the alien stuff. But we talking a few assets, or a couple gigs of things?
I keep getting a few gigs downloaded by random. First 4, then 3 today. They add something new to the dev branch?
its because of updates
and steam redownloads alot of stuff so the updates despite of adding and/or fixing small things can amount to like 5 GB
i'm sorry, but i think this is funny and belongs here since it contains 350, aliens, and military π
Does anyone happen to know the DLC ID for Contact? (as used with getDLCs)
@chrome vine 1021790
-Fixed: Various loadout issues for Contact assets
hopefully thats the hoses being shown automatically ^^
11 moar days!
oh yeah true
Sigh...why release day have to be a monday
Won't even be able to play tell Friday T-T
because if something goes wrong no1 is going to hotfix that until monday
Acceptable risk.
Generally my experience has been that if we put out a release on a Monday, it will go perfectly, but if we put out a release on a Friday we'll end up with major issues that ruin the weekend for everyone. It's just one of those fundamentals of software development
Given that most people game at the weekends because they are working the rest of the time, it's preferable not to ship a release which could end up breaking the game for everyone over the entire weekend
Do the same thing on Monday and hardly anyone will be affected
the release is on the 25.07 or?
yup
But sabre said "Sigh...why release day have to be a monday"
huh
GBee's reasoning is why afaik Bohemia hasn't been doing dev branch updates on Fridays
dev branch?
They probably don't do fridays because if they F it up on friday then everyone is stuck playing on the weekend with a broken build
As I believe a dev has mentioned more than once
I mean I get it, like others mentioned
If you release on say a Friday, and something goes derpy. That means all the devs would have to come back to work...on their days off.
it releases on a thursday
As I believe a dev has mentioned more than once
but the comment was about contact releasing, not dev branch
same concept
hm? not talking about the concept...
It's a revolver shotgun design
aw since when could oyu not steall enemy uniforms
Anyone sad somthing about the colore of the shells for the dubel berrel? 00 Buck is green and Slugs are red, I think it is tipical that it is the other way around
well iti is 2035 and people may have finally come to their senses
?
i should say they became color blind
Did this realy not show up until now?
you just may be the first to care about it
@pale wyvern different companies have different colours. Federal 12Ga is always red whether it's buck or slug, Remington 12Ga is green whether it's buck or slug. But companies they tend to produce different coloured cartridges for other gauges rather than different loads
Oh. Gess I'll have to buy Federal Buck and Remington Slugs once i have one
ia there a way to move the extended camera forward of the main body i had a look through controls and couldnt see anything
on the new drone
what
you move the arm of the new drone with page down and up and q and e i believe
i dont exactly know if its q and e
but its page up and page down
i figured out up and down with q and e is does page up& down move it horizontaly
will be diapointed if i cant move the camera ahead of thedrone body
ah yup ok you can q&e are up and down Pg up & dwn are horizontal
Does anyone know if we will get pbo files at the actual release of contact?
Does anyone know where the bunkers are in Livonia?
IIRC mostly in the north eastern quadrant
Any landmarks near the more size able bunkers
Contact Starter:
Why have we not yet made First Contact with alien life? Where is everybody?
Share your theory below.
I feel like these questions are descending into "explain it to me like i'm 5 years old" territory
@ rob
or "can't you just google it?" territory π
define contact. They are/were already here ... they just dont communicate (at least no compelling evidence has surfaced) https://www.youtube.com/watch?v=ke_upBeK2i0 nick pope is a great listen. No BS, level headed, reasonable.
@shy summit or are you part of the government program to prepare the public for actual aliens by releasing alien related films/games /jk π π
That's the fermi paradoxon. Most probable explanation is (if we aren't the only ones alive) that most/all species go extinct before reaching the state of actively leaving their solar system and that's probably our fate as well.
And also I agree with @summer fiber on that one
Someone's done a LDF faction-pilot-and-reskin for the Jets DLC's A-149 Gryphon as the F-149 Gryf Bajeczny: https://steamcommunity.com/sharedfiles/filedetails/?id=1795559753
4 lyfe