#open_career_positions

1 messages · Page 1 of 1 (latest)

tacit totem
livid eagle
livid eagle
livid eagle
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Attention, troopers!

Bohemia Interactive is rallying its elite forces in Prague and needs a Technical Designer – Vehicles and Damage to join the frontline. Your mission: craft and deploy explosive gameplay features—from precision-tuned vehicle systems to high-impact damage simulations and daring aerial maneuvers. Work closely with allied units in programming, art, audio, and QA to ensure every system is battle-ready.

Ready to dominate the digital battlefield? Answer the call!
Link: https://careers.bohemia.net/position/technical-designer-vehicles-and-damage

livid eagle
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Eyes up, AI designers!

Bohemia Interactive is on the hunt for an AI Designer to craft smarter, more immersive battlefield intelligence. Your mission: research real-world combat tactics, design dynamic AI behaviors, and ensure NPCs react with tactical precision—whether they're engaging the enemy or just trying to survive. Work closely with programmers and technical designers to bring AI to life, fine-tuning decision-making so they never get caught staring at walls (unless that’s the plan).

Think you’ve got the brains for the job? Report in here: https://careers.bohemia.net/position/ai-designer

livid eagle
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Attention, troopers!

Bohemia Interactive is reinforcing its QA division and we're looking for a QA Engineer to join the ranks in Brno office.

Your mission: support the development team by creating and maintaining auto-tests, performing detailed manual checks, and helping track down issues before they reach the frontlines. You’ll work side-by-side with engineers and developers to improve reliability across all systems — from core gameplay to multiplayer operations.

This is a role for someone with a critical mindset, solid technical skills, and comms discipline — whether it's over radio or across the table.

If you're ready to contribute to long-term stability and help strengthen the foundation of our games, we want to hear from you.

Join the unit. Help us improve the battlefield.
Sign up here: https://careers.bohemia.net/position/qa-engineer-arma-series

livid eagle
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Attention creators, coders, and curators!

Bohemia Interactive is strengthening its Arma Modding Support Team—and we need sharp minds on all fronts. Whether you're curating the Workshop, safeguarding system integrity in code, or crafting documentation that empowers a global army of modders—we want you on our squad.

We're currently reinforcing three mission-critical positions:

Workshop Content Curator – Modding

Your mission: ensure player-made mods are compliant, polished, and ready for action on PC, Xbox, and PlayStation platforms. Moderate with precision, enforce IP protocol, and guide modders through the fog of war with clear, constructive feedback.

https://careers.bohemia.net/position/workshop-content-curator-modding

Programmer – Modding Quality

Step into the trenches of technical warfare. You'll be testing, debugging, and optimizing mods and systems to ensure they don’t just run — they run flawlessly. Think of yourself as the engineer keeping the battlefield from collapsing, one script and crash log at a time.

https://careers.bohemia.net/position/programmer-modding-quality

Technical Writer – Modding

Lead the charge on knowledge. Translate complex systems into field manuals, guides, and tutorials that empower modders at every skill level. You’ll be the voice behind our modding toolkit — clear, accessible, and always up to date with the latest tech.

https://careers.bohemia.net/position/technical-writer-modding

This is a call to the passionate, the precise, and the proactive.
Whether you speak in code, community policy, or crystal-clear documentation — there's a place for you on the frontlines of innovation.

**Modding is our mission.
Join us. Shape the future. Answer the call. **

livid eagle
livid eagle
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We are deploying a high-caliber unit for a classified new operation.

We’re calling in a Technical Designer with a sharp eye, solid scripting chops, and an instinct for gameplay systems that just feel right. If you live in that sweet spot between code and creativity, it’s time to gear up.

This mission demands someone who can build, prototype, and iterate like a battlefield engineer—fast, precise, and creative. You’ll work shoulder to shoulder with design, programming, and art squads to bring high-level concepts to life on the front lines of development.

Ready to embed with us?
🔎 Secure the intel:

https://careers.bohemia.net/position/technical-designer-unannounced

https://careers.bohemia.net/position/senior-technical-designer

Wrong target? Scope out other ops or submit your dossier:

https://careers.bohemia.net/positions

Script smart. Build solid. Adapt fast.
Bohemia out. 🛠️⚔️

livid eagle
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All right, warriors—gear up and listen close.

The Arma 4 team is looking for a Technical Designer to help bridge the gap between creative design and solid engineering.

Your objective: work alongside cross-functional squads to design, script, and deploy new game features. You’ll be translating design intent into working systems, maintaining clean and structured code, and keeping documentation combat-ready and up to date.

We’re after someone with strong scripting skills, a disciplined approach to systems thinking, and the ability to communicate clearly across departments. Bonus points if you know your way around backend tech, APIs, or have boots-on-ground experience with Enfusion or Arma modding.

Secure the operational guidelines detailed below. This information is mission-critical:

https://careers.bohemia.net/position/technical-designer-bravo

Design with purpose. Build with clarity. Serve the player.
Join the mission. Shape the next chapter of Arma.

rustic flower
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Transmission incoming...

Arma 4 is on the hunt for a UI/UX Designer to shape the interface our troops rely on in the field. From tactical HUDs to in-game menus, your mission is to create clean, functional design and interactions that keep players mission-focused and informed.

Got sharp design instincts, precision icon work, UX in your blood, and the comms to sync with devs and designers? Then step up for this role.

https://careers.bohemia.net/position/uiux-designer-prg

Craft intuitive interfaces. Streamline combat. Power ARMA!

modest trellis
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📬 Coded dispatch from FIA HQ...
The resistance is looking for a Programmer – Modding Quality to help reinforce the stability of Arma 4’s modding front.
Your objective: troubleshoot and optimize both community-made and official mods, ensure modding frameworks remain flexible, and keep vanilla systems operational under custom loadouts. You'll decode crash reports, eliminate scripting conflicts, and support fellow operatives — all while ensuring platform compliance behind enemy lines.
Solid with C++? Know how to squeeze performance from constrained systems? Then report in:
https://careers.bohemia.net/position/programmer-modding-quality
Keep the platform open. Protect the tools. Power the resistance.
FIA needs you!

livid eagle
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Operational Directive from Central Command: Producer Needed on the Frontline

The future of Arma is forged asset by asset — and we require a Producer to participate on this critical operation.

Your orders: fortify production pipelines, coordinate squads across multiple fronts, and ensure every deliverable is deployed on schedule, polished, and battle-ready. You will operate alongside a Lead Producer, fellow officers, and development units — maintaining secure comms, holding the roadmap steady, and never losing sight of the objective.

Disciplined. Tactical. Decisive. If this is your profile — and you can turn strategy into flawless execution across divisions — report for duty.

Secure the pipeline. Shape the future of Arma.

https://careers.bohemia.net/position/asset-producer

Central Command expects your commitment to help the units navigate on battlefield