#other_ip_topics
1 messages ยท Page 17 of 1
๐ช
_>
<_<
O_O

Kllrt wanted it a couple weeks ago I think

and i thought the veterans channel is a mad house...
What do you mean? 


Well... half of the Veterans are mad... at something
Because of all the possible emojis in the world, Kllrt asked for a spinning parrot..... could have at least asked for the Sasha Grey butt slap one...
oooohhhh yes, i want that!
๐ (โฟห โฟ)
๐ซ
https://steamcommunity.com/sharedfiles/filedetails/?id=1631111679
COS, TFA, SOTG, BDF, GEAR among others.
That was quick ๐ค
Probably saw it posted here lol
21st AD Does not take credit for any content, material or other files found inside the Misc Pack. All Credit goes to the mod author themselves. This pack is solely being used for the use for Members of the 21st AD for a quick one click download that provides large parts of the realstic gameplay.\r\n\r\nOnly Content the 21st Airborne Division takes credit for is the Custom Patch Image and Berets

OHH totally forgot that I can now check already deleted things with the crawler :3
i think you can still even download the files
actually I thought steam would disable that too once an item was deleted
they probably have some monthly "cleanup unreferenced files" or smth
uhh, can someone give me a run down to using the api of the crawler?
i miss it sooo much ๐
that's only for getting filelist tho
https://discordapp.com/channels/105462288051380224/547515791579545600/605927127791042589 scanning reuploads here
@zealous ore If you tell me what ID to scan for and what workshop items you'd like to exclude and what file types you'd specifically like to search for I can make a link for you which you can use to look for reuploads
It had USP in it, so he took it down. That's why it was so quick. @inland sphinx
ah. If it comes from you guys then DMCA's work within a couple hours, wheras for other people it usually takes a day or two?
Weird assumption, you just file one with Steam and it usually gets notified within 5 minutes.
From there it is at the discretion of the uploader whether or not he/she will comply with the rules and remove the content. Or wait for Valve to do it.
In this case the uploader was privately contacted and made aware of the rules and regulations of all involved parties, mainly Valve. Hence why it was taken down, not by Valve, not by USP but by the uploader. Perhaps it's the method of engagement, or just someone who made a mistake uploading it and realized this.
Your statement above may be pulled out of context though, I don't think you meant it in that way.
Whats going on today that everyone is immediately so confrontational
It just sounded "it went so fast just because it's USP"
while it was really "it went so fast because we contacted him and he actually understood (which is rare) and took it down immediately" nothing really to do with being USP
Hey i have a question. If i import lets say (for example) a sketch model of a house from 3Dwarehouse and it turns out that the model is already used by โxโ (agian just an example) can they slap me with a dmca ? Im curious because i dont want to make a mistake and import something and then have that happen and tarnish my communities rep
Meaning the creator of that sketch or 3D model yeah?
yeah
or like.. his lawyer or people that he himself asked to file DMCA's in his name
but not some other guy who happens to randomly use the same free model
Awesome thanks ! Thats what i thought but i just wanted to make sure and be better safe than sorry ๐
Never said it had to do with being USP. I said it had USP, an that we filed a DMCA. It went fast because he took it down himself.
But it's whatever, it has been sorted and he said he took out all content from the other mods too. Hopefully he did.
well my saturday afternoon is wasted filing DMCAs.
Time to get an intern to do it for you 
just call it experience in filing legal documents
lol I wish. I've thought about paying someone per DMCA to file them for me
heh thats one way of doing it
quietly contemplates

Maybe I can train a monkey to do it for me, though it would be hard for me to convince customs for importing an exotic animal and keeping it as a pet
Well for that money I could just hire a lawyer
I wonder if you can automate the DMCA filing
As in you manually open up the DMCA filing thing and then just use a macro to fill it out
Firefox has an auto fill which I use for the most, then I copy and past text from my DMCA template notice. That's as automated as I can get
well I guess I didn't have too many mods to file DMCAs on. A small perk of not having the most popular mod on steam I guess
Heh yep
Workshopcrawler automatically searches for reuploads and just required a "yes DMCA this" from you and it does all the DMCA filing for you and sends it off
Imagine that being reality
porn ^^
Why havenโt lawyers been replaced by AI yet? ๐ค
because AI does what it is told to do ๐
..and its cheaper and far more honest than any lawyer.
which can be both good and bad depending on what your goal is in a trial
As im the one filing DMCAs and taking idiots to court ill go with the AI
@rapid escarp law is really not black and white, it's up to a "common" interpretation. AI thinks in more black and white terms.
Lawyers probably threatened to make life miserable for any tech company that worked on AI lawyers ๐
Imagine fighting a legal battle against a company making AI lawyers and then being beaten in court by one of their ai lawyers
Whenever someone mentions AI lawyers I think of Hitchhikers Guide to The Galaxy ๐คฃ
I've actually never seen that movie completely I think
@patent copper sorry for ping, but what is the archived flag in your workshop crawler? A mod I was watching suddenly disappeared and the flag is set to true
when the crawler cant find an item anymore its marked as archived and the .timeRefreshed timestamp stops being updated
"cant find" is essentially the same as trying to access it in the webbrowser, so it being friends only, private or deleted results in this
Ah I see, so no way of knowing if it was deleted or set to friends only
@sweet patio whats the ID you were trying to look at?
@patent copper sorry fell asleep, the id is 1674096363
๐ค
Question about DMCAs. I dmca'd a few reuploads to me surprise 1 of them contacted me immediately. Don't they need to fight the dmca in order to see my email and such?
might be that he wanted to fight it and got a quick response
Well that explains why my name appeared in the reupload of the mod without my content
Nope they dont have to fight it to get your details
they seem to just hand out your details now
Ive been getting abusive texts and letters for a while now
I refered it to the Police a while back
would there be a way for a company to file the dmca in the name of the original author?
Not sure about EU, but unless the author has some kind of shared ownership of the IP with the company then no.
in the US
yes, you can pay companies to file DMCA's for you, and go to court in case someone illegally counter claims
I guess the question should be, are you asking what dedmen explained, or saying can a company file out of good faith?
You can authorise someone to submit DMCAs on your behalf
ah sorry, I meant what rock and dedmen said
whether a company can do the DMCA for you when you authorize them
I don't suppose anybody here knows of any copyright lawyers in the state of Texas?
Or where to look
always easier if someone can recommend a good one.
I did a google search but with all the lawyer spam crap I don't know how to differentiate between the spam and the actual ones that can fit my needs, nor do I know where to look. I did contact one lawfirm but I don't think they can help me out, though maybe they can point me in the right direction.
You can always look for lawyers who offer a free consultation and see if they fit your needs
photography forums might be a good place to ask
AFAIK it's an area where quite a few people experience their works being used or published without their consent, so more people might have experience with contacting a lawyer about IP issues
I don't even know where to look for a photography forum, but it did give me an idea. Thanks.
https://www.haynesboone.com is a firm 90%+ of my Oil and Gas clients use, and they have IP listed as an area of practice. Don't know if it really helps at all, but might be worth looking into.
is a firm 90%+ of my Oil and Gas clients use
Sounds expensive
no lawyer is cheap
Yeah but as with everything else theres propably some cheaper and some more expensive ones
Yea, shows you how much of a clown show copyright laws are in the US.
Anyone have any suggestions for a license that disallows comersial use but allows sharing, modifying, ... for source code? (javascript source code btw)
IMO it's not worth getting lawyers involved unless their is true money out of the infringement. Unless of course you have the money to just toss around for one.
But if you do, just calling around will probably get you in the right directions. Most lawyers will provide free consultation over the phone "Aka explain your seeking copyright issues, and they will say if it's something they can work on". If they can't ask them if they have a lawyer friend that does.
@dim temple possibly Copyleft?
https://www.gnu.org/licenses/copyleft.en.html
@fiery condor copyleft [I'm assuming you mean GPL by that] doesn't prevent commercial use and it even (indirectly) says that in the first paragraph of that page ๐
well wouldn't be the first time people sell free stuff looks at life servers
@dim temple if you really want noncommercial, your best bet is to turn to "Creative Commons Something"
@dim temple https://creativecommons.org/choose/
You probably will want CC-BY-NC (attribution + noncommercial)
Although just be aware that adding the noncommercial clause will make your license incompatible with the GPL license (one of the most popular Open Source licenses out there), meaning that no one will be able to use both your code and any GPL-licensed code in one codebase. In theory that is.
Because the GPL license is viral in the sense that everything that it touches also becomes GPL and hence should allow commercial usage, it will then clash with your NC requirement
It's already on the forum, decided to go with apache for reasons
you guys wanna play a game ? lets see how m,any ip violations everyone can find ๐ https://www.twitch.tv/doug_jumper
Well, here's TRYK's uniforms... http://grahamecurtis.com/epochz/images/anzus_tryk.PNG
he unbanned someone for gifted subs ๐
yeah he says hes monetized by bohemia whenever ppl ask about charging money and ppl believe him โฆ that's the owner btw
You guys could report him to twitch for using IP without permission
Particularly he promotes stolen content.
like someone just leaked on his chat latterly like 50 gb of stolen source files .
how โฆ.. how is he still allowed to play arma? -_-
Hm I wonder if the stolen mods are enough to file a dmca on the twitch stream/channel https://www.twitch.tv/p/legal/dmca-guidelines/
Yes, I think so.
As long as whoever filed the complaint explained it's not that he is streaming Arma 3, but has X amount of historic IP abuse and mod rippin.
like this was a funny meme in the beginning but now im genially angry and digusted at what im seeing .. they just laugh and joke around like as if they aren't doing anything wrong ..
Yea, they won't ever care unless a lawyer shows up at their door with court papers.
Question
What if we talked to the Arma 3 Snyc dev
and asked him to add IP related security checks?
hell laugh at our faces
Really?
It wouldnt surprise me
but tbh the thieves would propably just hop over to some other tool
I mean anzus already has a google drive so
http://sonsofexiled.fr/thats the creators website but I cant read that language\
Gdrive can be dmcad too
ive dmca'd google drive before so I can confirm
Lol. Microsoft would probably pay them to come to mixer ๐
We need one of them french peeps over here to guide us through that page
I mean โฆ to be honest if this piece of work , uses even a texture that belongs to me , ill file a suit. Don't care about the money , just really want to see proper actual justice done
Good luck with that. No one seems able to touch them and BI don't care unless they infringe their IP
Doubt that they care as long as they're being paid
Honestly don't know but they are still up and making more money than I make in RL
perhaps they pay portion to right people.
OVH does care
Yea he can be touched
Just becuase BI wont do anything doesnt mean owners of the mod cant.
Some one should download the mod pack see what it rips
I have already
it latterly has EVERYTHING
including things that should be .ebos โฆ but aren't ? ๐ค
I'll poke around it tonight
sadly only with csgo it seems.
And csgo workshop is also the loudest in creating problems
it would solve 90+% of our issues. atleast if the people doing the approvals know anything about this stuff
You mean like the monetization team knows how to do its work with certain life servers? ๐
Heh
Its a good idea on paper, but it really depends on who is doing the moderation. If they do decide to continue with this, then who is doing the moderating? Valve, BI, community mods? If its valve or BI then the wait time will be drastically increased, and to further that, every update would just increase that workload.
Oh yeah thats definetly an issue
Also if its community mods, then what will be the criterial for approval, and what stops them from auto denying/approving mods just because they were too lazy to actually look into?
community moderator driven, "patch day" would be an idea
all submissions will be queued for ``submission + 7days + days to next patchday"
this gives enough time to look into it
this way all mods would be updated on the same day and the community can adapt to it
Seems like crony capitalism applied to mods ๐
gimme moneyz like #350 and your mod will be up sooner
The big mods would control and delay the smaller mods to put them out of business ๐คฃ
Ah, the blue mafia by any chance?
no ๐
absolutely NOT
๐
but seriously, BI could not handle that with it's own staff
LOL. Unfortunately I doubt that Valve will expand this beyond things that they care about and I seriously doubt they would allow non-BI people to have control in the unlikely event that they did
well, what about non-profit contractors then?
i mean to BI
if you know what i mean
Have you put in the paperwork to set up Ion as a business then?
๐ค
chambers .338
I can just see Dedmen rappelling out of an LB with jamming gear
in a uparmored furry suite ๐
JK
platecarrier? who needs that shit? i have a kevlar coated suite
What do you wear when you are in your kevlar coated suite... ? And how can you afford to coat a suite in kevlar...? Running a Life server on the side?
just combine the payday 2 tank suit with a fursuit and there you go
I'm actually secretly the anzus life owner
(/s obviously)
Running a Life server on the side?
sure... the oinly reason i'm a WS mod is to let it fly under the radar ๐
CUP Life, has a certain ring to it
shhhh! don't spoil our idea
Better to keep it obscured though... maybe call it Remmah der Life... German server don't you know ๐
on a serious note though, how can/will this affect the arma 3 workshop?
https://www.eurogamer.net/articles/2019-08-11-valve-quietly-rolls-out-steam-workshop-moderation
@chrome plinth @hearty moat
According to the article "Now, some new submissions for CSGO, Dota 2, and Team Fortress 2 will require approval of a moderator before going live on the Workshop."
According to an update to PCGamer's article: "Only Steam Workshop items for Counter-Strike: Global Offensive, Dota 2 and Team Fortress 2 will require approval from Valve moderators before they go live, a representative from the company has said. The new rules are designed to combat scammers promising "free skins" to anyone that subscribes to Workshop items, the representative said via email."
So it's got nothing to do with Steam suddenly deciding IP violations are a bad thing...
And LOL... Guess ANZUS would be okay anyway: "Users with a large number of voters or subscribers will also be exempt from moderation. Workshop items for other games are entirely unaffected."
@lean plover so far it seems automated hence we can't interfere with it, but it may change in future
Just to confirm that it seems to be limited to Valve properties, I just uploaded a test mod to the ARMA3 workshop. No email verification or moderation
@chrome plinth ^
https://steamcommunity.com/sharedfiles/filedetails/?id=1830204835
JSRS, CTAB, ACE, PLP, etc.
https://steamcommunity.com/sharedfiles/filedetails/?id=1830194029
VSM, ILBE TFAR, COS
https://steamcommunity.com/sharedfiles/filedetails/?id=1830191122
2035 RAF, YuE
all these game have paid mods, dont they?
none of them afaik
paid workshop items was indefinitely postponed after the outcry on skyrim workshop?
CSGO, Dota2 and TF2 no longer had paid cosmetics?
that's different from the workshop
yes but its the reason Valve cares to act
money maker brands may not be tarnished
i cant see to see this rolled out to anything else any time soon
the paid cosmetics are "steam inventory"
don't see how ingame items are related to workshop
valve cares, because the workshop of these games is literally full to the brim of scams and vote bots.
Which brings considerable harm to steam users. And discourages any creators to publish content on the workshop
for CS GO the top popular things on workshop are moved in game and added to steam inventory as paid items
Items from modders with many subscribers/votes won't get checked manually
Steam help page says
For certain Workshops that have been the target of scams leading to hijacked accounts, [...] placed into a moderation queue
So.. Arma doesn't have a scamming problems so we won't get it.. Maybe we need to cause a scamming problem first ๐ค
if you give me all your source files i promise you that i would 100% totally pay you.
now there's a scamming problem. give moderation please valve
maybe we should notify valve about that 40GB video upload to arma 3 workshop ๐
at least a few years ago workshop was used quite massively to trade movies, warez and the like
@fervent quest https://steamcommunity.com/sharedfiles/filedetails/?id=1793056068 MBG reupload.
Sorry for pinging you ๐
So anzus thinks I hacked them or something.. And then I get this message
You literally can't make this shit up
If we lived in a morally grey world, you should be taking that money and doing absolutely nothing
That could be understood as confessing, though ๐ค (if he takes the bait, we call the police)
Yeah they think you hacked the tfar stuff to make it crash 24/7 because his โdevelopersโ know fuck all about hlw to fox it ๐๐๐. Welp let this be a lessom that copy/paste doesnt always solves issues lool
They just use the โdoing the right thingโ to try to guilt trip you when in reality after you fox their stuff theyll just go back to the old files ๐คฃ
If it being broke makes them try to be legit... why would I even try to fix it? It would be in my best interest not to, such that they stay trying to be legit
Worst of all if you fix his problem and then agree to give him perms. Heโll probably go around telling people you gave him permission of every file he has ๐คฃ๐คฃ
just to be clear , i know the chances of him getting help is prob just as small as me fixing ny marriage ๐
chances of him getting help is prob just as small as me fixing ny marriage
Ouch
Yeah sry thats my defence mechanism i tend to make fun of my irl troubles in hopes of feeling better about it
But hey theres no chance tho ๐
@wheat sparrow
can we please stick to the rules and do not post links without a description to it?
also, if it's about IP violations, please state your concerns and not let others guess your intentions
its common rules for this discord.
and yes it seems to say the cars are from Forza in the description
he wanished?
cleaned up, not wanished
-FM- is 100% confirmed the janitor of the discord cleaning up all the garbage .. i applaud you good sir ! ๐
@earnest gull Moderators aren't janitors ๐
was a figure of speech . but okay
@old jay is definitely a janitor. I'm always seeing him clean out the trash ๐
So here is a question
So lets say, Valve does just hand this new implementation for other developers. How would it work in regards to approval?
That's not a question ๐ค
shush midnight XD
๐ฎ
Don't need your emotes in my face.
Yikes.
Anyhow, I think the approval list would just have to meet certain criteria.
Yea, that is what I'm wondering. I doubt they could do 100% coverage. It would be overwhelming.
like no malicious content for example, or no third party promotions.
Maybe it'd be automated to a certain extent, whatever the bot can't catch after being trained humans will look over
Don't think that be possible to detect as a modpack is just all the PBOs shoved to one thing
At least without Dwarden or other BI adding some sort of conditions/filters to it
ye props not possible if its fully automated
Unlikely to happen and if it does it will kill the Workshop
Could possibly get around the issue by having a human check all uploads above size x, like above 5 gb
I could see it maybe having a file size threshold, which pings the devs to possibly review a addition.
That clear out most the major packs.
or they could just get local file hashes of submitted mods and check against the crawler
Yea, that would be ideal. But I can't imagine the first offering to devs will be that in depth they could add their own intergrations.
Not gonna happen
lol
well surely to moderate a mod they would have to be able to check it's contents, and a tool to lookup hashes and compare against the crawler isn't rocket science to make.
in any case it would be an option if they even had to cross that bridge,.
Well yea, but that means valve doing effort to a specific game dev. God forbid they do that kind of service. It would be more like...click the tags you wish to use to moderate mods...
I think if they open it up to others, the game developers themselves will be able to select moderators and such
Valve being Valve they will only do the minimal they have to, to keep service disruption and customers happy (developers and gamers).
but I guess if enough developers requested it they might budge on it
I'm sure Dwarden will ask them at some point if they will make some kind of tool avaible
Unlikely
Personally I would rather first see the ability to say "Only download an updated mod when I say so not when I start the game"
That would also take away a number of mod re-uploads (or at least the reason given for doing so)
Not having that ability is an absolute pain for those of us that run 24x7 persistent public servers
I actually never heard of that reason, but it sounds typical.
Usually most people I ask come from other games with much laxed re-upload rules
Like Space Engineers, Gary's Mod, ect.
It is a bullshit reason but I have seen a few people try and explain their mod packing of other people's IP with it. That said, it is an absolute pain that Steam does not permit people to only update on demand or revert to an older version for a few hours after an update
That's also my main gripe with steam workshop. You get a public outcry on every cba update because some people update and some servers don't. And users then say it's CBA's fault that their favourite server didn't update yet
^ the entitlement in the arma community has become 200% worse over the last 2-3+ years or so
well, its kindof the modding communities fault that generally every attempt at re-hosting mods under a configuration controlled setting gets immediately shut down for whatever reason
literally had RHS update like 15 minutes before an op once and break shit
Just do it correctly. Most people don't care at all about things like arma3sync, and the people who do just want you to ask them for permission first
not really the modding communities fault
use the proper avenues if you want version control
and donโt upload it to steam like a retard
all these kids out here acting like they pay $15 a month to play with a mod
disgusting to see people demand shit on RHS Facebook and all sorts of other mods asking why time was wasted on something they didnโt want etc....
Steam and the workshop really need version selecting and dependencies for it to be properly viable. A game with mods is not dissimilar to the problem posed by the entire Linux OS on a smaller scale. Mods depend on particular versions of each other and the game and you have to solve that combined issue. The only way this all just works properly is with proper automation. It is why we don't use the workshop, but it also puts more work on the admins to track the updates, test them and release. This is a BI/Steam problem by missing critical functionality, Steam makes it look easy but in practice doesn't solve any of the issues.
More and more mods are built on other mods, but that should not be made a problem of the original mods creators.
It is utterly impossible to keep track on all the mods that are build on your mod and possibly on broken features that when fixed will break the other mods too. It is sole responsibility of the makers of the relying mods to keep their stuff up to date. And if they have stopped modding, those mods will just break and be forgotten.
Any "official" version control is a big burden for the mod makers as it brings up the same old issue of users not knowing their versions and reporting stuff that's already fixed 2 versions ago.
Imo there is only 1 version that should be used, the latest.
The issue for persistent 24/7 public servers is that you have to use Steam for your mods or you will have zero player base (in fact for a lot of servers you also need to be registered with A3Launcher in order to have a chance of expanding your player base - and that has a Steam mod requirement). But when a mod update happens the clients automatically update and server owners like me do this in our spare time... so sometimes work or other commitments will not allow us to update our servers immediately (personally I have scripts that auto-update the server now but that still leaves a potential 4 hour window where no one can join). The ideal solution would be Steam not forcing a Workshop mod update at game start, perhaps by allowing clients to opt out. I know that it's not going to happen so I just deal with it, but I can dream ๐
how about better server integration with steam so that the mods get automatically updated?
or letting users connect with the previous version
but that would be quite annoying for bigger mods like RHS
mismatched versions is a nightmare
for modders point of view at least
its a big user mentality problem if few hours of downtime every now and then is the end of the world for the use of totally free content. Thats where the fixing lies, not in the mod versions.
Sure its inconvenient when it hits your planned op but come on, you get new better things for free.
The ideal solution would be Steam not forcing a Workshop mod update at game start, perhaps by allowing clients to opt out.
That will exacerbate the existing issue of people with out of date mods seeking answers to non-issues from devs,. not having auto-updates really flies in the face of the workshop feature of keeping everyone up to date with the latest published versions.
This entire issue seems more about a possible 4h period where your servers have not been updated because an update may have happened between server restarts,.
Flipping auto-updates to optional/off would create far more issues for players, developers and server owners than a possible 4h of players not being able to connect to one server.
Just keep the old version of the mod for 24 hours
So you can join both upodated, and outdated servers
I don't disagree HG, Uro... (and note it is only a max of 4h for me cause I automated the process... most servers do not). But I understand your points about support which is one reason why it won't change. And Hell, I never complain about free stuff ๐
And at least now I have an OVH dedi with steamCMD and a big network pipe. In the old days I used to have to download updated mods with steam then upload them to the hosted game server with FTP with little upload bandwidth. I don't not miss doing that at all!
This is a solved problem in software, we know how to deal with the dependency graphs and the careful curation of versioning necessary. The Steam workshop simply doesn't support it in any form.
solved problem ๐คฃ
one way to solve this problem is, i mentioned it earlier not sure where, an arma mod patch day
(exception: hotfixes)
if content creators would agree on a specific day and time of the week to push their updates, stuff could be managed better. from a server owner and player perspective
like every tuesday 16:00 CET for example
so server owners can fully automate the update process.
My units update day is monday. As we always play on weekends only
i chose tuesday because i hate mondays ๐
Most people (except annoying kids who still go to school and always complain about everything anyway) probably play on weekends
As people who work, go to work in the morning, so rarely have time to play in the evening before
Most people (except annoying kids who still go to school and always complain about everything anyway) probably play on weekends
exactly, and this gives enough time to adopt the changes until weekend session starts
Though you could argue that people who go to work daily have enough brain and money to set up their own repository.
So we should instead adjust for the kids who are too dumb/poor for it. But they play every day so..
i play in a group that playes on tuesday and the members are not school kids :V
Why did you decide for that day?
sure, finding the perfect time for patch day is hard, if not even impossible
but the best solution imo
not sure it was a tuesday when i joined
tuesdays is not a problem as the mods are not hosted on workshop anyways.
still wanted to chimein as some groups do play on that day
true, but if you look closely, every day is playday somewhere
also at any time of the day
sorry for tagging, but i's like to hear the opinions from other mods like RHS @zealous ore and CBA
who is from CBA btw?
commy! eh.. no. @dull herald <- ๐
ACE/CBA often push the workshop version hours later. Which is a good thing I guess? server owners can prepare first?
right, i forgot ACE, also ALiVE @upper mist
and sure a bunch of others that are worth mentioning...
๐
call the mention police
Better than a mod day would perhaps just be an agreement by the larger more popular mod teams to give a heads up a day or two before an update. And a place, say a channel here for such announcements. RHS for example did let folks know in advance for last week's update but many common and widespread mods do not and the first you know about it is when a player contacts you with a signature mismatch. One reason I have an RDP client on my phone
they should probably have version management
probably shouldn't be mandatory but it would be nice if a modpack could refer to a specific release
so that you can just
stay on the correct configuration for your server
i dont see how it would overly increase the amount of retarded complaints since the number of retards probably wont change
Either that or Steam imposes a mandatory one day wait period with announcement to subscribers for everything other than a hotfix. ๐ Version management would be best
Should note that my last suggestion was a joke ๐
my 2 cents, as we always have someone bitching about the release date and/or time
each single ducking time that is, and we have tried each day of the week
an update will happen when the author has the time and when it is more convenient for himself
not anyone else
unless author is paid a daily #350 to keep a schedule
especially when it comes to larger teams, the process takes quite a bit of time, and there is quite a bit of manual labor involved as well, it cant be fully automated
yeah except it would probably not particularly burdern the authors for steam to let you specify a specific date/time version in a modpack
such that the authors publish an update whenever they want, and someone using a modpack still stays on whatever is on the server
yeah literally nobody pays attention to the RHS social media stuff
or wherever it was announced
doesnt pop up for anyone anywhere
considering we have over 20k followers on social media channels
plus i wrote here, plus on bif
not really sure how to announce it any other way
how much are those people ready to pay for better public relations?
id probably pay for RHS
lol
unfortunately the autistic steam userbase killed off paid workshop mods pretty quickly
Imo its unreasonable to assume that much effor from Mod authors
in regards of announcements and such
they shoudl be ablo to concentrate on the modding
i mean its almost as if i said that was kindof useless anyways and it would be better if steam let modpacks specify a certain version of the mod so they dont break configuration
there is no other way to announce stuff these days anyways
modpacks = collections right?
yeah
again, the simplest thing would be for steam to ask before synking local files with steam files
but then again, it has nothing to do with this channel or mods anyways
hey uhh โฆ I have a model someone has made for me and though I have no idea what my configs say, I think the person may or may not have just stolen a model instead of using the one I provided. So basically im asking is there any way to check to be sure ? I cant risk anything being in my mods that doesn't belong to me
by no idea about my configs , I mean that I have no idea what any of the things mean -_-
no I mean โฆ like I purchase a uniform model and sent it to a developer to make it "arma ready" โฆ once he was done he sent it to me but after looking at the config im under suspicion that this dude just used someone elses model, retextured it and then sold it to me instead of importing what I requested. So im asking if theres a way for me to confirm my suspicions as I need to be absolutely sure that the model that's being used is indeed the model I have rights to
i just don't know for sure because i get along with configs similar to how a prostitute gets along with cops lol
mm well proably you could take comparison pictures of both models
open the models in object builder and compare polycount
config doesnt really tell anything about the models
that does not necessarily say anything because makind a model arma ready might mean its altered
either polycount is reduced to make it game friendly or even totally new low poly model is created
depends on what the source model is like
first thing would be, does it look at all like what its supposed to be
not quite โฆ doesn't look as HQ as it should .. i just tried opening it in obj builder and it crashes each time i do
well game objects usually are lower poly
so basic method is to bake textures from highpoly object onto lowpoly object
but theres ways to do it nice and bad looking
@earnest gull
b/c the model is binarized
๐
because you always should have source models for everything you make
i was wondering what that smell was
or commission
you can create the model as prxoy in OB and look it in buldozer
but thats about it
so you wouldn't happen to know what "US Army BDU" might mean? because that's the uniforms displayname โฆ. and my uniform is a police uniform not US Army ๐ค
lemme guess, you paid him?
yeah but easily can get my money back from pp
i don't remember the last time anyone has done anything for free lol
OH FFS...
when you you folks start to realize that paing for a job like this UP FRONT is total garbage ???
everyone wants to treat arma as a "get rich quick scheme"
no matter if you can get the money back or not
50% up front, the rest when the job's done
not 100% up front
well listen regardless โฆ i pay upfront , he scams and as a result loses a ton of further work
usually that's how it is hense why my model was only 2.50
US army BDU could be some other uniform
wanted to see first if he can do the work he claims he can
or could be just sloppy copy paste config
I dont think any Arma vanilla config uses such name so no idea where it would be from
thats basically default path from the Arma 3 samples
its the thing you see when the uniform is down on the ground
Was just gonna say that... ๐ฆ
I mean using the samples, plugin in a model is 5 min job
if the model is ready
its not very good config but it should work in game
yeah ill go ingame right now and see what this thing is lol
but if you can get the model loaded as proxy and then get image of it in buldozer and a comparison image of the original it could tell a lot
or in game shots and pics of the original
If you want to name the guy you did business with someone might now if hes any good
Abd Elrahman
sounds familiar
its quite a bit reduced but from quick look its probably made from the original
its not especially great work but Id say its probable the original model is used
oh no its atrocious the back is ๐คข
how much did you pay for this?
25
well for an half an hour pay its probably worth the money
though you did not get the unbinarized models so its still poop
so not a huge loss for me .. but it was more of a test .. because i mostly need structures and vehicles which obviously take more time to make and i wanted to see what this guy can do first he tried to tell me 50 if i want it unbinarized when i just asked him ๐ . well . this guy lost his chance at a potentially good stable job . oh well . ๐คท thanks for your help guys ! i appreciate it . I know you guys aren't entirely keen on people buying stuff so i appreciate the transparency and help ๐
well he did already the mistake of selling the binarized thing as thats the one thing he should not be selling
as its done with arma tools
yeah lol
he could sell the stuff thats not yet in OB
when it goes into OB its non commercial
but yeah most of those who dont really care about the EULAs and such dont do very good work
they are just after the quick buck they can scam from people like you
yeah its sad because discredits the actual creators who work their asses off but then people second guess them because they've been scammed before by someone โฆ its a shame and i think a huge problem in the arma community
Regarding buying and modding, buying stuff is a bit against the hobby/create your own stuff mentality but if you buy legit stuff its your business, buying the work is a bit more agains the hobby mentality but if done withing the rules theres nothing really stopping that, but the money hungry people who bend every rule they can to make money thats where the problem lies
and that what gives paying for stuff bad rep
oh that actually makes a lot of sense
and the fact that going rate for professional work is around 100e/hour around where Im form for example
for freelancer
of course that differs by region
well one gentlemen i used to have work with me , he did great work and usually did a mansion or house for me for like 30-40$
to bad he fell off the face of the earth lol
depending where he was from that could indeed have been a fortune
US just like me
then again here in newyork my burgerkind whopper and chicken sandwich with fries โฆ costs 30$ so โฆ idk
but yeah the problem is you dont necessarily get very commited people if they are just after money
yeah most just promise the moon and stars and never deliver
you do get that in "free" project members too
but the best ones are those who are really intersted in the project and want to make it with you
oh yeah nick means did that with me aha
like how far CUP RHS and the likes have gone
And, let's not forget that in this case the person who provided that binarized model just violated Bohemia's ARMA 3 Tools EULA...
but if i were to report, would that do anything? given the situation with anzus , im pretty weary with making reports anymore
Just making sure that that was not forgotten
Oh, @earnest gull Bohemia aggressively protect their IP
Just not anyone elses
they probably would not pursue that very aggressively and the guy knows it.
if he had accounts here or BI forums those probably would get the boot
If he had a server they'd just turn BE off
nope he doesn't
next time you buy something I strongly suggest you make a proper contract where you get the models before they are put into Arma tools
and then pay
They obviously don't DCMA the servers though... given ANZUS
im just waiting until i see one of my things on anzus. Ill go straight for his hosting provider ๐
with dmca i mean ..
With their money they probably have built their own small datacentre
yeah they sell faction ranks , unbans , admin ranks .etc
@shell scaffold
id probably pay for RHS
https://www.patreon.com/redhammerstudios There ya go.
@earnest gull
yeah but easily can get my money back from pp
Atleast a couple years ago paypal didn't give refunds for digital/immaterial goods.
If people were smart, they'd go after their hosting providers (web hosting and game servers). It worked VERY well recently. 2 hours after a report with plenty of evidence, a group was knocked offline. They haven't been back online since. Must have something to to with losing their pre-paid fee.
ยฏ_(ใ)_/ยฏ
Which does beg the question of why ANZUS is still up...?
Because no one has to my knowledge
his host is OVH but i cant really do much unless i see him using my stuff but when i do ill be sure the send dmca to OVH ๐
i assume they are based in the US?
If your content in "their modpack"(and thus on their server) there is no need to see it in use.
What have they not stolen? ๐
@inland sphinx i kindof hate patreon, do you guys do paypal
also, the hosting provider thing wouldn't necessarily work
if they can prove they are an impartial platform, then whatever their clients are doing on their servers isnt legally their problem
you'd need to direct the takedown to the actual people using the stuff
Not sure if @zealous ore guys also do paypal
also, the hosting provider thing wouldn't necessarily work It has worked (quite a few times) and still does.
@shell scaffold
we only do patreon these days, one time โsupportโ also works on patreon, just like paypal does, also via paypal if that is your thing
I wonder if they still have our stolen wheelchair
which someone renamed to something else and claimed credit
but didn't modify our textures
and forgot to rename some files / properties from our prefix
๐คฆ https://www.anzus.life/donate/goals/ Apparently donations now carry counter value ๐
They have 1k to bribe dedmen but not 75 dollars to buy a model?
Or were they gonna pay off the 1k in rates
?
$1k in "exposure"
๐๐

I feel bad for the ppl who support him not knowing they being scammed
The dude made like 400 subs on twitch in a week nd needs money still lmao
Maybe scamming people is the way to make money 
I think ive figured out how he gets around using other peoples stuff but dont wanna say publically but i have notified bohemia though
Lol
How is linking a website mean im in their discord? Lol
I can also ask the same about anzus developers being here ๐ง
Because they'll very likely be instantly banned
Just like i sit int heir discord all day and wait to catch a slip , same way their โdevelopersโ sit here and leach off of other peoples content.
They're illegally monetizing TFAR, for one. But that aside this is probably getting a touch too far off-topic for even this channel
I say let doug jumper argue his point ๐
How about you sir explain why his battle eye is shut off?
Just for shits and giggles ? Lmao
@earnest gull From what I've been told doug doesnt own anzus anymore 
(although I assume thats a lie)
I wish lol
Whos that?
I am a memeber of a3pl but never heard of him
Im hust wondering if youโre frank ? Because for a person thats from another community you seem to know alot about things thats have nothing to do with you ๐
What r u talking about? Lmao
'Making the arma scene look bad' wat
I've heard a lot of reasons that people dislike arma/the arma community, but the communities opinions of life servers isnt really one of them
Wow you know awefully alot for someone from another community but yeah keep feeding false info bud . I dont know who this roman sparks character is but sounds no better than you doug
(except of course if that person I'm talking to is someone who is/would play on a life server)
DustyRoads remake?
!purgeban @prisma hazel 0 ban evasion anzus
Invalid arguments.
Use with the same parameters like ban. The difference is that this command will also delete all the messages of the user in last 24 hours.
*fires them railguns at @prisma hazel* ร_ร
bye
Thanks
Oh I was reading that
I wonder how well that sale stands with the tools EULA since nothing touched with the tools should not be saled.
its all about the monneyz
I need to learn how to use discord bots btw this rail gun shooter seems much more useful
Also Grut, if I were you I'd also be careful not to get banned for ban evasion.
Im not though i honestly have zero clue that that clown was talking about
Guy that joined right after anzus admins second ban evasion account was banned and who complains about people saying bad things about anzus:
I'm not from Anzus
Now before this whole little comedy scene , i actully wanted to ask something. bohemias monetization does it allow server to charge a monthly paywall?
Would have the exact info for your specific question.
No idea why it's on that page vs FAQ
@fiery condor thanks !
@strange shadow Speaking of Anzus (in terrain channel) you know they are using your bunkers from Vidda?
post pics i wanna see
Look at that psisyn guys YouTube for anything titled fed robbery, someone in my unit linked a clip the other day, exact same models/layout and it even looks like they have edited it cause the doors are working, which they don't on vidda
Yes that's it @strange shadow
PuFu is RHS already involved with that? Or only once the terrains get released?
yes
they changed the shit
talked to the asshat who runs the rubbish
claimed he bought it from someone
then banned me from discord
soooo... the usual then...
they are banned from having their server shown ingame, they are banned from monetization and banned from using battleeye
not much more can bbe done to stop them
and banned from forums i think
their service provider can be dmcad?
I wonder how well their playerbase holds when they move to russian or chinese servers who dont care about such things
but US and EU based hosts comply with that stuff quite well I've understood
it isn't fun working on when this happens constantly
every time i think of it i think of all those asshats and not about finishing it so screw it
Why sweat over asshats so much? As a software developer I'm usually thinking about all the users that will benefit from my software.
Maybe I can't see the PoV of content creator but I'm not sure what's different here tbh. There are some retards that can either misuse software, don't adhere to license etc. but why that would take the joy of creating from the developer or creator... ?
had more unfinished models going to be released with that stuff.. vehicle bay, ammo dump, barracks and satellite dishes
because making something and then having other people take it apart, modify and release as their own without even credit isn't actuaally inspirational
free time goes into this
and i'm not doing it so thieving aassholes who don't take a hint can profit from it
if it was intended for anyone to do that with, it would be relaased with a license saaying so and incl source files.. not binarized stuff you have to break apart
Well... yeah that's why I totaly agree on DMCAing them etc. I just can't see how few thieves can make people so upset. But I guess everyone has different aproach, if it indeed makes you so upset I would say not working on that stuff is good aproach, no point in making yourself upset.
picture it like this
you are hosting a party
you spend a ton of time setting up everything
then someone usurps the whole thing
turns it into something else
and they weren't even invited
i sent around 50 dmca to ppls taking vidda shit already
vidda has like 15k users
pkl has almost 50k
i sent less than 10 for pkl
one of those maaps are suitabble for lifemods
Totally get your point, one way to think about it is one or two servers if lifer idiots, are tiny in comparison to the most likely thousands of legitimate users who absolutely love vidda, my unit plays it at least once a month since it released โบ๏ธ
which is awesome
glad you like it
but the majority of shit i have had to deal with is lifemod ppls
who can't read
and are all banned from BIF
the capital text on the vidda page is there for a reason
I assume you decided not to make that map of the Island of the Australian coast for the same reason? I still have people in our unit asking me about that map
naah that was cause getting good data to work with was impossible
oz govt wants masse money for the lidar data
:( typical sorry to hear that, but it would also have been a prime target for the moron brigade
but meh
i have a team of good dudes now
pkl wil be released in 2.0 form @RHS workshop in not too long and katya will be released when i feel like it and that will probably be it for me as far as a3 content goes
picture it like this
you are hosting a party
Bought tons of food and drink for everyone, then someone comes in, just takes most of your food/drink, put it into his car, drives to his house and throws his own party there with your stuff.
pretty much
"that will probably be it for me as far as a3 content goes"
๐ข
The solution to that is to urinate in the drinks, and poison the food before they arrive, knowing that they are going to take it and serve it somewhere else.
allso to put the thing further into context how this makes me feel
they don't even wait before the day of the party before they do it
before that anzus guy banned me from their discord he told me, we finished them, we are willing to share them with you
after he tried saying he had bought the models from some guy
and they are still using my tags in the files -.-
but yeah this shit annoys me about 10x the fun it gives to make
so i'm done with it
and banned from using battleeye
They still have battleye, they just dont have the bans
but yeah this shit annoys me about 10x the fun it gives to make
so i'm done with it
Not a big mod like these but from the steam workshop scanner I can see our mod is stolen and reuploaded around 1.5x more than it is legitimately downloaded. Copyright breach is the majority of the usage and not the minority.
I don't personally spend any time trying to deal with that because it is only going to give me a bad experience, there is nothing positive that can come from chasing that tail around. But the raw stats are deeply disturbing and point to the workshop being a force multiplier to the problem.
I hope that the Arma SW gets that moderator checking at some point
Even just automatic checks against the already uploaded mods would be good (to an extent)
I don't believe checks would ever fix the issue. There is just to too much content to check.
It works for csgo because all they have to check is the description and thumbnail. Arma would require everything in the submission to be checked.
And then you'd run into the issue where people purposely attempt to deceive the checks to get around them.
I think game bans/Steam bans for violators would sort the issue out pretty well.
On that note I have always thought that ARMA should honor VAC bans. I would say that maybe 90% of all the dupers/hack attempts on my servers come from people with an existing VAC ban
Just watching video about csgo streamers getting DMCA'ed and banned from twitch for doing what they've always be doing.
Quote
On pretty much all social media platforms of any kind, if you get 3 DMCA's you're done.
Where are you Valve?
The current major that's being held in Berlin and managed by StarLadder
people are streaming it and spectating the games live ingame via the built in match viewer GOTV, and then streaming their view and commentary to Twitch etc.
but now the organizer StarLadder is DMCAing these streamers for showing the major on their channels, because there are official StarLadder organized streams to watch

apparently StarLadder does this because it has some weird contracts setup regarding marketing, sponsorships and such, which requires StarLadder to enforce that people only watch through their own streams
ah
There was a drama related to that in Dota some time ago. What Valve said was that you're allowed to Stream your own PoV from in game viewer with your own voice commentary as tournament organizer has no rights to that.
But if you stream with their voice commentary you can't do that. (not sure if you can listen to casters in-game in CS)
Guy asked valve if he can stream the tournament, and valve told him that he can. So valve says different than starladder. so ppl confused now
StarLadder has no right to what's happening in-game.
But it was same case with Dota, they can be assholes and take streams down for some time.
Viewers will migrate to official streams.
Gosh, I can't talk about Dota, getting urge to go back to that addiction ๐
sometimes the casters are also broadcasted into GOTV
but people can just disable ingame voice and are fine
@abstract crest same
Almost every single person who proves he can't read my workshop description and still want to add me to get me to join their lifemod cancer has up to several VACs
Same with the ones I dmca
Most of them have em too
And
My theory why they don't follow my instructions how to contact me (bif only) is they are banned from there
looks at vac ban from 10 years ago
definitely not a huge fan of that whole any vac ban applying to arma idea
oh shit didn't think of that one thanks
no problem, you're welcome
regarding the crawler: making a website for the whole thing would be a bigger project for sure, and i dont think i have the time right now to do such thing
but, what i can do and what would lift a lot of work off me is -either- making a simple discord bot, with which you can do stuff like
?search "SHA1 HASH"
?search <linktoworkshopitem>
etc..
or a small console program you can run, feed in specific hashes to search for, or specify a folder in which the files hashes will be searched for
which one would be more benefical?
both options would also have ways to specifcy which files to query for, e.g. only p3d, pbo and so on, so in terms of features it would be pretty much the same, the major difference i see is that the console application is able to easily make a list of hashes of a project source folder, so no need for it to be on the workshop or anything. this also works with the discord bot option, however in that case youd need to manually make the hashes of your files and feed them into the discord bot command
discord bot could do daily scans and tag specific people if a reupload is found, console program would need to be run by whoever is using it by themselves (or maybe automated on a project's server machine via task scheduler etc, in this case a feature like sending an email with found reuploads would be a possibility)
if you run a discord bot, make its commands like prefixed with $ or % since lots of bots already use ? and that might conflict
but a bot doing daily scans on a server would be beneficial
you could even, down the line, have an online website to configure its settings, like dynobot has for example lmao
and you could have blacklists for certain URLs or hashes, etc, in case someone shares files between their mods like mod icons or otherwise
that way it doesn't pop up with "reuploaded file found" and it's something that you uploaded yourself that shares one or two small files with another upload of yours
if i were to make the bot a website, id probably just make a standalone website where everything happens :P but thats a lot more work, since that is then tied to accounts, more authorization code and such
for the console application i had a simple json file in mind, something that may look like this
{
"Path": "C:\Project",
"ExcludeExtensions": [".txt", ".bin", ".bisign"],
"ExcludeIds": [932748214, 937147842], /* workshop ids to exclude from search */
}
so this way youd still be able to quickly configure the search to your likings, excluding specific files, specific other workshop items and such
I filed a DMCA on this guy 3 times. Why is he still allowed to upload stuff to the workshop? Steam needs to fix themselves.
I feel starting off Saturday by filing DMCAs I'm inadvertently sabotaging my whole weekend ๐
know the feeling
@brave stump https://steamcommunity.com/sharedfiles/filedetails/?id=1806128883 take this illegal mod reupload down or you will be removed from this discord.
Your group is not permitted to advertise here while that's online, thus your posts in #communities_arma3 got deleted
@somber berry
K bye

^ DS Sounds, GRAD Trenches, @wanton tide BOC, @ocean ibex lingor, diwako ragdoll, GRAD slinghelmet, MBG Buildings,
Yeah just saw later that Shaw is the uploader, but it's your group
Also I knew about the 2 week rule but I didnt know that it applyed to everyone in the group aswell
it's 2 weeks per rule, 2 weeks per person wouldn't make sense
https://steamcommunity.com/sharedfiles/filedetails/?id=1853203211 SFP Objects,
@sleek lantern stuff
RH Weapons, MBG Buildings, NiArms, HAFM and more.
Apparently they are taking "donations"...
contains A2 content ported without permission (AH-1F my plantiff / Max Power + @weary plover )
https://steamcommunity.com/sharedfiles/filedetails/?id=1770960628
@zealous ore Thanks, will get in touch with Theo and weโll take care of these lads.
@weary plover I already notified Theo via (old school) Skype ๐ - also, he wants to have a chatty with you, asked a few...questions myself
Well, just got done filing a DMCA against someone trying to bypass the crawler. I guess since I have my notice open and I got that itch I'll see what else is out there today.
Now I'm imagining you patrolling through the steam workshop with a rifle in your hand hunting DMCA targets
If only.
It's so frustrating that digital property crimes are treated so differently from physical property crimes.
This isn't just reuploading, it's criminal theft.
To be fair... if I would "steal" something, I wouldn't just include the PBO in a mod, but rewrite everything to make it "my own" (and make changes to the content when needed).
Because the only reason why I would take content from other mods is because the original doesn't meet my wishes and need some changes...
Of course I would always respect the permissions given (or not given) by content creators, but if people really want to then they'll find a way to make it work anyway...
Probably the only way to really make sure nothing has been stolen is by downloading "all" mods, extract the PBO's and scan every single file for copied stuff.
no need to download and check if you have a crawler which just does it for you
but crawler only checks if the PBO's are identical, not the contents... unless I'm missing something in the JSON outputs
The percentage of people who actually go through the effort of trying to bypass the crawler is propably pretty low
ahhh.... I didn't knew the ?deep=true parameter
Hey so i have a question. An attorney who would help enforce someones ip , what would their offical title be called ? โCopyrights Attorney? Or ?
Ah will do ! Thanks!
Good day, I have a question regarding the rights to created mods. I have a reason Terrain created with config etc later have helped me with mapping, now my question I have nothing more to do with the mappers but would like to publish the map, one of the mapper came to me now I would be the copyright injured but with me as a creator. would be nice if someone could help me here because I did not really was found this.
Every party that was involved in the creation needs to give his ok for publishing
Rimas RP rings a bell, but not sure what. Does someone remember?
๐คท
A guy called "Rimas" just PM'ed me and said he has a big youtube channel and wants a free dayz key from me
And I remember Rimas RP life server being a thing, but not sure why I member
free dayz keys for everybody why not?
why would you be handing out free keys xD
probably for science
well give me free dayz key , i wouldnt mind it LOL
me too.. but i allready had it since a day or two after it was alpha on steam :3
@inland sphinx rimas rp is a russian altis life modded server
Pretty shady place imo i remember watching a stream of it and streamer was telling a viewer that he hs source to the map (which is altis btw) and will โflatten that area for next server restartโ or something along the lines of that my russian is a bit rusty
If I would like to sell a script (no mod complete mission side script work) would that be possible with Bohemiaโs agreements? I know that using the arma 3 tools doesnโt allow selling stuff but the rest? Iโm not sure atm but I would say that this is not allowed
In theory, you should be able to sell anything that you can produce without using BI tools
...assuming you're not breaking any other EULAs/licenses, of course
Yeah ok thanks
Yes that's fine. It's just a text file
Since it was mentioned in a separate channel and I had to google to remember yurapetrov's mods... First in a google search is https://steamcommunity.com/sharedfiles/filedetails/?id=1692821813
Question; there is a mod on the workshop which is bugged due updates, however the creator seems to have disappeared from the internet for several years now (Steam, BI Forums, GitHub, Discord). While waiting for a reply I've rewritten the scripts in this mod to make them work again (and improve them), but I'm hesitant to simply release it on Steam Workshop, especially since there's also no permissions given in advance.
Is there any reason to not release it? Because it only changes the configs/scripts, and not the models/textures in any way.
That is not a question btw...
If you are asking whether you can take it, update it and upload it then the answer is no. Not without the author's permission
Ah it is a question after you edited the original post. My original answer stands
In some cases you can do a mod that overrides that mods scripts and configs ofc... so long as you require the original mod for yours and do not include any of their models/textures, etc.
Main problem is that the original mod breaks the game, so more changes are needed than just that
Then my original answer stands
Just a shame that a good mod is being thrown away because the creator isn't replying (or unable to reply).
shit happens... day in, day out. the circle of modding
mods are not eternal
true, but waiting 50 years after someone's death for it to become public property is a long wait ๐คฃ
ILBE Assault Pack (TFAR)
and multiple "fixes" are already on the Workshop (without permission obviously)
well, you can always write a config replacement mod that runs along the original to overwrite the original mod configs.
Just been through the thread looking but I cant find the answer. Is there a way to start a mission with the satcom already deployed? The classname/item just gives the broken down version, I would like to have my ops center have the satcom already sitting there ready to use. i...
this is it right?
the guys was last online on the forums last tuesday
soo write on the original topic, maybe youll get lucky
lol... didn't see the topic, and see it has an APL-SA license attached
APL-SA license
no approval to modify the original tho ๐
as i said, a secondary mod that runs along with the original is fine
With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
* Noncommercial - You may not use this material for any commercial purposes.
* Arma Only - You may not convert or adapt this material to be used in other games than Arma.
* Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.
you dont have to reupload anything he made
which you could not do into SW anyway
you make a new addont that requires his addon and then patches over it
and your new patch addon must be also APL-SA
patching doesn't work... the mod currently requires ACE, my modifications not
it is the only way. You can probably patch out the ACE parts so they are not actually used
but you must do it this way to do it properly
or wait the 50 years
but how can I make a patch mod on a mod which crashes the game...
and the APL-SA license does allow to upload modified versions of the content
as long as the orignial creator(s) are mentioned, mention it's a rewrite and include the same license
Steam Workshop EULA does not allow you to do that
and your patch mod would overwrite the stuff that crashes it
alone it would crash yes, with tour fixes, not
you can't override requireAddons[] of another mod...
But I'll try my best to keep contacting him
why do you need to overwrite that?
because currently it requires ACE addons, which I removed (and made optional)
and I made it work with both TFAR and ACRE2, so it can't require any of those mods
And bear in mind that if you do upload to Steam Workshop without his permission you could be banned from here and the forums. LOL, there is one discussion thread for the mod, someone asking to upload in pack... did it anyway. Pack is not on SW anymore - presumably DCMAed
hence the question on how to proceed....
As HorribleGoat said, talk to him. Some mod devs will grant permission. I have received permission from one major mod and two smaller mod devs to do my own thing. But if he does not then respect his decision and do not steal his IP
But reading both the license and the EULA there shouldn't be any issue releasing it.
However, as a developer, I know how permissions work and it's always nice to have proper permission, just to be sure.
Steam EULA prevents it and you will probably be DCMAed, your mod removed from SW and any reputation you have here or on the forums will be forever tarnished. Would that be a good thing?
and your new patch addon must be also APL-SA
Correct me if I'm wrong but if you're not reusing a mod's code (and if Grezvany13 only patches stuff at runtime he's definitely NOT reusing the code), you don't have to release as APL-SA
@vast stump
Your mod is then a completely separate entity so you're not "adapting and sharing (...) the material"
He was told that... but he wants to not have ACE which requires him not to have the original mod, which means he has to rip it @fiery egret
Oh, ok
"rip it" is a big word since the source is on GitHub ๐ But yes, it's a complete rewrite with original models and textures, so therefor under license.
@dark tulip Talk to the dev. He is still in the community. The only discussion on the SW page was someone asking to reupload it, then saying they had. The linked mod is "page not found" which suggests that he protects his IP... https://steamcommunity.com/workshop/filedetails/discussion/873999690/1750106661698450450/
It's not really what I wanted to read in that link I posted above
Basically, it looks like you're not allowed to release GPL stuff on Workshop unless you're the owner so you can relicense your stuff for Steam
reason why SteamWorks license is not compatible is because they require you to give out ALL permissions the moment you release something to them
Yup
Which is why some mods are not on Steam Workshop
That said, if the mod owner gives you written permission (that you keep so you can prove it), then things get more flexible. However, understand that they can revoke that permission at any time
And if you are doing something that involves monetization, no one is going to give permission (or pretty much no one)
Monetization is something I would never do or allow
they can revoke that permission at any time
How does that work? Can't this be abused? ("give me monies or I'll revoke your permission")
Already working on that ๐ Multitask on multi-monitor
Shouldn't this be explicitly stated in the permission beforehand? "if Grezvany13 is found to monetize his mod, this permission is void", for example?
Otherwise, I don't think you should be able to revoke an already given permission on a whim
@fiery egret If the mod developer(s) give you permission to upload to SW you are still breaking the SW EULA. Steam themselves will not do anything - they don't really care. Permission to reupload the mod without being DCMAed is contingent on them not revoking that permission and DCMAing you. If a mod owner did insist on monies or I will revoke then I would assume it would be known pretty damn quick - and would also break Bohemia's EULA for mod devs which would bring down a whole heap of hurt on the person that tried that
Because Bohemia say that mod devs cannot monetize their mods...
And Bohemia enforce their rules more than Steam enforce theirs
They allow it, as long as it's not on the workshop... and the server/community is known and validated by BI
but that's another story
Not true... but they have limited means to stop some people
If the mod developer(s) give you permission to upload to SW you are still breaking the SW EULA
I'm quite sure that, contrarily to common belief here, this is untrue. A guy with the avatar of [his? :P] two feets on grass was also disputing this claim here but I don't remember his nickname so I can't mention him here.
Also, in the link I gave above, it says:
I am using code that is (Insert Acronym Here) licensed. Can I use it?
We donโt know and donโt have the resources to do a due diligence review of your code base. Ultimately, you have to make the decision whether you can warrant to us that you have all necessary rights to your code base. It depends on the license and code in question.
So YES, you CAN upload content which is not YOURS but you have the RIGHTS to it @abstract crest
I did not say you can't upload it. But when you get DCMAed by the IP owner it will be taken down ๐คฆ
You can upload anything... just not legally
uploading yes, you can upload anything you want... however if someone DMCA'd it, you'll be in big problems
Ultimately, you have to make the decision whether you can warrant to us that you have all necessary rights to your code base. It depends on the license and code in question
Well, you said "If the mod developer(s) give you permission to upload to SW you are still breaking the SW EULA"
If it's not written, it's not really a rule for Valve lawyers ยฏ_(ใ)_/ยฏ
And again, it says in that document that you need to have the rights to publish, not that you need to be the author
but if creator denies right to publish, you're f-ed
You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).```It is quite clear
THIS SECTION 7 DOES NOT APPLY TO EU SUBSCRIBERS. ๐
That is from section 6 LOL
What I posted above.
I did miss the last bit of 6.D You furthermore represent and warrant that the User Generated Content, your submission of that Content, and your granting of rights in that Content does not violate any applicable contract, law or regulation.
and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors
So you're not breaking the EULA and my point stands
If you have permission
yes, of course, that's what this discussion is about ๐คท
However, if someone has licensed his mod under APL-SA (Share Alike), it does mean he/she gives permission to modify and re-upload the mod. So therefor, permission can be handed over.
Well, originally it wasn't and in the long history of such discussions it has been pointed out by people with copywrite lawyers that you SW mod could be removed if the original mod owner changes their mind
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.
No. APL-SA allows you to modify and share on platforms that do not have Steam's EULA
Because that would mean that you are allowed to release the modified stuff but only as APL-SA so you can't grant Valve full control over the license (you're restricting Valve to only be able to release it as APL-SA as well because you can't grant them an exception as you're not the author nor you have been given permission from the author to do so)
It is the Steam EULA that means you have to get permission from the content creators to upload to Steam Workshop
So, as long as I follow the conditions in the license, and have the same license, then Valve should accept that license as a valid permission to share the content.
Nope
license is giving permission
In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
Not as far as Steam is concerned
@dark tulip Valve requires you to give them permission to distribute the content as they see fit
Valve requires you to have the creators permission to upload...
If you're not the author of the code (and without permission from the author), you can't "relicense" APL-SA code to Valve [IANAL]
but that means that mods like CUP are not allowed on Steam, unless they have (written) permission from BI to publish A2 material...
They do, under the terms of the Licensed Data Packages LOL
That's probably the case [they have permission]
Which is where the A2 stuff comes from... to be honest CUP's come a long way from just being an A2 port mod, but that is a subject for a different channel or discord
I can't find the APL-P license anywhere... so I can't tell what is allowed and what not...
But the APL-SA is very clear to me
PS. this is just a discussion, not a way to get away from asking for permission ๐
CUP is working with with permission and support from BI as far as I know
Very much so... afaik
But the LDPs were released in order for people to port stuff and upload to Steam...
Which is why Bohemia haven't DCMAed any of the tens if not hundreds of mods with legally done models from them
all A1/A2 content is under APL or APL-SA, which both allow adapting and sharing the materials. Only difference is that SA requires you to also use SA license on the licensed parts.
*Bohemia defend their IP aggressively *
Damn, that markdown didn't work... sigh
While an interesting question, I would note again that the mod dev, who seems at least to keep a foot in the ARMA community, has to give you permission. If you ask and he doesn't or if you just do your own thing then...?
Only you can decide what you feel to be morally right. What is legally right on the other hand is different
Well, the topic is about IP violations, which legally (as far as I can see) is not the case. But being looked down to by the Arma community, that's another thing ๐
At one point in ARMA 3's history it came very close to all the moddera quitting ... You can search for and find the threads on the forum. Many excellent modders did quit
Even a year ago two of the most popular mods teams at least publicly were considering withdrawing their mods from SW...
That was already the case with Arma 2 (especially in the last 2 years before Arma 3), and that's why BI added those licenses and worked hard on DMCA's on the workshop.
@dark tulip
Because it only changes the configs/scripts, and not the models/textures in any way.
Why upload the original mod then? Just make a patch mod, and don't upload anything you didn't write yourself.
and multiple "fixes" are already on the Workshop (without permission obviously)
I know that mod. And some/most of these fixes are legit patch mods. Absolutely no problem with that.
Also the Author is not unreachable, he's still around, though maybe not in the places you're checking.
patching doesn't work... the mod currently requires ACE, my modifications not
Then you have to require ACE too, see no reason why that wouldn't work.
a mod which crashes the game...
how does it crash the game?
reason why SteamWorks license is not compatible is because they require you to give out ALL permissions the moment you release something to them
Workshop also requires lots of permissions, including commercial use.
They allow it, as long as it's not on the workshop... and the server/community is known and validated by BI
Be careful with such blanket statements, not everyone does.
Also, in the link I gave above, it says:
That's in reference to steam applications, being sold on the steam store. Don't just take some different license stuff written somewhere else and apply it to a totally different thing.
However, if someone has licensed his mod under APL-SA (Share Alike), it does mean he/she gives permission to modify and re-upload the mod.
Yes, but not to steam workshop. APL forbids commercial use.
license is giving permission
Yes, some permission, but not enough.
but that means that mods like CUP are not allowed on Steam, unless they have (written) permission from BI to publish A2 material...
They have permission.
if I start this mod without ACE the game crashes with Exit code: 0x0000DEAD, which is caused due to the fact that it is required in both the configs and scripts.
I understand that and I fixed that...
Just like the other mods which simply uploaded their patched version of the mod, which do exactly the same as I want to do, except I first ask how to proceed instead of just uploading it.
And since those mods are also online for 2-3 years I doubt anyone bats an eye... So why the attack on me now?
Exit code: 0x0000DEAD no it doesn't.
0xDEAD means "hey I just told you something very important that you cannot ignore"
Tell us what that important message that Arma gave you is.
which is caused due to the fact that it is required in both the configs and scripts.
scripts don't matter if you replace them with a patch mod.
So in the end all you want to do is, modify the mod to not require ACE and reupload it? You can't do that if you are not able to do that with a patchmod (and I don't see any reason why that wouldn't be possible but okey.)
in the end I modify way more than just removing ACE dependency... however this is one of the things which is not possible with a patch mod...
but who cares anyway... I won't upload anything without permission because I'm a nice guy...
I can tell you it's 100% possible to do with a patch mod.
I can't change CfgPatches >> requiredAddons of another mod...
you don't have to
it will say "ace required" in a warning, you click okey. it'll run
you can even remove that warning if you really wanted to. But I think just letting users ignore it is fine
and then it crashes because the configs (which are still loaded) include a file from ACE...
or try to
I know how to read an RTP file
and then it crashes because the configs (which are still loaded) include a file from ACE...
Then add that file in your patch.
A properly made mode shouldn't have unbinarized configs -.-
we are monetized by bohemia and licensed with dmca and copyrights so content usage/security isnt an issue.
๐ค Ah.. okey.
Well if that sentence isn't a big thonk
A life server recruiting devs on bif
lolz
well if they don't steal shit like all the others then go them
Let's just hope they actually paid the original authors or got permission from them and didn't get scammed by a third-party.
Hey so theres been question thats been lingering in myhead for quite a while. Why exactly do communities who are monetized , most people dont allow them to use their content? I get that people dont want others making money off their work (i wouldnt either) but im just wondering with being limited to content unless they have a good team of creators which is hard to comeby , and already have a ton of rules and guidelines to follow , whats the point of being monetized?
Surely wouldnt it be worth it if there were more advantages to being monetized maybe more lifers would want to apply for that but still need to follow the rules and terms given. By enticing them to get monetized , more would apply But then if you give them a โ1 fuckup and youre outโ type of thing then maybe it would get more communities to turn legit and then theft would be less common.
whats the point of being monetized
ripping off kids with the great content that you stole, making money in the 6 digits and then disappearing
While sometimes the rules can seem overzealous, there's plenty of history behind them. If you make your content, you can monetize it. If you get permission for the content you can monetize it. Nothing is stopping you from taking donations, just offering rewards.
Is it just me or everyone in arma these days are either
A. Software engineers who work cyber security
Or
B. Have an โuncleโ who works in fbi cyber crimes ?
๐๐คฃ๐๐คฃ๐
Im sorry i just needed to get that out my system lol. If i hear 1 more person tell me they work for cyber security ill simply just go jump out my window lol
"I work/study cyber security" may be some sort of standard answer ppls give to sound important
My dad owns Micro$oft!
my dad owns your dad
but isn't that slavery 
Perhaps thats the point.

Literally looks at my degree on the wall...
what to do it false DMCA claim is wrongly accepted by the Valve guy? (even more so if it involves TOHDP_TOPL-SA)
message valve about it?
reply the mail or via other means?
legal@valvesoftware.com
ty
@shell scaffold read the topic of the channel
This is not the IP you are thinking of. 
if trolling, thats fast way to get boot
theres really no proper channel for just general computer help. you can try #offtopic_hardware
Ill just say thank the lord for the upnp button
...so that was trolling ยฏ_(ใ)_/ยฏ
did you see the original message?
had it been just a joke because the channel has IP in it it would have been
Yes, I've seen the original message, otherwise I would not be commenting here
How does BI feel if poeple use the Takeon helicopters? Allowed or nah?
Mlods?
you know like open models like are those A2 models
so far I know there's a data package but it's licensed under TOPL-SA https://www.bohemia.net/community/licenses/take-on-license-share-alike
From the BI Wiki:
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.
In Stevens South Asia upload on the workshop; โCopyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.โ
https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816&searchtext=south+asia
Is he not, in effect, appending a different license of usage by doing this? Which goes against the purpose of APLSA. I get it if it is to combat reuploads of the mod, but it absolutely should not set the precedent that you cannot port the map over yourself and post on the workshop.
He kinda is, but it doesn't matter as you cannot upload that to workshop anyway.
but it absolutely should not set the precedent that you cannot port the map over yourself and post on the workshop.
ofc it doesn't.
one should be building upon the original BI datapackage build if one wants to upload it to steam
Would it be agianst bohemias tos if i offered people in game items for boosting my discord server?
that would be monetization so yes
need to be approved
It's "pay money to get things" even tho the money doesn't go directly to you
Ok thanks ill steer clear of that โbrightโ idea ๐
https://gyazo.com/f0fca47c8561004174d6e36fed40258d Red Community salty i reported them couple weeks back
Says the guy who illegally monetized his server
And then tried to talk his way around it to still do exactly the same but call it "donation"
And then got perma banned for it
well that sounds toxic
Correct "The support on Arma Discord is terrible, they just perma banned it because I violated half a dozen rules and didn't want to stop"
no one helped him to make money
@zealous ore that was about using RHS on his patreon monetized server btw, start of this month
he changed his patreon like a bit later after he got banned from this discord
https://www.patreon.com/bePatron?u=23399446
https://steamcommunity.com/sharedfiles/filedetails/?id=1834394229&searchtext= this to be exact. He was told to take it down. It looks to be up tho
dont think hes gonna follow thru with taking his mod down
well seems like no-one just has not dmcad it yet
@inland sphinx he took down his patreon soon after i told him to, he also said on his discord heโll take down rhs. will dmca his ass now since he seems ti have forgoten
well he edited his patreon to not list arma server benefits anymore
besides that I saw no action
Is Martin the guy that made the map Taviana still around here ?


Could always try setting it up as a consultation fee