#arma3_troubleshooting

1 messages ยท Page 86 of 1

edgy zodiac
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i wish i could give more detailed help but it's 5:20 am here and i need to sleep

silent trellis
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oh ok. Thanks so much. I'd try these solutions

carmine crown
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I NEED SOME HELP

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arma deletd some controls

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and now when i restore those controls its conflicting

wise barn
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Conflicting with what?

carmine crown
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some other controls

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in the command section

wise barn
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Well, rebind the Conflicting controlls then

carmine crown
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i

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i use the prefixes

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and it did not work

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it just put the binds in the command section again

jaunty badger
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You need to confirm the changes by pressing OK. If you use ESC, you discard all changes.

carmine crown
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i know i do that

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but why did it rework my controls thou

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is it a glitch

jaunty badger
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You probably just misremember. Or maybe you used one of those templates.

carmine crown
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what templates

jaunty badger
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is it a glitch
Never heard of it, but maybe.

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what templates
E.g. "A2 controls"

carmine crown
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no

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i use prefixes

jaunty badger
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"prefixes" as in Shift, Ctrl, Alt?

carmine crown
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no as in the control prefix

jaunty badger
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๐Ÿค”

carmine crown
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sos im mean presets

jaunty badger
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Yeah, presets is the same as the templates I was talking about.

carmine crown
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oh

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i also validate my game and it did not work

jaunty badger
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One of these templates could very well have itself a conflict. Or maybe the template has some keybind unbound, and it carries over what you bound it to previously and that conflicts.

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It's no big deal. Sometimes it marks stuff as conflict and it's no problem in game.

carmine crown
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so how do i fix it

jaunty badger
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Heck, my setting has some conflicts.

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so how do i fix it
By changing the bind of the conflicting keyaction.

carmine crown
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i do

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but i save thos settings and it still does not work

jaunty badger
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What do you mean "does not work"? If two actions conflict, they should just activate both at the same time.

carmine crown
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thats the problem i dont wont them to avtivate at the same time

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it never did that before

jaunty badger
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Then change the keybind of one of them to something else.

carmine crown
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k

jaunty badger
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Sorry, but I don't understand what your problem is.

carmine crown
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dammit

jaunty badger
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If English is not your native language, I can speak German, about ten words Russian, and I had Latin classes ten years ago.

carmine crown
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wait do you have a mic

jaunty badger
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No.

carmine crown
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fuck

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any one else have a mic so they can help me

turbid relic
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whats the problem

carmine crown
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some arma glitch

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scroll up to see

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nvm its fine now

jaunty badger
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What did you do? What was the issue?

carmine crown
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keys are still conflitng but the menu not popping in any more

turbid relic
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might i suggest to delete the config file and reverify hash

golden yoke
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Why can't I change my server CBA settings? I am logged in as admin

quaint jewel
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You must start your Arma to be able to access the settings menu.
Aka give more details or no one can help you.

vocal orchid
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Hey, I have on a server Arma 3 Dedicated Server installed, the server self works fine, but when I wanna load the Altis Life mission as Admin I get a short loading screen and end up in the mission choosing screen again, when I try it as normal player the mission is grey so I can`t vote for it, I have no idea where the issue is. Would be very nice if somebody could help me

wise barn
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Alwas check the rpt files (server and local). If smth went wrong, it's shown in the files

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@vocal orchid

vocal orchid
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@wise barn So I checked now the logs, and there it says: Can't find a mission collection / mission with template name: 'Altis_Life.Altis', skipping to next mission.

chrome current
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So, what is your mission file name?

vocal orchid
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The folder in the mpmissions folder is called: Altis_Life.Altis same as in the logs

chrome current
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A dedi server needs a published mission in a .pbo

vocal orchid
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I had Altis Life 4.4 installed (I guess) before I changed to 5.0 and on the 4.4 version I only had pbo files instead of folders, so I have to switch back right?

chrome current
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No, just put it in a pbo.

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Move the mission folder to your editor missions folder, open it up, and export for Multiplayer.

vocal orchid
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So I just could use PBO Manager, change that folders to pbo datas and it should work

chrome current
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Likely

vocal orchid
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Ok, I will try it, thanks for you help

vocal orchid
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Ok, I changed everything to a pbo but it still won`t work

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But now the logs say: Mission Altis_Life.Altis read from bank.

chrome current
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Load it up in the editor and see if it runs on a listen server.

uncut trellis
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@vocal orchid have you asked the makers of the mission for help setting it up?

vocal orchid
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I brought the server to run, but I get kicked vom SpyGlass lmao even if I log in as Admin, but thanks to everybody that helped me it does finally work

placid token
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Having a problem with an analogue controller (as in Joysticks) where, in playing ArmA, the axis only provides half the expected effect - IE. at 100% right ArmA only reads 50% right, whereas Windows reads 100% right.

fading pulsar
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Any other inputs binded? If so remove them

fringe salmon
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Hope this is the right channel. So me and my unit use ALiVE, before we had a server and it would use about 6GB of RAM towards the end of the session, there was about 8GB on it and we played the missions without a single issue. Now that we've switched to a Server Box and installed TADST server, our RAM is capped at 4.3GB and once the mission reaches that limit there is tons of input lag, AI doesn't take damage, people's guns are shooting for like a good 10 seconds after they've finished.

Anyone got a solution for this, we've been unable to find one.

wise barn
fringe salmon
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Right, I'll post it there, thanks.

quaint jewel
wise barn
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@quaint jewel
It's server related, so fastet help in the server channels i guess

fringe salmon
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I'll just post it in both and see where that goes.

quaint jewel
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no you don't

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Let's just keep it here.
startparameters? 64bit Arma?

fringe salmon
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64-bit ArmA yes, and I can give you the parameters, we've been switching them a lot trying to find the issue

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-ip=204.12.238.26 -nologs -high -hugepages -d3dNoLock -loadMissionToMemory - These are the latest we've been using

quaint jewel
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-high doesn't exist. -d3dNoLock doesn't make sense on a server that is not rendering anything

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Can you send me the first 10 lines of your server log? It should list the start parameters and a bit more info. You might have to disable -noLogs

fringe salmon
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.rpt logs yes?

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Keep in mind I'm just a mission dev on the unit not really in charge of this so I don't know that much about it.

quaint jewel
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yeah

fringe salmon
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Yeah my buddy's gonna post it any second now he's using the server so.

outer portal
quaint jewel
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I think it doesn't show all start parameters because there are so many mods.
But from what I can see, I can see nothing wrong.

fringe salmon
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@outer portal

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Well here you go he knows more about it then I do.

outer portal
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I'm thinking TADST config, perhaps we set it up poorly.

As Flash said, we didn't have this issue on our classic game server. RAM usage was fine and dandy and we were happy with the server responsiveness.

quaint jewel
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the only way to limit memory usage is start parameter. But might very well be that tadst is hiding parameters from you

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if you start without mods the RPT will show you all parameters

outer portal
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Will check soon.

high musk
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Why this error occur so frequently to me, these days ? I have 2 GTX 980 Ti cards with SLI configuration and newly released nvidia driver(397.31).

Arma3
Cannot create DX11 device:
   Adapter (NVIDIA Geforce GTX 980 Ti) Windowed
   Resolution 1920x1080, format R8G8B8A8_UNORM, refresh 0 Hz
   Error E_OUTOFMEMORY
fallow remnant
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Do you have pagefile enabled?

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And maybe try not running them in SLI?

wanton shale
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@high musk

tidal wraith
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I get the same problem as barnes, but I have a GTX 1060

fallow remnant
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well you have the suggested fix right there

wanton shale
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there is 397.64 WHQL driver is available atm (the latest)

tidal wraith
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Does that fix the problem? @wanton shale

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Cause when I tried to download the hotfix, it crashed my entire PC

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told me my drivers lost power or some shit

wanton shale
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Cause when I tried to download the hotfix, it crashed my entire PC
you are downloading with graphics card ? ๐Ÿ˜€ @tidal wraith

tidal wraith
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I just clicked the link, and let it download

wanton shale
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ok and ?

tidal wraith
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And thats when it crashed

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like 1/3 of the way through

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Im retrying it now, and it seems to be working

sterile creek
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So I'm having problems with my mods, they are all downloaded but for some reason steam thinks they are not and continues downloading them. I've looked online and people say there are a bunch of ways and I don't know what to follow. Does anyone know what i could do? Thanks

wise barn
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You might want to close all the tabs with the โ€œhot girls near by want to meet youโ€œ ๐Ÿ˜‰

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@tidal wraith

tidal wraith
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The best fix, but the longest is to unsubscribe from all of them @sterile creek

@wise barn well I probably should, hope the girlfriend doesnt see!

wise barn
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๐Ÿ˜‚

sterile creek
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Great...

wanton shale
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also just download the LATEST available drivers and when you will run installer, select "Clean instal" option @tidal wraith

tidal wraith
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There are others, but they arent foolproof @sterile creek

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@wanton shale I already downloaded it

wanton shale
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nice, now run installer, select "Clean instal" option < this part ๐Ÿ˜€

sacred python
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we are desparate for an answer,.....My friend and I are trying trying to respawn (in this case) in Liberation and be able to keep our loadout. We are not having much luck. It might work at times while not working other times. We have tried various mods to help this problem but nothoing seems to work,.....100%

swift mesa
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For whatever reason the dedicated server (Linux) refuses to load any mods

signal dragon
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Can you post how you are launching the server

swift mesa
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For debugging purposes I've significantly reduced the command size.

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You know what, let me try one more thing

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./arma3server -cfg=serverconfig/basic.cfg -config=serverconfig/server.cfg -name=server -world=empty -noSound -netlog -mods=mods/@cba_a3

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I also tried absolute path and that didn't work

swift mesa
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I've tried -servermods, with and without quotes, various forms of backslashes, I can't get mods to load

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At one point there were permissions errors, I have since fixed those

signal dragon
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-mod not -mods

swift mesa
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TYKUHN2 - Today at 10:42 PM
I must be an idiot or something.
But I can't imagine what's wrong

That is to say it worked

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Several errors from CBA but it may not be critical

fringe salmon
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Okay another issue here, so whilst fixing networking issues, we ran into a problem that breaks my logical thinking now:

When in the server, a player shoots an AI, it takes about 5 seconds for said AI to die, HOWEVER
If the player takes over another AI through Zeus Direct Control, and then shoots the AI, it does it instantly

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I have lost any idea as to what could be possibly causing this issue

oak stream
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Any mods running?

fringe salmon
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Yes there are, however we tested this, it only happens when ACE is enabled, doesn't matter if ACE is the only mod, or if there are 200 other mods enabled

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We belive that the issue might be caused by missing ACE server files but we've been unable to find these

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All of the mods that are running on the server were downloaded from the steam workshop

oak stream
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Check your advanced medical settings under "prevent instanteous death" or something like that, can't remember the exact phrase.

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Most likely it has something to do with ACE medical.

fringe salmon
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You think that could do it? Weird

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Alright I'll get back to you on this, we'll test it

oak stream
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Use the new fancy CBA settings before starting up the mission in the map screen, you don't need to delete any PBOs or anything like that to configure these things anymore AFAIK. @fringe salmon

fringe salmon
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Yup we know that

oak stream
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Good.

fringe salmon
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@oak stream it didn't do anything in the end

fringe salmon
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Yeah so, disabling ACE allows us to have freaking 400 AI on the server without latency issues

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With ACE we can only dream about such numbers

nimble lantern
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Hi, i need help with my arma server. I updated it and know i get everytime a runtime error but it works before the update

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now*

rain wave
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Details are in the cake

desert isle
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The answer is in your question. It worked before the update but now it does not. So, something during the update is the most likely culprit. Unfortunately, as you have not said WHAT was updated or HOW it was updated, we have no way to help without further info.

nimble lantern
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i only updated it with steamcmd not more ๐Ÿ˜„

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to the new arma version

rain wave
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That doesn't help either. Answer: What error? What does it say? What is your current setup and how can it differ from your previous configurations?

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What OS are you running? Linux? What distribution? Windows?

nimble lantern
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Yeah screenshot incoming. I have a windows root

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รคh wtf error is gone..... i changed NOTHING.

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what happened

quaint jewel
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(โˆฉ๏ฝ€-ยด)โŠƒโ”โ˜†๏พŸ.*๏ฝฅ๏ฝก๏พŸ

rain wave
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(โˆฉ๏ฝ€-ยด)โŠƒโ”โ˜†๏พŸ.*๏ฝฅ๏ฝก๏พŸ

nimble lantern
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magic xD

chrome current
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That'ss a nicccce error you have there... It'd be a sshame if sssomething happened to it...

high musk
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@fallow remnant Thanks, I found the pagefile is disabled, so enabled it now, even my RAM is 32GB.
@wanton shale I checked the upgrade is needed, now 397.64. Thanks.
And I'll check if this error occurs again. Thank both of you again. ๐Ÿ˜€

fallow remnant
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cheers!

swift mesa
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I'm having issues loading a map on my server and I think it's an issue with ACE3 but I'm not entirely sure.

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The map loads in the background but it immediately opens the map select screen again

swift mesa
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Correction: Map loads but loops role select screen

fading pulsar
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Because the mission is broken

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Check the server RPT to see what it may be

swift mesa
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I tried a built in mission and it just locks on "Wait for Host"

wise barn
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check RPT files

swift mesa
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Sigh If only it generated those

wise barn
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it does, unless you disable it manually

swift mesa
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Or you're on linux where no logs are generated except in stdout

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The most significant looking is "CallExtension 'ace_medical' could not be found"

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There's also "a3_data_f_tank_loadorder" missing

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Missing script from asr_ai3

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That's pretty much everything it spits out whenever it loops

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BE Also keeps failing

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Being a private server I'll look into disabling BE

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Redownloaded the map from workshop. Didn't help

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I've run this map before

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It does work

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Somethings wrong with the server probably the mods

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Vanilla maps get stuck on "Wait for Host" and custom map gets in role assignment loop

fading pulsar
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Verify the server files

wanton shale
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there was game/server updates, maybe you missed them, TYKUHN2

swift mesa
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I'm on legacy

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Why? Dunno

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Validated successfully

swift mesa
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The update didn't help much

quaint jewel
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@swift mesa you are on legacy? ACE doesn't work with that. You have to use a older ace version then.

Or you're on linux where no logs are generated except in stdout
The most significant looking is "CallExtension 'ace_medical' could not be found"

Wrong. there is also everything that would be in the RPT in stderr. Just look at it.
And the most significant looking thing is the most insignificant. The extension doesn't exist for linux.

eager cedar
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troubleshooting? can I post an ask stuff here about errors and crashes ingame?

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if so

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DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED

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help please

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ty

swift mesa
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GPU crash?

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That error suggests the GPU was "hot removed" in some form

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Which is funny because windows has a tendency to crash on hot removes

quaint jewel
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could also be driver crash. The last couple months of Nvidia drivers crash daily for me. Sometimes multiple times in just an hour. Everything freezes for a couple seconds then my screen goes black and comes back with a "recovered from a driver crash" message

swift mesa
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Mine often times just locks up the CPU and audio chip until restart

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Becauee reasons

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(Don't ask novideo to help, they'll always say get some kind of better PSU or something)

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@eager cedar what happens before the crash?

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And what GPU do you have?

fallow remnant
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@eager cedar someone posted here yesterday that Nvidia's latest driver fixes this issue.

swift mesa
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Did novideo finally do something good?

silent trellis
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Some people have the "signature check time out" problem. And nothing helps. It can be strange, but change your language in ArmA properties in steam to english. It can be helpful for somebody from Russia or Italy or smth else...

late crane
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hey guys, trying to get ace3 loaded server side, it all boots fine, when i try and connect, it throws the error
"No entry "bin\config.bin/CfgPatches.rhs_c_weapons"." im guessing there is a simple step or something that i have missed/forgotten, but for the life of me i cant figure it out, any help is always greatly appreciated

quaint jewel
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Sounds like you don't have rhs loaded but loaded the ACE rhs compats

late crane
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yeah ok ill check again, thanks

late crane
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yeah that was it, im an idiot, thanks

swift mesa
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EPE Manager Release?

quaint jewel
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yeah...... ?

rain wave
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Maybe?

wanton shale
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Soon โ„ข

rain wave
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๐Ÿ‘ฎ

wanton shale
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KTHXBYE

rain wave
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sldt1ck, that needs to stop lolk

swift mesa
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Fixed it

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-filePatching made CBA or something very unhappy

charred jolt
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arma 3 is reinstalling all my mods again

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pls help

swift mesa
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Help inbound, mark with smoke

charred jolt
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pls

swift mesa
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Cannot see smoke, waving off

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What did you do last time it did this? And what did you do before this? Did you do something before this?

charred jolt
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nope

swift mesa
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So it just occured randomly?

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One reason Steam might redownload the mods is if they somehow got corrupted. I assume it redownloaded everything?

charred jolt
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yes

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54 gbs of mods

thick olive
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Holy gigabytes.

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That's a lot of mods.

fringe salmon
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In my experience Steam just seems to do that sometimes for no apparent reason. It is just another reason why we don't use it as the primary mechanism for syncing mods.

swift mesa
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I got something like that in terms of gigs

fading pulsar
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54 Isn't much

eager cedar
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@swift mesa @quaint jewel n @fallow remnant
sorry can't give more info atm, was only asking for a friend who kept crashing, will send more info when I can. ty

golden yoke
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Why do I keep getting this error on dedi?

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3:11:32 Warning Message: Addon 'UK3CB_BAF_Units_Common' requires addon 'UK3CB_BAF_Equipment'

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I removed 3CB BAF Units from my Par and it still shows up

swift mesa
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My server is looping roles again and I'm not sure what I did to break it

swift mesa
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Permissions error, testing with fixed permissions (CURSE YOU STEAM)

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Damn you steam! Permissions caused error

final wasp
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Hey people ๐Ÿ‘‹ i'm having this weird issue when i connect to my local dedicated server i lose connection after 3-4 minutes even though , the weird part in this is that i'm the only one having this issue in my server other people who are not in the local network are fine. Can someone help me with that problem?

fringe salmon
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I'm having an issue where I am loading ace mods with vietnam mods and all and when I try to start a scenario in editor it gives me a "Ace.Maverick PBO File error."

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How do I fix this?

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Because this is holding my unit from doing any ops.

quaint jewel
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a "Ace.Maverick PBO File error." Can we maybe get the actual error and not "something like this"

fringe salmon
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I will try

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Let me load up the game on editor

fringe salmon
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The error would be "File ace_maverick.pbo is outdated"

quaint jewel
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I guess that pbo is outdated then.

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ACE via steam workshop?

fringe salmon
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Yes

quaint jewel
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Delete all ace pbo's and let it redownload

fringe salmon
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Can you tell me how to do that? I'm not very find of files that much and I'm in the progress of getting used to them. I have no idea where the files would be located

quaint jewel
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No I don't know where the files are on your server

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probably in the @ace folder. If not then dunno

fringe salmon
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Ok

narrow nimbus
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Can someone please translate the following to noob?

16:55:54 Cannot register unknown string STR_3DEN_CAMERA_NAME
16:55:54 Cannot register unknown string STR_DIFF_SCENE_ONLY
16:55:54 Cannot register unknown string STR_DIFF_SCENE_AND_MAP

16:56:22 ErrorMessage: Data file too short 'C:\SERVICES\ni1685019_1_SHARE\ftproot\arma3@Project_Zenith_ALPHA\addons\vsm_acu.pbo'. Expected 97717168 B, got 26691491 B
16:56:22 Application terminated intentionally
ErrorMessage: Data file too short 'C:\SERVICES\ni1685019_1_SHARE\ftproot\arma3@Project_Zenith_ALPHA\addons\vsm_acu.pbo'. Expected 97717168 B, got 26691491 B

quaint jewel
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pbo corrupted

narrow nimbus
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Well that was easy ๐Ÿ˜‚ thank you

quaint jewel
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It is saying that your "Data file"/pbo is "too short"/too short.
Meaning it should be longer than it is. usually caused by uploads getting aborted before they are done

narrow nimbus
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Anyone else here use Project Zenith Alpha?

narrow nimbus
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Upload the whole file and then it keeps doing this untill the whole file is uploaded just to loop again. Re-installed the server, the mod. No idea what else to do. Saying skip gives me the file is too short error

quaint jewel
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contact your server hoster

fringe salmon
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any help?

desert isle
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@fringe salmon A bit of context would be helpful. Things like mods used when this happens, is it a new problem, has anything changed between the last time you didnโ€™t get this message and now, etc.

fringe salmon
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@desert isle Let me give you the mods real quick

narrow nimbus
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@quaint jewel mind if we have a quick q&a in a voice channel?

quaint jewel
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yes

narrow nimbus
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I am in general

fallow remnant
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i think he meant that he minds ๐Ÿ˜„

narrow nimbus
#

I figured he uses proper english XD

grave egret
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has anyone else ran into the cannot create DX11 device error

fallow remnant
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@grave egret what's the full error? Try running the latest drivers if you haven't already

grave egret
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basically the only way it works at this point is once the error happens i tend to have to revert or update the drivers

uncut trellis
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could be hardware issue too

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something is breaking up

grave egret
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possibly though would be odd as i just got this pc

swift mesa
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Unless you have novideo. Never use novideo. Drivers are really going to be your only fix probably.

quaint jewel
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What is that novideo stuff you keep talking about?

narrow nimbus
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Server mission : stuck on loading screen (infinite loop, CPU process goes to idle).

Redownloaded mods, redownloaded arma 3 (server and client), deleted MP cache, changed the launch listing multiple times.

persisting errors:

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
a3_characters_f
Error Local variable in global space
Cannot register unknown string STR_3DEN_CAMERA_NAME
Cannot register unknown string STR_DIFF_SCENE_ONLY
Cannot register unknown string STR_DIFF_SCENE_AND_MAP
Warning Message: Script userconfig\cba_settings.sqf not found

plus loads more> Anyone have any idea? Kinda at a loss here. Loaded in once fine, after that it was mayhem.

quaint jewel
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stuck on loading screen mod that is sleeping in postInit

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MCC?

narrow nimbus
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Care to break that down into noob? ๐Ÿ˜ฌ

quaint jewel
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A mod is doing idiotic stuff that it should've never been doing

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you are doing some quite weird stuff there

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the -maxMem is useless. -exThreads worsens your performance. -noCB should only affects clients. If it also affects servers then it also worsens your performance.

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Why are you loading client-side only mods as -serverMod?

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Why is your TFAR named incorrectly?

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Why is your ACE rhs compat outdated?

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stuck on loading screen is most likely clientside. Would need that RPT too

narrow nimbus
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1 and 2, oops. 3. downloaded, repaired, redownloaded. Only get that version

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Keeps telling me GREF is up to date

quaint jewel
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if you run the exact same mods on server. Does the issue happen too?

jaunty badger
#

That's a lot of mods.

quaint jewel
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Also you are running the server with -maxMem at 10GB (which is useless) while only having 4.2GB available

narrow nimbus
#

Ended up uploading a exact mirror of my loaded mods. Same issue. And between myself and server I already transferred well over 100gb of data in the past few days. And in terms of memory available it should be 14gb

jaunty badger
#

That refers to RAM and not storage.

narrow nimbus
#

Yeah the rental is for 14gb ram

jaunty badger
#

AvailPhys : 4.2 GiB

quaint jewel
#

well. RPT says there is 4.2

#

So you are getting ripped off it seems

#

@ACE_RHS_Key What is that? Oh. It's the rhs gref compat?... weird name.. But wait.. What is @ACE_RHS_GREF then?.. Oh.. It's a empty folder.. Eh..

jaunty badger
#

Living on the edge.

quaint jewel
#

@supple quiver stop cross-posting. #rules

supple quiver
#

Sorry realsied I'd posted in the wrong place

narrow nimbus
#

Its weird though cause ace demands gref as a dependancy on my side

quaint jewel
#

@weak light same to you as 3 messages above you. #rules

narrow nimbus
#

@quaint jewel

"
WutWut - Today at 4:57 PM
Its weird though cause ace demands gref as a dependancy on my side
@Dedmen empty folder? http://prntscr.com/ji773l"?

#

Nevermind, got it to work.

Swapped RHS to start of launch instead of CBA

swift mesa
#

Novideo == Nvidia

quaint jewel
#

Why though?

#

Why don't you just say Nvidia if you mean it

stone anchor
#

Getting a weird issue where reloading a rifle causes the fire mode to reset to semi auto.

jaunty badger
#

What rigfe?

#

jesus

#

rifle*

stone anchor
#

The csat one that has the 50 cal underslung

#

Didnโ€™t think to try with another during our session

bronze ocean
#

guys, is there an issue with Arma 3 CPU consumtion?

#

just check that

quaint jewel
#

What problem? looks normal

bronze ocean
#

i never saw arma going to 100% on my proc

#

just 1 or 2 days ago

quaint jewel
#

If you don't have a 1 core CPU that's not possible yeah.

bronze ocean
#

i7 6700k

quaint jewel
#

Doesn't sound like a 1 core CPU

bronze ocean
#

nope

#

i been playing arma 3 for 5k hours and that never happened to me

#

the only new thing it's the new w10 update

quaint jewel
#

what never happened to you?

bronze ocean
#

again? this CPU usage

quaint jewel
#

the 22%? That's just Arma without VSYNC pushing as much FPS as it can

bronze ocean
#

yep, but that was not a problem xD

quaint jewel
#

I don't understand the problem then

bronze ocean
#

before 2 days i was playing arma 3 Ultra without vsync, 120fps and cpu was never above 70%

#

not i play in hight wihtout Vsyng and get 100+% cpu xD

quaint jewel
#

100% cpu? your screenshot shows 22%

bronze ocean
#

with vsync

#

100% without

quaint jewel
#

nope...

#

the with vsync shows 4% and the without shows 22.7%

bronze ocean
#

check again xD

quaint jewel
#

I did?

oak stream
#

Do you mean GPU? ๐Ÿค”

bronze ocean
#

ah fak yes xD

#

GPU

quaint jewel
#

That's easy to do. Just increase resolution and Sampling setting.

oak stream
#

Well this was a embarrassing set of events

bronze ocean
#

i'm sill in the same thing

#

that was not happening

#

just missed a word

quaint jewel
#

I can easily max out my 1070 by just turning sampling to the max. Especially in main menu where there is virtually no CPU processing going on

bronze ocean
#

got a GTX 980ti 6gb RAM

wanton shale
#

increasing sampling ^ really helps (even with sli's)

sand patio
#

hello, i'm new on this Discord. is this the right sub for mod troubleshooting too?

bronze ocean
#

dont think so

#

mod should be in their own discord mate

sand patio
#

alright, thanks! have a nice day

oak stream
#

Depends, we have a lot of mod developers in here. What's up? @sand patio

sand patio
#

@oak stream i'm having a problem with TFAR when hosting a server through the ingame multiplayer-start (hosting a server through the game to play some little coop missions with 2 of my friends). TFAR works fine for something like 2 minutes and then i'm not even sure what happens. on teamspeak, it shows that i'm continously sending. in arma, i cant hear anyone and noone can hear me. the weirdest thing: i cant open any new internet connections (like new tabs on a browser). does anyone have the slightest idea of what could be going on here?
is it because i'm not running a dedicated server on another machine?

frosty crypt
#

Iโ€™ve got another problem thats probably simple to fix, Iโ€™ve got a dedicated server and when I load a mission (that has mods) Iโ€™ve made in the editor. It gives the the following error:
โ€œNo entry 'bin\config.bin/CfgWorlds.xxx"

The problem is the server has got the required mods loaded etc. so I cant figure out why the mission wont load. Someone said on a forum I need to have the map assigned in the modlist? but Iโ€™m confused by what that means.

Mods Iโ€™ve got are the CUP terrain mods, Esseker, Enhanced Movement and Zombies and Demons. Any help is appreciated.

#

โ€œxxxโ€ is whatever custom map I try load.

bronze ocean
#

rpt logs mate

#

would help to understand

quaint jewel
#

@sand patio not being able to open tabs in your browser doesn't sound like a TFAR or Arma issue

#

@frosty crypt give me the error without the xxx

#

You need to load the mod that contains the map if you want to use the map.

frosty crypt
#

Ok sure @bronze ocean Iโ€™ll repost my question when I get on my pc, and Iโ€™ll repost my question then.

sand patio
#

i'll do the same. have to wait to get home to get some logs

oak stream
#

There's a joke in here somewhere about people experiencing a awful lot of problems with TFAR ๐Ÿ˜„

quaint jewel
#

If you're using the old TFAR then you are screwed anyway

sand patio
#

TFAR's such a cool mod though. i wish it would work ๐Ÿ˜ฆ

oak stream
#

Oh, and in case you don't know, Dedmen is one of the current maintainers/developers of TFAR.

#

He knows what he is talking about.

sand patio
#

@quaint jewel i love you

#

xDD

quaint jewel
#

You could try if the TFAR beta works for you. Just search for "TFAR beta" on workshop uploaded by me with tons of exclamation marks

#

but with the webbrowser tab thing. you probably have bigger issues

oak stream
sand patio
#

i'll try to get a video for documentation purposes or something. i cant find the cause of the error though. the time based cause of error seems unusual.

#

thanks!

oak stream
#

No problem!

thorny ledge
#

Could someone assist me

#

c:

rain wave
#

Ask, don't ask to ask a question. Just ask the question

thorny ledge
#

Alrighty, basically - Since around yesterday at 7pm I've been getting constant yellow chain, and i think this is a connection issue only within Arma 3 as I'm perfectly able to play any other game without any connection issues. I'm getting stable 60-70 ping on the Arma servers I'm trying to join and I don't understand why it's started happening out of the blue

rain wave
#

Have you tried any other servers?

thorny ledge
#

Yes, It's happening throughout all the servers, which makes me believe it's nothing server side

rain wave
#

Because this is almost always either your connection or the server connection to you

thorny ledge
#

It's only for Arma 3 servers which is making me question what's actually happening

#

I've tried resetting my internet, verifying my game cache, trying different servers and It's not changed anything

#

So i'm pretty stumped on what to do

fading sequoia
#

Yellow chain is pretty common. I saw it when I played with one of my friend 2 player coop that I hosted. He doesn't have good internet and I also saw the chain

thorny ledge
#

I understand that it's common, But it's constant, I get it from the second I join the server to the second I leave the server or get kicked

rain wave
#

@fading sequoia Clients can affect other clients connections and their performance iirc

fading sequoia
#

Is it almost constantly on your screen?

rain wave
#

Thus we have the ability to kick clients automatically with slow connections.

thorny ledge
#

It's constantly on my screen yes

fading sequoia
#

Oh well that's interesting

rain wave
#

Do you see any "rubberbanding" ?

thorny ledge
#

I don't get in game to see any rubber banding, the furthest I've got is hearing the bird sounds and effects. But when it first started to happen I did notice rubber banding. I assumed I was being DDOsed or something, But it was only in ArmA, not in TeamSpeak and has been happening for close to 2 days now

rain wave
#

Have you reset your pc and everything?

thorny ledge
#

I have tried all of that yes

fading sequoia
#

Maybe your ISP doesn't like Arma ๐Ÿ˜›

thorny ledge
#

That's what it seems like

rain wave
#

That's true. Ask your ISP to unblock arma ports

#

ISPs will block high traffic ports sometimes

thorny ledge
#

I don't know why it's started happening. I've got nearly 3k hours on Arma and have been playing it for ages, I don't get why it'd start happening now

fading sequoia
#

There have been some interesting issues with people in the years of Arma. In Arma 2 I had 2 month period when my internet would just cut down for couple of minutes after playing in Arma 2 multiplayer. It just suddenly happened and disappeared without a reason

thorny ledge
#

I've tried adding a port to my firewall and it's not made a difference

rain wave
#

Ask your isp to unblock it manually on their end

thorny ledge
#

Is there anyway to know that it's been blocked and that's the only solution?

rain wave
#

Ask. I don't think there is a definitive answer unless you get it straight from the hourses mouth

frosty crypt
#

For Arma 3 Dedicated Servers apparently I need to do a specific launch commandline to load mods. How would I do this? This is what I have so far "@CUP_Terrains_Core;@CUP_Terrains_Maps; @Enhanced_Movement; @Esseker;@Fallujah_V1.2;@Zombies_and Demons"

quaint jewel
#

you need the same command line as on the clients

frosty crypt
#

as on the clients? Sorry, I'm all new to this, could you explain?

quaint jewel
#

-mod parameter and then all the modfolders seperated by semicolon

#

like you already have it but you have spaces inbetween

frosty crypt
#

so this "-mod=@CUP_Terrains_Core;@CUP_Terrains_Maps;@Enhanced_Movement;@Esseker;@Fallujah_V1.2;@Zombies_and Demons"

quaint jewel
#

missing the equal sign. And you still have spaces inbetween

frosty crypt
#

ah yeah

#

sorry my font makes it weird

#

Also, is it ok I renamed the addon folder names to match the commandline names? I just wanted to get rid of having to do quotations to show spaces

quaint jewel
#

all that matters is that it matches

frosty crypt
#

Thanks alot for the help

#

fingers crossed it works

frosty crypt
#

Just double checking, (server host being slow and a nuisance so I haven't seen if it works yet) but the mod folders e.g. "@Esseker" should be saved in the main directory (if thats the correct term) of the server? or in a specific "addon" folder?

tawny vapor
#

Arma voices, insignias and faces are all blank in VA?

tawny vapor
#

(it was virtual arsenal anywhere)

fading pulsar
#

@frosty crypt In the base directory

#

Ie the same place as arma3server.exe

frosty crypt
#

@fading pulsar Thanks for the help (you've helped me again) :)

thorny ledge
#

@quaint jewel I've spoken with my ISP and they've said it#s "100% an issue with the game"

quaint jewel
#

you mean @rain wave ?

thorny ledge
#

yes

#

Don't know how I confused you both

wise barn
#

Both are โ€œweirdโ€œ? ๐Ÿ˜‰

thorny ledge
#

Is anyone good with networking?... ๐Ÿค”

desert isle
#

I have 100 connections on LinkedIn...

wise barn
#

๐Ÿ˜‚

oblique hearth
#

I tried updating my game and every time its about to be done updating i get and error message and i have dont every trouble shooting tip steam tells me to do

wise barn
#

Do me a favor please. Delete all miget porn before i hack into your PC to look what the error msg says

#

After that i will post the msg here for others to see, and maybe then smb can help you

#

But it would be faster If you just post the error msg yourself here. Also you wouldn't have to delete your porns

quaint jewel
#

Or we could just guess. @oblique hearth your disk is full. Delete some stuff

wise barn
#

Then i was wrong with keeping the porn...

#

๐Ÿคท

quaint jewel
#

@grave mortar #rules do not post URL links w/o short description of what it is , anywhere

grave mortar
#

Oh

#

sorry its photos of errors I get

#

when launching arma for steam

quaint jewel
#

First one is not an error

#

Second one literally says your Steam is offline

grave mortar
#

Well Arma wont start at all

fringe salmon
#

there seems to be this weird issue with map mods that certain ones of them make you unable to load custom scenario saves (doesnt matter what map the scenario is on). it isnt the maps problem since i have the exact same thing happen to multible. one of the maps is australia, that i would really like to keep, but that would mean i cant load savegames anymore.

#

if you load manually. it says game over and you get thrown back in the custom scenario menu

#

if you lets say die and it auto loads. your camera becomes black and white and gets placed in a random spot. from there all you pretty much can do is leave

#

this doesnt seem to happen with normal mods.. just maps (that are also in the mod list because it has assets or something)

#

Just having the map australia loaded (and custom scenarios and stuff that isnt in the mod list) has same effect

mortal tendon
#

so i am using a dedi and put a map edit in and edited some files this is altis life btw. i get this error

#

Failed attempt to execute serverCommand '#kick 0' by server.
Error: Object(2 : 3207) not found
Error: Object(2 : 3212) not found
Error: Object(2 : 3517) not found
Error: Object(2 : 3521) not found
c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
Mission id: e60a3ef77c204272ae6b7d462c54b5ae64228886
Attempt to override final function - bis_fnc_storeparamsvalues_data
BEServer: registering a new player #89342878
BEServer: registering a new player #1490010908
NetServer::finishDestroyPlayer(1073012944): DESTROY immediately after CREATE, both cancelled
BEServer::finishDestroyPlayer(1073012944): users.get failed
NetServer::finishDestroyPlayer(168435897): DESTROY immediately after CREATE, both cancelled
BEServer::finishDestroyPlayer(168435897): users.get failed

quaint jewel
#

which error?

#

Failed attempt to execute serverCommand '#kick 0' by server. sounds like wrong password given to the script

mortal tendon
#

sorry i am new to this wrong password what script?

quaint jewel
#

I don't know what script

#

whatever script is trying to kick someone

mortal tendon
#

prob infistar

#

\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
Mission id: 4d93dd1987250cb23cbc36799260f67c12de5f98
Attempt to override final function - bis_fnc_storeparamsvalues_data
NetServer::finishDestroyPlayer(1810318867): DESTROY immediately after CREATE, both cancelled
BEServer::finishDestroyPlayer(1810318867): users.get failed
NetServer::finishDestroyPlayer(72410308): DESTROY immediately after CREATE, both cancelled
BEServer::finishDestroyPlayer(72410308): users.get failed
NetServer::finishDestroyPlayer(140102979): DESTROY immediately after CREATE, both cancelled
BEServer::finishDestroyPlayer(140102979): users.get failed
NetServer::finishDestroyPlayer(245710130): DESTROY immediately after CREATE, both cancelled
BEServer::finishDestroyPlayer(245710130): users.get failed

#

seems different now

quaint jewel
#

Don't see any difference

fringe salmon
#

Help my game is broken I can't look around when I try my game snaps back to the same place

#

It's not freelook it just snaps back any time I try to look around

wise barn
#

reset your keybindings to arma default

#

after that, check if you have dublicates

#

check in the controller setup if smth. is activated (doesn't mean smth must be connected...)

fringe salmon
#

Can I call ur discord

wise barn
#

on mobile

#

ยฏ_(ใƒ„)_/ยฏ

fringe salmon
#

So am i

wise barn
#

doesnt work for me

fringe salmon
#

Ok

#

I don't see the smth and all keybindings are default

#

Still not working

wanton shale
#

is that happens in every mission ? can you move your cursor in menu ?

#

press escape, move your cursor... is it working ?

quaint jewel
#

interesting when looking to the side the crosshair stays centered

fringe salmon
#

No I can move in menu but not in game tried realising and hitting escape

#

In menus it works

#

It's broken.ima reinstall

wanton shale
#

wut

brave hawk
#

I'd say connected pad and not perfectly default settings

wanton shale
#

it looks like playable unit is attached to something (or some crappy mission script)... ๐Ÿ˜€

gilded tree
#

@fringe salmon Do you have Personal Arsenal installed?

#

It's what caused it to happen to me. I was in a mission, opened and closed the arsenal, and it forced me into looking in that direction.

fallow remnant
#

yeah run the game without mods, to start with...

brave hawk
#

โ€ฆrule #0 in troubleshooting (should be pinned btw)

jaunty badger
#

What is rule 0? Use google a search engine?

brave hawk
#

that would be rule #-1

#

but since it's a global internet rule, I would put "no mods" as #0

fading pulsar
#

Doesn't Arma count from 0 too?

jaunty badger
#

All software counts from 0 on.

fallow remnant
#

except half life, that stops counting at 2

#

(ah nvm the joke doesn't work here ๐Ÿ˜… )

brave hawk
#

sooo Half-Life 1? ๐Ÿ˜„

wooden pelican
#

Can anyone help me?

#

Getting this error all time

rain wave
#

@wooden pelican Ask your questoon instead of asking to ask your question. It's dumb

#

give context, "this error" means nothing

wooden pelican
#

ok help me now

rain wave
#

Please translate to english if you can

wooden pelican
#

Look like your settings been damaged. For continue we need to restore defualt settings

#

Game is working its ok

#

But i cant config in Arma 3 Lancher

#

cos its all time saying i ts damaged

rain wave
#

Verify your game cache

wooden pelican
#

I did it

#

@rain wave Thanks for help

brave hawk
#

try running Arma Launcher as admin once and see what it says on the second boot
or delete/move your arma settings and boot the game

short pier
#

@quaint jewel do you remember the webiste for cheap g cards

quaint jewel
#

I neither know what a "webiste" is nor what g cards are nor what that has to do with #arma3_troubleshooting nor what that has to do with arma

short pier
#

we had a convorsation about it before remember

quaint jewel
#

no

short pier
#

well you said i need a new g card bc mines not working anymore

quaint jewel
#

no idea

short pier
#

do you know where i can get an affordable newish g card

desert isle
#

Ask Google

short pier
#

@desert isle youre smart i actually never thought that tbh

desert isle
#

Its much better than asking random opinions of people.

short pier
#

is it really?

fallow remnant
#

(yes)

quaint jewel
#

I'd recommend a Quadro P6000. That should be able to run Arma 3 at about 1080p

desert isle
#

Not a Tesla V100?

fallow remnant
#

i hear Tesla Model S is good for cryptocurrency mining, maybe it will run Arma too

desert isle
#

Only on a Supercharger

#

(But theyโ€™ve stopped that)

fringe salmon
#

Gents I am looking for help solving TB satellite image import issue. I never had problem like it over 7+ maps I made, but i recently reinstalled my ArmaTools thus perhaps it is something to do with my new settings... Basically all groud textures from layers.cfg process correctly but for some reason sat image import is incorrect and result is white in buldozer. Here is my settings and how it looks : https://postimg.cc/image/fk1riqvpn/

unreal storm
fringe salmon
#

Oh i thought it should be under troubleshooting thx

desert isle
#

Your question is specific enough for a particular channel. But, thanks for trying, many donโ€™t.

olive vessel
#

any software to analise minidump whats crashed my game ?

desert isle
#

Notepad

wispy pond
#

How do I make helicopters stop flying in circles? I've had no luck with a basic seek & destroy waypoint, setting their behaviour to Careless & forcing them to hold fire isn't working either. Tried stringing them along with move waypoints, doesnt work even with a completion radius of 100 meters.

It seems like they're trying to get a better angle of attack, but the helis in question are little AH-60's and the path I've laid out is mostly straight forwards. I don't think it's an issue with their combat AI either, they haven't been dumping countermeasures and the enemy AA guns are either destroyed or pre-occupied by the time they're in range. I've also tried changing their position in the editor so they approach from a different angle, at this point I have no idea what else could be tried.

unreal storm
quaint jewel
#

Don't see "install buldozer" erroring there.

#

The buldozer settings run through just fine. And it errors on terrain builder

regal maple
unreal storm
#

First time i've come across this error, it's weird. I've set up many P Drives before

uncut trellis
#

yes unfortunately the Arma Tools method of setting up is not realiable

#

the steps documented in PMCwiki are proven to work however

#

and have fixed issues caused with badly set up tools/dev environment multiple times

fallow remnant
#

@wispy pond remind me what an AH-60 is? Is this a mod or vanilla helo? Also, does it have door guns or you want it to make gun runs?

wispy pond
#

AH-6, sorry. It's one of the base helicopters but it was renamed by ACE

#

AH-9 I think is the name in the base game

fallow remnant
#

Oh, the Pawnee/armed little bird

wispy pond
#

Yup

fallow remnant
#

So fun runs

#

Gun*

#

They don't have countermeasures btw

wispy pond
#

If I move it closer to the target it works fine, but it gets shredded by anti-air. My idea was to have rocket artillery get rid of the anti air, then move in the Pawnee's. Problem is that they just rotate in circles if they're too far from the waypoint

#

I've tried stringing them along with move waypoints, didn't seem to work

fallow remnant
#

Do they take off, or start airborne?

wispy pond
#

They start airborne

fallow remnant
#

I've had trouble getting their unarmed counterparts to land at the correct place before ๐Ÿค”

#

Try getting them to take off, maybe?

#

And maybe using careless mode until they're closer?

wispy pond
#

Already tried careless mode, I'll try out the take-off method

#

if not I'll just add an event handler and have them spawn in closer when the AA is destroyed

fallow remnant
#

Probably. Don't know why they're bugging out.

#

Almost seems like something worth testing a bit more and reporting

#

Because I'm half convinced something is broken with the MH-9 and AH-9

#

Although you're using mods too...

#

Try vanilla?

#

Or at least without ACE or any AI mods

wispy pond
#

Just wondering, does the AI have issues with CPU time?

fallow remnant
#

It may, but only if you have really low FPS

#

<20, especially <5

#

But yeah, try without mods

wispy pond
#

Thanks, will do.

wise barn
fallow remnant
#

Ah, kay

wispy pond
#

Yeah I got the name wrong, was referring to the MH-6.
Also, turns out the issue I was having was caused by the seek & destroy waypoint being on the ground. Raising the altitude of the waypoint fixed the problem

fallow remnant
#

interesting

fallow crag
#

Why is my mic not working after the update

#

Ill see but it happened after the big windows update

uncut trellis
#

could be it messed up your sound drivers

rain wave
#

Close out of everything arma and make sure your steam voice settings are working too

fallow crag
#

Its not even showing it hears anything on steam voice

rain wave
#

If steam voice is not working, it has to do with your audio drivers or your mic

fallow crag
#

Ok

wise barn
#

[WIN10]: Downloading and installing update, do you want to continue?
[USER]: ehrm... no, not now....?
[WIN10]: ok, installing updates now and initialize a reboot you can not cancel
[USER]: WTF...?
[WIN10]: FU, i know what is best for you! rebooting now..... Oh... smth isn't right... Ups...

#

what do we learn? never use early acces or beta software like win 10

#

ยฏ_(ใƒ„)_/ยฏ

rain wave
#

Yep

lone jay
#

mice not workinmg'

fading pulsar
#

@wise barn Remember how much Microsoft forced Windows 10 down users throats?

fringe salmon
#

When i load up arma without mods it loads fine but when i load with mods it loads perfectly but when the main game loads in with "single player" and "prologue" it just comes up with a black screen and when i press alt+tab and go back into the game its just frozen and i cant click anything. Any help?

uncut trellis
#

sounds like one of your mods is breaking it

#

have you tried enabling them one by one?

#

to see where it breaksยจ

fallow remnant
#

not to sound like an ass, but... maybe use punctuation too, i couldn't manage to finish reading that paragraph ๐Ÿ˜…

fringe salmon
#

@fallow remnant Ok? kinda sad lol

fallow remnant
#

Indeed

native citrus
#

Has anyone here had an issue with literally no ai or players being able to be spawned in at all, the campaign doesn't work and neither does 3Den

uncut trellis
#

Any mods running? @native citrus

native citrus
#

Yeah loads mostly RHS and the like though

uncut trellis
#

ok so first you got to test without mods

#

so that its not something in the core game

#

and if its not then one/some of your mods is/are pooped and breaks it

native citrus
#

Well I think it could be the core game bc basically even the NATO, AAF and CSAT units don't have a "Men" section to spawn in anyone and the vehicles spawn empty, I'm launching it just now to check though

uncut trellis
#

well I kinda doubt that

#

because mine works fine

native citrus
#

I'll check what happens when it launches, I've been using this same mod list for a week or two with no issues though

uncut trellis
#

mods can have bad updates

desert isle
#

Anytime you test something, ALWAYS start with 0.

native citrus
#

Is there any way to quickly distinguish which mod is the problem without manually re-adding them all one at a time

uncut trellis
#

non

#

you can go halfsies and test that way

#

but other than that not really anything automated for that

#

And I doubt there could be because mods are all made with different standards

native citrus
#

You were right about it not being the base game, I've re-opened Arma and the characters are back. I'll try it with half the mods now

desert isle
#

Weโ€™ve all been at this quite a while, we wouldnโ€™t steer you in the wrong direction ๐Ÿ‘

native citrus
#

Would it matter if 3 mods had a missing depenency in terms of causing that issue?

quaint jewel
#

If mods are missing what they require to work. Could that cause the mods to not work?
Yeah... Kinda

native citrus
#

Nah like the mods were a car and like a few units that needed an MP5 to spawn but it was affecting vanilla units too

desert isle
#

A โ€œdependencyโ€ means the mod โ€œneeds itโ€ to work properly, so if you are missing that dependency, no, it will not work correctly.

native citrus
#

I wasn't actually trying to use said mods however, I was just trying to spawn in a vanilla NATO rifleman

uncut trellis
#

bad config work can affect core elements

native citrus
#

I've removed those mods and others that were giving me warnings on launch and it seems to be launching smoothly

#

No change

#

Getting a Cfg_vehicle warning and nbc_units warning when it opens

uncut trellis
#

whatever the nbc is Id drop that next

native citrus
#

Chemical warfare mods, dropping them now

desert isle
#

Please keep in mind that there are many hundreds of mods out there, but very few that are either stable or play well with other mods.

native citrus
#

Considering I was running 100 before the issue this will take a while to root out the bad one

desert isle
#

Running 100 mods is sub-optimal, especially when you donโ€™t know how they interact with one another. Which leads to the issues you are having.

native citrus
#

No entry
'bin\config.bin/CfgVehicles/I_Soldier_base_F.simulation'

#

tried sending as a photo but it didn't send

quaint jewel
#

That is a vanilla class. Definetly looks like a mod is breaking vanilla

desert isle
#

To save quite a bit of trouble, list the mods you are using.

#

Screenshot and use imgur if you have to

native citrus
#

all RHS
all CUP
CBA
Irish Armed Forces
Hidden identity
R3f armes
Some russian police kit mod
SPR: russian special forces
Weapon holster
Hundyz Brit police vehicles
ZSL static poses
Faces of War
Scottish life mod
Brit armed forces all in one
Eden objects
Epoch
EOD Burnes 15th edit
Extended Fortifications
Immersion Cigs
Isles of Cumbrae
Virtus body armour
Northern Armouries
Police nationale
Police MVD pack
PLP Urban fences and barriers
TAC vests
US Navy Uniforms
USS Iowa
ZEI
Europeam insignias
Ivory cars (and skins)
Nam
Napoleonic era
Police Sim
Advanced armour plates
euroforce
LAPD crown vic
Acoustic guitar
Beretta 92
DIREONES poses
Press pack
MBG killhouse
GOS N'ziwasogo
Little Yacht
Taser BT01
Paddle Mod
Samurai edge
CPE
Civil Aviation pack
Project infinite all in one
3CB
TF-Voodoo/SMA
Pedagne
GSTAVO M16A2
CPW
FHQ
Project Zenith Alpha
HAFM subs
Sailing Mod
Advanced ordnance

#

Dual arms too

wanton shale
#

๐Ÿ™„

quaint jewel
#

Some russian police kit mod you don't even know what you are running?
ScottishLifeMod Epoch I can see how they could not like eachother. Running life is already a risky thing. But life AND epoch.. Man..
Irish Armed Forces last update was 3 years ago.
Why are you loading so many maps? Are you really playing all of them?

#

CPW No idea what that is.

native citrus
#

The russian police one is in russian, not fluent so no idea what it means but it works
ScottishLife and Epoch have run fine for a long time
Irish Armed Forces is same as above
CPW is complementary Police weapons, Cpe being the same but equipment instead

quaint jewel
#

FHQ ?? FQH Accessories? Or FHQ firearms?

native citrus
#

And yeah i do use most maps etc

#

Firearms

quaint jewel
#

ScottishLife and Epoch have run fine for a long time Remove the ones that didn't run fine for a long time then.

uncut trellis
#

how far did you get with the halfsies elimination?

native citrus
#

Tried cutting to half but nothing changed

uncut trellis
#

then cut the remaining in half

#

and when something changes for better examine the mods you last cut out

native citrus
#

Launching with a quarter now

#

@quaint jewel all of these mods worked fine 3 days ago

uncut trellis
#

that does not matter

#

something does not work now

native citrus
#

Got a Cfg scope warning

#

Ok I have units back

uncut trellis
#

warnings and errors in rpt mean your mods are not working right

#

this may be conflicts between some mods

native citrus
#

Rpt?

uncut trellis
#

Arma log file

#

I assumed you were reading that when you said you had errors

native citrus
#

No it was main menu error messages

quaint jewel
#

You probably can't even read RPT because it's just continuously spamming errors

native citrus
#

I think the mod thats fucking everything up is Dual Arms

#

Currently testing if true

#

Nope its not Dual Arms

uncut trellis
#

it could be a combination too

native citrus
#

I'm currently going through my mods list in 3's to see what happens

fringe salmon
#

The fastest route to finding the offending mod is bisection. You run half the mods and then based on which half you see the problem in you keep halving until you are down to one or so mods. It is log n in the number of mods which makes it fairly rapid to find the problem mod. That assumes you can run without half the mods to show the problem.

#

Normally you have an idea about potentially which ones so you can eliminate a lot of the unlikely ones as part of the first check or reduce the candidates but practically it doesn't save much in the way of time that just dumbly halving as it is only a few steps to the answer anyway.

native citrus
#

I had tried that down to around 35 mods when the problem was fixed but I'm now comparing the functioning setup to the faulty one to see which mods have been removed

native citrus
#

Okay that problems pretty much resolved, I've narrowed down my running mods and its working fine now except for an issue with ace

fringe salmon
#

there seems to be this weird issue with map mods that certain ones of them make you unable to load custom scenario saves (doesnt matter what map the scenario is on). it isnt the maps problem since i have the exact same thing happen to multible. one of the maps is australia, that i would really like to keep, but that would mean i cant load savegames anymore.
if you load manually. it says game over and you get thrown back in the custom scenario menu
if you lets say die and it auto loads. your camera becomes black and white and gets placed in a random spot. from there all you pretty much can do is leave
this doesnt seem to happen with normal mods.. just maps (that are also in the mod list because it has assets or something)
Just having the map australia loaded (and custom scenarios and stuff that isnt in the mod list) has same effect

desert isle
#

I seem to recall someone else saying that was an issue with the Australia map

quaint jewel
#

We should ask the guy that posted the same question for the 3rd time now even though he was already told that that's spam-ish

#

he has been here for so long. I'm sure he remembers that australia note

#

Oh wait Just having the map australia loaded has same effect

jaunty badger
#

It takes special care to make a mod savegame compatible. Most authors simply don't care.

quaint jewel
#

Authors like me

jaunty badger
#

I do. Just for the challenge.

rain wave
#

Yeah I like to shoot myself in the foot for the challenge too

jaunty badger
#

False equivalency.

rain wave
#

Not necessarily. More for some than others

jaunty badger
#

It's not difficult, for me at least.

rain wave
#

Fill me in.

jaunty badger
#

Most people just don't care about doing things properly. If you do everything properly, there will be no issues with savegames. Or MP. Or JIP.

#

Or the editor. Pressing restart.

rain wave
#

But what's "proper" from "inproper" m

jaunty badger
#

For savegames? E.g. adding a keydown handler.

#

Improper: from a mission init script, proper from a ui load script (of the mission display).

rain wave
#

I see.

jaunty badger
#

Hard to find a better example. It's mostly debugging on the model side. Assuming this specific Australia issue is from an asset.

#

I had problems with init events of power lines using ropex. Would crash when loading a save.

rain wave
#

And australia is discontinued yes? So I guess a patch would need to be made

#

Wait a sec, so powerlinee are rope simulations?

jaunty badger
#

Some on Altis.

#

Maybe I documented the issue, let me search...

#

Land_PowerPoleWooden_L_F

#

That's all I wrote down. :/

rain wave
#

Hm. Interesting.

jaunty badger
fringe salmon
#

@desert isle it has happend with multible map tho.

desert isle
#

Completely remove Australia and try again. Also, it would help if you list the specific terrains your having issues with. Finally, each terrain should be tested individually, with no other mods loaded. The only exception being mods with dependencies .

next sky
fading pulsar
#

You're just bad

#

kidding Sometimes you have to look directly at it or towards the hinge and scroll of course

rain wave
#

the former

next sky
#

Are you sure? Because I can walk around that door scrolling my mouse wheel all day and nothing appears. The other door however works just fine

fading pulsar
#

Perhaps it's broken in that particular mission or server

#

Or on your end ยฏ_(ใƒ„)_/ยฏ

next sky
#

Yeah ok after verifying gamefiles and disabling all mods, I'm fairly certain now that Bohemia messed up and broke something that has always worked well in the past

#

It's only the brown one that has no door interaction lol

rain wave
#

Must be on your end, works fine for me

dense tulip
#

ever since the tanks DLC, arma keep crashing and i get unable_to_init_dxgi

#

just did a fresh install of windows 10 to try to fix it and im still getting it

fallow remnant
#

Did you update drivers?

dense tulip
#

yes
even did a clean install of windows 10 just to try and narrow it down with a fresh install

#

not sure if its arma or the windows creators update

wise barn
#

I guess it's windows fucking with the drivers again. Like for real, i never had such BS with win 8.1

#

Did you update your sound drivers also?

#

A new, clean install of drivers from the manufacture website. Not the windows auto driver install bullcrap. Do it with your video, sound and usb drivers

fallow remnant
#

the win 10 april update has indeed caused a lot of issues, from what i've seen on the various discord groups

next sky
#

@rain wave It's only the brown one, every other works fine. No mods used, game files verified

#

*And it's only one of the three doors the structure has

#

I'm pretty sure that the door simply does not have an interaction. I just don't know why

fading pulsar
#

*If you exclude the window hatches

frosty slate
#

Hi, I have been unable to play Arma 3 at all as of lately, I see you all were talking about Windows 10 and I think it fucked with me too. I cannot play ANY matches; local, multiplayer, singleplayer, I have tried validating my files and a few other minor fixes such as clearing Caches.... Still to no avail it has not fixed anything and I am stuck on loading screens which I have to kill Arma with Task Manager.....
Anyone know of a possible solution? (Also I apologize for my wording I just woke up)

fading pulsar
#

How long are you waiting? @frosty slate

fallow remnant
#

and i'm assuming you're playing without mods?

frosty slate
#

First two I waited 5-10 minutes, last loading screen after validation of files I waited almost 30 minutes. Still nothing, and I have tired with and without mods.

#

Various missions, various mod mixes.

fading pulsar
#

Tried running arma3.exe or arma3_x64.exe directly from the directory?

frosty slate
#

Will try that now.

#

Oh, also should point out yesterday I updated my computer (Not sure what I updated it kinda forced the update cause I kept postponing) and since then it will not work.

#

Also I have this weird new thing always complaining about resolution every time i go into Arma 3 "igfxEM'

#

Running from directory Arma3_x64 worked, Even though I didn't have the mods It launched me into a mission I have been trying to get working since the problem but it gave me the missing addons error.

fallow remnant
#

igfx makes it sound like integrated graphics

#

you sure it's using the right GPU?

#

check the RPT logs in %localappdata%\Arma 3\ with a text editor

#

should have some entries like

#
21:47:44 DX11 - Initializing DX11 engine.
21:47:44 DX11 - Using DXGI adapter 0 (detected in config).
21:47:44 DX11 - Using DXGI adapter 0.
21:47:44     - adapter description : NVIDIA GeForce GT 740M```
frosty slate
#

(Sorry I had to go walk my dog) I will look but I just tested a scenario and it gave me infinite loading again.

#

I forget, how do you put it in a box?

#

@fallow remnant

fallow remnant
#

um ``` to start and three more to end

#

that's the tilde key not apostrophe

#

btw don't paste everything

frosty slate
#
16:01:09 DX11 - Using DXGI adapter 0 (detected in config).
16:01:09 DX11 - Using DXGI adapter 0.
16:01:09     - adapter description : NVIDIA GeForce GTX 1050
16:01:09     - adapter vendor ID : 4318
16:01:09     - adapter device ID : 7309
16:01:09     - adapter subsys ID : 127406120
16:01:09     - adapter revision  : 161
16:01:09     - dedicated video memory : 4224712704
16:01:09     - dedicated system memory : 0
16:01:09     - shared system memory : 4224952320```
#

This is what I see.

fallow remnant
#

Seems okay

#

probably go to the video settings once and let it autodetect?

frosty slate
#

I just noticed something weird, not sure if this is normal but when it lists the mods it doesn't show Arma 3 as listed.

#

Arma 3 | A3 | true | NOT FOUND |

fallow remnant
#

yeah that's fine

frosty slate
#

Ah okay, will go test video settings.

#

This is the damnedest thing, I talked with the mission maker and he doesn't see any problems with the mission either.

#

So I know it is me.

fallow remnant
#

well all i can suggest is, open a blank mission in the editor

#

see if that hangs or something

#

make sure you're running it without mods

#

if you have to force quit, then paste the contents of the latest RPT file on pastebin.com and post the link here

frosty slate
#

It works there. Maybe it is something with the mission?

fading pulsar
#

Perhaps

frosty slate
#

I tried the mission with RHS and CUP and that is when it hangs, when I try it vanilla and no mods at all it works.

#

I also run a Xheat admin console maybe it might be that?

#

*Xeat

fading pulsar
#

It might be that

wise barn
#

what's that?

#

never heard of it

frosty slate
#

Lil admin console mainly used for big servers like Life or Exile

#

I am checking my RHS's right now.

#

It has something to do with my RHS's

wise barn
#

what's the source of your RHS? steam ws?

frosty slate
#

Yea, the workshop. I just recently had a bug that made me redownload all of them so maybe it broke it somehow?

#

It just validates the mod over and over I think, never seen this glitch before.

#

It really fucked my steam and Arma up when my computer crashed...

frosty slate
#

Fuck now I can't even LAUNCH it....

#

0xCFFFFFF -STATUS_APPLICATION_HANG

dense tulip
#

@wise barn the sooner BIS gets a proper working linux client, we wont have to deal with MS... BS windows 10

frosty slate
#

Well I got it to launch again but it still won't load....

fallow remnant
#

have you figured out which mod is causing it?

frosty slate
#

RHS USAF I think...

#

I tired repairing but still to no progress.

fallow remnant
#

probably try reinstalling the mods

uncut trellis
#

is it from official source?

frosty slate
#

From Steam Workshop, reinstalled AFRF and USAF going to try to launch

#

Still doesn't work, thinking I might just uninstall all mods and reinstall those needed.

frosty slate
#

FINALLY, I fixed it. It was XEAT Admin Console.

wise barn
#

As @fading pulsar supposed...

fading pulsar
#

๐Ÿ˜‚

fallow remnant
#

Yeah that was like the first thing to try without ๐Ÿคท

desert isle
#

When in doubt, ALWAYS remove the life mod !!

fallow remnant
#

๐Ÿ˜„

cloud walrus
#

Hi guys, I just woke up and went to do some stuff for my unit but for some reason I cant seem to launch arma. It goes through the inital loading screen fine but after that it just kinda goes into my background procosses and doesnt do anything.

quaint jewel
#

-cpuCount=8 is useless. empty -mod= too.
Other than that log doesn't show anything bad. Did you try to let steam repair your game files?

cloud walrus
#

yeah that was the first thing i did and it didnt find anything to repair so i tried to reinstall the game but to no avail

#

I tried it without battleye and now it just dies as soon as the initial loading is done

quaint jewel
#

"dies" aka crash?

cloud walrus
#

apparently its still running in the launcher according to task manager, not sure whats going on there

#

so instead of running in the background its running in the loader

quaint jewel
#

Random potentially unrelated thought. Are you using a USB headset?

cloud walrus
#

yeah I am using the Plantronics RIG 500

quaint jewel
#

try unplugging them and then starting arma

cloud walrus
#

yep that did it

#

thank you

quaint jewel
#

Didn't even expect that. I thought USB headset's cause audio bugs and crashes. Didn't hear about a freeze before. But good to know.

#

Wonder if BI will fix that someday.. It's been a huge problem for over a year now

cloud walrus
#

yeah I noticed that the sound quality got really bad when I switched over to usb headset and that it would semicrash when in 1st-person inside helis but that it would cause these issues kind of baffles me tbh

fallow remnant
#

Oh god BI

wise barn
#

A trick that mostly fixes the usb sound issue:
Never ever use the win 10 auto driver detection and install.
Deinstall ALL audio drivers, go to the manufacture website, get the original driver, install them manually.

#

And only after insralling manually plug in the headset

near rose
#

why does arma keep crashing saying stuff about integer divided by zero

#

wtf is this

fallow remnant
#

stop dividing by zero...

jaunty badger
#

You cannot divide by zero.

near rose
fallow remnant
#

weatt have you considered going through some steps to isolate the problem

#

running the game without mods for example

near rose
#

not possible

#

mods are my life lol

#

also i have too many to figure out which one lol

rain wave
#

๐Ÿ™„

#

I think you will live

quaint jewel
#

Well. I think we know what your issue is then

near rose
#

"issue"

quaint jewel
#

"too many mods to figure out" == Mods fault.

rain wave
#

Yeah, this totally isn't an issue at all.

desert isle
#

If youโ€™re not willing to troubleshoot, no one will be willing to help you.

fallow remnant
#

^

#

You likely have a mod loaded that's doing some weird stuff and crashing the game.

rain wave
#

dividing by zero <<<

fallow remnant
#

that ๐Ÿ˜„

young oxide
#

is the server browser currently bugged? sometimes i find a lot of modes and sometimes i don't, i leave it searching for 2-3 minutes but it seems like some of the servers just vanish from the list

finite lotus
#

Wrote a simple setup guide to Arma 3 servers.

#

Wait.

#

I cant post it here.

#

damnit

#

it was a txt file

quaint jewel
#

Why would you post it here anyway @finite lotus

thick olive
#

Has anyone ever encountered the bug where sound just goes out mid-game?

#

Sounds everywhere else keep working

#

Plugging in headsets/changing playback devices doesn't seem to work

#

And needs a restart to start working again

placid token
#

I've heard of people tabbing out and losing sound that way, but if you're just losing it spontaneously something might be wrong.

thick olive
#

Yes, it goes out randomly

placid token
#

Try changing your window setting from Fullscreen to Fsc Windowed or vice versa - I think that's the workaround for the tabbing out loss, and it might fix your issue too.

quaint jewel
#

Arma can't handle changing audio devices. Maybe something resets your audio device for a brief period

thick olive
#

I would imagine in that case I'd have sound breaks from time to time while doing other stuff

#

Unless it would specifically be Arma causing it

quaint jewel
#

some script tried to spawn a weapon that can't be spawned

ember phoenix
#

Anyone having Ace issues tonight?

quaint jewel
#

details?

unique terrace
#

Anyone else having direct connect issues?

dire flower
#

Does the laser designator in airplanes not work ?

#

It wont stick to where i set it, it just keeps moving after setting it

fallow remnant
#

@dire flower press ctrl T to lock the camera

neat mica
#

Ctrl+T locks to area (Area mode), if camera is moved over a vehicle or similar object it will lock to that (Point mode) and should track even if the vehicle moves

fallow remnant
#

@twin parrot don't mass ping the staff directly

#

if you bought it from the BI store then email their support

#

if you bought it from steam then contact steam support

#

then contact steam support

#

good luck then ๐Ÿ˜‰

grave mortar
#

๐Ÿค”

uncut trellis
#

๐Ÿšช

quaint jewel
#

Moderators can see deleted messages tho nvm. Just saw the other channel. Goodbye

granite heart
#

my game keeps throwing up the "Interger_devide_by_zero" error. what causes it?

fallow remnant
#

@granite heart mods, probably

granite heart
#

it was unmodded tho. strange

patent flint
#

Arma 3 Tools -> Project Drive Management -> Extract Game Data
Won't extract all pbos, is this a issue? I miss all the Arma 3 Main PBOs like weapons_f, weapons_f_beta, data_f it only extract the encrypted DLCs

quaint jewel
#

Correct.

#

No the DLCs are not encrypted. It doesn't extract encrypted files

#

but yeah Arma 3 tools extract game data is bugged. use arma3p

patent flint
#

arma3p?

quaint jewel
#

yes.

patent flint
#

arma3p sucks also, it doesn't extract all extracable PBOs

finite lotus
#

armaholic com has PBO file manager.

#

its really nice for updating pre-packaged PBOs

#

I used it for changing a PBO from the workshop to better suit my needs on a private server I was hosting. It seemed too bland vanilla-wise.

winter badger
#

The BI Arsenal will not allow you to load certain loadouts even if that loadout is not greyed out and does not contain any modded items

#

I am experiencing this issue in the eden editor and zeus when I try to change the loadout of a unit

#

Any ideas what may be causing this?

quaint jewel
#

Yeah. Happens when you have "too many" loadouts. Looked into it as deep as I could. Couldn't find the cause

winter badger
#

Wow did not expect that lol

quaint jewel
#

Just use ACE Arsenal if you have ACE. They We've fixed all the weird crap from BI arsenal

unique parcel
#

you disable as much as you want in ace ๐Ÿ˜•

swift mesa
#

So I'm hosting a server right. One person was able to join me. The other person instantly disconnects whenever he connects

#

I used the "Host Server" in the multiplayer menu

#

Is it possible his ping is an issue?

fading pulsar
#

Make sure he's loading the exact same mods, that's the usual issue

swift mesa
#

No mods installed

#

He also says it disconnects server-side whilst he's still loading the map

#

Now he says he can't connect to any server ยฏ_(ใƒ„)_/ยฏ

uncut trellis
#

@patent flint do you use free version of Mikeros tools?

#

as it the free version has been released way before most of the DLCs so its not configured for them

patent flint
#

I was use the free tools, but it's disapointing if you re-extract the files agina and again and again using different tools.

#

Now i was manually extracting alle files now @uncut trellis

uncut trellis
#

do you understand that the free tools have more limited functionality than the subsrciber version that is kept up to date? just saying free is free and works but its not as good as the sub version so you shouldnt really complain since its free.

patent flint
#

to simply create a P: Drive i need to pay Money?

uncut trellis
#

no

#

it does that

#

it just doesnt unpack everything automagically because when that version was released the DLCs did not excist

#

it unpacks the basic game and if I recall right few of the first DCLs

patent flint
#

I was only a little bit pissed off because i was extract the P: Drive using BI-Tools 3 times and not all PBOs where extracted, then someone say i should use arma3p instead that will fix it and again PBOs are missing.

#

So i was using BI-Tools again and using the long way and extracting the missing PBOs (Arma 3 Base) manually

uncut trellis
#

yeah the bi-tools dont work very well atm

#

extractPbo can be used to manually extract the missing dlcs

#

the correct syntax for that has been pasted around at least on #arma3_terrain multiple times

next garnet
#

Would love some assistance if anyone has time, Loading up an arma 3 Exile server on a Dedi box, and its kicking back errors that are causing it to shut down the server, or spawn people in the ground basically, i DO have the RPT on standby for anyone willing to assist!

fading pulsar
next garnet
#

Thank you, i will forward this there.

median olive
#

ok so i reinstalled a server cause i had alot of errors

#

and now everything is gone in db

#

but i have some files like .frm files and .ibd files how do i open them

eager cedar
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help, it's been days now, whenever I join a server, I get stuck with a loading screen, but other players can see me moving and I can also hear ingame sound. help

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I was able to get in the server I usually play with but my friends jokingly kicked me off and now I'm back to being stuck at the loading screen

quaint jewel
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are you running mods?

eager cedar
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yes

quaint jewel
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MCC?

eager cedar
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yes

quaint jewel
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get rid of it

eager cedar
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can't it's a required mod for the server I play in

quaint jewel
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Are you 100% sure it's required?

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Well.. Then you're screwed

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Had the same problem. MCC was causing it.

eager cedar
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I see

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ace
ACE 3 Extension (Animations and Actions)
ACE 3 Extension (Placeables)
ACE Compat - RHS Armed Forces of the Russian Federation
ACE Compat - RHS United States Armed Forces
ACE Compat - RHS: GREF
ACE Extension - Attachment Switching
ACE Interaction Menu Expansion
ACEX
Achilles
Advanced Rappelling
Advanced Sling Loading
Advanced Towing
Advanced Urban Rappelling
ArmaPH Mod Pack
CBA_A3
Chestpack V1.0
CLA CLAFGHAN
CUP Terrains - Core
CUP Terrains - Maps
Dual Arms - Two Primary Weapons Steam
DynaSound 2
Enhanced Movement
Enhanced Soundscape
Extended Fortifications Mod
F-14 Tomcat
FA-18 Super Hornet

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my current modlist

quaint jewel
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that's not your current modlist.

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You said you run MCC. It's not in there.

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MCC is opening a loading screen and never closing it.

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Happens rarely on first join. And almost everytime if you rejoin or if the server has been running for a while

eager cedar
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sorry accidentally deleted the MCC from the lsit

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its there I gurantee it along with TFAR

quaint jewel
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What is the purpose of giving me a list of all your mods. If the list doesn't contain all your mods? ^^

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But already told you. You now know what is causing the problem

eager cedar
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sorry I was deleting the steam links to the mods I must have deleted it by accident

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ok sorry for the inconvinience and confusion

#

ty

cunning lake
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I got bug where i can't see any buildings ore vechiles when i am in vechile. but when i am not in vechile i can see textures. It is only happening on sandbox servers

ember phoenix
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hey guys.. anyone ran into an issue where Ace bugs out if not called directly from the parameters of the arma3 server exe?

jaunty badger
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Explain what you mean by "called directly from the parameters of the server".

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Because if you're wondering why, as a client, ACE doesn't work on a server without mods, then I can only tell you that it couldn't.

ember phoenix
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before I discovered the ability to have a param.txt file

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I would add -mod=@ace in the parameters for the arma3server.exe

jaunty badger
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So the -par doesn't recognize the -mod ?

ember phoenix
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that worked fine, but when I use -par=param.txt, everything else works but Ace doesn't work properly.

jaunty badger
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Maybe typo.

ember phoenix
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if you try to bandage something, the bar pops up but never completes

jaunty badger
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Check the server and client rpts. Or upload them if you don't know what to look for.

ember phoenix
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connection_logs?

jaunty badger
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RPT

ember phoenix
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what directory will I find them in? the arma server, or profile? because I can see a logs folder#

jaunty badger
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%userprofile%\AppData\Local\Arma 3

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As for a server, idk

ember phoenix
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yeah got it

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same place

jaunty badger
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Good.

ember phoenix
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i'm gonna guess it's to do with this

jaunty badger
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Full rpt, not fragments.

cunning lake
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does anyone know how to fix texture glitch? I cant see anything only the ground when i am in a vechile I can't see houses, stones etc