#screenshots_arma
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it is the same model?
testing out a minor reskin on firewill's F-15C; I was a bit annoyed at how flat they looked.
pretty clouds
@mortal sundial It is not the same model.
but its pretty close hehe and this model is nicer
:P
@CSLeader#0372 Nice screens
@random abyss that looks so good!
Maybe use a video next time ๐
I printed them all out and made a flip book. Pretty cool flick. And higher fps than in the game.
You're like one of those people who have thousands of screenshots uploaded on Steam...
how wonderful
Clownface?
if you dont wanna have that transparency - remove alpha channel and use _co.paa
save your original file as _co.paa
that way it shouldnt have any alpha
if it does then remove it before saving
Thanks for the advice
Sexy!
this needs some blood^^
I'd love to have some blood in the water but unfortunately there's no way to achieve that in arma
@barren abyss You can, it just doesnt look very good lol https://i.imgur.com/aUDXFBIr.jpg
I tried placing the blood prop in the water, but it simply doesn't work on that map's water
And like you said, it wouldn't look very good even if it did work
can you shoot the AIs so there might be blood on their clothes?
Try the mod called bloodlust. Very tweakable so you can choose how much blood you want and what types. Can really add some authenticity to the look and feel of Arma. It also has an amazing explosives behaviour where people can be splattered and the body is just gone along with some sound, its terrifying the first time you see it happen.
I actually had bloodlust enabled, didn't think of blowing people up though
Revised the last pic a bit more
whistle
looks legit
- Panzer Lehr Division, Normandy 1944
https://image.ibb.co/mZh66m/107410_20180112211155_1.png
I neeeeed iiit ๐
Screenshots, not memes
A few old(ish) random screenshots
(last two were me testing my chinook skills on Lythium)
note I do not fly big helicopters often, mostly have flown the UH-60 from various mods and I much prefer fixed wing tbh
heresy?
Early Wip.
@celest sundial I'm impressed/inspired by the first two screenshots, makes me think of a 'logistics gameplay'/'tower defense from attacker POV' mode where the objective is to get as many mechs/Wanzers ashore/into the fight as possible
lol, yeah that would be awesome to see a bunch of those in an amphibious landing
what I would LOVE to see is a airship/dropship that drops them out of the bottom, kind of like James Cameron's Avatar
In years past some people were very interested in amphib ops
but it'd have to be able to sling multiple vehicles
Then vehicle-in-vehicle (ViV) transport ๐
Have you tried it in vanilla?
it'd have to be a very big vehicle
what, loading a vehicle into another or loading the mech into another?
I mean I've done both but not since LoW DLC
iirc that included some ViV stuff... idk what exactly
Ehhh, you're aware of the gameplay concept so yeah, come up with an airship/dropship to load the Wanzers into and there you go IMO, just like this: https://youtu.be/nMnTpIKEvpA?t=24s
Arma 3 now with vehicle-in-vehicle transport, from small drones and karts to big hemtts, you can transport it all with the new VTOLs! More infos at https://d...
But yeah, I low-key like the idea of sticking a Wanzer on that Mk10 LCU instead of a MRAP or something
I had a unit I was starting that used those and LCACs... LCAC for regular vics, Mk10 for Wanzers. I still want to start that unit but it'll be a while till I can D;
@cosmic knoll thank you very much for posting one of my videos ๐ป
^lol... small world eh?
US Marines paradrop over Tembelan Island, 2010
Was playing that map on Exile, one of my fav at the moment
Same. It's really fucking good.
Thinking about making an airfield raid on the southern airfield a mission
my first attempt at making a "good" screenshot
@full storm Those are acogs, not aimpoints.
nope
Hmmm...well i dunno what to tell you, it's ana 2 (cup) item. Acogs
Tells me it is anyways
๐ Joke as people may about Arma as a 'screenshots base-builder', these do look good
Yeah!
US troops by burned out Somali National Army T-72 and BMP-1. 1991, road to Mogadishu.
my family knew siad barre and were rich. social elites.
they left somalia with absolutely nothing.
Arma 3 is best base build sim
yes
Space engineers is best base build sim
If yall look at my screenshots ignore most of them. ๐ This is really my only good one, taken moments before an RPG flew between my gun and my face.
dayzmod 1.9.0QF2 + Arma 2 OA, update 1.64 build 144160, release candidate for EOL. So far, so good
Apparently double rainbows are possible now - interrupted a recruit class! 
now I wish I was able to make it earlier! lol
Hello there
It's a ghost town in here.
what a way to go out.
Everybody unloaded into him because we thought he was still alive.. Turns out he died standing.
@swift tundra Excellent screens, food canister, tactical bacon and AK?
@Midnight#4592 Generic Eastern grunts protecting their first ever Western Bacon captured by NATO Forces.
And many thanks mate haha.
I'm back.
@barren abyss Those animations are common in your screenies. Is the mod private?
@abstract sleet This mod. It's unreleased currently but the author lets me and some other people use it. https://forums.bohemia.net/forums/topic/211235-wip-nikoaton-static-animations-for-photography/
Basically they are static animations for photography.
They are still in the "alpha" stage, i mean, I am modifying some joints so that they remain as g...
#NowTakingRequests
Decided to remake my last one
@barren abyss looks better, can clearly make out certain details this time
it's very nice how you set this up, makes the eye draw towards the guy on the left, and leaves you to discern what's happening further in the background
Thank you!
This photograph was taken by a war correspondent from AAN not long after Operation 'Stepping Stone.'
Revised:
https://twitter.com/Paramarines/status/959518490565709824
Sneak peek of our new training maps airfield. Focusing on the airfield with @lunar pecan Long way to go still!
yeees this truck!
unimog, why cant we have cool vehicles in vanilla
Yeah... probably best if you don't ask.
@abstract sleet how do you get the Cloud (Argo right) colour?
Arma 3 Aegis
Dutch Home Army, coming soon with Forgotten Fronts: Holland '40 - '45
Credit to @barren abyss :D
@abstract sleet Haha, love the picture with the helicopter hehe
thanks
@vital sentinel Artwork by JackSmith
^ May not be so obvious to others
Then they need to check their privlidges.
What?
Exactly.
You're not making any sense sorry
โ
@vital sentinel attribution isn't something to take lightly ๐
huh
the first picture looks really good..are you using enchanced graphics or something?
Nope, only editing was a crop
Just a crisp shot with minimal compression artifacts a la Discord I suppose
Aussies
@abstract sleet rkg 3m testing
Press F
panama hats from disclose's mod don't work no mo, some update makes them go into the center of the player along with the helmets from the idf mod
"very enthusiastic freedom fighter has stuck his high caliber sniper rifle into a wall for later use"
@violet pecan Why is everything on such low settings lol?
๐ฑ
What the actual fuck lol
My eyes ๐
"quinny was killed"
look at the face
he's dead on the inside
Definitely so
still miss the idf helmets
Lol, looks like a doughboy hat
I think it's called mitznefet or something like that
"giving the impression of a militarised chef's hat."
Hehehehe
combat chef
Combat chef works too, no need for MREs anymore ๐
Or rather, how creative the chef can be with MREs
๐
Like there's screenshots I have that have no quality but it's of something I think is an accomplishment such as a crashed helicopter that I shot down with an rpg 7
both little bird and an apache
but that was in virtual arsenal
or getting a perfect hit with a captured at4
rather than missing
it was a good example of "improvise, adapt, succeed"
Sort of refreshing after looking at all of your insane artwork lol
ยฏ_(ใ)_/ยฏ
zeus be wilin and spawning in at least 7 a 10's
or jury rigging a plastic explosive brick with some slam mines so there's enough explosive power to take out your objective (radio tower)
the only TRULY bizarre screenshot I have is ai actually managing to make it over a bridge
Lol
what is that screenshot?
It's a COD 4 reference.
oh god I'm surrounded!
Helicopter fly-by at the end of an Op with Paramarine Task Force
@solid wren Great unit by the way, I'm glad I joined
@celest sundial Glad to have you with us!
Y'all know how it is
The Taliban guy is the last enemy combatant of the entire two-month long operation
Gotta snag that photo op
As the Forum rules have changed, this applies here as well.
*New rule: "private addons" should not be used in screenshots, only public addons.
Have another then
the signed one is awesome, lol
Going to space!
troposphere ends around 15km
Aye @swift tundra the helmets with the snow on them how are they called in game?
Finally finished up the taxiways so they're all "true level" ๐ Runway lighting (not shown in this picture) is also almost complete.

๐
Remember your PT belts, kids.
@[42ndRoF] Captain Underain#3442 Not sure mate, I spawned a [Winter] US Army Weapon Squad. I heard a bit ago that people struggled to find the winter topped hats.
your screenshots reminds me that i am playing arma on a potato
Falklands
@Black Dog#9035 Haha, like that picture mate. : )
@swift tundra What program do you use to edit your screenshots?
@abstract sleet Hey! I just use PS. Just to top up certain images or give a certain effect. Hope this helps ; )
Most of my images have a noteable slight film-grain.
kek
lol
Putting together a story-driven campaign for UNSUNG based loosely on the books "Killer Kane" and "Rice Paddy Recon" by Andrew R. Finlayson, attempting to evoke the feeling of the Pteradon game Vietcong. (Loving the WW2 poses pack too!)
@vital sentinel MG 3 brrrrrr for the world ;)
Hit a wall, did a little spin and ended up like this lol
I love that mod.
Isla Duala, but the buildings are from RSO Buildings pack
looks like a retexture of the default ArmA Leopard 2
still great screenshots though
yep, it's a reskin of the Kuma for a mod I'm working on
โค
I made a thing I am quite proud of http://steamcommunity.com/sharedfiles/filedetails/?id=1303187150
Looking for criticism
Looks good but the rain looks bad imo.
Especially because there's only a few clouds in the background.
Oh my god
I literally linked the wrong pic
this one is a few years old
@barren abyss @lost plover I changed it to the correct one :/
Okay that looks awesome
late reply, but, yes I do use SMDI for the dirt
@paper stratus My attempt at retexturing the Kuma, FDE and OD.
Not as good as yours. ๐
Awesome
Thanks.
Great work, @abstract sleet.
๐
to be fair, I did spend at least one full afternoon adding all the details back into their respective masks and layers on the base template, so that I wouldn't have to worry about them later on ๐
that's the biggest difference I see in your version compared to mine, other than that it looks quite similar @lost plover
What do you mean by details? Like dirt? Cause I did that too. :P
I also retraced the shadows around bolts/holes/grooves, which was a few hours of work due to the amount of them (and my perfectionism telling me to redo each one of them multiple times, heh)
๐
@paper stratus any tips for doing camouflage btw? Like, NATO woodland's shapes and brushes and what not?
not to my knowledge, I've done my camouflages by hand, which admittedly took longer than I thought it would, but the results were worth it
looks good, just need to make it sound like this when it fires: https://www.youtube.com/watch?v=l2WZ-hUNGtI&t=37s ๐
@sharp canyon @paper stratus for any in-game still images
the radio checker is a cool boy but maybe a dead boy soon )
British FV-52 Cerberus and FV-720 Mora advancing north along the western coast of Malden.
@barren abyss Where do you get all those ideas from?
Just think em up as I go along
Thank you!
rt lol
I'm assuming it's Take On Helicopters, but i don't know either. Not Arma for sure.
H145 is from X-plane not arma
@boreal furnace @mortal sundial why not? what if it is arma 4?
well there are rules , as its only arma ingame related ๐
also if that's what Arma 4 looks like.... ๐คฃ
helicopter looks good but other stuff looks worse than A2 ๐
XD
what if I tell you that arma 4 isn't just one island
would that compensate the other stuff except the helicopter?
how about the whole globe :D? and not everything is made for walking on ground
@mortal sundial @boreal furnace
@desert lodge how do you know this is h145. how do you see that
I frankly rather have an Altis/Cherna sized map with a lot of detail than the whole world
So no it doesn't ๐
XDD
@vital sentinel I've made all kinds of signs in my "Sign Pack" mod.
omg anon
It's coming across as thinly veiled #offtopic_politics to be honest
Why do arma maps have so many billboards? I hardly ever see any in real life, but arma they are on every street lol
in 2035, methods of advertisment will have chnaged!
yeah, hopefully not crappy billboards lol
You hardly see any in real life? What do you live in the forest lol?
A city with 250k+ people in it ๐
I live in Boise Idaho, 230k people. Really small , and i see them everywhere.
that s the us
I know of 3, an 1 hasn't had a poster on it for about 8 years lol. Maybe its a UK thing, London would most likely be different through
That's weird, i thought you were American for some reason ICE lol
You hardly see any in real life? What do you live in the forest lol?
lol that's what i was thinking
Living in the US, I see them everywhere. :P
@lost plover Where are you at in the US?
Texas.
Eww...Texas. Gross.
@boreal furnace If you're referring to my Billboards, yes, that was the point. I was making those for an idea I had of chaos during the 2016 election. But, okay.
@boreal furnace No veil, completely open.
Outpost 404 - Trava (not yet released map, wip)
Yeah, coastal states are really nice. Western Oregon, Seattle, Olympia, some parts of California are nice.
Texas is just humid, and busy, and the culture is kind of wack.
Fictional Russian splinter camo inspired off of a model Armata I saw.
Interesting. Top part looks too sleek
Yeah just the sideskirts atm.
Niceee
didn't take a shot of that, sorry @lost plover ! not in game any more
Aw rip
it has a separate cage for the turret as well
What's that from? @boreal furnace
Is it a new Dev Branch update?
(Nevermind, forget I said anything.)
Working on a project to give the vanilla Arma maps less of a worn look. As if there are still people living there.
Has this been done already?
We'll see, haha. Problem is I can't get it to replace broken down walls and such.
I have to manually replace broken walls.
Good luck, I look forward to the finished product.
Oh? Haha, I didn't think anyone else would be interested 'cept people who are probably on the autism spectrum. Here's something else I've been working on:
https://cdn.discordapp.com/attachments/150326640600285184/415975739658076162/20180221125545_1.jpg
https://cdn.discordapp.com/attachments/150326640600285184/415975762793857034/20180221125508_1.jpg
https://cdn.discordapp.com/attachments/150326640600285184/415975786160586764/20180221125646_1.jpg
https://cdn.discordapp.com/attachments/150326640600285184/415978478958018570/20180221130829_1.jpg
https://cdn.discordapp.com/attachments/150326640600285184/415978497635254272/20180221130920_1.jpg
You can dig a hasty fighting position, then you can improve it to a deliberate fighting position, then you can camouflage the position. My community has had the fighting positions for a while, but they were essentially sandbags that rose out of the ground, now it's mounds of dirt that rise out of the ground... a distinct improvement!
@lost plover You still want to see those screens of the marshall?:
Sooo pretty
Yeah I was super excited to see all of the tanks and APCs get interiors
@wind shadow A lot of people got interested in what a non-wartorn Altis would look like ever since Laws of War DLC showed a pristine Oreakastro.
I do feel Altis is pretty boring in its current state and I would love to see a peacetime version of it.
@lethal thistle, @barren abyss, that's good to know!
well the possibilities are endless... just remove a few objects on a large scale like those pre placed military outposts.. then make your own creation
I've already done that part. I created a few new towns, villages, and hamlets, too. To give a reason to go to some parts of Altis that didn't really have any draw to them before.
I know its pretty lame, but i finally figured out how to make them salute.
I know its pretty lame, but i finally figured out how to make them salute.
Yep ๐
Marshall looks nice too.
Wow, something that I would've never dreamed of them doing for tanks dlc
interesting stuff
Yeee.
I just hope they do proper olive retextures.
Mine aren't that good; it's really tricky to get the color exactly right. ๐
Yeah I'm sure they will. I don't think yours are bad, I think it's just hard to get that believable of a color from olive
ยฏ_(ใ)_/ยฏ
and a last one, for now
Sexy!
courtesy of FP community https://imgur.com/a/4Dywm
Super cool.
Chinese charging over the ridge brother HH
I wonder if, since it's 2035, if that vehicle camo netting also applies thermal and IR protection :)
@Poentis.K#7889 it does
Very pretty, you placed the AI there didn't you? He didn't drive into that jungle or all the trees would be cut down or the vehicle a smouldering mess.
I was commander of that tank, put it there from the editor ๐
Those are so pretty
no one posting interior first person change, or aren t those updates in yet?
@hasty anchor What makes you think no one has posted screens of interiors? Look at BIS thread, official announcement, search for it on discord, etc.
see Dwardens link above
but its not on dev branch yet?
It is.
yeah, see dwarden's link, it has most of them
It's been on dev branch for a while now
well, 2 days now
No, before that there were a limited number of them with interiors
oh, that way, yeah
but it's been at least a month since that was thrown up, namely for the APCs. Hence "it's been a little while"
Nice!
๐ค
I used attachTo for these, but this Marshall was actually a (sadly) cut variant.
The belt, the armor and the uniform is from the United States Military addon by Delta_Hawk. The M249 and the Humvee are from RHS.
nice little artillery position
Oo0oh. VTN mod.
South African mercenaries in a generic war-torn African country, circa 1989
Something tells me you've been playing some MGSV lately.
lately? No. But there was some inspiration from that game
Blood Diamond Movie, that's all I can think of
50 years later.
Arma 2 OA, update 1.64 build 144373, release candidate for EOL (End of Life) - dayzmod vanilla 1.9.0
@scenic elbow
almost shot this dude out of the window
๐
๐
Wouldn't make sense unless it was large enough to see on the left hand
@blazing vale
?
?
Whats happening here?
I edited your screenshot a bit.
you cut it, and the sky is a bit darker
I can see ๐ฎ , zoomed in a bit more some saturaion
Changed the angle slightly.
Added more clarity and a vignette.
Added some Napa detail to the background, and a few touch-ups.
I like it I must say ๐
ye sand bags on the left look nicer
Also, a pro-tip:
You should save a non-compressed version of your screenshots via steam.
That way, the image quality will be higher, and it will make your life a lot easier.
where do you find that option?
Just started off with this arma photography. Thanks for the tips! ๐
Alright, I managed to setup the uncompressed images. You can find the option in the "In-game" section
Now, try taking a new screenshot, and then upload it here; it won't be in your screenshots folder, though.
It'll be in your pictures.
Like this:
^
Alright
I can't tell if my screenshot is a sight for sore eyes, or a sore sight for my eyes.
@abstract sleet, great work as always.
Thanks!
I see you went for a metro theme! how do you get the volumetric fog effect as well? Always wondered
Just placed a smoke grenade module in the rubble.
(Volumetric fog can be edited in the overcast section in the 3DEN editor.)
FSA fighters ambush a government convoy
Huge arena made in an hour for unit v unit competitions
Game modes:
King of The Hill
Team Deathmatch
Juggernaut
Search and Destroy
Search and Rescue
VIP Extraction
More to come
@winter spindle Did you use some rotation placement tool for those walls? Seems to be too straight for hand work
Nope that was hand work, I'm pretty experienced and each turn was only maybe 10 seconds
๐ฎ ๐
It's a shame nobody in my unit attends games so all my effort goes to waste XD
That arena is infantry, vehicle, tank and little helicopter combat
Excellent job. Salt fields seem like a common place to do that
Yeah, it's nice and flat so people can't go under gaps beneath walls
I'm still suprised I got all that done in an hour
^ I would actually see this as a good gameplay element
forcing people to use a more strategic and thoughtful route makes for a goo game
Yeah, are any of you guys unit leaders that would like your teams to take part in competitions? 20 per team max so choose your players wisely
if you align a few alls perfetcly you can copy those 3-4 and paste them , goes faster?
Yup easily
If you don't have the rotation perfect the first few though it branches out at a slant
well you still have the perfect rotation if you use the coords
I did it by hand and it was still perfect, everything aligned
Another unique feature is that base entrances are all one way
Nobody can go onto it but people can get out
Enhanced Movment
"land mines" me sitting in zues blowing up anybody who does with a mortar
@celest sundial is that the RHS ch53?
Yep, @grim minnow
#NowTakingRequests
TFW a post processed sceneshot from the tac ops dlc is your most popular artwork yet.
https://steamuserimages-a.akamaihd.net/ugc/936057909004192938/968169B31EF778E91493143553148ED14786FD7A/ (full screenshot without having to click a link)
I love how that stone clips through the wall. You can immediately see it's Arma ๐
What about this one?
http://steamcommunity.com/sharedfiles/filedetails/?id=1292407042
Tac-Ops is a treasure trove of screenshots. amazing atmosphere in all three missions
^
m'lady
Thank you, glad I took your advice
@winter spindle message me, I run a unit.
Is that unit number 13 I hear?
"Gorgon Jedi Mind Tricks. This is not the Turret you're looking for"
@abstract sleet why does that pic look so good
Tonks are pretty good little climbers
๐
i wonder if it's possible to give this the centurion's missiles ๐
can't use the nyx's radar becuase the zamak doesn't have a sensor display
but can still boresight lock iwth the missiles
interestingly that's not dependent on the nyx being present, though
A screenshot I took during an operation on Malden.
I love Malden, my fav BI A3 map easily
Its beautiful tbh
It's nice. Wish Altis looked as good
Yeah
looks like fucking GTA
How so?
I love this MAAWS.
I love Malden but to a point it annoys me the colored buildings doesn't have the same destructability as the originals
almost all malden dlc buildings don't have that destruction where you can open a hole on one side or the other. no it's either undamaged or completely destroyed
Its strange really, as they are just retextured vanilla houses. So why the hell didn't they do that?
@lost plover Nice! I actually recognized the scene before I even noticed the 1942 intro link... lol
In the middle of an operation...
yeah
CSAT too technically but only the textures, BIS didn't config it yet for whatever reason
Very nice
Thanks.
well crap, I couldn't wait
Cut weapon (flamethrower) from a vehicle I'm creating. It shal live on as an image
@paper stratus how did you retex the Nyx? Samples aren't out yet afaik
hacks
Or just a solid color texture?
Photoshop? Do I spot a leak in the colouring? ๐ค
British paratroopers surrendered near the Oosterbeek Perimeter, Holland 1944
ooooo
Now do one for after with the hands missing ๐
The guy on the right was killed by FOD
pretty powerful
that angle looks way too steep for it to climb :/
๐
it was stable at that point ๐
This is the sort of thing I wanted a 'light tank' implementation for... basically what the Rhino does for wheeled but applied to tracked armor and relative (mobility vs. protection) to the vanilla tanks
and even the weight distribution, with the engine at the back that centre of gravity looks reasonable
I love admin scripting
@manic grail Yeah
@vestal pebble not gonna lie at first glance I thought it was a giant orange dildo in the sky...
it cries shoot me / orange in skies
lol..
I see a Tanks DLC crane/repair station in the back! ๐
and a AWC/Wiesel on the left?
Mr. Requiem ^^ no no idea, I just played around with the moving objects, not really seen the objetcs yet
Here's a hint; he is the protagonist of the Altis Requiem campaign.
haven t played any campain from the Apex one, no idea
Is it Kerry? ๐ฎ
(SpaceX like droppods coming back to land at the same time)
Very nice
It's actually inspired by one of your pics.
Thought so. Very nice, still.
"All hands, abandon ship!"
*edit
@barren abyss What map is that?
Artwork made by the Art Lead Lubos Groch
ooh the one with the Armata's in the jungle is really nice!
teach me how to to photoshop daddy.
There; I've just remedied Hollywood.
@barren abyss holy shit, this is in arma? Looks really freaking cool
Returning home...
@barren abyss Armafia? @lost plover Escape from Arma ? ๐
๐
Dutch Resistance ๐
yeah saw that too!
๐
O.Z.O
In case anyone wondered what super sampling does to your images: https://imgur.com/a/HUwfk
The second image looks darker. But I can't see any other differences.
^Not exactly darker, just more color diversity. You can not even see the clouds in the first picture as everything is just white.
First one is just washed out
exposure is different
Definitely worth it. That's real super sampling right? And not the ingame sampling setting?
Mhh so thats the same just directly via GPU rather than In-Engine?`
That was the question I had ๐ I guess so.
I run 178% DSR and 125% sampling ingame.
mhh, not sure how much more my gpu can handle. I am already playing in 4k usually
running it at 1.78x too now, lets see how this looks
2x DSR and 2x 200% super sampling as well as mixed
an none
I ssee no diffrence anzmore
anymore
Look at the right struct of the cockpit in first and second image.
Second one looks very sharp. Almost too sharp.
Same with 3rd and 4th. One looks smooth and the other one looks too sharp
Only visible when you zoom in though
Also 3rd and 4th. Look at the trees in bottom right and switch between them.
With the trees I prefer the sharper variant. But the rivets on the helicopter look unrealistic.
oh no the supermarket was destroyed for the base?
@hasty anchor Forget to pick up milk?
mon lait ๐ฎ
@barren abyss, how did you get that character to do the blindfire animation? What's it called? Is it vanilla?
@wind shadow http://steamcommunity.com/sharedfiles/filedetails/?id=1173474166 Nikoaton's static animations
Neat!
I believe there is also a blindfire anim but it's over the left and righr shoulder instead of over the top
@hasty anchor yup! :P
that's quite nice!
I like this one ^
A high ping means your connection is stable
sarcasm surely? Even India to Hawaii is like 600 ms at most, usually
normally more like 370ms
@boreal furnace nah dude totally serious ๐
@barren abyss Interesting pov, over the shoulder makes you want to tilt your head lol. Excellent set work
Thanks!
I'm liking the new perspectives of your shots! They're looking great! @barren abyss
some screens of my upcoming nato campaign
bush through wall ๐
wait
what
WHERE
OH
GOD
NOOOOO
you know what
i dont care
i spent 5 hours on this
and this is what it looks like with hud on
you do know that you can place a module that deletes map parts like bushes, houses, fences........
idk module environment or so...
omfg
thank you so much
this is my first mp mission made in eden go easy on me dude
I am not good at mission making with marker an stuff, don t even know hpw to set up trigger, respawn, zeus access etc, basically nothing
for respawns use markers>system>empty>edit attributes>variablename>sidename_respawn
sidenames are
east, west, guerrila
opfor, blufor, indfor respectively
thats respawns
then attributes
multiplayer
respawns
allow respawn on custom position
thats how you make custom respawns
for zeus, just use mcc imo.
and triggers idfk
Brothers take care of each other.
Trench clearing.
Brass fountain.
Your friendly local fishermen.
Special delivery.
Another day at the river.
typical coop
^ ๐
@abstract sleet What faction for the Mk.16 wielder?
Looks like the aegis mod
^
^
๐ฎ
๐
๐ฏ
That's ... dark
we don t know the story behind it, in what relation is was with the passed persons
Ghost Hotel 
One of the few really interesting locations on Altis
@hasty anchor well it's outside a resort hotel, there is an upturned sun lounger and based on the absence of weapons next to most bodies there are a lot of dead civilians. It's hard not to think of one of the recent terrorist attacks on holiday resorts
does that F18 has UN symbol on its wings? If so UN does not operate combat air force, only logistic and transport, just fyi
Thank you :)
ares
@desert lodge the F-18 photo showed Osean emblems... Osea being a fictional nation from the Ace Combat series' Strangereal universe (well... Strangereal was the planet actually... iirc)
great game series; very hyped for AC7
what I am more interested in though.... @red oar is that a YF-23 in your first photoset with the F-15?
is that your reskin @lost plover?
What is that second vehicle?
Kamysh ?
oh, it is ... must be the angle because in that image it looks a lot smaller
with the foreshortening effect of the focal length and angle, it appears almost Nyx sized
They're my reskins, yes. Second pic is Kamysh.
looks like a good starting point for various camo patterns, only thing I'd change on the Varsuk is the mud splatters on the front
judging only from this picture, it looks like that's the only place that's dirty, almost like somebody threw a bucket of mud at it ๐
That's just something on the default Varsuk, but I can change it. :)
I wanted to do tri-color Russian camo but I really struggle with organically shaped patterns and such.